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Turning Point: Fall of Liberty Review

Xbox 360 PC PlayStation 3 Review by Tom Bramwell

14 March, 2008

Page 2 of 2. <- Page 1

Compared to the deceptive linearity of Half-Life 2, for example, it's like potholing while drunk. Movement is laboured, and interacting with things like pipes, ledges and ladders is clumsy. The only puzzle I can remember involved pressing the action button on three valves in a row and then backing off, and the puzzling element was going around the room until the action icon actually appeared over something.

Sometimes you meet up with other people on your side, who seem unimpressed with your accomplishments to begin with, remarking that you're only a civilian but you've come in pretty handy - presumably referring to the occasion when you climbed under gigantic German tanks and wired up explosives (a dull mini-game involving matching wire colours and twisting the left stick to tighten screws), before single-handedly dispatching an entire Nazi platoon and then taking down an airship in the dark while dodging automatic weapons-fire. Later they send you alone to assassinate the President and dismantle nuclear bombs, so there's a definitely tipping point. There's lots of time to sit and contemplate this sort of thing as you auto-pilot your way through another series of unsurprising firefights, all the more unsurprising for the fact that the tougher ones where the difficulty spikes have to be replayed over and over, in-game cut-scenes and all, because the checkpointing is unsympathetic.

'Turning Point: Fall of Liberty' Screenshot 3

In this bit you man a gun and just rake the enemy constantly. It's easy, which is a relief, because aiming is needlessly difficult.

Turning Point's use of the Unreal Engine is also rather baffling, given the things we've seen done with it in Gears of War, BioShock and company. On occasion it looks like a PlayStation 2 game, and not in the sense that it's ropey-looking for a 360 game and we're being severe, but in the sense that it literally looks like a PS2 game. The character models are basic to the point of appearing to be cartoons on several occasions, while the textures are flat and bland. Even the more detailed areas are seas of repeating rust, brick and steel. Fire effects range from party streamers, to blobs of orange Vaseline having their own party.

The smoke effect isn't awful, but it, along with just about anything requiring remotely complex calculations, like standing next to smashing glass, causes the game to stutter and belch. Fighting up to the White House towards the end of the game, the frame-rate plunges far below 30fps as you desperately fire into the gloom. Textures regularly turn up late (at one stage I stood on a rooftop for about five seconds staring at a fuzzy billboard, only for the high-res image to arrive as I was turning away), and the shonky design often floors what little disbelief you were managing to suspend: following one chap as he hunches over to avoid imaginary enemy fire, he stops and stands bolt upright until you reach the magic point on the floor that allows him to resume his hunching and scamper the remaining five yards to the door you're approaching together. This sort of thing happens whenever NPCs are involved. Glitches aren't uncommon either, like shimmering character models and dead bodies vibrating or lying suspended in the air.

'Turning Point: Fall of Liberty' Screenshot 4

Grapple kills cut to third-person, but the Germans must be worn out if this sort of feeble thwonking snuffs them.

Venture online and you're able to engage in deathmatch and team deathmatch, but with the core FPS mechanics in such poor form and little to distinguish the combat from anything else, the only reason you would do so would be to drag a little more life out of a game whose single-player mode ends in under five hours anyway, replaying the same bits over and over included.

The idea of America resisting occupation is not particularly new, and it's not handled well here (Freedom Fighters, Io Interactive's long-forgotten multiformat squad-shooter, was a much better effort), as Turning Point singularly fails to extract anything from the high concept premise that can be used to justify it: the Nazis could be substituted for any other army, or aliens, and it would make no difference, and the only attempt to explore the politics of the situation comes as the President stares you down and starts preaching about how America is corrupted by people making the rich richer, before trying to shoot you in the head with a machinegun. So yes, it's just generally bad, if not entirely appalling, and given the huge number of excellent shooters released in the latter stages of 2007, there's no excuse to get caught out by this one. If Churchill had died, we might all be speaking German, but at least we wouldn't have to put up with nonsense like this.

3/10

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Comments: 1-50 of 51 in total | next 50 »

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spookyzombie
14/03/08 @ 07:17
#1
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3? Ouch! I played this last night and it's very plain. I've still got a feeling that it'll sell quite well though. The fools.
spidermanalf
14/03/08 @ 07:22
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Not suprised, but have to say I am very disappointed, was looking forward to this.
ColdShoulder
14/03/08 @ 07:34
#3
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Had high hopes at one point and then I watched a developer interview and that was my turning point. I'm glad it's a turd now.
Triggerhappytel
14/03/08 @ 07:38
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Shame, despite all the negative feedback I'd secretly hoped this would turn out quite good, as I quite like Codemasters. Actually, no - what I mean to say is, I used to like Codemasters.

Oh well Spark, there's always Legendary, isn't there...?!
Machetazo
14/03/08 @ 07:40
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Having seen some Legendary gameplay coverage (on Gametrailers) from the amusingly-titled Gamecock event, EIEIO 08, that game's fallen right off my radar, having recognised a number of the issues that Tom highlights from Fall of Liberty, noticeable in just that video I saw.

Only goes to reinforce the suggestion that promising idea + gash game still = gash, whenever Spark are responsible for it.

Legendary reminded me of a cross between Painkiller and Resistance, with PK graphics. Character models - bland textures. corridors, constant checkpoints, linearity, no excitement or tension because as the chap illustrated that demoed it - the monsters need to get close to be effective, so do as I do, and pick them off at range! They don't close effectively either, and the feedback to the player is clumsy, like an arcade (which would be fine if you were on rails only moving forward, a-la HOTD) it's like they wait for the trigger, or the "energy gate" to open by the player before doing much. :/...blech!
Edited 1 times, most recently on 14/03/08 @ 07:42
hjarg
14/03/08 @ 07:41
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And let me point out just one more fact: in PC version, the MAXIMUM resolution that the game supports is 1024x768!
Aaaaaaaarghhhh!
Tyronne
14/03/08 @ 07:53
#7
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3/10 ...yeap after playing the rather rubbish demo on live, I would just about give it this and thankfully know I shall never play the full game on the point that it is crap.
MrsPacMan
14/03/08 @ 07:59
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Thanks for those words of wisdom Tyronne
ExplodingClown
14/03/08 @ 08:35
#9
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Shame, was hoping this might turn out to be a Rocket Ranger type dumb-yet-fun romp. Ah well, back to waiting for the next Wolfenstein installment.





(mind you, Medal of Honor Airborne got pretty damn stupid before its deeply underwhelming ending - how about the uber-SS with their gas masks and man-portable MG42s? They're straight out of Jin-Roh)
defdaz
14/03/08 @ 08:41
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Sounds like it got released way too early. Damn bean counters.
sharky_ob
14/03/08 @ 08:43
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You can't polish a turd mate.
jiveguy
14/03/08 @ 08:47
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Did the final game change much from the demo? I remember there was some marketing guy on the forums asking for peoples feedback on the demo. He said would try to give it to the devs so they could fix any of the problems. Going by the review score, it doesn't look like they acted on it.
Mugwum [staff]
14/03/08 @ 08:48
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I never actually played the demo. Had I done, I think I would have made someone else review the full game!
Edited 1 times, most recently on 14/03/08 @ 08:48
space ace
14/03/08 @ 08:53
#14
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sounds great, can't wait for the sequel >:-)
Weezer
14/03/08 @ 09:15
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Couldn't be bothered to finish the demo it was so lame. Shame: great idea and one which could yet make a decent game.

('dangling prepositions'? Come on...)
Darren
14/03/08 @ 09:25
#16
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What a shame... the concept of an alternative post-WWII America did interest me initially and the demo did start off well before degenerating into something horribly generic and dull as so many FPSs sadly are these days.
DUFFMAN5
14/03/08 @ 09:31
#17
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No suprise, demo was pants also. Bring on Condemned 2
Hog-lumps
14/03/08 @ 09:32
#18
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Someone had to quote it - so I will!

the earliest of which sees you tossing a paratrooper off

lol!
Edited 1 times, most recently on 14/03/08 @ 09:33
CreepinJesus
14/03/08 @ 09:33
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Not surprised at the 3... The demo was horrible. As for the graphics... you'd think someone had told them they were making this game for a mobile phone.
Double0_Jensen
14/03/08 @ 09:37
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I was (initially) interested in this one... Right up to the point that I saw a dev interview:

"This is all about shooting Nazis because, like, it's fun to shoot Nazis as Nazis are, like, totally bad."

And then this review came along. Definitely give this one a miss, I think...
Clive Dunn
14/03/08 @ 10:11
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"Sounds like it got released way too early. Damn bean counters."

Absolutely, I also blame the accountants for the devs clearly being inept.

bad09
14/03/08 @ 10:16
#22
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Never looked like being a great game to me but 3/10? Ouch!
That_Happy_Cat
14/03/08 @ 10:24
#23
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That GH3 ad just started playing loudly... can some please tell it to F*CK off for me? Thanks
Ashcrapper
14/03/08 @ 10:29
#24
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I imagine playing this game would be similar to bathing in some urine.
MuppetThumper
14/03/08 @ 10:34
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wow Ashcrapper. you've got your synapses in a twist!
Eighthours
14/03/08 @ 10:35
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Three? Ouch!
DerFlange
14/03/08 @ 10:44
#27
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Using my force like powers I sense that this game is ......Shit?
Meho
14/03/08 @ 10:58
#28
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Yeah, tried this on PC and it's pretty bad. The core gameplay is like something out of 1998 but parachuted onto the new gen Unreal engine. And I don't mean something good out of 1998 like, I don't know, Half Life or something, just the unimaginative corridor shooter we all used to know back then. It's linear to the point of being insulting, the action is not really filled with adrenaline and the devs didn't manage to handle the engine particularly well. The graphics are bland even if you forget about Bioshocks and Gears of Wars, they are just unimpressive in every way which, when coupled with derivative and unexciting gameplay really puts you off despite the interesting premise. To top it off, the game CRAWLS on my rig in certain spots despite the fact that CoD4, Bioshock, Gears and their ilk all run smoothly on highest settings. I am always sad to have to say something like this about someone's hard work but this one is to avoid, definitely.
Mr_Brown
14/03/08 @ 11:02
#29
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If Churchill died we would all be speaking German? Give me a break. Not taking anything away from Churchill, he was an excellent leader and motivator of people...but we still would have prevailed against the Nazi's without him with a different leader. A major reason for the colleapse of the Nazi's was down to poor decisions made by its leaderships, the combined effort from the allies and in a major way, the Red Army. I find the story interesting in this, but completly unrealistic in its concept.

Still, an appalling game, it would be excusable to see average FPS these days, but with the quality we've had over the years, there really is no excuse to develop a shooter this bad other than lack of skill in the team.
BBIAJ
14/03/08 @ 11:07
#30
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Given that Spark's debut game was Call Of Duty: Finest Hour (and I'm sure I read they were only given that after lying about having previous experience with FPS's - I only read that as being a rumour, I am in no way endorsing that as being true!), is it really any surprise that this is averaging 45%?
Vin
14/03/08 @ 11:27
#31
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A fair score.

IO needs to get back on the case stat, and release a new FF.
BBIAJ
14/03/08 @ 11:34
#32
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An FF sequel was hinted at by IO fairly recently I believe.

Oh, and M$ need to fix it so that FF works on PAL BC, only they won't, 'cos they've given up on console BC, and are only supporting it to further line their pockets with the over-priced and under-supported X-Box Originals...

*is bitter*
Max_Powers
14/03/08 @ 12:09
#33
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An alternative outcome to World War II: everyone loses.

:)
dloob
14/03/08 @ 12:17
#34
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Hold on now, don't you know this is a high concept game and not for core gamers or I suspect critics.

"Turning Point dev hits back at poor reviews"
Edited 1 times, most recently on 14/03/08 @ 12:17
Mr_Brown
14/03/08 @ 12:27
#35
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Its not the fact that this game isn't a step forward for the genre that its crap, its rubbish because its actually a few steps back for the genre.

Nice to hear it wasn't targetted to gamers or reviewers, but instead made for themselves to enjoy from time to time. Fantastic business model really.
jellyhead
14/03/08 @ 12:29
#36
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"Is this going to be fun, something I can drop into, in a world I haven't seen before and have a good time?" says the dev.

High Concept or not if the game is badly designed and executed then it'll be rubbish and no fun to anyone, hardcore and mainstream alike. Fair enough they had 9 months to write the thing but that doesn't make it "High Concept" in any way, shape or form. Go away and try to think of a better excuse as to why you didn't do your coursework properly.

E -

edit: Just noticed the "Alpha quality - not representative of the final game." warning at the start of the Legendary videos.
Oh dear, that's what they said about the Turning Point demo too.

Caveat Emptor. ;)
Edited 1 times, most recently on 14/03/08 @ 12:34
CreepinJesus
14/03/08 @ 13:12
#37
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@ Andyjack
"People should just buy the COD4 engine & modify it, id love to see a Science fiction shooter using that engine, maybe a Terminator or Star Wars game."

The new Star Wars game (The Force Unleashed) already has a way better engine than any other game. Have a look at the videos for it on the official site (if they're still there). A bit of Googling will get you there.
bcolter
14/03/08 @ 13:29
#38
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lol... the demo was crap... It vanished from live pretty fast.
Retroid [mod]
14/03/08 @ 13:31
#39
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Oh dear.
stoopidgreg
14/03/08 @ 13:54
#40
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lol, 3/10, didn't you hear this isn't a game for critics? :p
holy_bazooka
14/03/08 @ 14:57
#41
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"Freedom Fighters, Io Interactive's long-forgotten multiformat squad-shooter, was a much better effort"
much better effort, my ass, its one of the best games i have ever played, though too short(along with every other io effort).
this is shite thou, sadly. premise is awesome though.
dsmx
14/03/08 @ 15:12
#42
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Man freedom fighters was such a good game, why on earth they never made a sequel to it I will never know. That last level still hangs in my memory.
urizen
14/03/08 @ 17:27
#43
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Freedom Fighters, long forgotten - how dare you! :-P
BBIAJ
14/03/08 @ 20:47
#44
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@bcolter:

If that's the case, then how come it is STILL THERE!?

All demos, in fact any DLC, does down after a 2 week period.
ExplodingClown
15/03/08 @ 09:25
#45
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When asked if Legendary would be better than Turning Point, [dev] Allen said: "I think it's different".

"Different"? As opposed to "better" or even "less shit"? Uh-oh! Advice to retailers: don't stock up too heavily on this one, as it will be haunting your clearance bins this time next year....
captainrentboy
15/03/08 @ 11:11
#46
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JSPOOLE, if in a FPS I can stand around 2 ft in front of the enemy whilst he unloads clip after clip into me and I don't die, no matter how long I stand just within arm's reach of him, then there's something seriously wrong with the core mechanics of the game.
There's that, and I'll ignore the terrible graphics, awful character animation, and uninspired level layouts.
The game is an absolute stinker.
Super_Zee
15/03/08 @ 15:52
#47
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I'd kill for a 360/PS3 Freedom Fighters sequel.
creepylizard
16/03/08 @ 06:21
#48
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"I didn't think the demo was anywhere near as bad as some idiots made it out to be.

It's not great or anything, but I guess people truly do complain about anything nowadays."


come one, it was pants
Sick_Girl
17/03/08 @ 12:01
#49
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lol i expected it to suck but a 3! hahaha... serves it right
mukki
17/03/08 @ 22:28
#50
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Holy s**t this sounds just horrible =/

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