Turning Point: Fall of Liberty Review

An alternative outcome to World War II: everyone loses.

Version tested: Xbox 360

Turning Point begins by asking what would have happened if Winston Churchill had died before World War II began. Then it immediately answers thus: Germany would have blitzed the UK into submission and, having fixed the trains and weaned us off dangling prepositions (a future to look forward to - sorry, to which we can look forward), invaded the USA by air in 1953. The game begins as you, some sort of construction worker erecting the steel framework of a high-rise building, get a close-up view of the initial bombardment of New York, as German ordnance dismantles your work and the city around you. Being a linear first-person shooter, this means your immediate goal is to navigate down to the ground using the only route available to you - alternative paths falling away, exploding or disintegrating in time-honoured fashion as you approach them.

Once you've gathered a weapon, you fight off a few paratroopers, using familiar Iron Sights (down the barrel) aiming for precision, and catch up with the local National Guardsmen, who send you to-ing and fro-ing, shooting Nazis, except next to a toppled Empire State Building, or in the White House or Tower of London. There's only ever one way to progress, with the general running-and-gunning punctuated by entrenched opposition. Sometimes you come up against more substantial armour, like a tank, and the prescribed answers are things like using that handily placed rocket launcher, or going down a manhole and planting some C4 on the tank's underside through a handily placed gap in the pavement, depending on which level you're on. For the most part though, you move forward, attack, clear the area, and then move on.

'Turning Point: Fall of Liberty' Screenshot 1

Fighting up to the White House involves attacking a series of bunkers and then shooting lots of Germans who are too stupid not to stay in cover.

Developer Spark prefers to keep the action in close confines and that means corridors - whether it's in apartment buildings linked by rooftops and fire escapes, underground stations whose tracks are zigzagged with derailed train carriages, or relatively broad streets narrowed by debris and chain-link fencing. The health system doesn't rely on health-points but the more fashionable desaturation effect to represent discomfort, allowing you to recover quickly when you're out of the firing line, so your biggest threats are becoming overwhelmed away from natural cover, and the telltale clanking of the German Stielhandgranate, which is even more telltale thanks to a directional grenade damage indicator.

Since you're often operating in close quarters, Spark has implemented a system where you can grapple an enemy and bonk them on the head, take them as a human shield, or perform an environmental kill, the earliest of which sees you tossing a paratrooper off a building as he tries to cut free of his 'chute. Later you can smash heads through TVs or drown people in toilets. To break up the action and vary the terrain, you also climb ladders, and clamber hand over hand beneath pipes and along ledges. When you get to the end of a level, you're told how many people you've killed so far, which is pleasantly old-school, and then there's a brief intermission. One of the first informs you that the President and Vice President have both resigned, replaced by the Speaker of the House who surrenders on behalf of the US Armed Forces, only for a renegade General to ignore his orders and mount a resistance offensive.

'Turning Point: Fall of Liberty' Screenshot 2

Crouch in a doorway so you can shoot their legs. They won't fire back.

Which is all the good bits and all the bits it's simple enough to explain without descending into angry rants, or thereabouts. Dealing with the rest will take longer, because Turning Point is almost relentlessly bland, frustrating, broken or inadequate. Probably the worst offender is the actual first-person shooting: aiming is as bad, if not worse than it was in Turok. No matter which sensitivity setting you choose, you're constantly trying to drag the aiming reticule into position, particularly using the Iron Sights feature, which ensures greater accuracy but barely lets you see what's in your sights. The aiming-assist is neither one thing nor the other, failing to alleviate all the painstaking back-and-forth over-compensation with the right stick. Generally you compromise by aiming roughly in the right direction and then trying to strafe yourself on target.

Actual combat is inevitably frustrating. Your enemies are dim-witted, but powerful in numbers, and flattered by your inability to actually point your gun at them, so you keep a distance where you can agonisingly picking them off. Even so, you mow down hundreds and hundreds, charting a contrived path up and down buildings, the route forever neatly aligned in unconvincing fashion, one doorway always safe from the wreathes of flame, one train door always open on either side of the carriage, one section of wall uncluttered by razor wire, one window always smashed as you approach along a rooftop ledge.

Compared to the deceptive linearity of Half-Life 2, for example, it's like potholing while drunk. Movement is laboured, and interacting with things like pipes, ledges and ladders is clumsy. The only puzzle I can remember involved pressing the action button on three valves in a row and then backing off, and the puzzling element was going around the room until the action icon actually appeared over something.

Sometimes you meet up with other people on your side, who seem unimpressed with your accomplishments to begin with, remarking that you're only a civilian but you've come in pretty handy - presumably referring to the occasion when you climbed under gigantic German tanks and wired up explosives (a dull mini-game involving matching wire colours and twisting the left stick to tighten screws), before single-handedly dispatching an entire Nazi platoon and then taking down an airship in the dark while dodging automatic weapons-fire. Later they send you alone to assassinate the President and dismantle nuclear bombs, so there's a definitely tipping point. There's lots of time to sit and contemplate this sort of thing as you auto-pilot your way through another series of unsurprising firefights, all the more unsurprising for the fact that the tougher ones where the difficulty spikes have to be replayed over and over, in-game cut-scenes and all, because the checkpointing is unsympathetic.

'Turning Point: Fall of Liberty' Screenshot 3

In this bit you man a gun and just rake the enemy constantly. It's easy, which is a relief, because aiming is needlessly difficult.

Turning Point's use of the Unreal Engine is also rather baffling, given the things we've seen done with it in Gears of War, BioShock and company. On occasion it looks like a PlayStation 2 game, and not in the sense that it's ropey-looking for a 360 game and we're being severe, but in the sense that it literally looks like a PS2 game. The character models are basic to the point of appearing to be cartoons on several occasions, while the textures are flat and bland. Even the more detailed areas are seas of repeating rust, brick and steel. Fire effects range from party streamers, to blobs of orange Vaseline having their own party.

The smoke effect isn't awful, but it, along with just about anything requiring remotely complex calculations, like standing next to smashing glass, causes the game to stutter and belch. Fighting up to the White House towards the end of the game, the frame-rate plunges far below 30fps as you desperately fire into the gloom. Textures regularly turn up late (at one stage I stood on a rooftop for about five seconds staring at a fuzzy billboard, only for the high-res image to arrive as I was turning away), and the shonky design often floors what little disbelief you were managing to suspend: following one chap as he hunches over to avoid imaginary enemy fire, he stops and stands bolt upright until you reach the magic point on the floor that allows him to resume his hunching and scamper the remaining five yards to the door you're approaching together. This sort of thing happens whenever NPCs are involved. Glitches aren't uncommon either, like shimmering character models and dead bodies vibrating or lying suspended in the air.

'Turning Point: Fall of Liberty' Screenshot 4

Grapple kills cut to third-person, but the Germans must be worn out if this sort of feeble thwonking snuffs them.

Venture online and you're able to engage in deathmatch and team deathmatch, but with the core FPS mechanics in such poor form and little to distinguish the combat from anything else, the only reason you would do so would be to drag a little more life out of a game whose single-player mode ends in under five hours anyway, replaying the same bits over and over included.

The idea of America resisting occupation is not particularly new, and it's not handled well here (Freedom Fighters, Io Interactive's long-forgotten multiformat squad-shooter, was a much better effort), as Turning Point singularly fails to extract anything from the high concept premise that can be used to justify it: the Nazis could be substituted for any other army, or aliens, and it would make no difference, and the only attempt to explore the politics of the situation comes as the President stares you down and starts preaching about how America is corrupted by people making the rich richer, before trying to shoot you in the head with a machinegun. So yes, it's just generally bad, if not entirely appalling, and given the huge number of excellent shooters released in the latter stages of 2007, there's no excuse to get caught out by this one. If Churchill had died, we might all be speaking German, but at least we wouldn't have to put up with nonsense like this.

3 / 10

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Comments (49) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • spookyzombie #1 4 years ago

    3? Ouch! I played this last night and it's very plain. I've still got a feeling that it'll sell quite well though. The fools.
  • spidermanalf #2 4 years ago

    Not suprised, but have to say I am very disappointed, was looking forward to this.
  • ColdShoulder #3 4 years ago

    Had high hopes at one point and then I watched a developer interview and that was my turning point. I'm glad it's a turd now.
  • Triggerhappytel #4 4 years ago

    Shame, despite all the negative feedback I'd secretly hoped this would turn out quite good, as I quite like Codemasters. Actually, no - what I mean to say is, I used to like Codemasters.

    Oh well Spark, there's always Legendary, isn't there...?!
  • Machetazo #5 4 years ago

    Having seen some Legendary gameplay coverage (on Gametrailers) from the amusingly-titled Gamecock event, EIEIO 08, that game's fallen right off my radar, having recognised a number of the issues that Tom highlights from Fall of Liberty, noticeable in just that video I saw.

    Only goes to reinforce the suggestion that promising idea + gash game still = gash, whenever Spark are responsible for it.

    Legendary reminded me of a cross between Painkiller and Resistance, with PK graphics. Character models - bland textures. corridors, constant checkpoints, linearity, no excitement or tension because as the chap illustrated that demoed it - the monsters need to get close to be effective, so do as I do, and pick them off at range! They don't close effectively either, and the feedback to the player is clumsy, like an arcade (which would be fine if you were on rails only moving forward, a-la HOTD) it's like they wait for the trigger, or the "energy gate" to open by the player before doing much. :/...blech!
    Edited by 1 at 14/03/08 @ 07:42
  • hjarg #6 4 years ago

    And let me point out just one more fact: in PC version, the MAXIMUM resolution that the game supports is 1024x768!
    Aaaaaaaarghhhh!
  • Tyronne #7 4 years ago

    3/10 ...yeap after playing the rather rubbish demo on live, I would just about give it this and thankfully know I shall never play the full game on the point that it is crap.
  • MrsPacMan #8 4 years ago

    Thanks for those words of wisdom Tyronne
  • ExplodingClown #9 4 years ago

    Shame, was hoping this might turn out to be a Rocket Ranger type dumb-yet-fun romp. Ah well, back to waiting for the next Wolfenstein installment.





    (mind you, Medal of Honor Airborne got pretty damn stupid before its deeply underwhelming ending - how about the uber-SS with their gas masks and man-portable MG42s? They're straight out of Jin-Roh)
  • defdaz #10 4 years ago

    Sounds like it got released way too early. Damn bean counters.
  • sharky_ob #11 4 years ago

    You can't polish a turd mate.
  • jiveguy #12 4 years ago

    Did the final game change much from the demo? I remember there was some marketing guy on the forums asking for peoples feedback on the demo. He said would try to give it to the devs so they could fix any of the problems. Going by the review score, it doesn't look like they acted on it.
  • Mugwum Verified Operations Director, Eurogamer Network #13 4 years ago

    I never actually played the demo. Had I done, I think I would have made someone else review the full game!
    Edited by 1 at 14/03/08 @ 08:48
  • space_ace #14 4 years ago

    sounds great, can't wait for the sequel >:-)
  • Weezer #15 4 years ago

    Couldn't be bothered to finish the demo it was so lame. Shame: great idea and one which could yet make a decent game.

    ('dangling prepositions'? Come on...)
  • Darren #16 4 years ago

    What a shame... the concept of an alternative post-WWII America did interest me initially and the demo did start off well before degenerating into something horribly generic and dull as so many FPSs sadly are these days.
  • DUFFMAN5 #17 4 years ago

    No suprise, demo was pants also. Bring on Condemned 2
  • Hog-lumps #18 4 years ago

    Someone had to quote it - so I will!

    the earliest of which sees you tossing a paratrooper off

    lol!
    Edited by 1 at 14/03/08 @ 09:33
  • CreepinJesus #19 4 years ago

    Not surprised at the 3... The demo was horrible. As for the graphics... you'd think someone had told them they were making this game for a mobile phone.
  • Double0_Jensen #20 4 years ago

    I was (initially) interested in this one... Right up to the point that I saw a dev interview:

    "This is all about shooting Nazis because, like, it's fun to shoot Nazis as Nazis are, like, totally bad."

    And then this review came along. Definitely give this one a miss, I think...
  • Clive_Dunn #21 4 years ago

    "Sounds like it got released way too early. Damn bean counters."

    Absolutely, I also blame the accountants for the devs clearly being inept.

  • bad09 #22 4 years ago

    Never looked like being a great game to me but 3/10? Ouch!
  • That_Happy_Cat #23 4 years ago

    That GH3 ad just started playing loudly... can some please tell it to F*CK off for me? Thanks
  • MuppetThumper #24 4 years ago

    wow Ashcrapper. you've got your synapses in a twist!
  • Eighthours #25 4 years ago

  • DerFlange #26 4 years ago

    Using my force like powers I sense that this game is ......Shit?
  • Meho #27 4 years ago

    Yeah, tried this on PC and it's pretty bad. The core gameplay is like something out of 1998 but parachuted onto the new gen Unreal engine. And I don't mean something good out of 1998 like, I don't know, Half Life or something, just the unimaginative corridor shooter we all used to know back then. It's linear to the point of being insulting, the action is not really filled with adrenaline and the devs didn't manage to handle the engine particularly well. The graphics are bland even if you forget about Bioshocks and Gears of Wars, they are just unimpressive in every way which, when coupled with derivative and unexciting gameplay really puts you off despite the interesting premise. To top it off, the game CRAWLS on my rig in certain spots despite the fact that CoD4, Bioshock, Gears and their ilk all run smoothly on highest settings. I am always sad to have to say something like this about someone's hard work but this one is to avoid, definitely.
  • Mr_Brown #28 4 years ago

    If Churchill died we would all be speaking German? Give me a break. Not taking anything away from Churchill, he was an excellent leader and motivator of people...but we still would have prevailed against the Nazi's without him with a different leader. A major reason for the colleapse of the Nazi's was down to poor decisions made by its leaderships, the combined effort from the allies and in a major way, the Red Army. I find the story interesting in this, but completly unrealistic in its concept.

    Still, an appalling game, it would be excusable to see average FPS these days, but with the quality we've had over the years, there really is no excuse to develop a shooter this bad other than lack of skill in the team.
  • BBIAJ #29 4 years ago

    Given that Spark's debut game was Call Of Duty: Finest Hour (and I'm sure I read they were only given that after lying about having previous experience with FPS's - I only read that as being a rumour, I am in no way endorsing that as being true!), is it really any surprise that this is averaging 45%?
  • Vin #30 4 years ago

    A fair score.

    IO needs to get back on the case stat, and release a new FF.
  • BBIAJ #31 4 years ago

    An FF sequel was hinted at by IO fairly recently I believe.

    Oh, and M$ need to fix it so that FF works on PAL BC, only they won't, 'cos they've given up on console BC, and are only supporting it to further line their pockets with the over-priced and under-supported X-Box Originals...

    *is bitter*
  • Max_Powers #32 4 years ago

    An alternative outcome to World War II: everyone loses.

    :)
  • dloob #33 4 years ago

    Hold on now, don't you know this is a high concept game and not for core gamers or I suspect critics.

    "Turning Point dev hits back at poor reviews"
    Edited by 1 at 14/03/08 @ 12:17
  • Mr_Brown #34 4 years ago

    Its not the fact that this game isn't a step forward for the genre that its crap, its rubbish because its actually a few steps back for the genre.

    Nice to hear it wasn't targetted to gamers or reviewers, but instead made for themselves to enjoy from time to time. Fantastic business model really.
  • jellyhead #35 4 years ago

    "Is this going to be fun, something I can drop into, in a world I haven't seen before and have a good time?" says the dev.

    High Concept or not if the game is badly designed and executed then it'll be rubbish and no fun to anyone, hardcore and mainstream alike. Fair enough they had 9 months to write the thing but that doesn't make it "High Concept" in any way, shape or form. Go away and try to think of a better excuse as to why you didn't do your coursework properly.

    E -

    edit: Just noticed the "Alpha quality - not representative of the final game." warning at the start of the Legendary videos.
    Oh dear, that's what they said about the Turning Point demo too.

    Caveat Emptor. ;)
    Edited by 1 at 14/03/08 @ 12:34
  • CreepinJesus #36 4 years ago

    @ Andyjack
    "People should just buy the COD4 engine & modify it, id love to see a Science fiction shooter using that engine, maybe a Terminator or Star Wars game."

    The new Star Wars game (The Force Unleashed) already has a way better engine than any other game. Have a look at the videos for it on the official site (if they're still there). A bit of Googling will get you there.
  • Retroid #37 4 years ago

  • stoopidgreg #38 4 years ago

    lol, 3/10, didn't you hear this isn't a game for critics? :p
  • holy_bazooka #39 4 years ago

    "Freedom Fighters, Io Interactive's long-forgotten multiformat squad-shooter, was a much better effort"
    much better effort, my ass, its one of the best games i have ever played, though too short(along with every other io effort).
    this is shite thou, sadly. premise is awesome though.
  • dsmx #40 4 years ago

    Man freedom fighters was such a good game, why on earth they never made a sequel to it I will never know. That last level still hangs in my memory.
  • urizen #41 4 years ago

    Freedom Fighters, long forgotten - how dare you! :-P
  • BBIAJ #42 4 years ago

    @bcolter:

    If that's the case, then how come it is STILL THERE!?

    All demos, in fact any DLC, does down after a 2 week period.
  • ExplodingClown #43 4 years ago

    When asked if Legendary would be better than Turning Point, [dev] Allen said: "I think it's different".

    "Different"? As opposed to "better" or even "less shit"? Uh-oh! Advice to retailers: don't stock up too heavily on this one, as it will be haunting your clearance bins this time next year....
  • captainrentboy #44 4 years ago

    JSPOOLE, if in a FPS I can stand around 2 ft in front of the enemy whilst he unloads clip after clip into me and I don't die, no matter how long I stand just within arm's reach of him, then there's something seriously wrong with the core mechanics of the game.
    There's that, and I'll ignore the terrible graphics, awful character animation, and uninspired level layouts.
    The game is an absolute stinker.
  • Super_Zee #45 4 years ago

    I'd kill for a 360/PS3 Freedom Fighters sequel.
  • creepylizard #46 4 years ago

    "I didn't think the demo was anywhere near as bad as some idiots made it out to be.

    It's not great or anything, but I guess people truly do complain about anything nowadays."


    come one, it was pants
  • Sick_Girl #47 4 years ago

    lol i expected it to suck but a 3! hahaha... serves it right
  • mukki #48 4 years ago

    Holy s**t this sounds just horrible =/
  • Agente_Silva #49 4 years ago

    I also had high hopes on this title... Last night they have vanished in 20 minutes! Really, guys, don´t even bother (to download)... This is said by someone who likes FPS´s (especially WWII genre) and likes to see with his own eyes, before believing in, for example, the 3 rate given by EG. I confess I suspected on that rate. I mean, said to myself "they are being harsh on this title, I´m gonna try anyhow"!! Don´t do the same. It is amazing how an actual title (March 2008), using UT engine, can look so... so... Doomish... It SUCKS! Graphs are way crappy, sound annoying, awfull playability, poor interface! It is the worst adaptation from consoles! I entirely agree with the 3 grade.... but I´m giving 2...

    I can only see one positive point on this one: Makes piracy worthy (who´s gonna pay 50$ for this one?)