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Turning Point: Fall of Liberty First Impressions

Xbox 360 PC PlayStation 3 First Impressions by Dave McCarthy

24 July, 2007

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Surely it's time to put an end to World War II? I mean, how many Nazis/Japs can one gamer blow away before it gets boring? There's only so many battles you can fight, surely? Only so many theatres of war that you can shoot people in? Right? Wrong. Sort of. Now there's another theatre of war: the US of A. Turning Point: Fall of Liberty is the latest game by World War II FPS specialists Spark Unlimited, but it's got a twist: the Allies have lost their battle against the Nazis, and now Hitler's minions have invaded America.

And so to the labyrinthine bowels of the War Rooms, which is apparently where Churchill ran World War II. It's a good location to show off Turning Point because the game's counterfactual universe exists because Churchill wasn't around to run World War II. He was killed in a taxi cab accident in New York on December 13, 1931 - a twist of fate that ultimately results in the surprise Nazi invasion of New York some 20 years later. Which is where the game starts, accompanied by all the usual screen-shaking explosions and bombastic action that you've come to expect from the sort of authentically gritty World War II shooters that Spark has pioneered - except this one also throws in an alternate timeline, advanced technology, and a new emphasis on guerrilla tactics.

This is the team behind games in the Medal of Honor and Call of Duty series, and the company's CEO, Craig Allen reckons that each of those games marks an evolution in the way videogames depict war. From the unbridled heroism of Medal of Honor, to the war-is-hell survivalism in Call of Duty, and now, with Turning Point, to the personal impact of war - the way small twists of fate can affect everyday lives.

'Turning Point: Fall of Liberty' Screenshot 1

Real-world monuments provide a stark backdrop for the Nazi invasion of America.

To judge from the various demos that Codemasters run through at the War Rooms, there's another way these games have evolved: they've got louder and more intense with each new instalment. The first demo of the afternoon starts off at the top of a skyscraper that's in the middle of being built. Then all hell breaks loose as Nazi planes fly overhead, gunning down builders, and bombing buildings, apparently meeting no opposition from US forces. There's an orchestral score, falling debris, massive explosions, and all the scripted chaos that World War II first person shooters have made their own.

But, as Allen points out, this isn't a conventional World War II game. For a start, the game's protagonist isn't the well-drilled military man of the previous two games. He's an average Joe construction worker (who just happens to have a capacity for inspired military heroics). The scenario sees this average Joe, or Dan Carson to give him his proper name, caught up in a history that's very different to our own. After Churchill is killed in that cab accident (a cab accident which actually really happened in real life, fact fans), history diverges from our own timeline, to see England surrendering in 1940, before American forces can be drawn into battle.

Thus, it comes as a complete surprise when the Wehrmacht attacks the East Coast in 1953, because, as Codemasters' David Brickley points out, the Nazis have, at their disposal, "The advanced weaponry that stems from another decade of uninterrupted, unchallenged research. And we know what they were coming up with towards the end of the Second World War as it was, with the V2 bombs and so on. That's where the blimps come from, the troop carriers that are capable of crossing the Atlantic. Why didn't they see it coming? Well it's 1953, there's no satellite."

'Turning Point: Fall of Liberty' Screenshot 2

After beating the Allies in Europe, the Nazis have had an extra ten years to come up with all sorts of nefarious technology - like attack blimps.

And so to that enormously impressive opening set-piece, which ranges from vertiginous heights to claustrophobic tunnels, with the intensity never letting up. Take, for example, the moment in which Carson sneaks up behind a Nazi parachutist to break his neck, steal his weapon, and push him off the top of a tall building. Or the first moment where he grapples an enemy in order to shoot him in the chest at super close range. Or the first moment he takes his first human shield - apparently an essential tactic in some of the game's more open areas. Or the first moment a grenade goes off and your vision is reduced to a blur.

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Comments: 1-37 of 37 in total

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wonton
24/07/07 @ 10:48
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isnt there another game being made in an alternative universe where soviet russia invades the usa instead?

seems to be a bit of a fad going on.
bioreit
24/07/07 @ 10:52
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@ wonton

Yeah. Look at Command & Conquer: Red Alert for the best mainstream example of an Alternative History computer game.
Edited 1 times, most recently on 24/07/07 @ 11:52
dredd97
24/07/07 @ 10:52
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command and conquer - Red Alert 2 had exactly that storyline....years ago..
octo
24/07/07 @ 10:53
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Stop wrapping up everything in your realism versus anti realism bunk Mr Pr Person and just make it the best fucking shooter ever made.
Dr.Gash
24/07/07 @ 10:54
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Hurrah!
souljacker2000
24/07/07 @ 10:55
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sounds SSSSSSSWEEEEEEEEET
Tiger_Walts
24/07/07 @ 10:56
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Heh, that taxi cab accident actually occurred IIRC.

Oh, the article mentions that.
Edited 1 times, most recently on 24/07/07 @ 11:58
afghan_jones
24/07/07 @ 10:56
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I thought boo hiss, WW2 FPS again.

Then I read the piece and thought, ooh that actually could be good. sorta like freedom fighters on PS2 which I enjoyed a lot.

Heres hoping its actually good.
wonton
24/07/07 @ 11:01
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well actually i was thinking about world in conflict but i should really have remembered RA2 as well, heh.
Dr_Evil
24/07/07 @ 11:07
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@ dredd97 - the storyline of a Soviet invasion of the US is even older than that. See the John Milius film (from 1984) 'Red Dawn'. That earlier inspiration gets a nod from C&C: the first mission of the Soviet campaign involves a paratroop assault on Washington, D.C. and is called 'Operation: Red Dawn.'
Edited 1 times, most recently on 24/07/07 @ 12:08
Mickle
24/07/07 @ 11:19
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Looks pretty interesting
BobsYourUncle
24/07/07 @ 11:20
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The screenshots look nice, but I prefer World in Conflict's setting.

USSR vs USA > Nazis vs USA
bioreit
24/07/07 @ 11:26
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Aww man, Red Dawn was awesome.

I think I have that 'saved' (ahem) to a laptop somewhere - may have to dig it out and revel in the eighties memories for a while.....

WOLVERINES!
peteb
24/07/07 @ 11:29
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/wonders if this will make it out in Germany
bad
24/07/07 @ 11:30
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For a game with such emphasis on plausibility that Attack Blimp design is an utter load of crap. The envelope looks about a tenth of the size it would need to be to carry that bloody great metal _boat_ propeller that it's got stuck to the back. wtf? Is it supposed to be amphibious or something?
Rev. Stuart Campbell
24/07/07 @ 11:30
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To see WHO surrendering in 1940?

You should know better, Taurus. Tch.
Hughes.
24/07/07 @ 11:34
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David Jaffe's canned/postponed project "Heartland" had China invading the US too. Unlikely it'll get made now, as it will seem a bit "me too" with this is coming.
Scoops
24/07/07 @ 11:52
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We need something to freshen up FPS and as far as gaming goes, this looks quite interesting. The idea as a whole isn't very new though. Phillip K Dick wrote a book in the 60s called Man in the High Castle which was about the US being invaded and occupied by both Germany and Japan.
mattigan
24/07/07 @ 11:54
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"Kirov Reporting" used to strike fear into the hearts of my enemies, back in the day.

Makkuro
24/07/07 @ 12:22
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Odd that there's no mention of the event that actually decided the war: Germany's defeat in the Soviet Union.
BaggyAnt
24/07/07 @ 12:25
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I'd be interested in this if I had chance to be the Germans that would be cool
Carbon_Altered
24/07/07 @ 12:51
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"That's where the blimps come from, the troop carriers that are capable of crossing the Atlantic. Why didn't they see it coming? Well it's 1953, there's no satellite"

But there was radar you fcuking idiots.
aldo_14
24/07/07 @ 12:53
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To see WHO surrendering in 1940?

You should know better, Taurus. Tch.


Perhaps Scotland fights on, holding a line at Hadrians wall.
TonyCocaCola
24/07/07 @ 13:07
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Scottland would have probably helped the nazis ;)

This game looks pretty cool, I like the Idea, i dont care how 'unrealistic the blimp is', im sure it wont ruin the game for me. Looking forward to it.
Dave_Taurus
24/07/07 @ 13:08
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"To see WHO surrendering in 1940?"

The Scottish and Welsh keep fighting. Maybe.
space ace
24/07/07 @ 13:15
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and you still can't fight as german :/
ruckus
24/07/07 @ 13:41
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...at the end of the game, Joe six pack stands at New York harbour. Dead german soldiers bodys lay smouldering in the early sun. SUDDENLY A RUSSIAN DESTROYER PULLS UP TO THE QUAY - WE WANT OUR FUCKING WAR BACK!!!!!1!!11!

...and all of 'Gods country, land of the free, freedom feckers' get BLOWN TO BITS - ha ha.
jachap
24/07/07 @ 18:39
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"We're not trying to romanticise it or to glorify it: if it's shocking it's because it should be."

Oh, fuck off.

I refuse to believe a game containing giant nazi blimps will teach anyone any meaningful lessons about the nature of world conflict. Its just war porn.

At least when Red Alert 2 did this several years ago it didn't take itself so bloody seriously.

Edited 1 times, most recently on 24/07/07 @ 19:39
Scimarad
24/07/07 @ 18:46
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The in game screen shots I've seen for this game look bloody awful!
YourMessageHere
24/07/07 @ 19:57
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German airships bombed london in the First World War. The US had dirigible aircraft carriers, until they worked out what a huge liability they were. Attack blimps are not new and not advanced. However, airships are unbelievably cool, so I'll let them off.
Collie
24/07/07 @ 20:50
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I hope the Nazi's win in this game. Make a change anyway. Then in the expansion/sequel, the rest of Europe can overcome their Nazi overlords whilst the Nazi's are drunk after beating Uncle Sam's boys, and rescue the bloody Yanks. Then the Americans get to lick our feet in gratitude for the next 50 years like it should be.
Thornhillboy
24/07/07 @ 21:50
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"Odd that there's no mention of the event that actually decided the war: Germany's defeat in the Soviet Union."

If the UK had surreneded by 1940, this would have been a huge help to the Germans who could have concentrated almost all of their forces in the East. No single event decided the war, so its unfair on the other Allies to say it was all the Soviets (although granted, they played a huge part).
drunkymonkey
24/07/07 @ 21:53
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That other game is World in Conflict.

Spark made Call of Duty Finest Hour, right? That was crap, but probably due to the technical limitations and not the quality of the developers themselves.

Even so: WW2 is yawn-inducing for me these days. I think only Airborne will interest me.
jachap
25/07/07 @ 11:10
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YourMessageHere, if you're post is directed at me, saying, "However, airships are unbelievably cool, so I'll let them off," just proves my point.

This is an overblown alternate history war game and that's how they should publicise it. I'm tired of games saying how truthfully they depict the horror of war. They just don't.

Games are fun. War isn't. Action titles are necessarily geared at making war unbelievably cool. They hardly promote pacifism.

As for blimps, if this game was aspiring to depict anything but a pulp fiction invasion of the USA, it seems far more probable the Nazis' rocket research would have a much greater influence on their strategy.
YourMessageHere
25/07/07 @ 19:25
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@ jachap

No, not aimed at you at all. I was just surprised at them trying to pass off blimps as amazing high tech advanced vehicles when they're patently not.

What you say looks pretty accurate to me, all things considered; I too disapprove of them trying to make out that this is super-realistic when it is clearly another exercise in "what if...?". I suppose I just ignored that as marketing speak. So far as I can see all games seek to portray themselves as The Most X Game Ever or The Game That Makes The Experience Of Y More Realistic Than Ever Before in one way or another.
bit_mite
25/07/07 @ 21:03
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I can't help but agree with those doubting the plausibility of this game. I'm pretty sure that the Nazi government didn't want war with Britain or America - the only reason the US entered the war was Pearl Harbour, and I think the original Nazi battleplan assumed that Britain would ally itself with the Nazis. The Third Reich was (initially at least) only going to consist of France and other territory Germany lost in WWI, plus a chunk of Russia (for oil). Not that i was there or anything ;)
Thornhillboy
25/07/07 @ 22:47
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If Hitler was powerful enough, I doubt he would have stopped with Europe.

I'm much more likely to believe the Man In the High Castle turn of events.

Comments: 1-37 of 37 in total

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