Treyarch explains PC patch process
Helps fans cope with lengthy wait.
Treyarch has explained to the Call of Duty: World at War community why patching the PC version has taken so long.
The conclusion of a lengthy post by community manager JD_2020 (Josh Olin according to Kotaku) is that desktop updates take a minimum of eight weeks from start to finish.
This process involves listening to fans, reproducing the issues to engineers, testing, submitting the patch to Activision, more testing, and then finally building an installer and distributing the files.
"The minimum estimates of time listed above are best-case scenarios, and on average, it takes longer than 2 months. In rare emergency cases, this time can be trimmed down, but this is very rare, and depends on what is being addressed," explains JD_2020, who could be a robot with lasers for eyes.
He goes on to explain that hot fixes (title updates) familiar to Xbox 360 or PS3 owners are not possible on PC, as there's no overarching service such as Xbox Live or PlayStation Network to take care of them. Valve and Microsoft might disagree.
You may also like...
-
Dear Esther Review
-
Motorola Xoom 2 Tablet Reviews
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Rockstar mulling LA Noire 2 development
-
Face-Off: Final Fantasy 13-2
-
3DS Ambassador Super Mario Bros. game updated
-
Mojang: no plans for Minecraft on Vita
-
DICE working on multiple Battlefield 3 fixes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Halo 4 Master Chief action figure flaunts new suit design
-
Who Killed Rare?
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Latest SSX footage shows off Moby
-
Gotham City Impostors Review
-
Mass Effect 3 Demo: The First 20 Minutes
-
EGTV: Eurogamer playtests PlayStation Vita
-
App of the Day: Monkey Bump
-
Apple begins Foxconn factories inspections
-
Tim Schafer: publishers aren't evil









Comments (23) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Load of crapola !
Comment below viewing threshold Show
Congrats Treyarch, you won.
Comment below viewing threshold Show
/eyeballs Valve....
Comment below viewing threshold Show
... but having said that if they rushed out a patch really quickly and it was just as buggy as the original verion you lot complaining about the lack of patch now would just complain about how bad the patch was. Things take time to fix and go through the cogs of a large company.
Of course they should have just released a game that didn't require a patch in the first place ...
-wolfman
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Or Ubisoft or EA or HP or Logitech or just about every else in the PC arena who has a noddy that checks for updates before starting the game/device driver/virus scanner/electronic doohickey dispenser.
What he probably means is "coding is haaaard, no-one has done it for us and we don't wanna" maybe next time they should try writing some code themselves rather than reskinning some models and riding off the hard work of Infinity Ward. Or do they want us to hold their hands for them? Shall we go over, sit them down and explain the very fucking basics of software engineering and network communication to them? Would that help?
Sorry, a bit aggressive of me there but this kind of bullshit excuse from someone who should know better is just pathetic.
Comment below viewing threshold Show
Well said.
Comment below viewing threshold Show
Agree mate, totally pissed of with everyone trying to jump through the f**king wall to get under the map all the time! Never played a game with so many problems. Think on most maps I have had some arsehole under it shooting at me!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Back in the old days, games came out without glitches, you never really got a problem, so why are these new ones all so horribly bad?
Treyarch give up and stop developing bad games.
Comment below viewing threshold Show
The problem with Saturn and Playstation games was:
1 - they were basic in comparison - no network or online play to speak of
2 - the bugs in their games just were not fixed. You had to live with them.
I can't recall any game-breaking bugs, however - but point 1 explains the reason for this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Avoid the Call of Duty series, and you'll feel much better.
Comment below viewing threshold Show
Comment below viewing threshold Show
You can't make this shit up!
What a joke of a developer.
Comment below viewing threshold Show
(The EG commenters, not Treyarch. Well, maybe them too.)
Comment below viewing threshold Show