Tomb Raider: Underworld sales hit 1.5m
Eidos disappointed, blames economy.
Eidos has estimated that 1.5 million copies of Tomb Raider: Underworld have been sold worldwide.
An impressive figure, but one that's lower than the company expected - and financial forecasts have been amended as a result.
"On a global basis our sell through to 31st December, which we estimate at approximately 1.5 million units, is below our internal forecasts, primarily due to a lower start in North America," Eidos said in a statement.
"In a difficult North American economy we have seen retailers restricting inventory levels and triple-A products being price discounted above our expectation."
Now Eidos reckons its full year revenues will be somewhere between GBP 160 million and GBP 180 million - around GBP 20 million less than previously thought.
Still, the firm is optimistic that Batman: Arkham Asylum will boost profits when it's released later this year for PC, PS3 and Xbox 360.
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Comments (78) Latest comment 3 years ago
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BTW, Uncharted sold more than this on the PS3!
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It's not too impressive for a game that's out on 6 (?) platforms, I guess.
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WHAT?!? There's a wetsuit set for lara?
/Runs off home to buy it
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And was gorgeous to look at. I think it should have sold better than it did.
(Ahem , err.. I'm one of those people who downloaded the wetsuits for Lara and spent most of the game with her in the most skimpiest outfits.)
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If Drake from Uncharted had been a woman it probably would have sold less than 1m.
Don't you mean "an extra 1 million".
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Anniversary was great. Legend was good too.
Latest one was very tight on unlockables, no Croft Mansion and not much replayability. Must try harder Eidos. Then, perhaps you will sell more.
Oh, and while you are at it. TROPHY SUPPORT!
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Ways to recoup 20 million:
Release DLC costume of nipple tassles and a thong.
Release DLC costume of a playboy bunny outfit
Charge 3 quid a shot.
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This business model is pretty broken for the majority of titles, to be honest.
BTW 1.5m sales does not equal 1.5m x £40 income... got to remove retail margin (25-35%), distribution margin, cost of goods, platform license, marketing costs, publishing costs and finally development costs (likely to be large). Greed has nothing to do with it, this is a very difficult and costly business. Having seen their share price drop 25% on the news is hardly suggesting they are being greedy.
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they lie about break evens which are prob 400k units or 1m if they've spent as much money and effort on it as a Half Life 2
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[link url=http://www.play.com/Search.aspx?searchtype=all products&searchstring=tomb+raider+underworld&page=search&pa= search&go.x=0&go.y=0
]http://ww w.play.com/Search.aspx?searchty...[/link]
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But you did still put a lot of effort it, and if I hadn't missed the £20 price point sales then you'd have had an extra buy from me.
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Had it been a huge success and very profitable, they'd crow about it from the roof-tops, not see 25% wiped off the share value because of disappointing sales.
Nice to see everyone enjoying one of the last remaining UK (and European) publishers on their arse.
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This is not to say Tomb Raider is a rubbish game, it was actually quite good. The problem is that their marketing department and publisher failed them. To push for a big time release at Christmas was the worst possible time. Lesser titles like this would gain more attention by releasing in the first quarter - January, February or March when releases are scarce and people are itching to buy new games.
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Actually I think Tomb Raider is the exception rather than the rule, possibly because of her far-reaching assets I don't know. But a lot of games have been released in the past where the protagonist is female, and despite a lot of them being superb most of them didn't sell well. Remember Urban Chaos, or NOLF? Perhaps they weren't marketed properly, or perhaps young, male gamers couldn't stand to play as a woman... we'll never know...
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Q1 2009 is not going to be scarce, but i agree with you that they should have released it in a different period.
I would have bought TR:U and Mirrors edge if they where relased in a quiet period no doubth. Seems like the quite periods are starting to extinct though.
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What?
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Sorry, dude, but if anything...
Tomb Raider = Saturn.
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[link url=http://www.gamesind ustry.biz/articles/sci-on-track-for-profitability-as-tomb-ra ider-sells-26m
]http://ww w.gamesindustry.biz/articles/sc...[/link]
I wouldn't blame the low sales on anything other than the credit crunch and the vast amount of competition, personally. Plently of other quality games have struggled in the market this holiday (Mirror's Edge, LBP).
I think Crystal Dynamics delivered the best Tomb Raider game yet, and it is a shame 1.5 million sales is considered a disappointment.
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Game isn't an AAA title and scores of 8 or above are not fair... 7 is more like it!
F*** you Eidos!
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Although IMO Tomb Raider has never been anything special in terms of gameplay, except perhaps when the first game came out way back when. Let's be honest, the only reason it gets anything like the attention it does is because of Lara's norks.
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Tomb Raider = Saturn.
Sorry dude but Tomb Raider = pc
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"bewarealienspadgehasdroppedone"
..or similar - a cheat for Alien Breed. That's how I know. Have that!
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Games are way to cheap imo. Nes games did cost more back in the day you know. Fewer games with higher prices is the way to go. One new high quality game each month for each of the current gen consoles that costs twice as much should do the trick.
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I really loved Underworld. Paid full whack for it day of release, and even the drop in price a week later didn't spoil it for me. Awesome game and awesome to replay (i'm going through for a third time to find the last few secrets and get the last few achievements)
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The reason *you* like it might be because it "does something quite unique", but its main marketing drive is always based on Lara's looks and not on the gameplay at all. From a gameplay PoV it's a niche title at best. Also, it may be unique, but that doesn't mean it's any good - best in a category of one is not such a great accolade when you think about it...
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nice opening scenes. bit of a shaky end to the act though - bad tombraider combat is bad.
the following levels where a sheer delight to play though (except when, again, combat reared its ugly bonce).
On the whole well worth the £25 i shelled out for it hehe.
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09-Jan-09 10:19:58
"Release DLC costume of a playboy bunny outfit "
---
im rather embarrassed by how likely it is I would buy that...
>
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They published Backbone's PS2/Wii game Monster Lab -- of course you probably wouldn't know that because Eidos doesn't appear to spend any marketing money on anything other than Tomb Raider...
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Also, Eidos, if you release a game during the Christmas deluge in the hope that the brand name will help it stick out, sorry to disappoint you. There are plenty of opportunities from Januray to October to release games in aswell, and you would probably sell more.
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Thats prolly 750K on X360 top and about 500K on Ps3.
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Tomb Raider = Saturn.
Sorry dude but Tomb Raider = pc
Nope I'm affraid Tomb Raider was released on the Saturn first then on MS-DOS a few months later. So what he said was right and you wrong.
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Funniest Eidos quote ever
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It's also what you get when you don't realise that your 'AAA' franchise is kinda old-hat now and the competition before Xmas is uber these days and you just don't make it anymore purely cos you used to be 'AAA' ...
This is a 'problem' that's going to become more prevalent I reckon, expect the same next Xmas too as there's a lorra, lorra money going into games dev at the mo ...
I'm starting to get the sniff of another 1983/84 gaming crash ...
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It made plenty of profit after expenses, but the problem is that it doesn't make *enough* profit, perhaps a few million for the CEO and idos managment for bonuses.
How much did the original cost? In reality, the extra costs are due to pointless marketing on the side of buses, as if it was a movie, and putting it on every platform, where only a small few will probably me the leaders.
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