The Conduit 2 revealed
Includes four-player co-op mode.
High Voltage is hard at work on The Conduit 2 for Wii, according to the latest issue of official US magazine Nintendo Power, and SEGA will once again be publishing.
The preview, detailed on NeoGAF, reveals that the first-person shooter sequel takes place in Atlantis and promises new weapons and huge boss fights for its campaign.
Online players will also be able to upgrade their suit - the current plan is for one primary upgrade slot and two secondaries - with things like robotic legs for speedier movement. There will also be different character classes to choose from.
Speaking of online, the mag said that the original game's Bounty Hunter mode would return, alongside a new four-player co-operative outing called Invasion, which works in both split-screen and online and pitches teams against specific challenges.
The original Conduit was a technical marvel on the Wii with an impressive engine and a large number of configurable control options, which endeared it to hardcore Wii gamers often forced to make do with dodgy FPS ports and awkward control schemes.
Unfortunately the content itself was a bit mediocre, leading to the game scoring 5/10 in its Eurogamer review.
SEGA told Eurogamer it had no comment to make on the Nintendo Power piece.
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Comments (17) Latest comment 2 years ago
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EG, you disappoint me...
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It's good to head that they don't just give up giving the usual "it doesn't sell on the Wii" excuse - even though in their case it might be true (no idea how much the first one sold).
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I'd much prefer they'd get back to working on Animales de la Muerte or the original FPS version of The Grinder. The Conduit was about as generic as you can get.
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I hope this turns out great but I'm not holding my breath.
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But this is still all in the air. The real reason this won't see a port is simply how bloody different the Wii is compared to its rivals (which are also both completely different to develop for!). The Wii is cost-effective for some of these "smaller" teams and easier to handle technically.
Still doesn't change that The Conduit was a bit of a let-down, let's hope the sequel patches that up...
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There aren't exactly a lot of FPS games on the Wii, yet there are dozens, if not hundreds on the other two consoles. A mediocre, generic corridor shooter will be forgiven for its flaws somewhat more on the Wii than it would on the other two consoles...
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Thanks for the support, peeps just see "PS Move" reference or perceive something negative - assume you are a fanboy and neg-rep.
I genuinely think every good attempt at a core game on the Wii that actually tries to utilse the controller in a "non-waggly way" has failed... See Red Steel 1/2, Dead Space, Madworld, Okami, Conduit, etc
Hence 3rd partries have shied away from serious development on the Wii and instead give us more glorious mini-game shovelware by the bucketload.
Sigh... At least PS Move has the chance of addressing a new audience which may be interested in this type of game.
From the tech side - the original Conduit was "interesting enough" but suffered from some poor, repetitive, dull design. Often an indication of lack of memory for more character models or textures. However in this case it may have been "lazy development".
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SINGLE PLAYER
- Wider variety of environments, more sci-fi oriented, processions of corridors replaced by bigger, multi-layered open areas
- More focus on art direction, much larger variety of enemies
- Multiple paths (nothing indicating whether this is non-linearity in gameplay terms or just an extension of the level geometry)
- Some freedom in terms of mission selection
- Game starts on an oil tanker being attacked by a sea serpent (first boss), follows on directly from end of first game
- More 'wow' moments
- NPCs to interact with
- Another mission set in Washington, the Smithsonian this time
- Alien factions fighting amongst themselves, fights can be AI vs AI vs player
- Atlantis hub features giant 'Guardians'
- Other locations include Siberia (feat. robot wolves)
- All original weapons with new secondary functions, plus seven new ones including FarSight-esque 'Phase Rifle' and Laptop Gun-esque 'deployable turret'.
- Many more uses for ASE hacking and puzzles. Metroid-esque scanning function.
- Better AI, varies dependant upon weapon being carried (Snipers hang back, for example)
- Interactive environments (pull objects down for cover) that enemies use too
MULTIPLAYER
- Four player splitscreen mode confirmed
- 12 player online
No mention of Wii Motion Plus compatibility, or whether it's a Wii exclusive like the first game. Presumably Wii Speak is still in. No mention of whether the inconsistent frame-rate has been improved or where they're aiming to lock it.