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TGS: NiGHTS: Journey of Dreams First Impressions

Wii First Impressions by Tom Bramwell

21 September, 2007

There are two people at Tokyo Game Show I feel sorry for. One of them is me, and the other is the NiGHTS woman on the SEGA stand. I feel sorry for me because I'm in the middle of an horrendous cold, with a soaring temperature, and after shaking my way through endless queues on the show floor my fingers are about as steady as tissue paper in a gale, and there's so much sweat on my forehead that - to borrow from Mitchell & Webb - I probably look like I'm in the midst of some sort of gritty smack battle.

But my plight is nothing next to the poor NiGHTS girl, clad from neck to ankle in unbroken latex, with big jester's boots rounding things off and a latex jester's hat to match. She must be wilting. As I queued for 45 minutes to get a go on the successor to Sonic Team's most fondly remembered Saturn game, she developed a sort of facial tick and eventually ran off in the direction of the lavatories wearing a look of despair and rubbing a towel against her head. Because, of course, everyone wants to take her picture - here in Makuhari, NiGHTS is a bit of a big deal.

NiGHTS is set in the dream world of Nightopia, where a pair of children are battling nightmare creatures called Nightmaren. Obviously I culled that tidbit from Wikipedia, because the intro to the TGS demo is about as comprehensible as Lindsey Lohan's continued employment. What you're faced with, as the friendly SEGA man shoves a Nunchuk and Wiimote into your hands, is a little boy trotting around on a sandy beach where little glowing blue orbs lie in wait. I didn't get much opportunity to explore this, however, as I was quickly ushered up a metal chain, transformed into NiGHTS and given rein to waft across fantastical dreamscapes.

'TGS: NiGHTS: Journey of Dreams' Screenshot 1

Flying around dressed as a jester. Yesterday. Or, rather, tomorrow, since we're in Japan.

The basic concept is somewhere between racing and action, and despite the (not particularly fancy, but certainly artistically satisfying) visuals, you move across the world along set routes, shot from the side to give the game a 2D feel. As you move left to right (often diagonally) with the analogue stick, you must collect orbs, fly through hoops (often having to loop the loop) and track down a flying bird off in the distance ahead of you. The idea is to tackle the bird, toss it out of the way and retrieve a key, which allows you to continue onto the second "lap" of the course when you complete the cycle.

As you work through each lap-based bird-chase, the route changes, sending you underwater, in-between tight rocky clusters, bouncing off clouds and even down a sort of rollercoaster. The perspective sometimes shifts to behind, giving you the job of manoeuvring across the screen to reach hoops and orbs as though you're flying down a tube. Other level objects include weird orange hanging-light things that either speed you up or change your path - I couldn't quite figure it out - and a range of obstacles, which you want to avoid contact with because they add seconds to your time, which in turn reduces the likelihood of your successfully completing a lap. On the plus side, you can press the A button to produce a burst of speed, which is useful for closing the final few metres to the gallivanting Nightmaren.

'TGS: NiGHTS: Journey of Dreams' Screenshot 2

They've got the key. And quite possibly the secret.

There are other levels in the TGS demo, although I hadn't the heart to queue for the rest, and once you complete one (and perhaps depending on the rank you're then given, or perhaps not) you're propelled into a boss fight. In my case, a sort of prancing magician pulled a veil over the world and there was no obvious way to reach him. Fortunately I was able to apply Special Journalism Techniques (looking at the bloke on the next pod) to extract the answer: the little stars that NiGHTS leaves in his/her wake can be used to draw circles against the veil, which creates a hole and exposes the boss. Another boss battle involves a creature in a pinball machine that has to be shoved through several gates, although by the time I witnessed that on an adjacent pod my friendly SEGA man was thrusting a NiGHTS bag into my hand and guiding me to the exit, where I almost bumped into the poor unfortunate NiGHTS girl. I returned her frail bow with an impressively timed sneeze, and then we both sort of sighed, and went on our way.

Fortunately for her, the NiGHTS demo is quite enchanting, beautifully realised and delicately scored. With any luck, the rest of the game will promote one of SEGA's forgotten legends into contemporary success.

NiGHTS: Journey of Dreams is due out exclusively on Wii in Q1. The Japanese version is due out on 13th December.

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Comments: 1-39 of 39 in total

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Retroid [mod]
21/09/07 @ 13:14
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/Wants to see the NiGHTS girl

:(

Also: YAY!
ZuluHero
21/09/07 @ 13:17
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me too actually - that was quite the dissapointment.

But yay - for nights! Hope this is as good as i remember the original being! :)
krudster [mod]
21/09/07 @ 13:19
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I've got a picture of the Nights girl on my Facebook. She really did look troubled.
Carlo
21/09/07 @ 13:19
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"They've got the key. And quite possibly the secret."

Is there anyone who didn't love that song?
Eraser
21/09/07 @ 13:21
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Dunno why, but for some reason I find all the Nights screenshots to lack any real atmosphere. I can't help but be distracted by the below par graphics. When I look at a game like Metroid Prime 3, it just has so much more atmosphere. I guess it's all different when I see it in motion, but so far I haven't yet. Is there a Nights gameplay video available somewhere?
coastal
21/09/07 @ 13:21
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god, why did i buy a wii

/coat
kincaide
21/09/07 @ 13:22
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Get better soon Mugwum

Love the sound of this though
Moz
21/09/07 @ 13:34
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Give me the damb game now!!!!!!!!!!!!!!!!!!

EDIT/ Eraser theres a trailer on EGTV though shame about the quality of it.
Edited 1 times, most recently on 21/09/07 @ 14:36
Killerbee
21/09/07 @ 13:43
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I'm still a bit unsure about this one, particularly since I never played the Saturn original (or played on a Saturn for that matter...).

I like the visual style, but the graphics look a bit sub-PS2 from the screenshots... hope it's better in motion.

How does it control? Any clever Wii-mote tricks on offer?
Garulon
21/09/07 @ 13:48
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Want to see the NiGHTS girl!

Wow, Wii graphics look shitty and dated :(
Arcadiian
21/09/07 @ 13:57
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Gameplay footage, although lacking in music.

http://www.youtube.com/watch?v=CPjSAzSEAC8
Ryze
21/09/07 @ 14:04
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Hope this is amazing.

System seller (if promoted well).
Ceatlan
21/09/07 @ 14:13
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I hope this doesn't turn out like the Wii Sonic game where for too much of the time I felt like I wasn't actually in control of anything. It was turning and moving fast, but it still did exactly the same if I actually put the controller down.
TriggerHippie
21/09/07 @ 14:21
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It's fast approaching time to give Chistmas NiGHTS its annual dusting off! :D
statix101
21/09/07 @ 14:23
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I was playing this on the brilliant Saturn emulator SSF, and it runs perfectly...but having never played it before, just what are you meant to be doing when flying around the levels?.

cathalzx
21/09/07 @ 14:32
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@statix101

You score points, listen to the cool music, and generally have fun!
samadriel
21/09/07 @ 14:37
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Facebook? Whaddaya, 15?! *zips pants back up*
Sebo
21/09/07 @ 14:39
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It's a score-based game. The fun is in pushing up the number of links, which is quite an intricate process.

The graphics look superb to me. Watched quite a few videos of this now and it's exactly what I would want from a modern day nights.
mkreku
21/09/07 @ 14:44
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Was the NiGHTS girl pretty?
Fitzmogwai
21/09/07 @ 15:21
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"Facebook? Whaddaya, 15?! *zips pants back up*"

Facebook's for Grownups. That would be MySpace for the teenyboppers then...
rock27gr
21/09/07 @ 15:43
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93 users want this game!

really popular isn't it
Verwandlung
21/09/07 @ 15:44
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Man, that is ugly.
tardo
21/09/07 @ 16:46
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It sounds slightly different from the Saturn version, what with this bird/key chasing stuff. In the Saturn version you (ideally) tried to collect 20 orbs on your first 'lap', so that you could quickly start the second and subsequent 'laps' when everything was all doube points.
As long as this game is as fun as the Saturn version then it'll be one of my favourite games this year.
prawnking
21/09/07 @ 17:12
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Can we have a picture of the lady?
NewYork
21/09/07 @ 17:48
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7/10, I'm calling it.
ArtOfLife
21/09/07 @ 18:53
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Definitely one of the games I'm most strongly considering buying a Wii for. Although I never got to play Christmas NiGHTS the original was I thought one of the best games on the Saturn.
KraftWerk
21/09/07 @ 19:23
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Tom is not having the best week of his life, is he?
mazk
21/09/07 @ 19:38
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Soz man, but Lynsey Lohan's continued employment is obvious. Just look at her. Her simple presence makes even the worst films watchable. Mean Girls, case in point.
TexMurphy01
21/09/07 @ 23:02
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Sega, I will rip your balls off if you don't deliver.
tachikoma
22/09/07 @ 00:20
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A "lap" is actually called "mare". Do your homework.
Shonuff
22/09/07 @ 01:11
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I played the saturn version for like 20 minutes when it came out (I think it was a free version or something I got, I can't really remember) stopped playing and sat perplexed over what the hub-bub was all about in the gaming mags at the time. It had been pretty hyped and I couldn't figure out what the fuss was about after I finally got my hands on it.

Hope you guys have a better time with this new iteration, because I didn't understand the appeal back then and it still seems kinda silly now.
Fodder
22/09/07 @ 07:49
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The game really does look so much nicer in motion. There's a video from the show here, and it looks a lot better than the screenshots:

http://www.gamersyde.com/news_5136_en.html
cheeseweasel
22/09/07 @ 09:13
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Surely a lap is a lap, and a mare is a level?

Not that it really matters.

The gameplay sounds the same as the saturn one, which is _very_ nice to hear.
ph101
22/09/07 @ 09:17
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To be fair this actually looks rubbish. No i never played it on the saturn so i have no nostalgia, but I have seen the vids and i'm afraid this doesn't really do much for me ...
Verwandlung
22/09/07 @ 10:52
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I'm not saying it's ugly because of the resolution or shaders. But because of the vomit colors and the retard design.
Sebo
22/09/07 @ 18:23
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Oh bugger off back to the dull and dank colours of bioshock you 360 trolls. This is just one of those "fun" games that you sort of guys don't seem to understand.
AOFanboi
23/09/07 @ 18:49
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Possible X-bot in "not enough BROWN" complaint shocker. :)
Eraser
24/09/07 @ 07:31
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"The game really does look so much nicer in motion. There's a video from the show here, and it looks a lot better than the screenshots:

http://www.gamersyde.com/news_5136_en.ht...

Yep, I have to say that looks pretty good. Nice to see the HUGE difference between that video and the one Arcadiian linked to.
biru
24/09/07 @ 14:37
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From what I played, it was a reasonable enough update, but not the awe-inspiring sequel to make the 11-year wait worth it. It felt more like a remake than a sequel, with level themes and gameplay being virtually identical.

Nice enough, but I kind of understand now why Sonic Team were hesitant about making a sequel.

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