SiN Episodes on hold
"Not good enough."
Ritual Entertainment co-founder Richard 'Levelord' Gray has confirmed that SiN Episodes: Emergence didn't sell well enough to fund the development of a second game, and that work on it has been postponed.
"The first episode did well, but not good enough to completely self-fund the second episode," Gray told official community site Ritualistic. "We did continue with Episode 2, but we had to stop a few months ago due to a funding problem."
He was speaking the aftermath of Ritual Entertainment's acquisition by casual games company Mumbo Jumbo, whose CEO, Mark Cottam, had been recently reported as saying that it didn't want the developer "involved at all in the action style games".
Still, Richard Gray remains positive that his once independent team will return to the series when it's established in the casual games sector.
"What we plan to do right now, both Ritual and MumboJumbo, is establish ourselves in the casual gaming market with strong new franchises and then return to SiN at a later date," he explained. "We love SiN, make no mistake, and we definitely want to return to it."
Ritual has so far released one episode of the new SiN series, via Steam, which met with decent reviews.
There's no final word on what to expect from the new breed of games from the developer, but Gray expects multiple titles before the end of the year.
"I'm not going to give any specific dates, but our plans are to finish more than a few games this year," he added. "Expect to see the Ritual logo on your PC, PS3, Wii, Xbox, console downloads... everywhere!"
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Comments (26) Latest comment 5 years ago
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Who can put their hands up in honesty and tell me they have seen any advertising for this game besides the odd article on EG? I couldn't even tell you from memory where you would go to buy and download the thing. If no-one knows about it, its not going to sell.
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TellTale's Sam & Max episodes are a good case study - but I've heard the third one feels more rushed that the previous two, with more reused content.
And, as Errol said, the price must be right.
I bought SiN for £10 (or thereabouts) from Steam and I'm glad I didn't pay any more. A little disappointed there won't be a sequel.
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/Fondly remembers whole weeks lost in the Duke Nukem level editor
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Half life 2 'episodes' aren't really episodes at all, they're more like yearly updates or large DLC expansion packs.
Sin Episodes was canned.
Sam & Max will come out on wii as a whole package, Telltale will realise they make more money like that and finally put an end to the ludicrous misconception that people will want to buy games a quarter at a time.
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More than likely they all d-loaded the game and then noticed it was a bit lacking.
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I don't think this means there's anything wrong with episodic content as an idea though, you need more than one or two games to try this format before you can reach a fair verdict.
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So far as I know, It's impossible to pirate Steam-exclusive games. If it's not impossible, it's sufficiently hassle-filled to make it unlikely anyone will bother, especially when you can pay a pittance and get it really easily.
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You have to make it good and you have to make it regular, Sin Episodes failed on both acounts. HL2 is failing on one, but still selling becuase it's really good.
On Hold, is the new way saying canceld.
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/Gets coat
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Any other new IPs would've gotten mixed if poor reviews (if it weren't for biased editors) and been left to die somewhere between episodes 3 or 4.
Sin was fun, with all that retro-ishness. Could see LLs designs right? OLD, but fun. Price was high because of the engine licensing costs... Source probably cost a fortune.
As for Valve's attempts, I really can't put them down for not delivering on time. Why? Because everything they make is pure art-work. Every model, texture, set-piece, light and tone, everything is so well analysed and put together, that... it feels nice to have ONE developer who actually is focused more on quality. I love that they really have HIGH standards... someone has to raise the bar, somewhere right? If valve delivered on 6 month intervals, it would NOT have been the SAME stunning display of HL, but just some rushed, "let's make new levels" job.
Plus, Team Fortress 2 and Portal! How are you arguing that?!
EDIT: mixed points up.
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Tomb Raiders were coming a game a year back in the day. And they were called sequels (kinda). They sure were much larger than what I have in mind an episode should be.
Sure, gameplay never changed much, but what you're expecting from episodic gaming are more levels and story, not sequels.
HL2:Ep1 was nice for an expansion, but Ep2 should be here already. Valve wants to get some new environments, enemies and stuff in? Make it in Ep3 or something. Start work on it WAY before release time.
I haven't played S&M, but so far, all the episodic gaming I've seen has failed.
I really like the concept, but to get it right you have to do what S&M has been doing with evenly spaced releases. I don't know if that's been working for them, content and gameplay-wise, but on the schedule part, it's working.
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to be honest, after all this, who would want it back?