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Sierra keen to risk new IP News

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News by Robert Purchese

11 September, 2007

Sierra Entertainment has told GamesIndustry.biz it isn't afraid to take more risks than other publishers and that it's ramping up development of new IP like Prototype and F.E.A.R.

Speaking in an exclusive interview with the site, it said would focus on making fresh franchises from the four areas it has already done well in: real-time strategy, open world, first-person shooters and kids' games.

"On top of these four pillars of genres we're going to create original IP, and I would say we're pretty solid in that direction compared to any other publisher," said Martin Tremblay, boss of Sierra Worldwide Studios.

"We're going to be up there with the big guys with regard to creating new franchises.

"Compared to any other publisher at the moment, we're the new one coming up in the console world. We will surprise a lot of people because our commitment to quality is absolutely there, and we're taking a real step forward in terms of the balance of licensed titles, original IP and strong sequels," he said.

As well as establishing spooky shooter F.E.A.R. as a franchise, Sierra has also recently unveiled Prototype, an open-world third-person action title from Scarface developer Radical Entertainment. Have a look at Ellie's recently published preview to see how it's shaping up. Well, in summary.

Also on the publisher's list is the delayed but repolished shooter TimeShift, which is out this year, as well as movie tie-in The Spiderwick Chronicles for next February.

The force of the push is coming from parent company Vivendi, according to marketing man Al Simone, who said there was a real drive to generate fresh ideas for games.

"Within the entire organisation, there's an over-commitment to original IP which we fully embrace, even though there's risk associated with that," he said.

"Next year, we're looking to bring original IPs probably at a pace that most third parties haven't in the past few years."

Head over to GamesIndustry.biz to read the full interview with Martin Tremblay and Al Simone.

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Comments: 1-9 of 9 in total

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space ace
11/09/07 @ 15:08
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no king's quest then? :-o
dirigiblebill
11/09/07 @ 15:11
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Weren't these the bods who developed Ground Control? MORE GROUND CONTROL, PLEASE.

EDIT- should have been 'published'
Edited 1 times, most recently on 11/09/07 @ 16:53
Eighthours
11/09/07 @ 15:15
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The word "risk" when applied to another FPS makes me laugh. What about doing something outside your established genres, Sierra?
RexRunti
11/09/07 @ 15:23
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Isn't Sierra's established genre point click adventures, Kings Quest, Liesure Suit Larry et al.
rock27gr
11/09/07 @ 15:34
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It used to be.

But I guess "originality" does not involve more niche genres anymore, only established ones.

Oh, the irony.
Nova5lag
11/09/07 @ 16:24
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I think they mean they will push the boundries and come up with new ideas and games rather than make follow ups... like the new FEAR game. :S
zendragon
12/09/07 @ 00:10
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"Innovative" now means "Look at me, I'm here!"
Vandrius
12/09/07 @ 01:18
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See, I don't think this is that bad a thing.

I hate the way every good (and even more mediocre) games just rely on sequel after sequel.

Not saying they aren't good games, but honestly, its like movies. Go into a theatre (or torrent site) and try finding movies without a digit at the end.
oranges
12/09/07 @ 13:24
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It's official. Gamesindustry has turned into MCV.

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