Shocking MW2 footage leaked
IW plays controversy card. Spoilers!
A video of Call of Duty: Modern Warfare 2 has leaked onto the internet, showing the player participating in the massacre of innocent civilians in an airport.
The video, which is poor quality but appears genuine, first appeared on YouTube yesterday but has been removed "due to a copyright claim by Activision". It can still be seen at LiveLeak (via Kotaku). GameSpot reckons it's from the same source as the first footage of the game's third-person mode.
The footage shows the fourth level in the game's first act. The level begins with the player emerging from a lift in an airport with four other men, dressed in suits and Kevlar vests and carrying machine guns. After a short pause, the men open fire, mowing down crowds of civilians and causing panic and screaming. The player joins in, and is seen shooting wounded people as they crawl for freedom.
The airport scenes are familiar from the official trailers released so far, although this is the first indication the player would take the side of the terrorists.
The pre-mission briefing (which is in French) suggests that the player is an undercover agent, infiltrating the terrorist organisation of a man called Makarov.
"Yesterday you were a solider on the front, but today the front is a thing of the past. Uniforms are too. War is everywhere, and there will be victims," says the voiceover.
"Makarov... obeys no law. He has no limits and stops at nothing: torture, human traffic, or genocide. He's guided by no ideals, respects no rights, no countries. He trades blood for money. He is our new friend."
It ends with dire warnings about how much it will cost the player to "get close to" Makarov.
The first Modern Warfare tackled some politically sensitive themes and imagery head-on, and it seems Infinity Ward is looking to top that in the sequel. It has guaranteed itself some sensationalist headlines in the process. But has it gone a step too far?
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Comments (234) Latest comment 2 years ago
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We'll find out Tuesday.
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Any publicity is good publicity!
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"Doesn't seem that controversial to me"
Well it's controversial because when Activision leaked it they deemed it as controversial.
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Insomniac games get the innovation markdown for every one of there games on this site.
No surprise.
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/Ellie
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Exactly!
These Eurogamer biased against Insomniac fools gave Call of Duty: Modern Warfare a 9/10, but only gave Resistance 2 a 9/10.
Oh, wait.....
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That's pretty much the ethos that posters such as you and donnie live by, huh? Though I personally think that the score is a little high for the both of you.
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Usually in games there is enough abstraction to distance the player from the nonsense that is happening on screen. But Modern Warfare is all about realism, all about the present.
I can't imagine too many contexts where having the player _actively_ participate in the slaughter of civilians is okay.
It's not like GTA you're never given missions to go running down civilians. But in this game it appears that you really are given no choices here. Sure you can elect to not shoot, but the game is expecting you to shoot.
Beyond giving the shrills a fieldday (which sadly, I almost cynically think Activision want), it actually is a turn off in a gaming sense. It is so unnecessary. The same moral dilemmas - if indeed that is what they are trying to highlight - can be achieved much more tastefully.
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if idiots think it will effect people mentally then those people shouldn't be playing a GAME at all
I don't care who I shoot as once the game is turned off that's it....I don't kick my dog after playin FIFA!
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I wasn't going to buy it anyway, but this just further cements my position.
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This makes no sense. You can shoot, or you can choose not to shoot. There is a clear choice.
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Sorry Activision/IW even with the civilian murder simulation level it's still no sale.
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You can't choose to turn your gun on the terrorists for example.
If a game is going to wade into such particularly loaded subject matter, it needs to be sophisticated to give the player choices and have those choices effect their experience.
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Yeah, based on the ridiculous prices COD 4 still sells for you might be waiting a while for that one. I'm certainly not paying full price for another Call of Duty 2 mod.
Certain games series dont get the lack of innovation or same engine / gameplay markdown from Eurogamer, Halo and MW are some of them.
Insomniac games get the innovation markdown for every one of there games on this site.
All games that are "more of the same" during the same generation should be marked down for it. The argument that some people may not have played the game before is stupid. They can go and play one of the previous titles!
CoD 2 - 6 have all been released this gen and are very very similar. By this point they should be marked down for lack of inovation. If the game is still good, then it should be scored in the region of 7 or 8. Still very good scored (remember 5 is AVERAGE) but lacking anything to push into the 'special' game territory
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Imagine a game where you're tasked to rape women for a living (Modern Warfare style, I mean, all realistic with top notch graphics and high production values, women crying and all, buttons to do whatever's needed in this kind of situation, points and score awarded for every mischief, etc...). Are you disguted? Most people will. Hey, but that's just... a GAME!
Or is it not? Are you really sure you're just playing? The point I'm trying to make is that the 'It's juste a game' agrument is not valid.
EDIT: Sudoku is just a game. It's all about a grid, numbers, and a game mechanic. Chess is just a game. It's war, but then again, it's just a board, some piece, and game mechanics. You're just trying to think, that's just a game. Call of Duty is NOT just a game, because it's not based on mechanics only. It's all about graphics, sounds, musics, thrills, and so on. You're not only looking for game mechanics when playing COD, but for an 'experience' (well, I think that most players do, as far as spectacular games are conerned). You're trying to experience war, fear, sorrow, joy, whatever, but not just a way to go arround time by playing crosswords. It's not just a game.
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And for the record, this is nowhere near as controversial as Manhunt. That game is brutal, sadistic, violent and unnecessary.
I'm willing to give IW the benefit of the doubt - MW1 was clever and appropriate in its representation of war, and I see no reason to doubt them this time around.
I'll be picking up the relevant copies of the Mail, Star and Sun on launch day though, for posterity
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lol that's not really the same thing tho is it?
So your happy to shoot people you think are bad?
End of the day people do take games to seriously IMO
I'm British and would have no worries playing as the germans say in a WW2 game....as it's not real
just my thoughts tho as I know the difference between games and real life
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Just the ones that never give him any attention... which is all of them.
Remember kids "moody feelings" are your enemy. They will only end up hurting you... right?
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I wasn't comenting about the contents of war FPS, nor about killing innocent people in COD (like you, I can tell the difference between games and life).
I was arguing you can't say those are JUST games. They are a little more, not life I grant you, but more than simple games. People get shocked because it's more than games. The thing is people are different and they have their limits, and though you're not shocked by COD (I've drinked a lot of innocent blood in Legacy of Kain, Blood Omen, and yeah, that was just a game then, TO ME), i'm quite sure you have your limits too.
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[link url=http://www.gamasutra.com/php-bin/news_index.php?story =25819
]http://ww w.gamasutra.com/php-bin/news_in...[/link]
A quick bullet for those that the article is tldr:
"But in the 11-13 year old boys bracket, 41 percent want the upcoming Mature-rated military shooter Modern Warfare 2 from Activision and Infinity Ward"
Now I know that games don't make you into killers etc. and I'm all against censorship etc etc but somehow I do feel uncomfortable about this kind of gameplay being in a game that _little kids_ will play.
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No, probably not, but then it's just typical of the Daily Mail-reading general public to not stand for something they...
A) never experienced or investigated for themselves
B) don't care to understand because gaming is for kids, which is why this is evil
C) have already decided is evil by default because Piers Morgan never lies
D) think might turn them into a terrorist
Seriously, anyone denouncing this game already based on a blurry, foreign version of a single level in a game that's still weeks from release is doing nothing but starting fires.
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"These Eurogamer biased against Insomniac fools gave Call of Duty: Modern Warfare a 9/10, but only gave Resistance 2 a 9/10.
Oh, wait..... "
HAHA, good one sir!
/ + click
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We could discuss whether the scene described in the article is appropriate or not, and we could discuss whether games can affect people, or we could even discuss whether games affect polotical views, or simply entertain, or influence unstable people, or create emotional responses.
Or we could abandon all of those discussions and instead just write this is a "just" a game. We already know it is a game.
Being able to tell the difference between a game and real life is part of the discussion. Writing "just" is not.
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Well, looks like the person you play as gets executed with a headshot anyway at the end. I thought the character would have some sort of concequences after this, and if he survives then who knows what effects this day will have on his mind. This video can be a bit of an insight into those people that really go undercover with terrorists and are faced with difficult situations.
Just remember that this is one part to the game, admittedly it is one part that may not go down well with a fair few people. We have no idea of the events before and after this one. Don't make an opinion just because you have only seen the worst bit of a game, for GTA it can be a choice of things.
On a final note, it may be up to you what you do during this scene to complete it. I will try aiming close to people or only doing flesh wounds when I play it but you may not even have to fire a single round.
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Painting those who might feel uneasy about this as Daily Mail-reading unthinking sheep is pretty unfair too.
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It would be, but I was referring to people denouncing it as 'unnacceptable' already, not those who feel 'uneasy' about it.
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"Daily Mail-reading unthinking sheep"
I see you are one of them
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The first Modern Warfare game had a bloody good, nicely compelling storyline which had the bravery to put some things in the narrative which I was surprised to see and definitely stick in my memory, like the nuclear strike and the firefight in the TV studio.
They don't strike me as people to put stuff in their games for tabloid outrage.
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Modern Warfare has a serious tone and goes for realism. GTA is just knockabout nonsense. "
Will people please STOP saying that GTA is knockabout nonsense!? Are you still playing it on the PS2 for christ's sake?
GTA 4 is clearly designed to look realistic. the modelling, lighting, animation and interactions are as 'realistic' as any other game this generation.
P.s. EarlBasset - So how long can we wait before making a game about 9/11?
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GTA 4 is clearly designed to look realistic. the modelling, lighting, animation and interactions are as 'realistic' as any other game this generation.
You're missing tghe point. It's not about the graphics, it's about the tone of the game. GTA (all of them) have a very obvious satirical feel that is missing in a game like Call of Duty.
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Do you like being condescending?
Satirical or not, GTA looks and feels as brutal as any game. The satire is only evident if you pay attention to the story.
My point stands.
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My point stands.
And look away from the Burger Shot and Clucking Bell restaurants, and disable the radio, and ignore half the characters.
You point, or this particular one anyway, fails hard.
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So, it's okay to make a game about a REAL war that occured where millions of people died, including close relatives of people still alive today. It's okay for you, for me, for the Germans who's friends and families were killed by Allied troops?
But it's not okay to make a game set in a FICTIONAL environment where you fight as a FICTIONAL character, where the defining issue that it 'mirrors' a fairly recent event in one way - you fight on the 'evil' side?
Does that about sum it up?
EDIT: Well done people for not bothering to explain, just keep clicking away. Click, clickity, click click click.
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I love how it's perfectly acceptable to play games where you kill thousands upon thousands of 'people', whether they're civilians, friends, enemies, strangers or aliens, all because you're told that you're fighting on the 'good' side.
Do you think people go into war thinking that they're on the 'bad' side?
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God you lot can be a right cynical bunch.
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etc.
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Perhaps, but then what's the difference between playing a 'converted' terrorist and buying into their beliefs, and playing an undercover character where you experience the process of HIM buying into the terrorist's beliefs? Before AND after, if you like.
In fact, I'd say the latter raises some far more interesting questions.
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Indeed, but does that make it ok? I think not. (if it is true that its)
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I cannot imagine any justification for a level in a game where you enter an airport and mow down innocent people. What is the justification they're trying to push? That you'd get closer to a major terrorist leader, so it's okay to murder hundreds of innocent people?
There is a huge difference between having some morbid curiosity and killing civilians in a game where that is NOT the objective and you know that it is morally wrong... and what they've done here where they've made massacring innocent civilians a morally justified objective of the game.
Playing GTA, you have a black comedy/comic book/Tarrantino/Goodfellas sense of reality where you know you're a bad guy living on the wrong side of the tracks. Whereas Modern Warfare is all about absolute realism, trained military men, realistic situations, realistic missions, judgment calls... The whole basis of the game is realism, with the way they've researched it, built the game and interviewed military men from various forces around the world. And it doesn't sit well with me that Infinity Ward would suggest murdering innocent civilians is an acceptable part of your actions in the game.
Like I said, this is a truly sick attempt to garner publicity by Infinity Ward... The Mumbai terrorist attacks were just last year, how can they justify this?? I've never said this about a game before, but I truly hope someone at Infinity Ward gets in a lot of trouble for this.
I cannot believe one of the Infinity Ward team was gloating about 'the truly shocking moment in Modern Warfare 2 that I've never seen in a video game before'. What an idiot.
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Please explain, as I'm dying to hear it, what the 'morally justified objective' is in this section of the game? And exactly how is it being presented as 'morally justified'.
So far as I can see, you have no more idea of context than the rest of us. What gives you the ability to insist on what the wider intentions of a game you've never played are?
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Yeah I think too far but I'll wait and see eh. Doesn't sound like great fun, and I remember a Splinter cell that made you choose to kill a reporter, key word "choose".
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I'm sorry, but can you please explain this comment? Are you saying your choices during pivotal scenes will have an impact to the storyline (like Splinter Cell attempted) or something else? Not sure why people are plussing you when your point is not clear.
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you're playing as a cia agent that's not supposed to blow his cover. this is a very weak justification at best, and even if, i'm fairly sure a member of the intelligence/law enforcement community would rather blow his cover and open up on the terrorists instead of mowing down an entire airport.
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Incorporating the realistic massacring of innocent people en mass into a game is morally reprehensible. Regardless of the objective, you are a willing participant in a terrorist attack and the murder of innocent people at an airport. If the objective turns out to be that you should stop the other members of the team before they even shoot one bullet, then that would at least make more sense. But even so, including participating in a massacre of innocents is unwarranted and just doesn't need to be part of this game.
Why did Infinity Ward need to include this in their game? It would have sold incredibly well anyway.
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I've long wanted a game to be daring enough to force players properly into the shoes of the other side, and give the main campaign a real immediacy and personal connection for the player by showing the player what makes the bad men bad. Basically it creates context and makes legitimate, mature storytelling possible; anything to get away from the Counter-strike model of terrorists as being the same as the other side, except with different equipment. As I understand it this will set up not only the political situation but also the villain of the story; as such, being forced not only to do this (or possibly to witness this through the eyes of someone else, it's not clear if you actually do have any choice about this sequence) but also to realise that you have been used by someone even more unpleasant than yourself serves to set up the villain really well, and also acts to contextualise (and possibly legitimise, depending on your personal politics) anything the player might do in the game afterwards while playing for "the good guys" in a way that a waypoint labeled "KILL THE TERRORISTS" just never can.
EG carried an interview with a former soldier talking about Operation Flashpoint 2 recently, and he was saying himself that people who play wargames pretty much have a duty to accept the sorts of things that they are doing, and accept that deaths happen in wars. I agree completely. This is the logical next step of that argument. I am fully in favour of it. All of you saying that it's going too far, that is ridiculous - either you accept the fact that you are simulating killing people for entertainment, whether it's in some random modern airport, Normandy, Fallujah, Liberty City or Middle Earth, or you stop playing violent games; anything else is pretty hypocritical.
EDIT: reading some posts, it seems like people think that this is somehow supposed to be morally justified in the game. Surely the whole point of this scene is that it isn't morally justifiable in any way?
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Everyone agreed?
Good.
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Also, let's be realistic here: games do not tend to get a positive press at the best of times and this is just asking for a shed-load of trouble. Criticise the Daily Mail, Sun or whatever as much as you wish, but if the games industry is going to gift wrap them opportunities to take shots, they will do so.
Finally, there is the possibility that it is all a hoax by Activision to generate interest in the game and they will release a press release (after there has been sufficient noise in the press) saying "never our intention to cause offence, the offending scene was instrumental in the story but has been adjusted due to the genuine concerns of members of the publics. Please buy our game to see for yourself".
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I agree 100%, they put it in for controversy, as I said there would have been ways to do it without being so horrific, where's the tension?
Second thoughts about my pre order to be honest, I really can live without that.
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No, you're not.
By the looks of it you have a choice as to whether you're a willing participant or a passive observer.
In fact, that only makes you (the player) reprehensible if you decide to participate. So the issue is not that you CAN shoot innocent people, but that you're worried people WILL?
If that's the case, then the issue is with the consumer's moral compass, not IW's.
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I'm sorry, but you cannot prevent people from creating controversial media (whether it's film, television, music or games) because 'some' parents are irresponsible. It's not an acceptable excuse.
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They always have some eastern European style fictional terrorist cells, and never anything real. Isn't the whole infiltrating a terrorist organisation a little similar to the last Splinter Cell game? How is this original and adult themed?
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doesn't look like fun to me. or tense, or nicely handled...just gratuitous bollocks. maybe you can decapitate a reporter with sixaxis?
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Not much of a choice.
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At this stage, we don't really have enough info to know exactly what IW are up to. However...
"they put it in for controversy, as I said there would have been ways to do it without being so horrific"
It is simply unsafe to assume that it was put in to be controversial, JUST BECAUSE it was horrific.
Horror novels are horrific, but we wouldn't accuse Clive Barker or Stephen King or Frank Herbert of writing what they write just to be controversial. They write the way they do (at times) to make you fearful, or uncomfortable, or questioning of yourself, or for many other reasons.
Horrific situations as depicted in film or book or video games are sometimes put in there to create a challenging narrative for the reader. And I say again, at this stage we don't really know what IW is all about with this.
It seems we can all absolutely agree that the actions of the character in the game sequence WITHIN THE NARRATIVE are unjustified. What we don't know is whether the INCLUSION of those actions in the game experience is justified for the purpose of telling the story ("without the narrative", if you like).
The two are NOT the same thing, so lets please not cloud the debate by assuming they are. We could be better than that.
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No one complained about that.
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Sorry. It's not clever or adult, it's just fucking stupid. 24 gets away with Jack Bauer treading close to the edge of what is humane, because it's a comic book adventure, I don't think MW2 will have the same success.
edit: anyone making allusions to GTA 4 in their argument is rather far off base, considering that although you're playing a 'criminal with a heart', it rarely asks you to do anything which is remotely as brutal as executing civilians. The fact that it gives you the ability to do it, to run people over, is a positive thing which adds to the freedom of the game, but there's a vast difference between that and telling you to do things.
Games are at their weakest when they tell you what to do. The best get away with it, and others are less enjoyable.
There's actually a moment in GTA IV that just made me go cold, and that's when you kidnap a the hostage lady and you are forced to slap her in the face. 'PRESS LB TO GET HER ATTENTION'. It was actually rather sickening the way they just slipped it in there. It made me feel like Rockstar had let their guard slip, and for all their posturing, they actually rather delight in being controversial for the sake of it, and don't have the balls to create a real moral system.
If Infinity Ward have gone the same way of removing choice from the playing experience, then that's massively disappointing.
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Secondly, I can see the narrative justification for this, but I don't think any player wants to mow down innocent civilians for no reason. (And if you do in this type of game, then there's something wrong with you.) Given IW's pedigree, I'd say we should wait to see what context this is in before we judge it fully.
As for the GTA comparisons, will you people stop trying to sound all grown up and looking up long words on google, please? GTA (whatever sequel) and MW are completely different in tone, style and genre and as such cannot be compared in any way. Anyone that says GTA is realistic or has an overall serious tone is either misinformed or just a plain idiot with ill conceived opinions.
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So, it's okay to force people to kill the 'enemy', whatever form it comes in, but it's not okay to put them in a morally dubious situation and give them a choice? At what point is this any worse than the other dozen games released over the years with 18 certificates? Manhunt, anyone?
I still maintain that this issue is more about the player than the developer. This is an ADULT game. 18+ Same as hardcore porn and torture movies like SAW. People seem to be talking about this game like it's for 12 year olds.
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Me neither. But given that in this case, it is not yet clear that the player is forced to do such a thing, what is your point?
"24 gets away with Jack Bauer treading close to the edge of what is humane, because it's a comic book adventure"
That is pretty hollow as justifications go. I'm not even sure what it means. Unless by "gets away with" you mean it is easier to consume as entertainment without having to think too much about it.
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Saying "I didn't pull the trigger so it had nothing to do with me!" is a pretty pathetic/weak excuse and not something many people would accept.
As I said, irregardless of what the objective is in this level, it's purely put there for controversy and it's a pretty sick decision to include it in the game and one that is purely there to garner more publicity.
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No one complained about that."
Perhaps because its not the same thing at all.
Does a rapist sleeping soundly in his bed only become a guilty man when he wakes up and sticks a knife in his belt loop?
Why is everyone so insistent on refusing to see shades of grey in all of this?
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Saying "I didn't pull the trigger so it had nothing to do with me!" is a pretty pathetic/weak excuse and not something many people would accept."
Really? Seriously, really? I know that saying "standing by and doing nothing is just as bad" makes for a moving speech, but it isn't really true... surely.
Situation 1. A bankrobber stands by whilst an associate shoots 3 innocent people. He does so because he is scared of being killed himself should he speak up.
Situation 2. A bankrobber strolls through a bank and enjoys shooting 3 innocent people, whilst his associate does the same to another 3 innocents.
And in your mind the guy in sit 1 is JUST AS BAD as the dude in sit 2? Really?
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Yes, and I state from the outset that I am opposed to censorship. The point I am making is that publishers (whether music, film or game) need to know where to draw a line as to what is and is not acceptable - especially in an environment such as gaming where parental control is much harder.
This is going to cause a stink when it hits the mainstream press, the games industry is again going to reinforce the stereotype that it is irresponsible and all because some jumped up little twat (in the shape of Kotick, or whatever his name is) wants to create a name for himself. Still, Rockstar will be happy that they're not in the firing line for once.
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Essentially, Jack is always right, when he does something wrong, he's still right, because that's part of the show.
I personally thought that IW were quite artful when handling the morality in Modern Warfare 1, there was a lot of subtlety to the design of the game that I appreciated.
This is still worlds away from telling a player that he is now (if this is the case) BEING A TERRORIST. I don't shoot civilians in games, I don't get any enjoyment from it whatsoever - I go as far as to reload if I accidentally shoot a squad mate in a game, or if a member of my squad dies because I did something stupid. I don't think it's a clever moral twist to put the player in the position of being able to shoot innocent people and get away with it. That doesn't give people the chance to experience the morality of that person. It's just cheap.
The only way you could possibly do something like that would be to have the player - from the start of the game - experience life growing up in a wartorn part of the world, having unexplained atrocities enacted upon his family and friends, and then put a gun in his hand and tell him to go to war for 'the good guys and your god'.
As far as we're aware, that's beyond the remit of what IW are doing in this game.
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I think you ought to tell the military that.
In the REAL WORLD - which you all keep insisting MW2 is depicting - there are losses, significant ones. In some cases governments will weigh up the loss of innocents against the chance of overall victory (Vietnam...), and innocent people do die.
If the objective of this level is to infiltrate the enemy ranks by following them along while they shoot innocent people, in order to eventuallly save the country, do you think it's a fair trade off? Or would you rather have the terrorists not shoot the civilians in the airport and instead nuke the eastern border, for example?
My point is simply that you can't judge the POINT of the scene out of context, and if they're going for realism then I think they've got it spot on. The bigger issue is whether the TRUTH and REALITY of war is something we A) are ready to experience through entertainment media, and B) whether we, as a society, are smart enough to recognise what IW are trying to do.
This game doesn't need controversy to sell - the cynics out there need to learn a little bit about the industry before putting this down to a marketing ploy. Controversy certainly didn't help Manhunt 2 sales.
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You, sir, have a seriously messed up moral compass.
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Really, I have no problem with doing that in a video game, I can still see the distintion between the TV screen and reality.
/remembers garroting guards/police in Hitman.
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Perfectly put. In particular "Jack is always right, when he does something wrong, he's still right, because that's part of the show."
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ok well if people don't like the scene then DONT BUY THE GAME!
I know I will and pretty sure it's going to be GOTY if not very close
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I disagree, I don't think it's harder at all - in fact it's exactly the same as film. In the UK, we even use the same rating system via the BBFC (for now). It couldn't be simpler for parents. Sadly, many aren't educated enough. They still see games as something for kids, and that's NOT the industry's fault. Nor is it the industry's responsibility to teach the public about ratings. That is down to the government.
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"Man 1 can hardly absolve himself of responsibility when he watched his partner shoot three innocent people and did nothing. How can you think that's alright?"
But I didn't say that. Not a bit of it.
Everything I have said here is ALL about shades of grey. I even commented that many posters seem unable to see the shades of grey, and you sir are doing exactly that.
My question to you was not "is guy 1 an upstanding chap?". It was "is guy 1 as bad as guy 2"? That was my question.
My moral compass is just fine thanks, but my moral compass measures distance AS WELL AS direction. Both guy 1 and guy 2 are bad people, and both of them are in the same direction according to my moral compass, BUUUUUUTT guy 1 is closer to the compass than guy 2 is.
Seriously.
Was guy 1 just as bad as Hitler? Was guy 1 no worse than a shoplifter? Is a rapist and murderer no worse than some bloke having a drunken scrap on a friday night?
Edit: and I might add, that in situation 2, 6 people died instead of 3. Is that not worse?
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"The audience isn't invited to get involved with the morality of the situation"
You make it sound like you're actually pulling the trigger on real people rather than a 100% non-sentient collection of polygons and pixels.
If people here can't deal with this 'Moral situation' I suggest they don't play games ever again.
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"They still see games as something for kids, and that's NOT the industry's fault."
Of course it is. The games industry makes the games. If we ever got the much-vaunted adult entertainment that is actually possible within this medium, people would prick up their ears and take notice.
Unfortunately we get a handful of titles strewn across an entire decade that try to do adult things, treat the player like an adult and - crucially - end up being a decent example of videogaming.
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I totally agree with most of your posts
sure I'll get - clicked but i do lol
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You are treading dangerously close to "its just a game" territory
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You want realistic but this takes it to far. War is hell and you might be task with decisions that goes against who you are, right now no one really knows who this whole piece is staged and what happens if you do deside to make the decision to take everyone out.
@skillian
You're missing tghe point. It's not about the graphics, it's about the tone of the game. GTA (all of them) have a very obvious satirical feel that is missing in a game like Call of Duty.[/i]
You can put me right there as not getting your point. Would you let your kid play GTA4 since its tone is light. There is nothing light or comical about GTA4 tone, characters, settings or themes. I do not consider humor in a game making it light when the decisions you make in the game are definitely adult. I am sure most of you who are getting all queasy would jump at the chance if you were in a RPG and it asked you to destroy an entire village if you played the evil character.
I am more interested in MW2 now then I was before. I am definitely interested in seeing how this situation plays out and how they balance doing something totally out there with game play moral choices and consequences.
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So no one is whiter than white when it comes to this by any means!
People just dont like the grim reality thrust in their face, is it necessary to show these events in the game for the purpose of story and motive? Yes! But is it necessary to carry out these acts yourself in game 100% No!
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Of course it is. The games industry makes the games. If we ever got the much-vaunted adult entertainment that is actually possible within this medium, people would prick up their ears and take notice."
Maybe the responsiblity is shared?
Another grey area I know, which will no doubt confuse a few (and earn me some negs
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"If we ever got the much-vaunted adult entertainment that is actually possible within this medium, people would prick up their ears and take notice."
So Modern Warfare wasn't adult entertainment? I thought it was brilliant, and it was for adults. Well, 16+ anyway. And GTA 4? Not adult entertainment? Silent Hill? God of War? Dead Space? Sorry... should I continue?
It's also worth noting that the games industry (like film before it) has the right to release both epic examples of quality narrative storytelling, and bottom-of-the-barrel tripe. No medium should be restricted to only producing one level of quality/content products.
"Unfortunately we get a handful of titles strewn across an entire decade that try to do adult things, treat the player like an adult and - crucially - end up being a decent example of videogaming."
So, same as the film industry, then?
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As for adult films, we get many intelligent adult films per year, if you're looking in the right places (I imagine you're totting up Hollywood's output or something). The games industry is not quite at the point of having such a wide range of output - it's essentially 'something for kids' 'something for girls' 'something for the 16+ adult male'. That's hardly what I'd call adult releases.
IW are perfectly entitled to let their game speak for itself. I fully expect that this part of the game will not be about shooting civilians. We knew there was going to be a mission inside an airport, and civilians tend to congregate inside airports.
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Ha! Yeah I noticed some people don't like the "It's just a game" argument, but guess what...? Anyway, I'm going to get it on release day, and when this scene comes up I'm going to kill every innocent I can see. Because it's just a...
@Harmonica
I know you're not supposed to kill your teammates in the first one, but that's hardly a 'moral decision'. It's simply an objective of the game, a bit like "Shoot that guy with this massive sniper rifle, and try to blow his arm off otherwise the rest of the story won't make sense".
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You misunderstand, on a couple of points.
1. I don't object to the "its just a game" argument. Quite simply it ISN'T an argument, it is the absence of an argument.
2. Telling me you don't care that I object to the its just a game argument doesn't really mean anything to me. Its like a flat earth society person telling me they don't care that I tell them the earth is round. Its not a personal issue for me that you are wrong
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I imagine that the ratio of arrant IW fanboys and apologists-par-excellence, to the number of people wanting to discuss the topic in an adult manner, would be slightly more in favour of the latter.
I got the game for £32, and I'm playing on a console, so none of those issues effect me, but they did still make me think slightly less of IW or Activision. Neither actually make me want to slate a game in a thread about a completely different (probably non-) issue, but they sure do bring out the happy clappy brigade.
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The single most intelligent thing said in this entire thread.
+1
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Not a single person here has been able to give a compelling argument as to why this should be allowed to be included in the game. It's all just hot air from you guys.
DrRobotnik, you are absolutely and unequivocally obsessed with this game aren't you? And you've been trolling these forums for months, commenting on virtually every MW2 post, telling others to 'get out more' and 'get real friends'. I'm genuinely concerned about your mental health my friend and I think you should seek help immediately.
It's not healthy to suggest that you believe this content is an acceptable part of a video game and it's not healthy that you spend as much time as you do trolling these forums.
Literally every other post is by DrRobotnik or one of his two cronies saying the exact same thing they said in their first posts.
Get psychological help, get a job, and if you have a job, do some work, and if you don't have a job and are still in education, do some studying and contribute something more to society than just trolling forums.
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There were moments when I thought the game was trying to do something adult and clever, such as the gunship mission (where I think you are invited to feel a little queasy by your crew's gun-ho commentry on your actions), but overall, it was mostly 'we are the good guys, they are the bad guys', and a game on a par with something like Black Hawk Down.
More about the spectacle than the manner in which it is delivered.
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They were given a choice, and they took it, but then got all upset when it turned out that they would be held to their decision. Perhaps because deep down they really wanted hand-holding the way gamers always are.
We say we like choice, but we only want easy choices. Not tough ones, or (heaven forfend) choices that are complex and unclear, that require us to understand the ever elusive shades of grey (and certainly not choices between two very bad things, neither of which we would do if we could help it).
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Ok, seeing as I misunderstand everything, let's recap what I think I know shall we?
1) Fictional game has gritty semi-realistic scene.
2) People get all worked up over nothing.
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"It couldn't be simpler for parents. Sadly, many aren't educated enough. They still see games as something for kids, and that's NOT the industry's fault"
And that is my point, irresponsible parents are going to get this game for their maladjusted teenage sons, despite very clear warnings on the package that it is not intended for them. BUT the blame is not just with the parents, the industry is partially responsible because the parental locks should be easier for non-tech savvy parents to use, shops should be warning purchasers that it is not intended for under 18s, etc.
The issue I have with the game is the seemingly deliberate attempt to court controversy by exploiting current events, because (lets be honest here) that is what they are emulating, whether there is a fictional country involved or not.
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Having an opinion isn't trolling. Get a dictionary.
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There is nothing light or comical about GTA4 tone, characters, settings or themes.
If you or DrRobotnik think there is nothing comical or satirical about GTAIV then there is no point debating it. I truly don't see how you could play GTAIV for longer than 5 minutes and miss that.
Perhaps if you are very unobservant you could miss the darker satire and lampooning of popular culture, but you'd have to be deliberately ignorant to miss all the dick and fart jokes.
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This is because you think he's agreeing with you, I assume?
Let me put it bluntly: giving the player the choice (if there is a choice) not to kill civilians is not adult, it's not intelligent, and it's not morally very interesting at all. It's just rather bland.
"Having an opinion isn't trolling."
Repeating it ad infinitum without actually listening to other people or developing your argument, is trolling.
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For someone who complains about hot air, you offer little in response yourself. Other than laying down a stream of insults at someone whom you disagree with.
And seriously, is your greatest complaint in all of this is that someone has been trolling forums?
Personally, I'm not saying that this scene should be included in the game. Not at all.
I suppose I am saying two things. First is that we don't really know enough about this scene to form final opinions. And second, I am asking still why people aren't able to discuss this in an adult way.
Instead of actual proper debate - an exchange of reasoned opinion. All I am seeing for the most part is the verbal equivalent of karma points. Strawmen, and character assassination, and playground insults. People complain about the Daily Mail, but I am seeing their editorial style exacted on this thread right now. A mentality of "agree with my basic understanding of this subject, or be deemed my enemy".
I play devils advocate more than anything on here, and I tell you, there is no shortage of work.
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]http://ww w.vg247.com/2009/10/28/confirme...[/link]
We’ve just been given the following statement in response to a question as to whether or not the scene is from the game. Here’s the full thing:
“Yes it is. The scene establishes the depth of evil and the cold bloodedness of a rogue Russian villain and his unit. By establishing that evil, it adds to the urgency of the player’s mission to stop them.
“Players have the option of skipping over the scene. At the beginning of the game, there are two ‘checkpoints’ where the player is advised that some people may find an upcoming segment disturbing. These checkpoints can’t be disabled.
“Modern Warfare 2 is a fantasy action game designed for intense, realistic game play that mirrors real life conflicts, much like epic, action movies. It is appropriately rated 18 for violent scenes, which means it is intended for those who are 18 and older.”
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These are interesting statements, but my question remains. WHERE IS YOUR ARGUMENT?
"Its just a game" is not an argument, its not a debate, it is a hollow attempt to derail the whole discussion by suggesting the discussion itself is not valid.
Instead of convincing people WHY they are wrong, you instead rely on telling them they are "getting worked up over nothing". You don't explain the detail of WHY it is nothing to get worked up about, you just state that it is.. as if it is a fact (when of course it is nothing of the sort).
All I am asking for a semblance of the argumental equivalent of scientific proof. Present a theory, lay it open to peer review and debate, and then determine if it is true or false.
At no point have you said why you think this scene is OK. All you have said, in three different ways, is that you think it is.
WHY does it make a difference that this is only a game? If you can't answer that, you quite simply aren't part of the debate because you have no point to make. I'm not trying to be an arse here, I am just trying to push you to think a bit more.
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Shooting fish in a barrel springs to mind. Maybe they should change that saying to Shooting civillians in an airport at least you don't have to deal with diffraction.
But not to worry, you get to kill police later in the level! Hurrah!
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"Activision has just confirmed to VG247 that a leaked Modern Warfare 2 video of civilians being gunned down in an airport is of real, skippable content from the shooter."
See vg247
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This for sure is adult entertainment. A game that warns you that it might contain something disturbing, and then allows you to skip it
For shame, IW, for shame.
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I agree with everyone else who has said that this doesn't need to be part of this game and is purely there to attract publicity.
There is no need for a piece of gameplay where you take part in the massacre of innocents to be included in any game today, tomorrow or further in the future.
Anyone who thinks that it's morally acceptable to watch someone in your group innocent people, and furthermore absolve themselves of responsibility because they didn't pull the trigger themselves, is , quite frankly, a f***ing idiot. (I'm looking specifically at you and your ridiculously poorly thought-out and stupid 'guy in situation 1, guy in situation 2' analogy.)
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If I was to play devil's advocate (or at least devil's vice-advocate, allowing for kangarootoo) you could say that if the developers feel the game still works if you skip the scene, I'd question if it's really necessary in the first place.
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How can you possibly think the argument is over purely because that content is 'skippable'???
S**t you three are f***ing morons.
Get some fresh air and stop staying locked away in your bedrooms all year playing on Xbox Live.
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"There is no need for a piece of gameplay where you take part in the massacre of innocents to be included in any game today, tomorrow or further in the future. "
Fair point.
"Anyone who thinks that it's morally acceptable to watch someone in your group innocent people, and furthermore absolve themselves of responsibility because they didn't pull the trigger themselves, is , quite frankly, a f***ing idiot. (I'm looking specifically at you and your ridiculously poorly thought-out and stupid 'guy in situation 1, guy in situation 2' analogy.)"
I don't know what to say to you to be honest, without being insulting. If you won't expand any further than "ridiculously poorly thought-out", I can only assume you are unable.
I've already clarified for the second time that I did not say that it was morally acceptable, or that guy 1 was an "ok guy". I ddin't say it dude. Quite simply, I didn't say that.
I said that guy 1 was bad, but that he wasn't as bad as guy 2. Guy 1 is apathetic, he is fearful, he is cowardly, he is complicit.... but guy 2 is a willing murderer. I say again, what I am describing is DIFFERENCE.
Here is a simple question, a starter for 10 to try and break things down into easily digestible chunks. Get ready. Here we go.
Q. What is worse, killing 3 people or killing 6 people?
That is it.
P.s. if it helps you think, you can call me a fucking idiot again.
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All I was saying is that the argument over WHY they have included it, the REASONS behind it and the CONTEXT of the scene is now concluded thanks to IW's statement.
You can carry on arguing over whether it's right or wrong until the end of time if you like. I have better things to do.
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Good for you, EarlBasset. Good for you.
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"All I was saying"
Except that was completely all you weren't saying.
You didn't 'say' any of that.
And now you're just resorting to swearing instead of just ignoring that guy and trying to discuss this like an adult.
How the mighty have fallen.
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So let's ban the following please...
Blackthorn
Flashback
Mission Impossible
World Is Not Enough
Fallout
Goldeneye
GTA
Blood 2: the Chosen
Morrowind
Oblivion
Hitman
Duke Nukem 3d
Baldur's Gate 1 & 2
Neverwinter Nights
Syphon Filter 1-3
Carmageddon
Postal
Fable 1 & 2
Rampage
Blood Omen 1&2
Defiance
Lemmings...?
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Now, you were saying?
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Was the video a leak? If not, what does it say about our little pastime that we're now getting these kind of inopportune cam videos leaked onto the internet, just like all the other mediums have had to suffer for years.
What does The Mirror's half-assed and barely credible response - in full bandwagoneering mode - say about the game, and the industry. It's interesting how quickly they leap to the same ridiculous conclusions for all games containing violence, how they are unafraid of slandering Infinity Wards completely, because they are just games developers after all.
And Infinity Ward's statement itself. Massively interesting. Hardly a very decent explanation, and sort of leaves me feeling that they got caught with their pants down, and they're backpedalling with trying to decide whether what they've put in the game is adult or actually justified at all (cf: 'we allow the player to skip it').
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Pretend I was saying something about your inability to even use real words, then.
Your whole attitude is really confrontational and I have absolutely no idea why you have taken it upon yourself to act like this.
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The reason I've not bothered forming a scientific proof for one side of the argument is because it's simply not worth it.
I personally feel any scene in a video game is less emotionally upsetting than some photo-realisim you'd see in a horror film. I'd much rather play this scene than watch the rape scene from Sopranos for example. But on the same track I am able to easily discern the made up world that exists inside my TV to the real one that I participate in every day.
For this single reason, the "It's just a game" works for me here in this instance.
If the scene was in bad taste, i.e. Participating in cutting a reporters head off then I'd be a bit upset over IW dramatizing something like that. However, I don't find this particular scene to be in bad taste or particularly disturbing and I think that IW have put a lot of thought into this scene to make sure the player also feels that way.
Quite frankly, I'd simply tried to keep my previous posts light hearted in an effort to not join the overly serious moaning bastards appearing throughout this thread.
The simple fact of the matter is, if you don't like what you see in the game, don't buy it and go complain on the IW forum.
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Yep. Fair point.
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Dismissing something as 'just a game' instantly demeans the entire medium. You are happily saying that no game will ever reach the apparent mastery of your emotions that something like TV does (with The Sopranos).
I think a lot of people would take issue with that.
If we as gamers don't actually expect quality adult games to be handled with sensitivity and skill, then the medium will never actually get beyond these initial stages.
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Granted. I shouldn't use the internet - I get far too frustrated.
My last post was, admittedly, frustrated - but it's a culmination of 150-posts' worth of frustration, the majority of which has been complete bile.
I don't think the majority of people on this forum are capable of a serious, challenging discussion, and ignoring those that aren't is never as easy as it seems.
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@ Rotmm, R2 was the exception due to the class based coop and 64 player multi- however, I just wanted a better R1 with coop for 2 player thru the campaign, but that would of got slated by EG..even though fans preferred R1
I dont like the innovation pretentious cr~p, games are good or not and fun or not, and have good graphics / animations or not. Most dont give a damn about developers coming up with strange angles or takes to enthral the press (like playing as a terrorist)....
yes, this is a sarcastic point to Ellie, cut out the pretentious innovation drivel from reviews, I can read that at Edge
Also I enjoyed the Coop campaign in COD5 more than playing Cod 4 single player.....
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"At the beginning of the game, there are two ‘checkpoints’ where the player is advised that some people may find an upcoming segment disturbing."
Any ideas on what the second one might be?
EDIT - erm.. sorry, did I offend someone by asking a question? I'm genuinely curious as to what it might be? What's the problem?
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And how can you misread Sildur's post and complain about someone misreading yours? (according to you anyway)
Sildur: "Saying "I didn't pull the trigger so it had nothing to do with me!" is a pretty pathetic/weak excuse and not something many people would accept."
Kangarootoo: "And in your mind the guy in sit 1 is JUST AS BAD as the dude in sit 2? Really?"
Sildur didn't say guy 1 was 'just as bad' as the terrorists, he said guy 1 was just as responsible, which is absolutely true!
Guy 1 may not be 'just as bad' as guy 2, but he is just as responsible because he was an accomplice who did nothing to stop the killings. This is especially true in the case of this game content where you clearly have prior knowledge of what is going to happen and you continue to take part in it. Once again, I will make it clear for YOU: while in some sick mind such as yours, you may not be as 'bad' as the men pulling the triggers, you are still culpable and an accomplice. And and in my humble opinion a very sick individual for choosing not to stop the killers in your group. That is your CHOICE - you CHOOSE not to prevent or stop the mass killing of innocent people when you have the power to do so - that is what makes you responsible.
Once again you, Kangarootoo, have taken on the information that most suits your argument and malformed it into something which may contain some semblance of coherence, but you entirely miss many of the most important points others have made.
DrRobotnik - The very fact that you just used the word 'smacktard' proves that Earl is in fact right - you must be a twelve year old, or have the brain and mindset of one.
The only people who are suggesting that this content is acceptable in a video game are all giving the kinds of arguments that young men with unintelligent, misguided, under-developed morals would give. Clearly their parents don't give them enough attention.
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I don't know, but I find the idea that they have to warn people about the content of an 18+ rated game just underlines the fact that games aren't yet an adult medium because even they know they will have kids playing the game who aren't old enough, and they need to legally cover themselves for it.
You get warnings during news programmes over footage, or pre-programmes by the announcer, because the TV broadcasters can't be sure who is going to be watching it.
In this case, Infinity Ward can assume that their audience is over 18, and they have purchased a military themed game. Yet still with the warning that some scenes might be disturbing.
I can't remember ever seeing a game do this. Is this a videogames thing, now, or is it just the tail end of warnings on every other thing you could think of. May contain nuts. May contain fat and unhealthy things. May contain scenes of an adult nature. Make contain people getting shot in a game about shooting people.
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Flattery will get you everywhere.
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"There is no need for a piece of gameplay where you take part in the massacre of innocents to be included in any game today, tomorrow or further in the future."
To quote Kanga here, shades of grey. Was COD4 acceptable? You're simply moving down militia from an airplane! What about Uncharted? You're just killing people whilst looking for gold! What about Mario killing countless koopas who were enslaved by Bowser?
There are plenty of situational justifications for a scene like that. Just because you don't agree with them doesn't mean it should be censored.
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Just FYI, the Mirror don't actually write the tech/gaming stuff, they get permission to use the content from a UK tech blog who, to be fair, aren't at all anti-game: [link url=http://www.electricpig.co.uk/2009/10/28/modern-warfare- 2/
]http://ww w.electricpig.co.uk/2009/10/28/...[/link]
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Bit childish that. I think everyone needs to count to 10 (me included, no doubt).
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You've had plenty of people have a go at you in this post - while I doubt the fact that so many people have told you you're wrong will have any effect on you, it should have at least given you your fill for this month. No run along until the next MW2 post comes along and you can fill that one with your immature mindless banter.
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Instead, everyone gets squeamish because they might have to deal with the fact that, despite all the othering and objectifying that happens nowadays, terrorists are still people who fight as well, and they have reasons for their actions. People sometimes do intensely nasty things; sometimes they have no choice, and sometimes they do in fact choose to do these terrible things, and life isn't all fair and equal. It's as if the principles involved somehow differ when the perspective shifts. This whole issue reminds me of that Jamie Oliver programme where he raised and then slaughtered, prepared and ate a Turkey, all on camera; that is the reality of being a meat eater, and he was totally right to make people confront that. This game is no different; being part of a story that involves you, the player, in killing others should really make you feel that the deaths you see and cause are meaningful.
Whether it's real or not is irrelevant if this really is a matter of principle. People love Darth Vader as a character, despite the fact that he's genocidal - it just happens off camera so it's OK and it's fine that kids can have him on their tshirts. Dracula, a creature that lives entirely by killing other people horribly, is a lastingly popular figure. These characters are no more or less real than any in MW2, and the deaths they cause are no more or less unpleasant. Should I take it all those berating IW for "going too far" or "going for shock value" are therefore boycotting Star Wars and anything to do with vampires?
I'm also really amazed, in the worst possible way, by the Mirror's standard of journalism. They appear not to know what an outtake is. Then again they haven't even been able to work out how many dots are in an ellipsis in years so I shouldn't be surprised really.
EDIT: If you're going to mark me down, at least have the decency to say why.
EDIT 2: Sorry, my internet connection is slow recently.
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"I really don't believe the games industry is at a stage where it can handle something like this yet."
Its a circular argument however.
We won't have mature games until the industry is mature, but the industry won't be mature until we have mature games.
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I see what you're saying and I'm not trying to demean anything. For me though, when I play though a game and I'm presented with a choice I think about it logically along the lines of "Will I get better/worse outcome if I do it this way?". This was the reason I kept the dog in Fable, because you use him to find stuff, not because I liked him.
I don't think games have yet evolved to the point of film or TV in thier ability to evoke emotions, so unfortunately the "it's just a game" argument can still apply.
I'm not saying games will never get there, I'm positive they will, but not just yet. But to be honest, do you ever want the day to come where someone says "It's just a game" and the person replies "No, it isn't".
Scary thought.
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You're surprised by the Mirrors standard of journalism? Really?
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Oh my... Another complete moron with the misguided morals of a young teenage male. They may have their own (morally reprihensible) reasons for doing what they do but to include a part in a game where we, the protagonists, take part in the mass killing of INNOCENT people has no place in a video game!
You guys are unbelievable - it's incredibly frustrating to the rest of us that a few of you who advocate this content can't see how ridiculous the comments and arguments you're putting forward are.
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"The reason I've not bothered forming a scientific proof for one side of the argument is because it's simply not worth it."
How convenient
The rest of your post is leaps and bounds better though.
@Unit9
"The very fact that you can break these things down into what you believe is 'simple mathematics' shows what a screwed up moral compass you have."
That you think my question is "breaking things into simple mathematics" speaks volumes. And that instead of attempting to answer the question, you instead attempt to discredit the asker speaks volumes also.
What does it matter how my head works, or how my "moral compass" is wired? It shouldn't affect you ability to answer the question.
But then suddenly..... the clouds part.
"Guy 1 may not be 'just as bad' as guy 2, but he is just as responsible because he was an accomplice who did nothing to stop the killings."
THANKYOU. An answer. An opinion. The ability to make a tough decision between two horrible things. I knew it must be in there someone. And in fact we agree completely.
"Once again, I will make it clear for YOU: while in some sick mind such as yours, you may not be as 'bad' as the men pulling the triggers, you are still culpable and an accomplice. And and in my humble opinion a very sick individual for choosing not to stop the killers in your group."
I am losing count of how many times I have explained that I think guy 1 in my example is a bad man. And I have not once said he is not culpible or responsible for the innocent deaths.
I've kept saying it and kept saying it kept saying it, and either you are ignoring it for your convenience or you are ignoring it because you are angry or you are ignoring it because you are stupid. I am inclined to think it is a mix of the first two options - I genuinely am.
I completely agree that someone who stands by and does nothing is wrong. I really do. You and me, we agree on that entirely. I'm not really sure why you are so angry with me, such that you will invent all sorts of things about the way I apparently think. Maybe it makes it easier for you to attack me if you build me up to be a monster?
Really, at the end of the day, all I did was ask you a difficult question.
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If you are letting a twelve year old play an eighteen rated game, you're doing something wrong. Game ratings are NOT guidelines.
And if anyone brings up the argument, "but twelve year olds WILL play it", let me ask you this:
Should all films be reduced from xxx/RA/18 to a 12 because some twelve year olds sneek into the cinema?
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You know, we probably agree on that too.
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You guys are unbelievable - it's incredibly frustrating to the rest of us that a few of you who advocate this content can't see how ridiculous the comments and arguments you're putting forward are.
Thankyou for your mature and levelheaded response. So...it's fine in films, it's fine in books, it's fine in plays but in games it is wrong and bad and evil? Hypocritical rubbish, frankly. Nothing you've said sheds any light on just why it "has no place in a video game".
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I'm so pleased to have met your high standards at last. Now maybe you could try being less condesending in your posts and get over your superiority complex.
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Oh never mind, Liveleak thing is working.
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"12 year olds will play this. You cannot stop them. For every parent who will stop them, they'll be their mate's parents who won't, so he can go and play it there."
I don't understand. You could apply the same logic to anything. You cannot stop a twelve year old from accessing porn/violence/etc. There is only so much nannying a state can do. Occasionally, well, parents are going to have to take some responsibility for what their child has access to.
None of that is an argument however, as to why an adult shouldn't access adult material.
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"Now maybe you could try being less condesending in your posts and get over your superiority complex"
I can't make any promises. Its a daily struggle, and don't think I'm not aware of it. I blame the internet.
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Anyone brought up Hitler/religion yet?
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I think I mentioned Hitler.
Just the once
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Your arguments wouldn't stand up in any form of public court - in fact they'd just get laughed at and instantly dismissed as the contrived ramblings of a silly little boy. And no, your moral compass is not 'just fine thanks'.
The inclusion of this content in this game has little to do with all of the points you've mentioned about films, other games, and any other crap and a lot more to do with Infinity Ward taking responsibility for why they felt the need to include it in the game, knowing that children will play it. Any anyone saying anything about age ratings at this point is unbelievably naive.
If Infinity Ward can give a genuinely brilliant justification for why this content is in the game, then let's hear it. My serious suspicion is that their explanation will be complete boll*cks though and in reality it is purely there for the hell of it to get people like us talking about the game so they can sell more copies.
Mission Accomplished Infinity Ward! Rot in hell when you get there lads!
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Jeez dude, you're like the Daily Mail personified.
"Infinity Ward RAPES our children".
Or maybe, maybe, twelve year olds shouldn't fucking play 18 games! Sorry to be this harsh, but I do some age rating stuff. Whats the fucking point then if noone takes notice? Theres a reason we're not all playing bloody Hello Kitty Island Adventure, and its that some adults would like to play/watch/read adult content.
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They wanna make a whole big deal out of it? Instead of bitching they should put a fining penalty to parents that are found to let their underage kids get hold or shop games of the kind ( rated M ) and stop limiting bigger audiences by banning adult games from whole countries. As much as I hate Infinity for the networking choice and the PC pricechange and I might as well DL the game till they drop the price ( not cause i cant afford it but cause I dont wanna motivate more after Infinity to do things against the gamer/consumer's interest ) and yes I mean pirated but the game is awesome one way or the other and I find too foolish spending time saying and hearing how "wrong" this airport scene was. My point of view: it was awesome cause its different.
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If it is an in-game sequence..
There's a marked difference between watching a film, or a cut scene, and playing a game where you actually embody a character and have to shoot innocent people. It doesn't matter if in you 'identify' with the protagonists (or in this case, antagonists) in the films or cut scenes, that itself is fraught with issues, it's different to have the player do things and be told to do things.
That's why games are great and can do great things. It's also why they have to be really careful when they do things like this.
Personally I think my stomach will turn if I'm put in the place of a terrorist with some flimsy explanation or pre-amble, and I'm mean to head of and gun down some civilians. Half because it's fucking abhorrent, and half because I can't believe Infinity Ward would be so juvenile as to actually do something like that.
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Is that the 18 rated version?
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Your insults are just water off a duck's back mate. They simply tell me that you know you are incapable of responding with anything else. You've been angry from the start, and that has had nothing to do with me.
And really, you know nothing about me at all. Or my moral compass. You don't really even know how I feel about the inclusion of this scene in the game. And you aren't interested in knowing, because you are in internet forum combat mode and will see what you want to see.
"Your arguments wouldn't stand up in any form of public court"
No argument will stand up in the face of a tidal wave of unbridled stupidity. Calling your own mind a public court is nothing but fiction.
Today was not a good day to give up a superiority complex. Its like trying to quit smoking in a tobacco plantation.
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But this terrorist activity in this game is disgusting and Infinity Ward should be held to task over it.
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No, you probably don't. Only in your own small world little buddy.
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"You do know that having a superiority complex doesn't actually make you superior right?"
Of course I know that. It wouldn't be a complex otherwise would it.
That said, I'm still smarter than you
Sorry, but you just make this fun.
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I am not superior to you, but my ability to involve myself in a debate about a difficult subject is superior to yours. You resort to hurling insults at the first sign of a challenge. If you feel proud of that, then well done you.
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I remember seeing it yesterday and sending a mail to my girlfriend about it, I was amazed that it left a mark on me. It is also why I'm really looking forward to playing it. But then I am weird too. I like films that force me to see a point of view I wouldn't normally come into contact with. (EDIT: This is sadly lacking in games I feel)
So yes I do think it is sick. Whats next, do we ban it? Whose perspective do we take, mine or yours? Or someone who isn't offended? Or someone who is sickened even by cartoon violence such as Crackdown? I just don't really think "I think this is sick" is a good enough excuse to remove something from circulation.
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This really isn't a game to me though (no pun intended), I'm not posting here for pride, I'm posting here because I genuinely believe this is a step too far. There are so many ways Infinity Ward could have dealt with this topic if they really felt they needed to, but as many have stated here, what they've chosen to do is gratuitous and disgusting.
I love GTA, Call of Duty and other similarly violent games series, and I know the many insults I'll get thrown at me calling me a hypocrite of complaining about this terrorist scene, but I take serious exception to this content. It shows a blatant disregard for human life and the lives of innocent people. Not soldiers who choose to take part in wars, but innocent people who've caused no harm or threat to terrorists (or 'freedom fighters' if you prefer).
For you, Kangarootoo, posting here is a childish game where you're trying to 'win' (and you clearly think that you have won). But for some of us we just want to voice our concern at the inclusion of what is generally perceived as disgusting and morally reprehensible content into a video game.
You're just a little s**t stain that gets in the way and misinterprets everything we say and brings up some other arguments that have nothing to do with anything we were saying.
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I mean that a scene like this won't be just a throwaway moment and there will be consequences in the story. Films use scenes like these to add reasons to 'hate' one side or to give reasons for something else occurring. I'm betting this will be similar.
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If I was playing opposite, it would be very easy to counter your argument. Just because the developer feels the scene is needed to convey how they feel the tone of the game needs to be set, giving people choices and not forcing their will on the gamer is the smart choice. Since you have the choice to skip the scene the developer acknowledges that this could be something people would not like to experience. Think of it like Activision giving you a choice to either have dedicated servers or not. We already see what happens when a developer forces their will on the gamer.
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I wonder.
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I don't agree with your stance on the game content, I have no problem with it. But +1 for your opinion of kangarootoo!
Also, aren't you both arguing the same point? Or was he just arguing for the sake of it?
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Man, all I ever did was ask you a difficult question or two. It seems to me that the only thing I really got in the way of was you stating "ban this sick filth" without any suggestion it might be more complex than that.
If you could manage to write a paragraph without a childish insult, I might have taken you seriously. But you turned yourself into parody long ago, so the game is of your creating.
Obviously you are here on a higher mission, saving the world from sick filth. One might have thought that venting in a games forum was not the most efficient way to save the world, but you are the expert so I'll trust it must be so.
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Unfortunately, as Modern Warfare 2 is becoming the embodiment of everything I dislike most about the modern gaming industry, and I wouldn't feel right giving IW/Acti my money, that could be a long time.
edit: that was @ Machiavellian. Damn, the posts are coming thick and fast in this thread.
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"I don't agree with your stance on the game content, I have no problem with it. But +1 for your opinion of kangarootoo!"
Hehehe. I feel like a marriage counsellor.
And playing devil's advocate means you need to change tact from time to time. Is it so amazing to you that three people might hold differerent views? Its not always a case of "pick one of two sides".
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But I'm so offended by this game content, Infinity Ward, and yours and DrRobotnik's frankly undeniably absurd arguments that I know you're the type of people who won't be swayed by anyone else's comments. As I said, you're trolls, and trolls can't be swayed. So why bother trying to reason with people like you two? There is no point - might as well call an a**hole an a**hole and be done with it... A**hole.
I also completely understand that by swearing and insulting you I discredit everything else I'm saying. But frankly, come on, I'm not going to make a difference here - Infinity Ward are going to get all the controversy they covet, the game will be the highest selling game of all time, and no doubt sometime in the future some terrorists will claim to have trained themselves on this game sparking more controversy and more sales.
So I'll just vent my frustrations here and forget about it all (and you) afterwards.
That said, Infinity Ward are still a sick group of people for including this in the game.
Tata!
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It absolutely is. This is EG kangarootoo.
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+1
@skillian
I like to dream
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I'm not crazy.. I know an Airport shooting is an airport shooting and there are moral dilemmas there, but the design of the mission is probably more to shock than make entertainment out of killing civilians. Think about it as if the build up to this mission has had you, the player, make horrible decisions in order to get close to Makarov and that this Airport shooting is a final test of your moral standpoint. I think it's going to be a VERY emotional experience for most players drawn into the storyline and atmosphere. Something most people won't be able to stomach and when they choose not to engage in this mission, they will probably find themselves being executed by Makarov BEFORE the event, instead of afterwards.
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I for one am not intending to insult you by calling you a hypocrite, I just want you to actually think about why you find this particular thing unacceptable where comparable things in other media are presumably perfectly OK. Yes, it is designed to be disturbing - the whole point is to disturb you and make you think, about the terrorists, about how terrible the things they're doing are, and about the response you as a player have to these terrorists and the motivations of the soldiers that you as the player will subsequently be embodying. The very fact that this has such an effect on you should be seen as a great strength of this game - your response as you frame it is not actually a response to the game, it is to terrorism as an act.
Think of it this way: how can you have a story about terrorists and not have disregard for the value of innocent human lives? That is the very thing that makes terrorists terrorists. You could simply have a level set in the airport after the incident where your character is walking through the carnage and making comments or something, but that doesn't make you think about the calculation and basic inhumanity of the perpetrators. I suggest that NOT making this a scene you experience first hand is actually the more disregarding of the value of human life, as it renders all the deaths and suffering into simply wallpaper.
This is not the first game to feature the deaths of innocents caused by you, the player, and it won't be the last. What do you make of Defcon, a competitive game of thermonuclear annihilation of cities, countries, even continents? How about the option to nuke Megaton in Fallout 3?
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I find it disturbing that Infinity Ward would include taking part in the massacre of innocent people/a terrorist act and suggest that this is 'entertainment'. They know full well that they didn't include this section in the game for the purposes of entertainment, they included it to get more sales and anyone who thinks otherwise is just fooling themselves.
Furthermore I find it just as disturbing that due to the natural morbid curiosity of males between the ages of 16 to 25, a few will actually WANT to play this content.
I am also concerned for the young impressionable minds who will play this content and yes, sometimes children need to be protected from scenes of violence which they may not be ready for.
I really do know that I sound like a crazed old many who wants to censor a game, and I've never felt this way about a game before, I'm not against violence in games per se.... Like I've stated numerous times, I just think this is a step too far.
There are two sides to every story, two sides to all wars, but I don't think there needs to be the inclusion of the mass murder of hundreds of innocent people in this game.
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This mission/sequence is just there to stir up controversy and grab attention. Its working.
Whether or not its irresponsible for IW to include such a scene and to enable the player to take part in such an atrocity is beside the point really. Its simply not necessary from a dramatic or story perspective, as it could have been handled with equal impact as a non-interactive sequence.
Its just a desperately cynical piece of manipulation.
Honestly, whats next? Are you going to get to play an Auschwitz guard in the next WW2-era CoD herding women and children into the gas chambers so you feel righteously angry when you play the heroic GI mowing them down later?
How low are we willing to go to get that cheap pop?
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The argument that children will use games that are not appropriate to their age is strong, and I respect where you're coming from with that. I disagree that games should not enter this territory just for that reason, though - self-censorship is no replacement for parental responsibility- however I would like to think that when they do enter that territory, they do it carefully and responsibly.
And on the issue of parental responsibilty, you're right: parents cannot realistically prevent their child being presented with age-inappropriate material, but they certainly can communicate with their child about the subjects the material raises, and help them deal with it properly.
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MW2 is putting you into a real event that happened a year ago, and will happen again.
Because the setting isn't modern day, the meaning of your choices do not matter? You know what that sounds like and I do not need to use the word for you to get the point.
Whether or not its irresponsible for IW to include such a scene and to enable the player to take part in such an atrocity is beside the point really. Its simply not necessary from a dramatic or story perspective, as it could have been handled with equal impact as a non-interactive sequence.
Could IT??? You haven't played the game or experience any of it leading to that point. You have not played that portion of the game so your conclusion is missing a lot. The thing is you are assuming this is a publicity stunt and your whole argument is based on that assumption.
Lets look at it another way. IW wants to get your emotions involved in the game. Evidently just killing the enemy means nothing emotionally to the gamer. Seeing a cut scene also is like watching a move where you are totally detached from the events. Giving you the choice is something different. Its meant to make you uneasy, you should feel like Jack in 24 where you have hard decisions on the gray area of war. The Gray happen more than the white and black. If you only had one shot to take a terrorist out but it would cost the lives of 200 people but if you missed that chance it would cost 10,000 what do you do. Either way you will have blood on your hand.
Watching that as a cut scene would not give you the same emotional feeling as actually have to make that decision and carry it out.
Weather such things need to be included in games is really dependent on if you want games to stay fantasy or cross more into film and books.
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This. Fantastic point well made.
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P.S. I can't wait
P.S.S People have complained about familys that this might affect. Fair does but lets sort it all out...
We need to get rid of...
All Game develops (Pretty much)
Most film companies (Like FOX)
Most Publishers
Most record labels
Everyone's Imagination....
Yep that sums it up
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Should it be dismissed because you feel uncomfortable about it. Should a developer who thinks he is telling a story and trying to deliver something beyond just your ordinary FPS not go this route. You have a game about terrorist where they believe there are no innocents. How do you portray that? Its a question IW has answered. Now the tired excuse that it was fantasy or it was comical cannot be used.. You head shot, kill, main and destroy without thinking before of the consequences and it didn't bother you before but now when you make a conscience decision to do something truly bad where you cannot used the old excuses for your action and now its exploited.
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Bu bu bu Resi 5 is racist...lol
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A film that shows events from this point of view would have to be an intelligently made piece of work.
Which means most of Modern Warfare 2's audience wouldn't see it, because they wouldn't want to sit through anything preachy and serious.
So what you are saying that MW2 fans are immature children that are not capable of handling anything more complicated then killing everything that moves. Sounds very condescending. Over 12 million sold for MW1, I guess they must all be blubbering idiots.
Modern Warfare 2's audience are here for the action - and putting this kind of issue in their hands is irresponsible and ill-thought out.
By golly IW wants to expand their audience. They want to make a game that tells a story. Hell, they want to be GOD of War for FPS games. Yep, IW should just stick with what they know best because one gamer truly understand their niche.
Do you think someone playing MW2 is going to approach this level with the mindset needed for "A Short Film About Killing", or that of "Wanted"?.
What is the mindset needed for "A Short Film About Killing". When that directory make that movie does he also pigeon hole the audience that will see his film or do he create it and see how people respond to it. Your whole point is flawed from the beginning because you have an opinion that is based on nothing. You have already made up your mind about the people who play MW2 but you don't even have anything but a baseless opinion of who these people are. Before the dedicated server issue you probably just offended about 3/4 of the people that post on EG.
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Maybe it's best to wait for MW2 to arrive in its entirety. Then, maybe we'll see how immoral it is. Or should we all really judge books by their covers, or a few loose pages?
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Granted, the footage on it's own is extremely shocking, as i'm sure it's meant to be, but let's wait until we see it in context before we start getting the pitchforks out.
Either way though, the anti-games brigade are gonna have a fucking field day with this...
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I'm all for hard hitting games making the player FEEL something.
Films expose the viewer to simular situations. Books too. Does the context change purely because it's interactive in this case? I don't think so. In a way... the emotional punch of "biting the bullet" might hit harder.
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Nice comparison, seriously. -.-
I tend not to be bothered about stuff like this, but if it is real and not marketing bull, it is at the least quite off putting.
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Let's be honest, real life is a lot more shocking than any video game.
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that felt so 'realistic' it made me feel quite uneasy. it quite disturbed me actually. i expect this will do the same.
and i actually do think that is a good thing in a roundabout way.
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But i dont understand how people can be upset by this and not be upset by a game like GTA, which has drugs and violence (gang related), which are vile also... but it seems thats ok, cause GTA has a level of humour in it. I hate those subject matters as a normal human being, but would I play GTA which contains that kind of stuff in it, yes i would. Because its all part of a story and a context. Unforunately we have very little context about MW2 footage right now and until ive seen/played it, I am not going to do a MP and start getting all upset about it.
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EarlBassett, what the hell are you on about? The Mumbai thing is hardly the first time anyone has run amok killing civilians. An airport is not a hotel. This is fiction. Any similarity to real events or persons is purely coincidental, etc. Also, I mentioned Fallout 3 because it's a narrative-led game that is serious in tone and played at least partially from the player character's own perspective and places a clear opportunity to kill potentially hundreds of completely innocent people in front of players who are there for entertainment. That's a directly comparable precedent that people don't get worked up about purely because the handling of the idea is somewhat different, and thus shows that this isn't a matter of principle, just a matter of unfaced hypocrisy related to stylistic decisions, I don't know, is it too relevant or something?
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So when people play this section of the game, assuming that the player is given a choice, ala Splinter Cell
Either the player distances themselves from the game, makes light of it, or the player truly becomes absorbed in the horrible nature of it. I don't think either are particularly clever, really. After all, it's fairly easy to revolt and revile, if that's what you want - it's nothing new. And if the player deliberately switches off, then IW have lost their audience.
Context is key. You can have cathartic carnage and bloodshed in Macbeth, or several stark killings in a film like La Haine, or you can split the difference, shock the audience, but play it for black humour, like in Reservoir Dogs, or go for satire in Night of the Living Dead. MW2 is an entertainment vehicle akin to the blockbuster film. The player doesn't expect a tour de force akin to an hour of watching HBO.
Theatre productions and books and films have called the audience to account for what they are doing, reading or viewing the performance. Very often, there is a severe critical and public outcry against such films because people find them pretentious or overbearing. Even down the line, once the dust has settled, they are never quite accepted back into the grand scheme of things, mostly because the blame usually points equally at the person holding the pen or the movie camera, and to pull the audience into the morality play is a little trite.
Ironically IW refer to the game as both a fantasy and realistic within the same press release on the subject, and I sort of fear that they've overstepped their modest remit here.
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You have people here dismissing games like GTA or Fallout 3. They tow the line about Black and White when it comes to the events of MW2 because the setting is modern. Your uneasy about killing civilians in a game closer to home but you are ok bombing a bus in GTA, bomb a city in Fallout 3 or killing a whole town in Fable.
Oh Fallout 3 is fantasy, GTA is not serious, do you people not see you are playing in the grey area for your own morals. Its like you want to dabble in evild deeds and delude youselft that its not bad because of the context of the game. If you do evil even in fantasy, you are still doing evil. As an example, are you evil if you think about raping a woman but you never do it. Are you bad because you have thought about stealing from a store. What if you watch child pronography but never commited the act. This is the gray area you play in. You act out your own immorals deeds in a game but you excuse the action because you did not commit the crime in reality and you delude yourself that what you did in the game has no meaning because it was fictional.
Keep playing in the grey of our own morals but for people who understand that the things they are willing to do in a game is something that is within their own heart to begin with also understand that people really do not understand themselves and wonder how they could commit bad things when pressured into such situations.. Yes you might not do the things you do in games like Fallout 3, Fable or GTA in reality but you still have the intent just not the right situation.
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What's going to be in the next one? A torture level?
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@Harmonica
"either condoning it, or pardoning it, or writing it off as irrelevant and comedic - you don't get games that have you kill people and take it square on the nose, and for good reason"
I don't get this at all. You seem to be saying that when killing innocents is normally presented in games, it is ok so because it is covered by either being condoned or being made into a joke. Then you say that games don't let the player kill people and "take it on the nose" for good reason, but it seems to me that the good reason you speak of is that players aren't capable of dealing with the bare truth of what they are doing.
Comparisons are made with GTA and FO3, and the defense made is that they "aren't serious". Again, we seem to say that killing innocents is ok so long as it is tongue in cheek, and again the reason that we find this acceptable is that the comic relief stops us feeling uncomfortable doing what is in essence a terrible act (within the fictional narrative, obviously).
In this case, without the cover of a joke or some other sop, killing innocents makes players uncomfortable.... but isn't that perhaps entirely the point of this scene? To make the player uncomfortable? And is our own comfort really the most important thing at stake here?
@Fab4
I completely understand that people are cynical about why this scene was included in the game. IW are a company wanting to make money, so they will have taken that into account. But still I think WHY does that matter? If IW were doing this for genuine reasons of story and art and so on, would it make any difference to our experience?
Michael Angelo got paid a relative fortune to paint the ceiling of the sistine chapel. Does that make it any less a work of art?
If we discovered one day that Leonardo Da Vinci only knocked up the Mona Lisa because he knew that odd smiles sold better than country landscapes, would we then dismiss it as rubbish?
I completely and utterly that there is an important discussion to be had about why IW included this scene in the game. And its probably not a straight forward discussion either (the writer wanted to make a powerful statement, the lead designer wanted a change of pace part way through the game, the accountant saw dollar signs). But it is a seperate discussion from the one we about whether the scene's inclusion is appropriate or not within the context of the player experience.
You have said that you don't mind the content being in the game, but also that you don't like the presumed reasons for its inclusion. So on balance, weighing up the two parts of the picture, do you think it should be in or out?
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As for IW/Activision making money from it, thats fine by me. I just dont buy into the bullshit reasons for including it, and I'd prefer that they didnt insult my intelligence by suggesting it somehow gives a player a better understanding of the impact of terrorism.
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Also @smelly
"I *did* like the helicopter infa-red thing mini-game though...
That was a Hercules AC-130 gunship, an not a helecopter. [link url=http://e n.wikipedia.org/wiki/Lockheed_AC-130
]http://en .wikipedia.org/wiki/Lockheed_AC...[/link]
It was also one of my favourite levels from any game.
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Your gonna miss out on a lot of great games then. Least you get to feel safe in the knowledge that your better than everyone else though.
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But this is just your opinion Fab. You state it like a fact but in reality you really do not know if this scenario was created just for sales. You did not sit in the meetings when they decided to include this scene and you really do not have anything to go by when stating this was done for profit. It fits your opinion but it doesn't make it true.
The whole in your reason is that such scenes have polar or negative results as shone in these threads. The people that would want to experience such a scene are countered by people that think its horrible. For such a scene to be included as a tool to sell more copies seems silly in the big scheme of things.
The easy reaction to something like this is to knee jerk and believe its a ploy to create more sells but since its a two edge sword anyone with half a brain knows that the results could backfire, cause your game to get banned or no rating which would kill sells etc.
The reason I believe IW included this playable piece in their game is not for profit because something like this could kill profit but because they want to create a game about terrorism and they want it to be hard hitting. They know the name alone will get them great sells so they can get risky with the content and take chances.
You think this scene is the only controversial scene in MW2, you should have read all the negative news pieces in the US when one of the trailers showed Washington in flames. I believe there are quite a few images IW will be showing in MW2 and it will not be all fun and games but it will give their version of a real Terrorist thread and the damages that it would cause.
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I hardly think that IW need to have the player kill innocent people to remind us that killing innocent people is bad, and to make the player feel shitty. Even someone of basic intelligence understands that terrorism is wrong. The fact that it's a skippable scene means it's absolutely surplus to requirements. Films don't let you skip scenes which you might find offensive; even with the advent of DVD and HDDVD/Blu-Ray making films interactive, I can't think of a single major DVD release which presents the option to remove things that 'might shock or offend'. You buy the ticket, you see the show. It's no different in videogames. IW are simply cheapening the medium.
My point which you missed was not that previous games have condoned or made light of it, but that either of those attitudes to the death of innocents in games is a context and a particular styling. Here there's no styling at all, IW are working on a base level with no sophistication.
We shouldn't tolerate it. Not because it's shocking, but because it's literally a dumbing down of videogames to the level where the tabloids actually have a right to step in and make a big song and dance about it.
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