Resident Evil 5 Review
It's good to play together.
Version tested: Xbox 360
There's something grudgingly admirable about Capcom's determination to make Resident Evil games feel like no other. And yet - even as a long-term fan - when you first pick up Resident Evil 5 it's almost impossible not to find yourself bitching about the way you can't move and fire. Or the glacial turning speed. Or the unwieldy inventory system. Just like you did with Resident Evil 4, in fact - and Resident Evil Zero before it, and all the others. It comes with the territory. These fundamental design decisions are illogical in a modern context, and part of me wishes Capcom would wake up to the present.
But the tradition of survival horror games has its place too. Make it tense. Place just enough ammo and health. Make it a struggle to get by. To enjoy them, you have to be prepared to put to one side the default annoyances. Once you adapt to the way this game plays compared to all the other third-person action-adventures out there, it all rather clicks into place. Perhaps the question to consider from the outset is whether you really want Resident Evil to feel like every other action game or not? Because if the answer's no, then you're halfway to getting the most out of it.
In many respects, Resident Evil 5 is content to follow the path of its much-loved predecessor and tweak a few things along the way. It's still very much a series of abrasive set-pieces strung together by camp hilarity. The main addition is the presence of a fully-controllable camera for the first time. Assigned to the right stick, you finally have the option to sweep the viewpoint around as you wish, and as a result the game is more fluid. Although four control configurations are available, the default works just fine, with a squeeze of the left trigger zooming the camera to the trademark over-the-shoulder view (which so many games aped in the wake of Resi 4, remember). The laser pointer remains, and a customisable level of sensitivity allows you to tweak to your own satisfaction.
Possibly the most jarring initial impression is how little has changed in the core game mechanics. While the prospect of split-screen or co-op online play tantalises, there's an inescapable feeling of deja vu and frustration as you play with an AI partner. To all intents and purposes, this looks and feels like a reskinned, high-def Resi 4, and what was hugely impressive back then often struggles to repeat the trick this far down the line.

Capcom does love a bit of tentacle action.
As you'll probably know from the numerous previews, the game kicks off with returning former STARS hero Chris Redfield (from the original 1996 Resident Evil) meeting up with local BSAA operative Sheva Alomar in a dusty African shantytown. Tipped off about a bioterrorist named Irving, it quickly becomes apparent that the hostile natives' attitude problem has more to do with viral shenanigans than a distaste for foreigners. As they are called to arms by a megaphone-wielding leader, Chris and Sheva find themselves running the gauntlet from a feral mob, forced to scale buildings, hop between rooftops and shoot fuel barrels in a desperate fight for survival, occasionally splitting up using co-op moves like the assist jump and then covering one another.
The setting might have changed a little, but everything else is inescapably reminiscent of the village sequence of the previous game, right down to the chainsaw-wielding giant, and the need to scale buildings to get some distance from the onslaught. Even the lurching enemies with their side-stepping attack evasion are the same. The weapons they wield are largely identical, as is their physics-defying animation, where foes reel back in familiar exaggerated fashion. From sound effects to graphical style to core gameplay and AI, there has been little or no change apart from an admittedly arresting visual upgrade. It's a different setting, with different character models, but the game you're playing has, for the most part, essentially the exact same template repeated in a different setting.

Interesting that his axe doubles up as a storage device. Do you think he's going on holiday?
And if that doesn't strike you as mildly disappointing, then the almost complete absence of puzzles and exploration may come as a hammer blow. Where puzzles do exist, they're so crushingly basic as to be insulting, rarely amounting to more than simple, pointless object hunts that take place right next to their intended target. Far from the promised return to the adventurous exploration of old, you simply work your way through six extremely linear chapters where straying off the obvious beaten track is not an option. In addition, the presence of a new mini-map allows you to see exactly where you should be heading if there's any lingering doubt. The dumbing-down of almost every aspect of the gameplay is depressing, if not unexpected. There are even turret gun sections.
With so much of the gameplay distilled to a sequence of set-pieces, a significant part of what made Resident Evil appealing has been removed, and what remains is the shooting portion. Pushed front and centre, it morphs what was a survival horror adventure into a survival horror shooter, and many will find Capcom's transparent desire to appeal to the action gaming audience a little troubling. Whereas Resi 4 skillfully straddled a happy middle ground between old and new, Resi 5 embraces the action element without concession. Whether it goes too far, of course, will be a matter of serious discourse.
That's not to say Resident Evil 5 is in any way a bad game, because judged on its own merits it's a very enjoyable and polished effort, blessed with considerate checkpointing, well-balanced enemies, sensible ammo-placement and the removal of the needless backtracking that used to pad out many of the previous titles. You can even buy ammo and health between deaths, upgrade weapons and tool up when things are getting too difficult. That's all fine, but Capcom might have been better off presenting this as an action-focused spin-off series in the same way it did with its numerous lightgun titles. But it hasn't. This is it now. This is where Resident Evil has gone.
Fortunately, there are quite a number of saving graces. Firstly, there's the ludicrously camp drama that ties things together. We're bound by sinister threats from revealing specific plot details, but suffice to say that it's brilliant in its complete ridiculousness, and worthy of Scooby Doo in its chucklesome improbability. If there's one thing Capcom hasn't lost the ability to do, it's weaving an air of sinister mystery throughout, so that even going from A to B to C and shooting everything in between is never less than captivating.
But what really boosts the game's appeal is co-op play with a friend. Although the AI does a reasonably decent job on normal difficulty, it's by no means infallible, and, at worst, can be downright dim-witted in the choice of weapon and use of health (you'll waste plenty of ammo on the early scorpion boss, for example, because Sheva struggles to draw its attention so you can blast its weak spot). The fiddly inventory system, likewise, is a real toil when you're under pressure. Simple procedures like dishing out spare ammo and health to your partner take place while the action goes on around you, and with no quick way of doing so, it's almost pointless to try during a fire-fight.

The on-rails shooty section mercifully doesn't outstay its welcome.
Crank it up to Veteran level and matters become unbearable, with your partner consistently getting into difficulty during even the earliest encounters, and often no quick means of helping her out. Given how many people will want to play the game on their own, this is more than a minor oversight. Resident Evil 5 as a single-player game is nowhere near as entertaining as Resi 4. But that doesn't apply when you're able to play alongside a pal. With a skilled friend in tow, it's one of the best co-op shooters I've played - at least if you dare to crank up the challenge.
On Normal level, Capcom has done what so many developers have done in this generation, and made it too easy. With all the checkpoints available, an average player will breeze through the game in 10-12 hours, beating most of the bosses on the very first attempt. However, Capcom has made one exceptionally smart design decision in rewarding game completion with an infinite-ammo assault rifle.
While this is a fairly standard reward in Resi games, it works particularly well with co-op in mind, because it enables you to tackle the enormously entertaining Veteran difficulty on a surer footing and wade into enemies like never before. The entire style of the game transforms, as one player harvests all the ammo while the other becomes a kind of point man, taking the lead and a lot of the risk into the bargain. Because enemies are so much tougher at this level, and dish out so much more damage, what might have been a mindless procession turns into a challenging, tense affair that plays out superbly with someone providing backup.

It's never really explained why Sheva has an English accent that could outposh Lara Croft.
Even better, Capcom has managed to get the whole thing working well whether you're playing locally or over the internet. Offline, the split-screen mode is excellent, with an interesting horizontal split system that, rather than splitting the screen in half, shifts both views to a specific portion of the screen area to maintain the aspect ratio. If you're lucky enough to own a big TV, it feels like having a proper screen to yourself, which is rarely the case in these situations. Online, of course, is at the mercy of connections speeds and lag, but in the right conditions holds up remarkably well.
So while Resident Evil 5 might not be the game that the traditionalist might have hoped for, it still stands out as hugely enjoyable in its own right. Bereft of puzzle and exploration, Capcom has instead pointed both barrels at the action element in the hope that the masses will warm to it. Thanks to the game's stubborn loyalty to stop-and-shoot, the result is distinctive, but with suspect partner AI to contend with, this is a game that only truly comes into its own with a friend who's up for a challenge.
7 / 10
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Comments (290) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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This pretty much confirms my fears.
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+1
Oh well, that's some money saved.
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Not supprised really it is Resident Evil 4 with a new skin
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FUCK.
Oh my...
Mummy, hold me ;_;
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I have been longing for this for yonks and it just sounds neither here nor there. I want to play the story in single player mode really, but the AI sounds very annoying. Sigh. I could play it in multiplayer I guess, but it just doesn't seem right. Resi games are made to be played alone, so you soak up the atmosphere and get immersed in it. Online with lag, piss breaks and talking about the week's football results doesn't sound that immersive :/
I did enjoy the demo a lot, so I'll probably still buy this on Friday but still... 7/10. Sigh.
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was underwhelmed by the demo..
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Thank fuck for that I was getting a little fed up of all the people that think they know the series inside out.
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Mind you, I was never expecting much more than that in the first place.
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......now, about RE6..............
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Still, we'll know how things are come Friday, lol this should be interetsing.
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ifa friend gets it this friday then it's still a shoe in, didn't mind the demo after i got comfy with the controls
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To be fair, the racism debate is neither here nor there to me. But after having Dan write so much about it, it's really strange not to acknowledge it, one way or another in the review. Ah well.
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I like how you reference Sheva's "British accent." Haven't you retards ever heard of a South African accent before? It sounds almost British.
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Fucking wrong man.
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My main concerns were the controls (to an extent) and Sheva's AI. It seems like this really will need to be played online co-op with a mic and a friend for the best experience.
(which so many games aped in the wake of Resi 4, remember)
And don't forget, Splinter Cell was there before Resi, too.
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At least now - come Friday, I'll be able to give a proper opinion on it. I hope I enjoy it. I want to enjoy it and I will make the effort to try and enjoy it.
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Great tagline for point of sales -
"Resident Evil 5: a series of abrasive set-pieces strung together by camp hilarity."
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/still buying it
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Having said that, I hope that capcom are open to the idea of re-imagining the series next time becuase I don't think this format will do for another iteration.
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I hope that's sarcasm, but those exact thoughts were going through my head when I played the PC version of Lost Planet.
I know it was only £3.50, but I want my money back dammit!
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Maybe I missed it
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Atleast you got through the review without mentioning something stupid like racism - now having played the game and finished the story
And really.. does resident evil 4 with splitscreen/online co-op, in HD, really sound so bad?
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shes been white washed
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Crapcom's Resident Evilol. Love it!
I cancelled my amazon.co.uk preorder with the reason: "Shit game." What a joke.
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she is unusually well-spoken for a paramilitary badass, that is true,
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if you guys ignore that 7 (impossible, i know) you'll probably have a whale of a time.
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There is nothing wrong with the combat system.
Dead Space lol
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They should have kept it on the Wii....
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As for those upset about the score, READ the review and you will understand...As I'm sure most people do, I skipped to the score and felt my heart sink a little at the 7, but after actually reading the review, I realise this game is everything I expected it to be and now I want it even more than ever. Anyway, just go by the demo, you liked it, buy it, if you didn't, then go play something else.
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Lets hope Capcom draws more from this fantastic series than just the stop/shoot with the reboot part 2. 4 and 5 are best forgotten as lame attempts to bring shooter fans a RE game IMO.
/ turns on RE2 and waits for RE6......
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R.I.P. Resident Evil survival horror 1996-2008
...and I am a fanboy, playing all* resi games including gaiden,Dead Aim ect!
well apart from Files 2 and the Wii games.
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RE4 came out long before 2008 dude
Anyway it's not dead to fans, we still own all the old ones!
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And that my friend is exactly why people are whinging. All about the co-op, lol.
*cancels pre-order*
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Every other site has given RE5 at least a 8 or 9 out ten. Yet one reviewer gives it a 7 out of ten so does that it's an average game? So now you won't buy the game because of one reviewer's opinion? Really sad how some people can't make their own choices.
Remember a review is one person's opinion. Maybe if someone else at Eurogamer had reviewed it he could have given it an 8 or 9. Reviews are opinions.
Real RE fans are still going to get this game. And I can guarantee you by the end of this year this game will have sold at least 3 million copies. There are a lot of RE fans out there.
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However, I really enjoyed that and know i'll enjoy this so i'm not at all bothered by a seven. A 4 or something might have made me think again but this is fine."
There in lies my problem come Wednesday/Friday. I LOVE RE and for all my whinging,hatred and disappointment of 4/4.5 and the whole reboot in general, the first half of 4 was enjoyable fun (though were any of you get it was RE style atmosphere is beyond me!) so I know I'll crack and pick this up
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Just take a look in the mirror then! lol, zing, etc!
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No, it's not just because of this review. It's a combination of other factors and this tipped the balance. I don't want a game designed around co-op at the expense of the single player experience. If both were great then fine but it seems co-op is the only fun option. That or spend 12 hours with some shit AI character.
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:S
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I don't know what to make of EG's 7/10. On the one hand it makes me feels a teensy-weensy bit disappointed that they've not rated it as highly as Resident Evil 4 on the GameCube but then I remember they gave the excellent F.E.A.R. 2 just 5/10 and the dull, plodding Resistance 2 9/10. So, hurray, that means I might not agree with them and all will be right with the world!
I do agree about the dated controls though from playing the demo. I think they should have been overhauled for this game considering how action-orientated it has become throwing huge numbers of enemies at you. The controls are fine with a couple of enemies on-screen but when there's loads they become annoying, what with Chris' slow turning speed and clunkiness. He feels like a geriatric at times but looks like a pumped up muscleman. What gives? That said, the running camera is a vast improvement on the awful "roadie run" one that Gears of War uses, at least it doesn't obstruct your view in this game.
Roll on Thursday... I really can't wait to play this game even if ultimately it turns out to not be the best game in the series after all.
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The demo really put me off with its insistence that I use its control mechanism, not letting me invert the x-axis on the right stick view pretty much makes the game uinplayable for me. But the real killer was the crappy AI on the Sheva character. There are bad design decisions and there are terribly bad design decisions... Sheva falls into the latter category. Why the hell we need co-op in a Resi game is beyond me and defies belief.
And the puzzles? Where the fcuk are the puzzles?
Its bloody Resident Evil... it needs puzzles. Moreover it needs gems, red and blue gems, that fit into the eyes of a statue. What a complete waste of a sequel to have a game which is neither shooter nor puzzle but pretends to be both and fails on both accounts.
7 is a very generous score. 5 would have been more realistic to be honest.
Unless they fixed the x-axis inversion, in which case a 6 may be feasible.
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...What real fans or RE fans
Please explain a real resi fan. I'm not getting it at least not on release at full price, and I'm sure i fit into the "real" category.
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Yet EG gave Dead Space 7/10 too, another game which I feel was underrated by them having completed it on the PC but, you know, that's just their opinion, it doesn't mean they're right.
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I find Kristan's reviews generally OK. I have seen IGN (a site whose reviews I trust more than EG's) give this 9/10. I'm guessing it falls between the two.
As for not mentioning racism - fair play, Kristan. Other sites managed to review this game without dragging up that non-story. Perhaps Eurogamer is finally showing some maturity too.
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Minus nine!?!? You're buying a game because someone you trust gave it a score less than zero???
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I think what he means by a real resi evil fan is someone who buys a resi game no matter how shit it is or no matter how little disregard Capcom show for the solo gamer..
Not that I'm saying that about this game, of course...
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Interesting question.
I mean for me Dead Space was a really great game, head, shoulders and waist above the awfulness of Alone in the Dark. I was actually surprised EG gave that game such a generous score, what with all the issues and bugs it had on the 360. It even managed to cram in controls that are ten times worst than ANY Resident Evil game!!!
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Can't wait.
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A shame really as the puzzle-solving aspects have always been what made survival horror games so unique, the blend of those (which were never that hard anyway but nevertheless added a bit of variety to the proceedings), exploring, the shooting bits and the obligatory boss sequences. We now have a game that apparently forgoes the exploring and puzzles in favour of lots of enemies and more shooting. And it's supposedly a shorter game too.
You can see where EG are coming from with the 7/10 rating really but it still doesn't stop me from looking forward to playing it from start to finish as I have with all the other Resident Evil games bar Nemesis which I've never played.
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I'm off all week after today and in alone tonight. Some booze and RE2 and 3 on DC tonight I think
/ goes to work dreaming of gems and key codes and cannabi...er...herbs...
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@Coin op
Bullshit, this plays nothing like Gears and Halo3 is totally different. But I guess you've never played them.
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Can't wait for the amazingly campy storyline!
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I suspected that this will be the case after playing the demo, so it's good if you're planning on playing co-op.
I wonder who on my F list is getting it.
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With reviews it always depends on the severity of these flaws, the RE5's demo partner Ai was god awful compared to other games, hell it was awful compared to RE4 ffs.
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7/10, I was kind of expecting that but at the same time I have no intention of playing this single player so this is still gonna make my week when I get my hands on it. I've got at least three playthroughs planned both online and offline and I anticipate its gonna be epic
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Will consider offline if being meets hygiene standard. Live in third-world country. Must provide own transport and dualshock. Will provide couch and pizza.
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and Nick...
lol, spot the nostalgia from the 90's...
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I'm also wondering why the hell the fanboys are up in arms for this one. Some people just live to bitch about every opinion they don't agree with. Go play your gimped game then. I'm glad EG at least have the balls to not give every hyped game a 9/10
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I think it was an extremely fair review and honest. 7 is not a bad score from what is looking to be an average rehash at best wrapped in gorgeous visuals and jumping on the sequal bandwagon.
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Having said that, there's a theme here, Dead Space, Alone in the Dark, Assassins Creed, Kung fu panda...All 7/10.
Perhaps it's time EG started using percentage scores so we know the difference between a bad 7 and a good 7.
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It's like a solo artist joining a boy band to sell more records.
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I'm not interested in another mediocre TPS game like Gears or Mass Effect. I don't like the genre.
And the demo was insanely retarded. My AI (although I use the term "intelligent" very loosely) friend got grabbed by an enemy, and during the short cutscene where I released her, I was unable to avoid a massive axe flying towards me that cleaved me in twain. 20 seconds into the demo. Fun.
To be honest, I didn't like RE4 either, so I'm not quite sure why I was going to buy this in the first place.
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I won't be buying this shit though.
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Both 66% and 74% are 7/10 but psychologically I'd be less inclined to buy a game rated at 66% than one rated at 74% because it's lower even though it's only 8%. That said, a review is just one person's opinion anyway so should never really be used on its own, rather you take its pros and cons into account along with as many others as you can read before deciding to buy the game. You also play a demo if you can, which Resident Evil 5 had and a rather generous one at that too. After playing the demo, most people would have already made up their minds about whether they were buying the game or not anyway as most of the criticisms that EG pointed out in the review where there to see in that demo.
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*snigger*
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Has the reviewer played Left 4 Dead at all? A game that incidentally lets the player choose which way the screen in split in local co-op (rather than list horizontal split as some kind of positive feature).
@Co-op
First off, 7/10 is not a low score (and higher than this game deserves in my book).
Second, there are plenty of people out there who think this game has some major issues. And the review pointed out those issues. Quite simply the review discussed the positives and negatives of the game, which is exactly what it is supposed to do. This game is not comparable to Halo or Gears of War, and so should get a lower score.
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If tearing annoys you then you should go for the PS3 version but the demo doesn't support 1080p via scaling, if you disable 720p then the game runs at 576p, although surprisingly it still looks very good at that resolution and isn't noticeably inferior to 720p! The full game might support 1080p though but I'd expect it'll come at the cost of even more framerate drops as the PS3's scalar isn't very good.
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For those of you claiming that EG is a "shitty site" and they have lost all credibility due to this review and how they score other games;
Why don't you just fuck off and read another website?
The demo read like a 7/10 imo, doesnt change the fact that i have the special edition pre-ordered and i am looking forward to playing it. each to their own and all that.
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It has. Its local and online coop too. Reason enough to buy the game imo.
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Should the controls have been fixed for RE5? Yeah, I think they should but, that said, you do get used them. Sheva's A.I. though is another matter as it needs to be flawless for anyone playing solo and the fact that it isn't means that the game could potentially become very annoying as Mr. Reed pointed out in the review. Co-op gameplay should be a bonus not a workaround for dodgy A.I. I have to admit that I was unable to complete the demos because Sheva kept dying so I'm hoping that playing through the game on Easy will get around that (assuming the difficulty was on Normal for the demo).
Personally, I find this review reasonable in that the score reflects the criticisms made about the game and those criticisms were there for all to see in the demo. EG aren't the first to comment on the clunky controls or the A.I., they've been debated on various forums across the internet since the demos came out, including EG's. How good you deem the final game to be depends on how you got on with the demo's controls and A.I. and/or whether you're playing the game in co-op.
As the saying goes one man's 7/10 game is another man's 9/10 game!
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Truthfully, I sorely miss the days of Resi 2, with the fixed camera angles and the slow, lurching zombies and blowing their heads off with a shotgun. Gimme back the REAL Resident Evil.
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I mean I would have loved to see something "really new" for RE like 4 was but damn it is probably still a very very good game. And just because it is like the FABULOUS 4 shouldn't rate it down.
We should be more true to ourself and what we destroy by our expectations. We all expected something different but nevertheless I don't see the Vids tricked us in what RE5 would be.
Therefore, we are playing Ego-Shooters OVER and OVER again. Nearly everything stays the same with just some minor generation tweaks to graphics, cover system, interaction etc. like CoD4, Killzone2 or Crysis. Those games got 9th and more and actually the only one I played through was CoD4, and that didn't take long. The others were great but still "just" shooters... at least to me... no matter how I liked the first hours into these many games.
RE5 is far from perfect and I do not want to defend it but most people should appease and see to their own expectations. Because all that is going on right now is just complaining about every little thing in RE5 what is subjectively not liked but could be easily ported to any other game and would result in much lower ratings overall.
Spoke my brain... ^^'
Regards
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I believe you can even replay earlier levels once you've completed them to stock up on money, ammo and weapons, which I think could be quite useful. Does anyone know if that means all the enemies are back or can you just look around and pick off the ones you missed while collecting all the stuff you overlooked?
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Archaic ontrols, Archaic gameplay, overcomplicated plot.
I don't understand capcom Dead Rising - you didn't need to press a button to run, you actually got a proper reticule, and you could move and shoot.
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Also, did I miss the meeting where they handed out the 'correct' scores for all the games coming out in 2009, so we gamers could make sure the sites we read are stil credible?
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I loved RE4 all those years ago, but you can't stand still in this industry, and that's exactly what Capcom have done. Actually it's worse, because they've tried to modernise it by making it more action-oriented, while still keeping a control style which suits a slower-paced game. Make up your mind Capcom, survival horror or FPS? The demo felt like neither one thing nor the other.
Plus the AI was a massive pain in the ass, should have had the option to go solo. In RE4 the most annoying bits were when you had to babysit a stupid suicidal Ashley, and the demo felt similar. Co-op might be fun, but frankly there are better co-op games than this.
Not a bad game, but unless you're desperate for things to play I'd rent or wait for a cheap deal.
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"Dead Space definitely has the worst controls i've ever experienced in a game"
Wow. In comparing RE5 and DS I found the polar oppostite. In fact I thought the controls in DS were really well thought out. I guess this really is a case of courses for horses
I would say in defense of Dead Space, the demo was bobbins. I played it and hated it and took the game off my rental list, and then friends raved about it so I stuck it back on. And I'm glad I did. If you haven't played the full game, I really would give it a rental at least. You could be missing out.
And if you are enjoying Res5 then all power to you. I've been too damn grumpy about it for rather too long. I won't be playing it myself, but if those that do have a good time doing so, I can't really complain about that.
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To the people bitchin:
Shut the fuck up. You're miserable fanboys.
7 of 10 is a good score. 5 is a mediocre game, so 7 is pretty good.
Thanks Eurogamer for not being swayed by the hype-machine.
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deadspace had me shittin my pants most of the way through without having to resort to nailing my feet to the floor everytime i wanted to shoot.
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Same can be said of System Shock 2, AvP 1 and Silent Hill. AvP is one fo the scariest games I've ever played (in Marine mode), and it has pretty standard and quick moving FPS controls.
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The final nail in RE's coffin. And befor all the little bitches that started playing RE in 2005 come on, SHUT IT.
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I too thought the demo was crap and my friends have since recommended I buy it. I'll be getting Dead Space in place of RE5.
deadspace had me shittin my pants most of the way through without having to resort to nailing my feet to the floor everytime i wanted to shoot.
Project Zero is really scary and you can still move whilst shooting the camera. That's not my main problem with RE5, since I still love playing RE4. My issue is the with mandatory co-op and the associated compromises.
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The full game is fucking awesome.
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And can all the moaning fanboys PLEASE shut up if a score or review doesn't appeal to them. I'm sorry this website destroyed all your hopes and dreams with a 7/10.
Just Ragequit
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Well they got away with that in Drakes Fortune, why not here?
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Well you see it wrong then. That is a design issue, not a programming issue. It would have actually taken more code to make the player stop while aiming.
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supose ur gonna tell me santas not real next
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*snigger*
Yeah, that comment made me spill my coffee too ...
Anyway, I am not even that bothered about the controls (even though some of the videos over at Gamersyde look rather stupid with Chris walking, then stopping, then walking again, then stopping, only to throw a grenade into a room full of infected who were kind enough to wait patiently for their own fragging until the player has come to grips with the 'stop and go' mechanics)
What totally turned me off of it, though, was the fact that they used the same canned animations from RE4 and just put an HD skin on it. That, the forced co-op, and zombies on bikes, for crying out loud.
Shame, really.
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Sorry, but the generic "Lazy programming" complaint is reeled out all too often, and usually (as in this case) to point out a design flaw.
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I see your trolling attempt and raise you an XbotP$3lolnintedoodoos
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"Another series dumbed down and made easy for the x-box crowd"
This is on PS3 too you numpty.
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Harsh. Probably fair.
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I want a single player game to be just that not some cobbled together ex-co-op game!
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Granted, I got used to them them in the RE5 demo but I do agree that they could and should have been improved on for this game. Why go through all the effort of adding co-op and making the game look snazzy and lush in HD if you're going to leave the clumsy controls untouched? Why do I have to hold LB down then press RT to use the knife, why do I have to press LT and press A to reload the gun? Why does the athletic, muscular-looking Chris Redfield control like a tank? Why can he not move backwards and shoot at the same time?
Ah yes, because the game designers thought they added tension to the game. I see...
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I wonder how many fanboys would actually be diagnosed with severe paranoia if they went to see a shrink.
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I want a single player game to be just that not some cobbled together ex-co-op game!
Exactly. But you can't really blame the devs - visit any forum, and a gazillion of people cry how they won't buy game X or Y unless it has a coop mode and/or extensive (other) multiplayer modes, whether it fits the game or not.
Meh.
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ResE5 seems to have started off wityh co-op in mind, and carried too much of that into the sp experience.
In my brief experience of the demo, although I was struggling with the controls I was managing to at least stay on my feet. But I was under pressure and not really given to focussing on too many things at once. My game came to an end when Shiva died, out of sight and out of mind, 'cos I was far too busy trying to keep myself alive. Not good for a first experience.
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It's only deemed 'getting away with it' if the core game is shit and it needs redeeming features. Uncharted didn't, RE5 does.
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In the absence of good A.I. and well designed levels I imagine that was their only way of adding tension. Again.
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I noticed in the gameplay videos I've seen on YouTube that "Checkpoint" appears relatively frequently in the top left hand corner of the screen, usually after a set-piece, but I've also seen "Saving" too. Are these "Checkpoints" saved or does the game only save at certain points where it says "Saving"? In other words, if I quit the game after a "Checkpoint" appears, can I then resume from that point?
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Overall the game just feels very dumbed down. I know Capcom have said they now aim to make games that appeal more to the Western market, but they seem to have completely missed the point with this game, which is all the more flabbergasting when you consider how influential RE4 was on Western game design! Forget the racism debate, the controversy is how Capcom could have turned out such a half-baked sequel that will stick with this entry.
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The bad AI in Res5 probably wouldn't matter so much if your own progress wasn't so dependant on it. If they had simply made her invulnerable during sp games, it would have perhaps solved a lot of the problems (I for one might have finished the demo).
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I personally don't see why the co-op couldn't have been saved for the Mercenarie s mode so the developers could invest more time in the solo campaign for Resident Evil 5. While having a partner in the game is a nice idea, I don't think Resident Evil works as well if you have someone there *all the time* as it removes a lot of the suspense. She should have just been used for the odd set-piece to add some variety to the gameplay.
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excellent review
when compared to ign uk 9.0
Shinji Mikami should of worked on this game
or hell they should of tried to do Biohazard Outbreak with resi 4 controls
any of those
would of been better than making resident evil 4.5
but the masses are still gonna buy the game
I think this will be a budget purchase for me
still got hours more left in SFIV
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never like demos, so was hoping for so much more....but everything that was wrong in the demo is truely wrong.
good review.
/cancels RE 51 EVL number plate
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Shut the fuck up. You're miserable fanboys.
7 of 10 is a good score. 5 is a mediocre game, so 7 is pretty good."
Fanboys of what? Worthy sequels? 7 is a good score? When have you ever seen someone stick 7/10 on a game box or in an advert? Never, especially in the case of the latest instalment of a franchise that's used to much higher. £40 games should be marked on a scale of four scores: 10, 9, 8, fail.
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Shameful really. I don't think I'm overstating my case when I claim that this is probably one of the most troubling examples of corruption of the media since the invention of the printing press. The government should take action.
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@roz123
"Another series dumbed down and made easy for the x-box crowd"
This is on PS3 too you numpty.
Yeah, but these kind of hate-filled theories only "work" if you have an easily identifiable group that you can blame everything on.
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This isnt like the terrible RE4 Wii review where the reviewer is practically at odds with everyone else; here we have people who corroborate the review, clearly disappointed with the direction the RE series has taken.
And for that I'm willing to wait for a bargain purchase probably next (given how slowly AAA games devalue.)
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Stop judging the game on the demo, the full game is actually a LOT better than that.
Sorry Adam, but that's pretty much what a demo is for, if the demo isn't representative of the game then it's a bad idea to even bring out a demo.
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In no way did GTA or Halo have bad controls or bad AI (especially not Halo), so there you go.
Hell they gave the totally unoriginal Killzone 2 a 9 as well, which means it doesn't matter if the template is old, only if it's not passable anymore.
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"Yeah, but these kind of hate-filled theories only "work" if you have an easily identifiable group that you can blame everything on."
Ahhhh. Man, I suck at the internet. I clearly don't even understand the basics.
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Well, I suppose I did dismiss Dead Space on the basis of the demo and then enjoyed the actual full game. My confidence for a repeat performance is not high, but perhaps I might give Res5 another shot (if its still shit though, I'm blaming you MD).
Sneetch, I agree that the point of a demo is to showcase the game. But if a demo mispresents the game for whatever reason (such as the recent Riddick demo, which reduced the Riddick experience to a mediocre FPS - something the full game is so much more than... assuming it keeps the Butcher Bay feel about it), should we dismiss it on principle? Nose, cut off. Face, spited.
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I'm sure i played this game 5 years ago!
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i hear you man, but after playing this, it turns out instead of Resi4 in shiny HD you get the one section with Ashley (or whatever her name was) in shiny HD. and that's it. if this had been a proper single player game, i'm sure it would have scored higher
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I've read the reasons why he doesn't like RE 5, they're plausible, especially the fact that (and other reviews confirm this) the single player is nothing special and instead only co-op is fun to play. This (single player) was what RE was known for.
It's a bit like when Need for Speed turned into a tuning game. If I want to play co-op i can start Earth Defence Force 2017. This is a SHAME. But hey, at least we still got Bioshock 2, Assassin's Creed 2, Mafia 2 this year.
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Oh balls. Sorry, I got my discussions mixed up. sneetch was responding to AdamVG's comment about demos, and your post was the one above his so I got the wrong name
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If you can't be bothered, try these choice snippets:
"it's tough to justify Resident Evil 5's clunky, cumbersome controls. That applies to movement, combat and even the game's camera - and, with the likes of Dead Space and Gears of War perfecting third-person play"
"this new focus has come somewhat at the expense of the single-player game. It's still a massively entertaining romp but there's significant disparity between Resident Evil 5's two-player level design and the capabilities of partner Sheva's AI."
"a number of sequences that range from simply counter-intuitive to virtually broken."
"On normal mode it's a disappointingly breezy romp and, at around 12 hours long, you'll probably feel slightly short-changed."
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Are you guys quoting from seperate US and UK reviews?
What score went with what text? Or did they both give it 9/10?
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i will be buying this friday based on everyone elses reveiws.
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I'm not saying its a total bust, but really 9/10 despite serious issues with the controls, AI, gameplay, and overall campaign length?
7/10 doesn't seem that unreasonable to me.
@kangarootoo
My quotes were from the IGN UK review, the US review is very similar but you get the feeling that the writer was playing mainly with a friend. Issues with AI are skirted around, and in fact the single-player experience is barely mentioned.
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Those seem more like cool extra's which could add a lot to a great game, shame the basics aren't there then reading from their own review (or not enough).
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I really do wish it had a true single player mode though, co-op's great, but as an optional extra, not when it comes at the expense of the singe player mode...
Still a day 1 purchase from me, and personally I love the stop and pop controls, I hate aiming with the right analog....
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Read,
I said based on their own review, they played it, they shot down aspects which are basic to good design, all the xtras in the world can't fix that.
I only played the demo. But didn't promise a whole lot. But I will agree that 80% of the demo's out there suck compared to the game itself (Blue Dragon, Dead Space, etc)
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Sneetch, I agree that the point of a demo is to showcase the game. But if a demo mispresents the game for whatever reason (such as the recent Riddick demo, which reduced the Riddick experience to a mediocre FPS - something the full game is so much more than... assuming it keeps the Butcher Bay feel about it), should we dismiss it on principle? Nose, cut off. Face, spited.
I sit corrected. You're right, of course: dismissing it based solely on a poor demo would be a bad idea, but it's an even worse idea for the developers/publishers to bring out a demo that isn't indicative of the final game experience: it'll put people off both ways, those who buy the final game expecting that FPS will be disappointed, those who were going to buy for the stealth-'em-up may not bother expecting it to be a FPS instead.
Also, I believed (perhaps wrongly) that the demo was a fair representation of the final game, with the same flaws and problems as the game, so if you like the demo you'll probably like the end game and so on and so forth.
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You don't, you're just basing that assumption on the views of the vocal minority who post on internet forums. The game sold 6 million copies I believe so unless you can speak to all those people then there's absolutely no way you can be sure what 'most' people think/thought of it.
Personally, I think GTA IV was and still is worthy of 10/10 and I couldn't care less whether anyone agrees with that or not.
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Absolutely. The purpose of a demo is to act as an advert, so of course it SHOULD represent the final game experience as closely as possible. Sometimes stuff goes wrong though, such as in the two examples mentioned. And how many times have we seena trailer that looked great, only for the film to be bobbins (or, less often in film, the other way around).
I also recall the Crackdown demo, which DID represent the gameplay of the full game very accurately, but for whatever reasons a lot of people (such as myself) didn't "get it" first time around. It took a second visit to the demo for them to discover that there was actually a very strong title in there, and when they bought the full game they were very happy with it.
Hopefully slip ups like that are not that common as it would make demos pretty pointless (other than the good ones being like short games for free) if they weren't reliable. At the end of the day though, what we as gamers want is fun games to play, so we should seek them out even if first appearances deceive.
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On another note...PEGGLE THIS WEEK!!!
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Does it make you feel clever?"
Someone got out of the wrong side of bed this morning. Is someone going to challenge someone else to a fight at lunchtime soon?
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For me the length is a big issue. According to the guys I know they finished it in under 10 hours. Resi 4 took them up to 20 hours or so first time. Resi 4 did have some backtracking but it had a great deal of content.
I'm disappointed that Capcom got lazy with the series after Resi 4(Resi 4 is one of my favourite games ever btw, it is paced outstandingly). They appear to have taken the ''next gen gameplay on a current gen console'' reviews for Resi 4 a tad too literally with development of 5. Then decided to include the popular feature consoles have had the last few years: co-op. I still can't believe they kept the canned animations from Resi 4.
Anyhoo, I will give it a rental.
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You can see Dead Space which was a great new first entry of a new franchise and worked very well, I found the demo disappointing and so did my friends. I will get it on X360 as got more mates to play co op with, which are apparently very essential for a better game compared to AI.
I m one of the xbot crowd who brought down the game! Heck I played the whole series starting with 1 and again 1 on Gamecube and up to Umbrella Chronicles.
Still getting it however it may ranks in the lower half of all RE games instead of the instant classic which is a heart breaker for me.
7/10 seem very deserved, but heck IGN quotes still doesnt give a 9/10 impression!
Eurogamer disappoints sometimes especially with recent Resistance 2 9/10?!! WTF? Really poorer cousin of the first game.
Still looking forward to RE5 weekend!
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If i were a reviewer I'd have given GTA4 a 7 personally.. If i could - i wouldve given it less, but that would've invoked a fanboy backlash against my imaginary reviewing site..
If i couldnt be arsed to play it through the end (completed all the other gta's) then it cant be that good.
As for Resi5.. the demo put me right off...
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Extremely random question, but i'd like to know, i found that oddly diverting in 4
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@creepylizard: There are so many other action games (and actually, it is an action game) on the xbox 360 that make me forget RE 5, I wouldn't really mind if I don't get to play it.
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I really fail to see what's incoherent about my post, maybe you can't fit the pieces together yourself but here goes.
Greybeard posted the negatives of the IGN review, you the positives, still with me?
Your positives are nice extras but do fuck all for the gameplay itself which as Greybeards post pointed out are quite clear even to the 9/10 IGN review, yes?
You asked me if I played the game. I said no.
But I wasn't talking about that in the first place, I was talking about your citing the IGN reviews positive points. But to answer your question completely I mentioned I did play the demo, and expressed my feelings that playing a demo could very well not be the best thing to do nowadays.
There
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However, I shall continue to be amused by the deranged bleats of those who believe it should have had a different score, and the review is rubbish, and the site sucks etc. etc. ad nauseum. If it matters to you that much, go out and buy the bloody thing regardless, and pay the review no mind. Simples.
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I am going to have so much fun playing this game.
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As for not basing a decision on a demo, that's just bobbins. Just how much different is the control method going to be in the final game? Yes, I know if Resident Evil of old, but for me that's the problem.
Still got the demo and may give it another go. Then again, I may not.
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I've owned 4 of the games and never finished one of them. RE4 the last and whilst I enjoyed much of it, I grew tired of the constant inventory management and antiquated save system. I also never was a fan of the control system, so add that together and reading this review it sounds like I will take a miss this time around.
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Early exclusive reviews of big Capcom title review well, later reviews not so much
*/SHOCKER*
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I take it you dont have a PS3!i
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Bereft of puzzle and exploration,
Well, I kinda expected something like this, but that settles it. Never buying it, never playing it. Fuck Capcom, fuck their shit.
In fact, fuck all of the game industry with their boring ass grey looking shitty limited linear shooter puke that might as well be on-rails for all intents and purposes. I've only been re-playing old games (and playing ones I've missed) lately, and this is why. I'm done, I'll be back when they grow out of this retarded phase and actually start making real games worth playing again.
and the removal of the needless backtracking that used to pad out many of the previous titles.
And it's fucking bullshit like this that led to this sorry state of affairs.
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Play it through and then make a decision, or would you rather let someone else do that for you?
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My mind was made up well before I read the review, and I thought the review score was bloody generous.
Does that make me a follower or something else?
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So by that logic any published criticism on music/movies/video games is redundant?
"This game might not be worth my 40 quid but im going to buy it to find out" /palmface
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...
that was smart.
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Loved the demo, played through it a fair few times to get to grips with it. Learned it. Owned it.
Bring on the full game.
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However, anyone that even dares to claim that the controls (both movement and menu) is broken is either a liar or utterly delusional. The control's are borked, and nostalgia or the fact that its RE doesn't excuse anyone, let alone capcom.
So you go ahead and cry to the net and claim EG should give it 10/10. The control's are broken. Making it an action game with bad controls was dumb on capcom's part.
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It does feel clunky to begin with, but not at all once you get going. It's all about the quick turn and generally giving yourself room.
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They've turned it into an action game and they controls are slow paced and clunky - they worked well as part of a survival horror game but they don't suit an action game at all.
Obviously there are other more important problems but their whole approach to the series just seems backwards.
People have been complaining about the controls of RE games for years (rightly or wrongly). The thing that kept the series popular for years was the atmosphere and puzzles.
So they turn it into an action game with little or no atmosphere and the same slow paced, awkward, clunky controls!
How does that make sense?
Then there's turning it into a co-op game at the cost of the single player, again their focus was in the wrong place.
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It's not what I want from RE but 4 was mildly amusing and at least this follows the story. Besides Capcom, you promised another reboot so I'll give a little cash if you reboot backwards, playing the old games are still gaming gold as CVx proved this afternoon! Well except for that little ginger turd Steve...
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No 4 is the worst in the series, CV was a decent enough game. Cartoony graphics? I never ever thought that TBH it's quite sexy - even the ugly PS2 version!
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Personally Code Veronica is my favourite Resident Evil so far. From the amazing opening cinematic right through the wonderfully eerie storyline through to the end, it was absolutely gripping and I just couldn't stop playing it. It is by far the most memorable game in the series for me with a perfectly gauged difficulty level and some neat puzzles. The Ashford twins were especially terrific, both sinister and camp, and I never saw THAT twist either. Kind of shocked me at the time.
Code Veronica is a wonderful game IMO and one of my favourite Dreamcast titles although I now own the X version for the GameCube which I can still play on the Wii (I knew there was a good reason for keeping that pile of junk!).
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"7/10"
Ok.
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You know what? Some of my favourite games are 7/10. The flawed gems that you love even though you know there's a lot wrong with them.
People (and the industry at large) need to stop getting so hung up on scores under 8. If you're really into a specific genre, then really a 6 and above is going to be acceptable entertainment. But they don't have to be brilliant in every area to be enjoyable. it just so happens that it's our jobs as critics to be petty, and pick holes in things. It's what we do. Doesn't mean we don't still get a lot of enjoyment out of even the most flawed games out there, and this one of them, so yeah, it can be hugely enjoyable, AND still deserve a 7/10. Some people have evidently sussed that out by now, but others still cling on to the misguided belief that everything under an 8/10 is worthless, which is a frankly wrongheaded.
You know, it is possible to be a fanboy of a genre AND be objective.
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Really amazed at how some people think part 4 is the worst of the series!! For me its easily the best and one of the greatest games ive played in the genre. But thats whats great about these forums. I love reading what other people think and its better that you get contrasting opinions.
Like any other game i like and others hate i can see why this game has its haters. Yes for some the controls will be off putting and co-op single player wont be anywhere near as good as the classic single campaigns used in every other version. But for me its exactly what i want. Ive heard its just like a reboot of resi 4 with co op and nice visuals. Im looking forward to playing through the game co-op with my mate as it should be a lotta fun, some good replay value with extra modes, weapons etc.
Very tired now so am rambling but so far in the core series my list from best to worst is:
RE4 (wii edition)
RE remake (GC)
RE2
RE:CV
RE0
RE3:Nemesis
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Part.1
PS3:<a href="http://zoome.jp/ps360 /diary/59/
">http://zoome.jp/ps360 /diary/59/
</a>
360:<a href="http://zoome.jp/ps360 /diary/57/
">http://zoome.jp/ps360 /diary/57/
</a>
Part.2
PS3:<a href="http://zoome.jp/ps360 /diary/60/
">http://zoome.jp/ps360 /diary/60/
</a>
360:<a href="http://zoome.jp/ps360 /diary/58/
">http://zoome.jp/ps360 /diary/58/
</a>
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The others all had photorealistic backgrounds that were atmospheric, and though the characters were much better compared to the old days, the graphics looked like a pixar version of resident evil as opposed to the darker, broodier, more realistic graphics of say the remake, 0 or the outbreak games, which really hurt it.
Some of the enemies were incredibly lame too (lol albinoid).
Like I said I have it's moments, but not in the top five of the series now that five is out."
CountFapula, you do realise that Code Veronica came out a fair while before the REmake, RE 0 or the Outbreak games, right? I'm not saying CV is the best myself and I'm certainly not saying you shouldn't compare them. I'm just suggesting that maybe you shouldn't be too harsh on it, considering that it was the first Resident Evil title out on that generation.
Anyway, I've been playing REmake lately, and I have to say that even today, the graphics on that game blow me away every time I play it - and admittedly, the graphics of Code Veronica are fairly weak in comparison. But as I said, the game is a few years older than REmake.
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TBH the review sounded a little childish, but then again GamesTM reviews have 99% of the time matched my opinion. EG seems to consider some games golden that I personally think are poor and vice versa.....
I have preordered Res5, and havent played the demo. I refused to. As a long term fan I am a little worried about the emphasis on multiplayer as I think Resident Evil games are best played alone. BUT I'm interested to see how it works out
IMO they need to remake 2,3,CV like they did Res 1 on the cube and leave Resident Evil to those that can appreciate it for what it is.
I dont like firstperson shooters but I wouldnt say Call Of Duty 4 would be better if it was 3rd person and had puzzles.... I cant see how resident evil would benifit from the opposite.
Oh and the answer to best resi game is the Remake.... as said above even today its amazing.... and graphically I dont see it ever aging tbh.
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But even so, calling the backgrounds on Resident Evil photo-realistic is pushing it a bit. At best even back in 1996 they looked like static hand-drawn paintings and the crude 3D models often looked out of place and at odds on top of all that detail. Personally I found Code Veronica's visual style more consistent with character models that at least blended in perfectly with the 3D environments. Of course, when Resident Evil Remake and Zero came out on the GameCube technology had moved on sufficiently that 2D backgrounds and 3D models looked far less jarring but that meant that the camera was static leading to some awkward angles where you couldn't see enemies properly. 3D might be less detailed but IMO it's far preferable to static 2D backgrounds, purely for gameplay reasons.
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with this... and silent hill going shit too...
Deadspace is the only survival-horror fix i'll have for awhile it seems.
prob for the best. I have far to fucking many half finished games on my shelf
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Too bad they didn't give that one the Gamecube makeover. Still the mere thought of that just makes me ...
/drules
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"If you're really into a specific genre, then really a 6 and above is going to be acceptable entertainment."
This is something I hear a lot, but I'd reverse it. If you're really into a particular genre, the chances are you've played more examples of it, and are in a better position to be naturally critical. So a "good fun but uninspiring" example of the FPS genre - Fear 2, let's say - might resonate brilliantly with someone who's just getting into shooters after a lifetime of RTS games. It would probably be more difficult for that person to set apart that game from another, more interesting FPS release.
I'll happily play a 6/10 racing game for weeks on end if something about it interests me - because I have very little idea of what a 'good' racing game is supposed to be like. Give me a flawed RPG, on the other hand, and I'll throw bricks at it.
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codename veronica was balls. @Darren - you seriously liked the story? mecha-wesker? that midget with the napoleon complex? his laugh? i mean, the resi series has seen some campy nonsensical plotlines in its time but CV was surely a low point.
and i side with those who didn't like CV's 3dness. it was sort of an uncanny-valley thing - the previous resi games had perfected their 2d-with-knobs-on approach (both visually and otherwise), but CV just felt like a bad 3d game to me. it was also apparently developed separately from resi 3 and as such didn't include the great improvements that game brought forward, such as the dodging and more elaborate weapon/ammo upgrades.
i'm liking the look of 5. doesn't work in single player, works in co-op, and the controls are marmite. played demo, loved demo, will buy.
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just remember
its better to keep your mouth shut and everyone think you're idiot,than to speak and prove it
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Wow. Just wow......
"codename veronica was balls. @Darren - you seriously liked the story? mecha-wesker? that midget with the napoleon complex? his laugh? i mean, the resi series has seen some campy nonsensical plotlines in its time but CV was surely a low point."
Mecha-Wesker? I know it was a long time ago and I haven't got that far in this time around but I don't remember that? Wasn't the crap midget dude in 4?
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seriously though im a bit of a startrek fanboy but it doesnt mean i have to like generations,and im also a bit of a manga/anime fan but i draw the line at bubblegum crisis (ninja scroll ftw!!).
just because this is the direction that capcom has decided to take with the resident evil series doesnt make it the best thing for the series.
would it really have hurt to add in the OPTION for move/shoot ?the games already a departure for the series anyway.
and lastly code veronica sucked balls!! nemesis ftw
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You should have written that stuff in caps, 'cause I'm pretty sure you were yelling.
Anyway, here's my € 0,02:
@ RE5
What's up with the lamebottomed partner AI? IT PUTS ROUND FLESHY BITS IN THE MOUTH!
@RE2
I love you
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The controls are a pain at times but i really think it would detract from the game too much if you incorporated gow/dead space type controls. Maybe we will see this in resi 6 and it all works out for the better. I hope it does!
As long as they keep producing the games i enjoy (RE2 and RE4 kick ass)then im not really bothered where they take the franchise. I was getting a bit sick and tired of constant backtracking and stupid puzzles that became standard with all the earlier games. In re and re2 i didnt mind the puzzles but after that i got a bit tired of the same stuff being done over and over.
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But, this means I can probably walk into any games store on friday and pick up a copy. Excellent.
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This arrived this morning and it's absolutely incredible so far
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WHEN IS IT COMING TO PC !!? is what I wannel know
we all know it will blow both versions out of the water by quite a large step.
hence.. it will NEEEEEEEEEEEEEVER EVER look even close to or near as good as the eventual PC version, given that capcom actually gives a fuck this time around to optimize the game to PC standards gfx wise and what not...
play ball
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i'm also wondering, kristan - is the scoring based on one reviewer alone (you) or is it accumulated from several reviewers?
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Every review I've ever written for Eurogamer has been my opinion and my score. I'm certain this goes for Kristan as well.
@ krauser84
shatulance put it best.
Do you even know that the UK Pal version of Resi 4 had more violent content than the Japanese version? Specifically it kept the Ganado chainsaw decapitation scene...
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People like you should be fed to wild bears. Just the use of the word "backtracking" in relation to the RE series shows all you want is simplistic, limited, level-by-level dated videogame bullshit, as if every game should be like Super Mario Bros 1, no way to go but straight ahead ("oh noes it's so confuezing otherwise!"
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Although I would give the game 8/10.
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Anyway glad other people are loving it... its probably for the best i have way too many games to play.
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Controls beautifully,
Sheva's AI's great,
Storyline's great,
Blah, blah, blah,
7/10 LOL
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Also, regarding the review (1st paragraph):
"the glacial turning speed."
There are 5 turn speed settings in the options menu, normal (3) being the default. Fastest is plenty quick.
"the unwieldy inventory system."
The game allows you to custom bind a weapon or item to each d-pad dir ( including herbs and grenades), hardly ever need to access the inventory.
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I would strongly recommend that everyone playing co-op plays on Veteran. Beyond the incredibly tricky first level it seems to get a fair bit easier (although quite how much of that is just the old Resi 4 reactions coming back I'm unsure). I really wouldn't want any less of a challenge - put it that way.
And look at it this way - completing it on Standard to get an unlimited ammo assault rifle to make Veteran easier is clearly for girls.
I'm unsure what EG seems to want to be different these days - it seems that more and more their scoring is pretty different to the general consensus. Not that it bothers me - I couldn't care less about scores. I ended up loving Alone in the Dark despite all it's many and varied flaws and think Dead Space is an instant classic, so what do I know eh?
Buy it - if you're not dead inside (ohoho!) you'll love it.
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The game is intense and the fear factor is still there! The introduction to a 'returning' creature was handled so well, having to move quietly through that hall and not kicking open that door.
My cousin and I were aware of the inevitable, but we were hoping that playing by the book would buy us enough time...and then... xD
I got the day off and he's got work, so I can't play it right now, but the plot is peaking and I'm gagging to get back onto it *drools*
Also the Library in the game documents the very begininng of the series in pure detail, individual character backgrounds are a fantastic read too, so I'll be doing more of that later, whilst I wait, patiently *twitch*
Oh yeah it's a good game, definitly deserving of a higher score, but that's just me, probably enhanced by the fact that I'm playing with someone who knows how to basis of simply 'playing a game.'
9/10
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making it co op was a great idea and makes a great game even better
thank god i know better than to take any notice of an eg review, i could have missed out on one of the best games this gen!
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+ Its better than I would have expected from the demo.
+ It's visually quite spectacular
+ Co-Op is a lot of fun.
- Controls are horrible, I'm sorry. Dead Space is so much better.
- The inventory system is awful, a total chore to deal with.
- Despite the shiny graphics it feels overly familiar.
No matter how much you're enjoying it, you have to admit it could and should have been better.
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Co op has been excellent so far and hasn't been a problem and had a blast playing online with a mate last night for 3 hours!
Looks like it's got some replay value as well with the mercernaries mode and extra weapons to collect and other bonus stuff.
It would of been great if they had also added in brief cutscenes from the earlier games so you could get a nice recap of the story so far, but as it stands the text files do a good job and cover some good stuff in the timeline.
So far I'm up to 3.2 and loving it! Job well done capcom!
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Resi 5's main crime is that it doesant have as many fetch quests, bits with a little choice, puzzles or downtime. Resi 4 had very few but it meant the gameplay was punctuated whearas Resi 5 as the review says has too much combat. (although in other respects the review is annoyig, the have to stop to shoot aspect of the game is both what makes the combat tense and tactical and I think that many would agree it enhances the game and is not detrimental to it.)
If playing solo on veteran the after death buy screen is great, but that doesant mean that a trader liek character couldnt have been included maybe as the font of newer weapons
To be honest though best straight, not action, survival horror ive played so far has to be the Siren remake, but Survival horror like puzzle games died for a reason. Puzzle games died because too many of their number had puzzles using objects that made no sense and forced pixel hunting. Survival horror killed itself because it stuck to outdated control schemes because it induced tension far more easily than painstaking hours of design.
While the controlls in resi 4 and 5 for me were some of the highlights of the game, and while its a crime that there is no pause inventory the 4 weapon quick select is a great addition.
One of my biggest annoyancs though is that if they had thoutght they would have realised that they could have made a button so in singles player you could switch Sheva's weapons. The stun prod is a great idea for single player but if you cant switch in game when tougher enemies come up, whats the point.
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...give me some 'erb!
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Versus DLC is on my must buy list.
Adding my two bits, Code Veronica on DC was a great game, and it wasnt outdated as it would have been if its stuck to 2D and everything else from previous gen! Remake is a better game but I thought it was a great move to turn everything to 3D and yes it would look more old compared to RE5 or even 4 but heck I would replay CV if and when I get the time!
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That was a beautiful post. Let's all enjoy it again in Wordle form...
http://ww w.wordle.net/gallery/wrdl/65830...
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Volcano bit perhaps =P
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