Red Dead Redemption has difficulty levels
First time ever in a R* openworld game.
Rockstar has revealed that Red Dead Redemption features three difficulty levels.
According to a Q&A on the official site, the decision was made to vary the level of auto-aiming available.
"Casual mode gives you a full auto-aim system (and faster regenerating health)," the site explains. "Normal mode features snap-to-target with precise aiming using the right stick. Expert mode implements free aim with no lock-on at all.
"First time we have done this in an openworld game, so we will be interested to see what people think having played with each option," the site notes.
Check out our recent Red Dead Redemption multiplayer hands-on to hear how that site of the game is shaping up.
Red Dead Redemption is due out for PS3 and Xbox 360 on 21st May.
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 99
-
Gravity Rush Review 66
-
New Star Wars franchise to be unveiled next week 90
-
XCOM: Enemy Unknown Preview: First Contact 20
-
Sony patents method to interrupt your gaming with an ad 165
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 34
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 107
-
Ghost Recon: Future Soldier Review 132
-
Jet Set Radio announced for PlayStation Vita 52
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 81
-
Amalur MMO "would blow you away", claims game's author 24
-
Demon's Souls servers to stay online in the US 22
-
How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco 12
-
Arma 3 in-engine footage shows off lighting tech 27
-
Resident Evil: Chronicles HD Collection release date, price 12
Comments (19) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds like a good idea, the auto aims in R* games can be a little bad at times, so having the option to do it yourself could be a welcome one.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
[link url=http://images.eurogamer.net/assets/articles//a/1/0/3/6/1/7/5/ss_preview_RDR_Multiplayer_105.jpg.jpg?slideshow=true
]http://images.eurogamer.net/assets/artic...[/link]
In-game easter egg perhaps? hehe
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Typo.
Comment below viewing threshold Show
Comment below viewing threshold Show
Skillfull play ought to be rewarded in its own right, whether that be down to bonuses or extra l33t items and the game can play out wether you are crap, average or great at it. This always gives the player somethng to strive for too.
Edit:tutty tut, didnt proof read
Comment below viewing threshold Show
On the other hand, forcing you to play such a long game on the same difficulty level would be a tragic mistake IMO - imagine that, 30hours into the game, you realize the game is too hard or too easy, that would really hurt the experience.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm like Clint Eastwood in Unforgiven. I need a fatter gun these days
Comment below viewing threshold Show
Don't like the easier difficulty levels? Then don't use 'em! Simple as that really. Exercise a bit of willpower.
Comment below viewing threshold Show
Comment below viewing threshold Show
People such as me.
It often kills my enjoyment of a game when I'm pissing around trying to move the cursor instead of showing some real aiming skill. This is more related to only using my right thumb for FPS/3PS for a tiny fraction of my gaming life, and only from age 27 onwards.
I'm an old skool FPS PC gamer, and use inverted look. Absolutely fine and dandy for moving the camera using the right stick, but an absolute joke when trying to aim accurately and quickly.
/waits for PS Move...
/expects PS Move would work better with a right-analogue for camera control...
Comment below viewing threshold Show