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Resident Evil Review

GameCube Review by Tom Bramwell

13 September, 2002

Resident Evil. We're familiar with this, yes? A mansion on the outskirts of a messed up city, zombies crawling out of the corners and lunging for your throat, dogs leaping through windows, giant snakes, fright after fright and the constant thud, thud, thudding of your heart as the Evil grips you by the throat and chokes the fear right out of you.

Reanimated

'Resident Evil' Screenshot jan01b

Down here, love

Let's start by talking about those visuals. They are, after all, one of the main reasons you'll be making another reservation. Resident Evil clutches stubbornly onto the real characters, fake backgrounds philosophy seen in the original game and the likes of Onimusha. By that I mean that Chris and Jill, all of their entourage and their mutual and significant opposition are polygon-based, beautifully designed and mostly realistic, and that the mansion they find themselves in and their environment as a whole is pre-rendered with occasional areas of animation. These can consist of flashes of light from the storm outside, dripping water, mirrors and other aspects that interact with the player or subtly complement the picture. It's a marriage that stands up to all but the toughest of conditions, and half of those are to do with game design. There are occasional issues - the main character animations are great, but the control system sees them running up against walls as though they're on a treadmill, and lightning flashes illuminate the player and cast striking shadows from every aspect of furniture, but the player him or herself still fails to cast a real-time shadow. Ultimately though, these fine points are insignificant compared to the whole. Chris and Jill both look and move in a very lifelike manner, and the mansion might as well be real - the resolution is the limiter, one feels. If ever there were to be a perfect setting for a survival horror adventure, this is it, and don't go thinking that a mansion gets boring either. Throughout the 12 or so hours it took me to polish this off with Chris, I never once got bored of my surroundings. Even playing through it again with Jill, things remained fresh and startling...

Selective amnesia

'Resident Evil' Screenshot e315b

Even today, after all this time, people still make fun of the chandelier in my head

Unfortunately though, Capcom has only chosen to overhaul certain aspects of the design, and in refining those and redesigning the narrative and events that drive the frights, has neglected to address issues which, ludicrously, it even bothered to fix in the second PlayStation game. Most notably, the control system, and also the effect the puzzles and loading screens have on the suspension of disbelief. Trying to sustain a frightening environment is a tough job, but it's one arguably made impossible by a cumbersome control scheme and ill-fitting brain fodder. Although the control system maps very well to the GameCube controller, it's still a case of turning and then moving - the fact that a proper analogue system hasn't been employed here is a real concern, and one that Shinji Mikami's team is apparently quite happy to leave untouched, judging from the demo of Resident Evil 0 we recently got our hands on. Manipulating the inventory and using your weapons and the new defence items - one-time weapons which can be used to overpower zombies as they attempt to sink their teeth in - is perfectly simple, but the combination of fixed camera angles, however cinematic, and the clunky control system is a troublesome and oft frustrating one. Juggling inventory items is another annoying distraction. The game offers you two characters by means of difficulty levels, and each has a slightly different story to tell, but the most significant difference is their capacity for items. Chris can hold fewer than Jill, and it's far too much of a problem. Running back and forward across the house to stash items in deposit boxes and marshalling your supply of health and defence item may seem vaguely strategic, but in reality it's simply keeping you from the game's raison d'être, surviving the horror.

Oh the horror

'Resident Evil' Screenshot e307b

The water effects are simply stunning, and the sharks are simply biting

Those of you who survived the PlayStation original will quite rightly be wondering whether or not you have much to look forward to here. After all, nice graphics a better game doth not make. Thankfully, Capcom has made enough changes to surprise even fans of the original. Your path through the mansion has changed greatly, and although you'll recognise most areas, your passage through them and the challenges you face have both altered. Indeed, Capcom has actually used your pre-existing knowledge to better toy with you! Imagine putting on your favourite horror movie and building yourself up for all the scares, only for it all to unfold in a subtly but inherently more frightening manner, and you have a good idea of how Mikami-san and co have opted to chill you. However, instead of feeding on your trepidation throughout, they do still insist on thrusting a series of tedious puzzles into the game, and you will continue to spend a lot of the time frustratedly labouring over which crests open which doors. You do have to wonder who set all this up. Do zombies take time off from brain-munching to indulge in brain-teasing every now and then? Of course, in reality none of this will cross your mind, because you'll already have found yourself distracted to the point of disbelief, and that's the game's biggest single flaw: it can lose its hold on you with greater ease than it can grasp it. Scared though you may be, it only takes one or two find-the-key hunts to bore you into submission. And if the puzzles don't do it, the load screens will. Oh yes, they're back. Although some things have been cut out, such as the "going upstairs" load screen, opening virtually every door in the mansion will present you with a little door-opening animation while the game considers what to put on the other side.

Back on track

'Resident Evil' Screenshot e302b

Go on! Give Grandma a kiss!

In strict fairness to Capcom though, the problems of puzzles and controls shouldn't be allowed to overshadow the diversity and intensity of the game. The chief reason for its success is the plot, and the cinematic way it's portrayed. You quickly and easily grow attached to your characters, and because they all look so lifelike, limping when injured and striking an aggressive pose when confronted, they manage to retain your interest. The contribution of excellent voice acting shouldn't be overlooked, either. Each character has their own respective tone, manner and level of emotion, and although the dialogue is decidedly cheesy at times, it's a step forward from the lines heard in the original. Due to the high quality of the visuals, many of the game's striking cut sequences might as well be running on the game engine. From the opening cinematic though, which has been changed to an overwhelmingly scary alternative version with plenty more grit and tension, to the mid-game conversations and other key plot-twists, the story is told in a very compelling manner. It's easy to get caught up in it, and if this is your first Resident Evil game, you might want to put some cash on standby for the second and third games, which are due to see the light of day sometime in the near future on the Cube. If you think you can stomach the distractions listed above and fancy sinking your teeth into Capcom's latest, the only thing left to perhaps dissuade you is the difficulty level. One has to say that it's still pitched a bit too high, and particularly at the start it's easy to get caught out and clobbered, before having to retrace your steps over quite a distance. The save game system of collecting ribbons and recording data at type-writers remains intelligent and necessitates thoughtful saving behaviour, but at times things do seem a bit too overwhelming, and it's often quite a long way between reasonable opportunities to record your progress.

Conclusion

It may seem like an old reviewer's cop-out to say it, but Resident Evil is a game you will either love or hate. You will either love it for the new ground it breaks and the way that it's been rescripted to scare old fans anew, or you will begrudge its retreading of a tiresome and irritating path to the point that its unparalleled visuals mean virtually nothing. For me, it's a shockingly scary game which really keeps your heart pounding, besmirched by only a degree of old-hattedness. Have no fear though, Resi fans, it's still definitive.

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Comments: 1-50 of 120 in total | next 50 »

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otto [mod]
13/09/02 @ 09:00
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Mummy I'm scared. Pass me the Monkey Billiards.
binky
13/09/02 @ 09:05
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i really wish i could get past the thoroughly annoying control system :( coz im sure theres a great game there, but alas.... i cant.

:Ps. Has Gestalt got bored with Turok yet? Im finding it way to frustrating having to restart levels when u die. it needs checkpoints. checkpoints i tells ya!!
Edited 1 times, most recently on 13/09/02 @ 10:06
Mugwum [staff]
13/09/02 @ 09:07
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I'm handling Turok, binky, and... it doesn't so much need checkpoints, as a complete redesign. I'm thoroughly disappointed by it.
Machiavel
13/09/02 @ 09:10
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So, this or Buffy for a Friday purchase. I suppose the decision depends on whether I'll be alone tonight. Mm-hm?

Oh.
Tiitiz
13/09/02 @ 09:12
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Buffy is on my shopping list today for sure
Pirotic
13/09/02 @ 09:17
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I heard it was going to feature a 60hz mode... but being a capcom game, im going to double check before i finally use that 'GAME' money off voucher i got for getting all 3 current consoles using my club-card thingy.. so... 60hz goodness ??
st3ph3n
13/09/02 @ 09:17
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/me puts on the kettle.

I sense 100+ comments on this.
binky
13/09/02 @ 09:19
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o i thought Gestalt had it Mugs...

Im still really early in, coz i really cant be assed. some of the AI is great, and it dont look too bad on xbx, but its just tooo frustrating. I think i may well have to take it back this afternoon. If u die, u just dont feel like going back and doing the whole level again. i think its coz when u DO die, it doesnt feel like ur fault.. would u agree? sorry im just looking for an excuse to go to the shops and take it back.

Ive had Buffy for a while now Machiavel, and i must say, its quite a nice game, with or without the buffy license.
Machiavel
13/09/02 @ 09:27
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Browsing some samples from www.gamerankings.com, Resident Evil gets fairly unanimous accord on its good and bad points, which this review accurately represents. Opinions on Buffy bounce all over the shop. I'd pick it up if the combat is as fun as some make out.

Still a bit traumatised from Resident Evil: Nemesis where I ran around a deserted Police Station for several evenings looking for a bloody disk.
Blerk
13/09/02 @ 09:31
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Probably get this if I ever get a Cube, but a remake's still not a good enough draw to make me go out and buy one.

Anyone know anything about the 'all-new' survival horror franchise that Capcom is supposedly working on? Seen rumblings about it the last few days but absolutely no details. :-)
Gestalt
13/09/02 @ 09:33
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"i thought Gestalt had it Mugs"

For some reason we got two copies of it for PS2, so I sent one to Tom and kept one for myself.
binky
13/09/02 @ 09:37
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bet ur wishing u hadnt kept it now?

;)
Blerk
13/09/02 @ 09:37
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I'm thoroughly disappointed by it.

Has anyone asked that guy who queued outside the shop for three months what he thinks about it? ;-)
Machiavel
13/09/02 @ 09:39
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Get him to start queuing for the next Mario game. And make him wear dungarees.
Blerk
13/09/02 @ 09:44
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lol! :-D
Nemesis
13/09/02 @ 09:49
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Throughout the 12 or so hours it took me to polish this off with Chris, I never once got bored of my surroundings. Even playing through it again with Jill, things remained fresh and startling...

I just feel this is being said simply to lure Errol into the conversation...
Tiitiz
13/09/02 @ 09:55
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Turok was more fun tapping your feet while waiting for the game loads
binky
13/09/02 @ 10:00
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decision made, im off to Bluewater to swap Turok for Speedball2 which leaves me beer money as well. bonus!! :))
FWB
13/09/02 @ 10:10
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I guess I have found my game to part-exchange ISS2 (mega-uber-shite) for. I never played any of the originals I assume it will be worth my time.
Machiavel
13/09/02 @ 10:10
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I've been trying to not think about Turok and its wad of disappointments but surely it should get an award for the Lamest Implementation Of A Shotgun Ever? Ugly, less effective than the pistol (unless you take the time to load all barrels) and one of the weakest effects shot I can recall.

And to think of all the fun shotgun examples they could have just stolen...

/Must stop Turok rant now. Still on weapon annoyance.
Kane
13/09/02 @ 10:12
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I'm sure there is one burning question that needs to be answered here...will this game still scare the pants off me? Or will i be left saying been there saw that, oh big scary dogs....*yawns*,After playing the orginal on the ps1 I was rather impressed with the scare's i got (the dog's lunging through the windows gave me a heart attack i had to pause it to get my breath back lol)but the follow on games lacked 'Evil' they were just action games with puzzles and big stoopid looking monsters (still good games though i own them all)
Kane
13/09/02 @ 10:14
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Hey Mach you have to give Turok some credit with weapons invention - the eviscerator is a classic, how many guns have you seen that completely dismember then decapitate your opponent?
Nemesis
13/09/02 @ 10:22
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Well I'll be getting this little gem today. Can you believe I've never played any of the series? Jesus, I know I know!
sam_spade
13/09/02 @ 10:23
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I really wish they made these games a bit better. There's only two things that annoy me: the controls and the treasure hunt aspect. I've bought almost nearly every survival horror in the hope that it will be different and they weren't - I'm hoping The Thing will cure my woes.
Machiavel
13/09/02 @ 10:29
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"Hey Mach you have to give Turok some credit with weapons invention"

I agree, can't fault their imagination only the implementation. I did like grabbing enemies and battering them against the walls (before succumbing to the snipers yet again...)
gizmo
13/09/02 @ 10:33
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Oh no, its Friday.

Any comments on conflict desert storm for the xbox anyone ? The co-op multiplayer looks pretty nice.
The Critic
13/09/02 @ 10:34
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Gizmo,
It is excellent.
Kane
13/09/02 @ 10:37
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Yeah the snipers are bloody everywhere -.- Oh and am I the only guy who found the flying levels infuriatingly difficult because of the brain numbing speed and the lack of uhh...Brakes? They give a Pterodactyl twin linked chainguns and a missle pod...BUT NO BRAKES?!?!?

*Ahem* Ok I'm finished my rant now...... *Sneaks off to plan World Domination*
Edited 2 times, most recently on 13/09/02 @ 11:38
gizmo
13/09/02 @ 10:49
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I don't normally make a purchase before reading a couple of reviews, but I'm feeling a bit brave! None of the hands on previews have said a bad word, and the co-op in halo gave me and my mates some of our best gaming moments full stop.
Kane
13/09/02 @ 10:57
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Hey gizmo, if you are looking for a Turok co-op you'll be sorely dissapointed, cause there aint one -.-
gizmo
13/09/02 @ 11:04
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sorry, that was a confusing post - I'd been asking about conflict desert storm a few posts earlier...

I was.. ahem.. sorely off topic.

I decided to pass on turok, because I hear after the first two jungle levels it descends into corridors and funny creatures territory. oh. dear.
and its unfinished.
Doogle
13/09/02 @ 11:59
#32
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Yeah that Friday the 13th feeling at £44.95.
£5 more than any other Gamecube title what a rip off and I still bought it.

Guess that makes me a mug. :/
Machiavel
13/09/02 @ 13:11
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Well I've splashed out on Buffy and Resident Evil (no sniggering please). Thanks Binky and Bradlay for your Buffy comments.

Actually the 'word-in-the-store' is that Buffy is loads of fun so I suspect that only Resident Evil might take advantage of the 10 day period. I have an uneasy feeling that it will really disappoint me...

Oh and Game are bunging in an official memory card for £50 - so fools me into thinking I'm getting the game as cheap as if I bought online.
Machiavel
13/09/02 @ 13:22
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Bum holes...

/Counts forward 10 days on calendar
Edited 1 times, most recently on 13/09/02 @ 14:24
BradlayLaw
13/09/02 @ 13:30
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Arse bum feck. Game charged me £45 for RE and £15 for the memory card. Cunts.

In other news the Nintendo/Rare split is official now :

Although Nintendo doesn't comment on rumors or speculation by the media, we can tell you that Nintendo has made the decision not to request Rare to make any further exclusive games for the Nintendo GameCube. Although we're proud of our joint efforts with Rare over the years and have enjoyed our relationship with them, in fiscal year 2001, Rare accounted for only 9.5% of total Nintendo software revenue worldwide. In fiscal year 2002, that number declined to 1.5%. Therefore, in evaluating our investments in developers, as well as the financial benefits to Nintendo over the years, we've decided it's in Nintendo's best interests to focus on diversifying our portfolio of developers and projects.

Star Fox Adventures, which was jointly developed by Rare and Nintendo, will launch as scheduled on September 23rd and will remain exclusive to the Nintendo GameCube. Nintendo's other great franchise characters such as Donkey Kong also will remain exclusive to Nintendo.

We have no additional details to share on this issue at this time. Be sure to check out our official website (www.nintendo.com) for the latest information as it becomes available.
Doogle
13/09/02 @ 13:30
#36
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Resi Evil is still in its box unopened.

I'm still playing the demo of Battlefield 1942 - quality stuff.

Consoles come and go but the PC still keeps plodding along turning out some absolute gems.
Edited 2 times, most recently on 13/09/02 @ 14:31
Azule
13/09/02 @ 13:36
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-Bradlay Law
A quick Resi question. Does your copy stutter between cutscene camera changes. If there is a scene with many quick camera changes it is like a horrible jerk fest. Is this common or is there a problem with my copy?


My copy does that too. The Cube also makes a bunch of noise uncompressing it. It was probably the only thing Capcom thought would work.
jaa
13/09/02 @ 13:50
#38
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The Cube also makes a bunch of noise uncompressing it

No wonder, after all the compressing Capcom must have done to squeeze the game into those tiny discs...
fernandoweb
13/09/02 @ 14:00
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But just to confuse the "Nintendo/Rare split definite" thing, yesterday's Dow Jones business report on Yahoo! has this: http://biz.yahoo.com/djus/020912/0337000147_1.html
Gestalt
13/09/02 @ 15:45
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Er .. yes, well done, someone else just posted that about five minutes before you. ;)
Pirotic
13/09/02 @ 15:52
#41
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Rare are over-rated anyway, Goldeneye and Blastcorps are great, but Diddy Kong Racing and there onslaught of platformers are all far to average. a possible update to Conker on the Xbox would be welcome as thats one of the few licences i dont think nintendo own.
daveo
13/09/02 @ 16:18
#42
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Conker on the xbox: People just wouldn't get the joke i.e 'What's this rude squirrel game dudes?
Rare's recent offerings: Last good game they made was Jet Force Gemini (apart from the really hard bits). Donkey Kong 64 / Banjo Tooie were just huge platformers with loads of step retracing. I think that the size of individual levels (unless properly managed) can become too big.

And dont even start on Elvis the alien in Perfect Dark.....
Edited 2 times, most recently on 13/09/02 @ 17:20
Pirotic
13/09/02 @ 16:22
#43
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Elvis was cool, i think they realised the story was pretty weak a few levels into the game and added elvis to give the impression it wasn't taking itself to seriously, such a weak story line. single player game sucked too, except for in co-op

Anyway better drag this back onto topic, i dont like horror movies because i jump and look like a girl (no errol, u can't have a pic) for this reason i've never purchased a single horror game, am i missing out?
Edited 1 times, most recently on 13/09/02 @ 17:25
mal
13/09/02 @ 16:33
#44
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Missing out on Res Evil? Not in my opinion. Like some others here I hadn't played the games at all (apart from seeing someone playing the first one on a PSX) when I bought RE:CV on DC, lulled not only by the fact it had the best graphics of the series yet (also like this one) but also that it was a new adventure. I've played it only for a few days since I bought it. The control system is diabolical, the menus confusing and the loading screens frustrating.

On the other hand, Project Zero is getting good reviews all round and doesn't seem to suffer from the same sort of problems. I'm planning on getting that if I ever get a PS2.

Mind you, I'm probably the only person who thinks Conker is overrated unless you're a 13 year old boy.
Pirotic
13/09/02 @ 16:37
#45
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Nah i hated conker. got a few hours into it but only as i wanted to justify the price. didnt touch it after that, the concept is good tho and i liked some of the humour ('some' - not all).
daveo
13/09/02 @ 16:41
#46
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Loads of shield / key / herb related puzzles which detract horribly from the story. Control system designed to make you back away rather than run away ( that the real reason why they haven't changed the control system). Annoying save system (if you have a family and cant devote an hour at a time to playing the game). And quite scary in places. I'll still buy it...
daveo
13/09/02 @ 16:45
#47
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Conker had it's moments, if only to see a game so thoroughly British in it's sense of humour. But it was stupidly hard in places a v.expensive on release.
mal
13/09/02 @ 17:00
#48
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Humph. It's only British humour if you're a stereotypical European who thinks that it's fart gags all day long over here. We do sometimes stop for lunch, you know.
sam_spade
13/09/02 @ 17:04
#49
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We do sometimes stop for lunch, you know.
I thought it was elevenses, dear chap?
skalmanxl
13/09/02 @ 17:16
#50
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Mummy I'm scared. Pass me the Monkey Billiards.

Wuss, you need to spend some quality time in front of Silent Hill 2 or Project Zero instead of those furry games. Would make a man out you otto.

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