Luigi's Mansion Review
Review - Miyamoto's first GameCube offering is a joy for fans, but can ghostbusting really work as an entire game?
Version tested: GameCube
The Phantom Menace

If you can see it, you can suck it
The NES had Super Mario Bros. The SNES had Super Mario World. The N64 had Super Mario 64. Traditionally Mario sells the console and then Nintendo drip-feeds gamers with offerings from its other major franchises, but this time Mario's late to the party. So late in fact, he hasn't even turned up in Japan yet. Nintendo's diminutive console needs something to sell it, and the closest thing to a Mario game we have for now is Luigi's Mansion, brainchild of legendary designer Shigeru Miyamoto. Is it enough? The premise is extremely simple. By way of a peculiar stroke of luck, Luigi has won a mansion in a competition he never even entered, and agrees to meet his brother Mario there for a celebration. Unfortunately, after wandering aimlessly through a spooky forest, our hero discovers that his mansion prize is little more than an elaborate trap, and headstrong Mario has already fallen victim. Teaming up with local oddball Professor E. Gadd, Luigi vows to rid the mansion of its ghostly inhabitants and rescue his brother. The game is a bold departure from previous Mario Brothers titles. Unlike his bouncy brother, Luigi doesn't jump, bop people on the head or throw fireballs. He doesn't fly, and he doesn't collect stars. Well, only once. Luigi's spooky adversaries are almost infallible, susceptible to nothing but the quirky Prof's modified vacuum cleaner, the Poltergust 3000. Using the pressure-sensitive left and right shoulder buttons to blow and suck at the desired rate, Luigi can gobble up ghosties and bag the Boos, before returning to the Prof's lab to turn them into portraits for the gallery.
Otherworldly

The transitional cut sequences, used when opening doors and such, are extremely good looking and even a mite amusing
The mansion itself is huge and sumptuously detailed, revealed piece by piece as Luigi feels his way around with a torch. The pseudo 3D world created for the game is a terrific achievement, viewed from the front instead of a roving camera, rich with consistently delicate design and minutiae, real-time lighting and shadows, and with almost total interaction permitted. Luigi can suck cloths from tables, rattle desks and uncover untold treasures by experimenting on different things with his Poltergust. A steady stream of dust pours off worthless items, and coins, gold bars, jewels and even the odd bit of paper money empty from many of the others. The mansion is laid out across several floors, and Luigi moves between these as he finds keys, keeping track of the rooms he's cleared and which doors he has keys for using his GameBoy Horror, another of E. Gadd's devices. Rooms house either a collection of smaller ghosts or one of the larger spectres to be bound in the Professor's gallery, and each has a weakness which allows you to see their heart. The Poltergust can latch onto hearts, but ghosts aren't eager to give them up. Watching a ghost's behaviour allows you to unravel the puzzle of how to capture them, and this can mean anything from distracting them from their meal to dazzling them with melody. The props, clues and series in-jokes are easy to find and fun to play with. Luigi himself is wonderfully detailed. He can tiptoe, trot and scamper quickly, and as he stands in the dark you can see him breathing nervously, his eyes darting this way and that and his little hands trembling. Aw. Apart from sucking the not-so-living daylights out of the furniture and his surroundings, the petrified plumber can also do a bit of damage with his nozzle. Several elemental tokens are spread throughout the game, and upon finding these Luigi can start spitting water, fire and even ice from his Poltergust, with a steady supply of each available from taps, candles, ice buckets and other logical sources. Some ghosts need softening up with an element before vacuuming, which is a nice touch.
Whoops...

One of the game's early enemies - he'll throw the book at you...
Shortly after embarking on his quest, Luigi comes across an odd room with a secret lever, and before he knows what he's doing the game's true bad guys, the Boos, have woken from their slumber and raced off to terrorize the house. Apart from vacuuming up the resident nasties of each area, Luigi also has to use his GameBoy Horror's Boo Radar to locate the wily tricksters, who aren't so susceptible to the Poltergust's confinement beam, and dart between rooms to make the player's life even more difficult. The game is split into several rough areas, each culminating in a boss encounter, but as these are spread all over the house the structure is largely academic. These boss encounters are suitably memorable, from the irate baby a few minutes in to King Boo himself, if he's still man enough to face you. After defeating a boss ghost the Poltergust needs emptying, so Luigi heads back to E. Gadd's lab to turn the bad guys into portraits using the Ghost Portrificationizer, before heading back into the mansion and finding some more spectres. Luigi's activities take him all over the place and keep the player thinking. The puzzles are never too hard, nor too easy, and utilize all areas of the control system. Along the way, Luigi catches fleeting glimpses of a greater adversary and his endangered sibling, both literally, through a secret tunnel in a murky place, and metaphysically, through the helpful psychic Madame Clairvoya, who will analyse a handful of things stripped from Mario during his passage to imprisonment if Luigi can find them. The mansion and tasks form an extremely congruous adventure, however all-over-the-place the game may feel, and little diversions and submissions - like the collection of dropped pearls to make better picture frames - add classic Nintendo diversity to the already unique atmosphere.
Fright Night

Boo!
Speaking of atmosphere, one of the game's finest assets is its soundtrack. Although the haunted mansion theme is typically good, and whistled nervously by the game's star as he trundles down hallways avoiding phantom bats and rats, the little side pieces make all the difference. The game is eerie and uncomfortable, augmented superbly by the composers, and yet the end product still manages to look and sound like a Mario adventure. And although devoid of traditional voice acting, all of the characters - including the ghosts - have their own eerie mutterings, and if you hammer the action button without facing an object Luigi yells for Mario. Poor feller. That said, many of the game's locations have a tendency to look flat, and the first person view through Luigi's GameBoy Horror - useful for analysing weaknesses and spotting lesser ghosts - is somewhat disorientating. The engine doesn't lend itself particularly well to first person exploring, presumably why our hero cannot move in this view, and the perspective is definitely wrong. Despite these setbacks though, the game is generally pleasant to look at, with reflective surfaces and intricate detail all over the shop. Even minor characters like Toad, who shows up around the house now and then to save your progress, receive a generous amount of attention, and the game's bad guys are all unmistakably semi-transparent floating spectres. Sadly Luigi's Mansion is neither terribly challenging nor particularly long. Although I had a bit more trouble with the PAL release of the game than I did with the Japanese version which I played in September, there really is no point in the game where reasonably seasoned players will struggle, and the many vases and chests around the house are loaded with health-replenishing hearts and so forth, which respawn if Luigi is running on empty. Although this is something of a compliment to the intuitive control system, finishing the game takes roughly five hours if you take it at a leisurely pace, and although coin-collectors are rewarded and Miyamoto has added a few extra bits and bobs to uncover since the Japanese and American releases, this isn't going to last you more than a weekend. Furthermore, despite the PAL60 support in the European Cube hardware, the game runs at a borderless 50Hz. It looks nice, but it's not as smooth as the NTSC versions, even if load times are unheard of and slowdown is something of a rarity.
Conclusion
Luigi's Mansion is a delightful little game, instantly appealing to anybody with more than a passing interest in its heritage, but it isn't the GameCube equivalent of those platform classics I name-checked at the start of the review. A competent, atmospheric adventure and truly a new direction for the characters, but at this length it simply isn't worth the £35, let alone the cost of the console. If Miyamoto's vision of shorter games more often is to become reality, then the pricing structure will need serious adjustment...
7 / 10
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Comments (102) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Although, there is no doubt that this title is a work of creative genius.
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It has some kind of Mystical appeal to it.
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Funny, I once won a copy of Grand Prix Legends in a competition I never even entered...
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but.. there was supposed to be something extra for the pal release wasnt it? what are these "bits and bobs"?
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I did however win that Lock'n'Load games competition a few months ago. I really must try those games at some point.
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Isn't that the 'plot' from Jet Set Willy?
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Those were the days ...
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"deffo not gonna buy it now. was tempted"
Noooooooooo! The game is definitely worth getting hold of, even if you sell it on when you're done. I genuinely found it engrossing beginning to end, and there are a lot of really good games that only last a few hours (in fact certain titles like "Rez" or "Sin and Punishment" arguably last just over one hour, but it doesn't make them not worth playing) The innovation and execution is sublime throughout and the European edition allows it to be played through a second time with extra features (whatever they are, admittedly...) That's all IMHO obviously..
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Say 15-20 quid
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You too eh?
Just been down to town in me lunch hour & reserved my copies of SMB and Rogue Leader (UK versions - yay!) - €63 each though, blimey! That's 39 quid British. My credit card is going to take a caning this month that's for sure, & I've only just resurfaced after Christmas
Was also kicking myself as I found the Cube on sale for €199 just round the corner from the place where I preordered mine at €210... DOH! Still, what's 7 quid here or there?
STOP PRESS - just as I was tapping this out I got a call from my preorder place saying I could come & get it TODAY - YAY!!
Edit - though of course I won't have any bloody games for it until Friday - DOH!!!
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50hz smashbrothers and pikmin... no thank you
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You might argue that Halo is like the Nth sequel to Castle Wolfenstein, really - it doesn't bring anything new to the table.
If I can figure whether I can actually USE the GC if I get it, I'm really tempted by this, though - tried it on in a shop and it had... I dunno... "it".
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Not likley, as I'm not even the slightest interested in any of those two games.
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Khab - you *will* be able to use the Cube on your set-up - if worst comes to worst, you just need to order an RF cable with it. The hardcore freaks like Mugwum (j/k Mugs) may hold up a crucifix but I'm sure it would have minimal impact on the visual goodness...
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/makes sign of the cross/
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at least i'll get time to finish luigi and save mario from the picture (yup.. i've ruined it for you) before Smash Brothers
and congrats to girl gamer for being smart enuf to leave her e-mail address off.. "do you monkeyball naked???".. etc etc
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*coughs*
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*coughs some more*
Boardgames at night and early laundryday is a killer.
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Belive me, soon the girlmob at your house will seize your GC and own you to tiny bits at Monkey Ball.
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Donna: why did you get another one?
Pirotic: you can't play games on the torqoise one
Donna: oh,ok.. well thats all the consoles for the next year or so
Pirotic: until the Nuon comes out.. [smirk]
[Both roll around in hysterics for 20 minuites]
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You'd think that as my other half is a bloke I'd have no problems getting an Xbox. When I raised the subject he said exactly the above. The worst part was that I was sitting at Schiphol airport, where they were selling them for £160.
Pirotic - Thanks! I never forget that Witcomb is out there somewhere......
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'oh.. so you'd prefere the little hand-bag one then?, would explain why your always asking about my brother!'
hes gotta let you get it then to prove his sexuality
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Donna: why did you get another one?
Maybe she was asking about the table...
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well i only have room for two consoles, so the PS2 got 'reduced' to being on the floor, the Xbox went where the PS2 was, and the gamecube got pride of place on the table... didnt have much choice seeing as its top-loading and the joypad cables are short
as for 'new' one.. im guessing shes refering to the turqoise Gamecube which cannot play commercial games.
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(Please warn me if she comes over to Eurogamer in order to check up on what you do at work. I'll delete my comment then).
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Laundromat, no, but she doesn't know that!
warn me if she comes over to Eurogamer in order to check up on what you do at work
Jeez I hope not!! But if she did she'd have given me a bollocking long before now so I think I'm safe.
/me crosses fingers
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still, it doesn't really affect the gameplay, but being a NEW game for a new system you'd expect it to be more polished.
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Where is the key in the Butler's Room? All I seem to be able to do is suck fire ghost - no light - no key. I am stuck here. Thanks for any help you can give.
I have never played the game but checkout the walkthrough's on this site
http://www.gamefaqs.com/console/gamecube/game/32494.html
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i shall have another "go" though. & eternal darkness too, never got far with that one either. it's my own fault for being a cheap whore & buying the latest games whenever they're released!
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Peej
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Still. LM. Fantastic game, but it scares Otto. Bless.
I would hold paying 20 quid though. Have a look through the bargin bins in Game, you should get it cheaper.
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Plus...go to Game and play it TONIGHT.
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/skulks off to do some work
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The music in Dr Gadd's Lab qualifies as just about the best game music ever imho.
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/is proud
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lol!
Note to otto:
Never play Project Zero. Ever. Ever ever ever.
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/nudges Razzle out the door.
Gowan with you. To the shops! Begone!
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What is Project Zero?
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A 'really rather scary indeed' survival horror title.
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Anyone played SOS Escape? Not quite horror but certainly survival and its one of the best resi-evil/project zero style things around and did bugger all sales wise sadly. Will go down with Ico and Rez as an unbought classic.
And Razz should'nt you be off to the shops by now?
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"it's my own fault for being a cheap whore"
You really should be careful how you phrase things. Some people might quote you out of context.
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Project Zero is PS2/Xbox only.
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Please place the following 3 games in order of scariness:
Eternal Darkness
Project Zero
Silent Hill 3
The only one out of those 3 that I've played is SH3, which I found I was able to handle. Anything scarier than that will be a real test for me.
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Eternal Darkness
Project Zero
Silent Hill 3
1. Project Zero
2. Silent Hill 3
3. Eternal Darkness
...where 1. is the scariest.
Anyone played SOS Escape?
I have a copy o' that, but haven't actually gotten around to playing it yet.
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Nope.
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(Oh, and if you can, buy the Xbox version, it's slightly better)
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Blerk, have you played Resi Evil 1 (Cube REmake) or Resi Evil 0? If so, how do those compare?
Sorry, I don't mean to play 21Questions. I'd just like to know.
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SOS escape is good if you can put up with really old looking graphics (have to admit that they got on my nerves a bit)
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(Oh, and if you can, buy the Xbox version, it's slightly better)"
A sequel is in the works too.
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I've played Resi Evil 1 on PS1 and a bit of the Cube remake (didn't make it all the way through yet) and can safely say that Project Zero is far, far superior. The graphics are technically better on the Cube remake of Resi, but Project Zero just oozes atmosphere and the ghosts are genuinely frightening - Resi's more like a bad B-Movie, I wouldn't call it 'scary' at all tbh.
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I've never played a RE game before. The only survival-horror games I've ever played were Silent Hill 2 & 3.
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I heard that there was going to be a movie. Anyone?