Luigi's Mansion Review

Review - Miyamoto's first GameCube offering is a joy for fans, but can ghostbusting really work as an entire game?

Version tested: GameCube

The Phantom Menace

'Luigi's Mansion' Screenshot 01b

If you can see it, you can suck it

The NES had Super Mario Bros. The SNES had Super Mario World. The N64 had Super Mario 64. Traditionally Mario sells the console and then Nintendo drip-feeds gamers with offerings from its other major franchises, but this time Mario's late to the party. So late in fact, he hasn't even turned up in Japan yet. Nintendo's diminutive console needs something to sell it, and the closest thing to a Mario game we have for now is Luigi's Mansion, brainchild of legendary designer Shigeru Miyamoto. Is it enough? The premise is extremely simple. By way of a peculiar stroke of luck, Luigi has won a mansion in a competition he never even entered, and agrees to meet his brother Mario there for a celebration. Unfortunately, after wandering aimlessly through a spooky forest, our hero discovers that his mansion prize is little more than an elaborate trap, and headstrong Mario has already fallen victim. Teaming up with local oddball Professor E. Gadd, Luigi vows to rid the mansion of its ghostly inhabitants and rescue his brother. The game is a bold departure from previous Mario Brothers titles. Unlike his bouncy brother, Luigi doesn't jump, bop people on the head or throw fireballs. He doesn't fly, and he doesn't collect stars. Well, only once. Luigi's spooky adversaries are almost infallible, susceptible to nothing but the quirky Prof's modified vacuum cleaner, the Poltergust 3000. Using the pressure-sensitive left and right shoulder buttons to blow and suck at the desired rate, Luigi can gobble up ghosties and bag the Boos, before returning to the Prof's lab to turn them into portraits for the gallery.

Otherworldly

'Luigi's Mansion' Screenshot 02b

The transitional cut sequences, used when opening doors and such, are extremely good looking and even a mite amusing

The mansion itself is huge and sumptuously detailed, revealed piece by piece as Luigi feels his way around with a torch. The pseudo 3D world created for the game is a terrific achievement, viewed from the front instead of a roving camera, rich with consistently delicate design and minutiae, real-time lighting and shadows, and with almost total interaction permitted. Luigi can suck cloths from tables, rattle desks and uncover untold treasures by experimenting on different things with his Poltergust. A steady stream of dust pours off worthless items, and coins, gold bars, jewels and even the odd bit of paper money empty from many of the others. The mansion is laid out across several floors, and Luigi moves between these as he finds keys, keeping track of the rooms he's cleared and which doors he has keys for using his GameBoy Horror, another of E. Gadd's devices. Rooms house either a collection of smaller ghosts or one of the larger spectres to be bound in the Professor's gallery, and each has a weakness which allows you to see their heart. The Poltergust can latch onto hearts, but ghosts aren't eager to give them up. Watching a ghost's behaviour allows you to unravel the puzzle of how to capture them, and this can mean anything from distracting them from their meal to dazzling them with melody. The props, clues and series in-jokes are easy to find and fun to play with. Luigi himself is wonderfully detailed. He can tiptoe, trot and scamper quickly, and as he stands in the dark you can see him breathing nervously, his eyes darting this way and that and his little hands trembling. Aw. Apart from sucking the not-so-living daylights out of the furniture and his surroundings, the petrified plumber can also do a bit of damage with his nozzle. Several elemental tokens are spread throughout the game, and upon finding these Luigi can start spitting water, fire and even ice from his Poltergust, with a steady supply of each available from taps, candles, ice buckets and other logical sources. Some ghosts need softening up with an element before vacuuming, which is a nice touch.

Whoops...

'Luigi's Mansion' Screenshot 03b

One of the game's early enemies - he'll throw the book at you...

Shortly after embarking on his quest, Luigi comes across an odd room with a secret lever, and before he knows what he's doing the game's true bad guys, the Boos, have woken from their slumber and raced off to terrorize the house. Apart from vacuuming up the resident nasties of each area, Luigi also has to use his GameBoy Horror's Boo Radar to locate the wily tricksters, who aren't so susceptible to the Poltergust's confinement beam, and dart between rooms to make the player's life even more difficult. The game is split into several rough areas, each culminating in a boss encounter, but as these are spread all over the house the structure is largely academic. These boss encounters are suitably memorable, from the irate baby a few minutes in to King Boo himself, if he's still man enough to face you. After defeating a boss ghost the Poltergust needs emptying, so Luigi heads back to E. Gadd's lab to turn the bad guys into portraits using the Ghost Portrificationizer, before heading back into the mansion and finding some more spectres. Luigi's activities take him all over the place and keep the player thinking. The puzzles are never too hard, nor too easy, and utilize all areas of the control system. Along the way, Luigi catches fleeting glimpses of a greater adversary and his endangered sibling, both literally, through a secret tunnel in a murky place, and metaphysically, through the helpful psychic Madame Clairvoya, who will analyse a handful of things stripped from Mario during his passage to imprisonment if Luigi can find them. The mansion and tasks form an extremely congruous adventure, however all-over-the-place the game may feel, and little diversions and submissions - like the collection of dropped pearls to make better picture frames - add classic Nintendo diversity to the already unique atmosphere.

Fright Night

'Luigi's Mansion' Screenshot 04b

Boo!

Speaking of atmosphere, one of the game's finest assets is its soundtrack. Although the haunted mansion theme is typically good, and whistled nervously by the game's star as he trundles down hallways avoiding phantom bats and rats, the little side pieces make all the difference. The game is eerie and uncomfortable, augmented superbly by the composers, and yet the end product still manages to look and sound like a Mario adventure. And although devoid of traditional voice acting, all of the characters - including the ghosts - have their own eerie mutterings, and if you hammer the action button without facing an object Luigi yells for Mario. Poor feller. That said, many of the game's locations have a tendency to look flat, and the first person view through Luigi's GameBoy Horror - useful for analysing weaknesses and spotting lesser ghosts - is somewhat disorientating. The engine doesn't lend itself particularly well to first person exploring, presumably why our hero cannot move in this view, and the perspective is definitely wrong. Despite these setbacks though, the game is generally pleasant to look at, with reflective surfaces and intricate detail all over the shop. Even minor characters like Toad, who shows up around the house now and then to save your progress, receive a generous amount of attention, and the game's bad guys are all unmistakably semi-transparent floating spectres. Sadly Luigi's Mansion is neither terribly challenging nor particularly long. Although I had a bit more trouble with the PAL release of the game than I did with the Japanese version which I played in September, there really is no point in the game where reasonably seasoned players will struggle, and the many vases and chests around the house are loaded with health-replenishing hearts and so forth, which respawn if Luigi is running on empty. Although this is something of a compliment to the intuitive control system, finishing the game takes roughly five hours if you take it at a leisurely pace, and although coin-collectors are rewarded and Miyamoto has added a few extra bits and bobs to uncover since the Japanese and American releases, this isn't going to last you more than a weekend. Furthermore, despite the PAL60 support in the European Cube hardware, the game runs at a borderless 50Hz. It looks nice, but it's not as smooth as the NTSC versions, even if load times are unheard of and slowdown is something of a rarity.

Conclusion

Luigi's Mansion is a delightful little game, instantly appealing to anybody with more than a passing interest in its heritage, but it isn't the GameCube equivalent of those platform classics I name-checked at the start of the review. A competent, atmospheric adventure and truly a new direction for the characters, but at this length it simply isn't worth the £35, let alone the cost of the console. If Miyamoto's vision of shorter games more often is to become reality, then the pricing structure will need serious adjustment...

7 / 10

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Comments (102) Latest comment 8 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • fernandoweb #1 10 years ago

    Everyone who I've shown the NTSC game to reckons it's the most beautiful game they've seen, regardless of the gameplay. I actually made it last 8 hours because I was particularly crap at catching ghosts.
  • Errol #2 10 years ago

    A price of £15-20 seems more realistic.

    Although, there is no doubt that this title is a work of creative genius.
  • miffo #3 10 years ago

    cute but a totally boring game.
  • st3ph3n #4 10 years ago

    I've read the same standard review for this almost everywhere. But it's not going to stop me buying it, and I think that there is a good deal of people in the same boat.

    It has some kind of Mystical appeal to it.
  • otto #5 10 years ago

    I'll wait & pick this one up 2nd hand methinks...
  • otto #6 10 years ago

    Luigi has won a mansion in a competition he never even entered

    Funny, I once won a copy of Grand Prix Legends in a competition I never even entered...
  • Errol #7 10 years ago

    I once won a competition to win a competition that I never entered.
  • #8 10 years ago

    nice review. pretty much what every other review says of the game aswell. think i'll get this game even if it doesn't last very long though.

    but.. there was supposed to be something extra for the pal release wasnt it? what are these "bits and bobs"?
  • st3ph3n #9 10 years ago

    I keep winning Florida Vacations with my hotmail address. Funny, I never remember entering any of them.

    I did however win that Lock'n'Load games competition a few months ago. I really must try those games at some point.
  • DocX #10 10 years ago

    Luigi has won a mansion in a competition he never even entered

    Isn't that the 'plot' from Jet Set Willy?
  • Errol #11 10 years ago

    Jet Set Willy - Now there is an amazing game. I remember playing this on my Amstrad cpc464.

    Those were the days ...
  • #12 10 years ago

    From the limited play-time I've had with it, I think the GameBoy Horror is disorientating. It's finicky and slows down the action.
  • dudley #13 10 years ago

    deffo not gonna buy it now. was tempted. this moves me more towards iss to join rogue squadron and monkey ball in my troika
  • #14 10 years ago

    so.. is there any media of iss out at all? is the game good?
  • ssuellid #15 10 years ago

    ISS got a high mark in the official Nintendo magazine but I would not use that as a recommendation as they gave Burnout 9/10.
  • fernandoweb #16 10 years ago

    "cute but a totally boring game"
    "deffo not gonna buy it now. was tempted"

    Noooooooooo! The game is definitely worth getting hold of, even if you sell it on when you're done. I genuinely found it engrossing beginning to end, and there are a lot of really good games that only last a few hours (in fact certain titles like "Rez" or "Sin and Punishment" arguably last just over one hour, but it doesn't make them not worth playing) The innovation and execution is sublime throughout and the European edition allows it to be played through a second time with extra features (whatever they are, admittedly...) That's all IMHO obviously..
  • Tyronne #17 10 years ago

    Does anyone else think that the price of games is now getting to the stage of silly money ?
  • Errol #18 10 years ago

    Yes. Anything over £30 is too much.
  • Nemesis #19 10 years ago

    Well, with GC games at 35 notes, hopefully GBa titles will drop into the "realistic" price bracket.

    Say 15-20 quid
  • ssuellid #20 10 years ago

    Games prices have actually fallen over the years. PS games were £45 when the PS first launched and stayed that way for ages. I found WipeOut 2047 when I moved recently with a 44.99 sticker on it. Add in a few years inflation and prices have actually come down. Still too expensive tho.
  • Sucram #21 10 years ago

    pssh, next you'll be saying Tom is a Nintendo fanboy.
  • #22 10 years ago

    actually.. if nintendo brought back the Game & Watch game "vermin" glorified i would buy it in second. Lucky for me the Game & Watch dude is playable in SSBM! I almost wet myself when i saw him in a screenshot, way to go Nintendo!
    Edited by 1 at 30/04/02 @ 13:03
  • #23 10 years ago

    nah.. no problem. i just play while on the can.
  • otto #24 10 years ago

    "i just play while on the can."

    You too eh?

    Just been down to town in me lunch hour & reserved my copies of SMB and Rogue Leader (UK versions - yay!) - €63 each though, blimey! That's 39 quid British. My credit card is going to take a caning this month that's for sure, & I've only just resurfaced after Christmas :(

    Was also kicking myself as I found the Cube on sale for €199 just round the corner from the place where I preordered mine at €210... DOH! Still, what's 7 quid here or there?

    STOP PRESS - just as I was tapping this out I got a call from my preorder place saying I could come & get it TODAY - YAY!!

    Edit - though of course I won't have any bloody games for it until Friday - DOH!!!
    Edited by 1 at 30/04/02 @ 13:57
  • Pirotic #25 10 years ago

    Nintendo deserve a great big slap for going on about the 60hz option in gamecube and then not even using it in ANY of there inhouse titles

    50hz smashbrothers and pikmin... no thank you
  • otto #26 10 years ago

    FeZZ - superb idea - I have a huge Carrefour near me, I'll check it out on the way home. I'm getting the console from [edits to hide names from Nintendo police]...
    Edited by 1 at 30/04/02 @ 21:58
  • skalmanxl #27 10 years ago

    Halo is extremely overrated, and frankly as a whole, quite a mediocre FPS. EG although gave Halo 8 and LM 7...
  • Khab #28 10 years ago

    dont think so! all you people gettin so hyped about shit like wave race, mario...blah blah...fill in with endless sequels....

    You might argue that Halo is like the Nth sequel to Castle Wolfenstein, really - it doesn't bring anything new to the table.

    If I can figure whether I can actually USE the GC if I get it, I'm really tempted by this, though - tried it on in a shop and it had... I dunno... "it".
  • Nemesis #29 10 years ago

    The "x" factor......
  • skalmanxl #30 10 years ago

    i dont think so! all you people gettin so hyped about shit like wave race, mario...blah blah...fill in with endless sequels....

    Not likley, as I'm not even the slightest interested in any of those two games.
  • otto #31 10 years ago

    Wave Race, nah, forget that, but Luigi's Mansion? I'd take that over Halo any day, thanks - there's this thing called 'individuality', it means some people like one game and other people like a different game. Accept it.

    Khab - you *will* be able to use the Cube on your set-up - if worst comes to worst, you just need to order an RF cable with it. The hardcore freaks like Mugwum (j/k Mugs) may hold up a crucifix but I'm sure it would have minimal impact on the visual goodness...
  • Nemesis #32 10 years ago

    RF? Haaaaaaaaaaaaaaaaaaaaaaaaaaaaassssssss

    /makes sign of the cross/
    Edited by 1 at 01/05/02 @ 10:07
  • skalmanxl #33 10 years ago

    Want some garlic with that cross Nemesis?
  • Nemesis #34 10 years ago

  • girl_gamer #35 10 years ago

    I've got an import gc, and the review's pretty much spot on for Luigi. If I knew then what I know now, would I buy it? Probably not. It's just too short. Monkey Ball and Smash bros have been played to death though (by 16 yr olds and 11 yr olds respectively).
  • Pirotic #36 10 years ago

    i dont mind short games, by the time i get towards the end of a game the 'next big thing' comes out and i forget all about poor link and his time traveling ocarina.

    at least i'll get time to finish luigi and save mario from the picture (yup.. i've ruined it for you) before Smash Brothers

    and congrats to girl gamer for being smart enuf to leave her e-mail address off.. "do you monkeyball naked???".. etc etc
    Edited by 1 at 02/05/02 @ 11:12
  • skalmanxl #37 10 years ago

    I know, and I just ordered some of those Harvard diplomas that you can get off the internet. Finally I'll have some good education!
    Edited by 1 at 03/05/02 @ 12:01
  • Gestalt #38 10 years ago

    Maybe then you can spell diploma right. ;)
  • Nemesis #39 10 years ago

    If he could spell, he wouldn't have to order the certificate from the 'net!

  • skalmanxl #40 10 years ago

    I have no clue what you are talking about Gestalt...gimmie a break, I only had four hours of sleep.
  • Gestalt #41 10 years ago

    "Edited 1 times. Most recently by skalmanxl at 11:01 on 03/05/2002"

    *coughs*
  • ssuellid #42 10 years ago

  • skalmanxl #43 10 years ago

    I only had four hours of sleep.

    *coughs some more*

    Boardgames at night and early laundryday is a killer.
  • otto #44 10 years ago

  • skalmanxl #45 10 years ago

    lol! Cuh! Women ;)

    Belive me, soon the girlmob at your house will seize your GC and own you to tiny bits at Monkey Ball.
  • Pirotic #46 10 years ago

    [Pirotic places gamecube neatly on its new table]
    Donna: why did you get another one?
    Pirotic: you can't play games on the torqoise one
    Donna: oh,ok.. well thats all the consoles for the next year or so :)
    Pirotic: until the Nuon comes out.. [smirk]
    [Both roll around in hysterics for 20 minuites]
    Edited by 1 at 05/05/02 @ 23:58
  • girl_gamer #47 10 years ago

    "Nag nag nag. Why are you buying another console? nag nag nag. Do you know how many you've got? nag nag nag"

    You'd think that as my other half is a bloke I'd have no problems getting an Xbox. When I raised the subject he said exactly the above. The worst part was that I was sitting at Schiphol airport, where they were selling them for £160.

    Pirotic - Thanks! I never forget that Witcomb is out there somewhere......
  • Pirotic #48 10 years ago

    if he says he doesn't want an xbox.. just say

    'oh.. so you'd prefere the little hand-bag one then?, would explain why your always asking about my brother!'

    hes gotta let you get it then to prove his sexuality
  • terminalterror #49 10 years ago

    LOL pirotic, I see you are an expert in matters of questionable sexuality
  • LaundroMat #50 10 years ago

    [Pirotic places gamecube neatly on its new table]
    Donna: why did you get another one?

    Maybe she was asking about the table...

    ;)
  • terminalterror #51 10 years ago

    Maybe pirotic meant NEW table over whatever table the GameCube had in its shop? I don't know, I'm not the expert on matters of questionable sexuality
  • Pirotic #52 10 years ago

    lol.. :)

    well i only have room for two consoles, so the PS2 got 'reduced' to being on the floor, the Xbox went where the PS2 was, and the gamecube got pride of place on the table... didnt have much choice seeing as its top-loading and the joypad cables are short

    as for 'new' one.. im guessing shes refering to the turqoise Gamecube which cannot play commercial games.
    Edited by 1 at 06/05/02 @ 19:25
  • otto #53 10 years ago

    I've actually been AMAZED at the lack of gyp I've had from the missus since coming home with the Cube... I think it's a combination of the following factors: (a) I was skipping around like a little boy when I came home with it, she hadn't got the heart to tick me off bless her, (b) it keeps me away from the PC and lets her get on with her online horoscopes, (c) I'd been telling her that I was going to get a console for SO long it became a fait accompli, she was just relieved I didn't go & get an xbox, and (d) I presented it as an intelligent and thrifty decision to avoid having to upgrade the computer again for the next 15 years (heheh, little does she know what happens on the inside of my PC) ;)
  • LaundroMat #54 10 years ago

    Hmm, point (d) is questionable, as surely you don't count on playing your GC for the next 15 years, now do you?

    (Please warn me if she comes over to Eurogamer in order to check up on what you do at work. I'll delete my comment then).
  • otto #55 10 years ago

    point (d) is questionable, as surely you don't count on playing your GC for the next 15 years, now do you?

    Laundromat, no, but she doesn't know that! ;)

    warn me if she comes over to Eurogamer in order to check up on what you do at work

    Jeez I hope not!! But if she did she'd have given me a bollocking long before now so I think I'm safe.

    /me crosses fingers
    Edited by 1 at 07/05/02 @ 09:24
  • beep #56 10 years ago

    the game looks nice but the environments kind of stutter. I wonder if this is due to the PAL conversion? the tomb raider sequels had the same problem, and the same effect can be seen in non PAL optimised video.

    still, it doesn't really affect the gameplay, but being a NEW game for a new system you'd expect it to be more polished.
  • Nemesis #57 10 years ago

    I finished it..........yay. Got a 'B' Rating, which ain't too shabby! Well, off to Game we go atrading!
  • The Button #58 8 years ago

    Wasn't this done by Eiji Aounuma and not Shigeru Miyamoto? Even though the great man would have had a look-see on its progress.
  • rare_uk #59 8 years ago

    Mary wrote:
    Where is the key in the Butler's Room? All I seem to be able to do is suck fire ghost - no light - no key. I am stuck here. Thanks for any help you can give.
    I have never played the game but checkout the walkthrough's on this site

    http://www.gamefaqs.com/console/gamecube/game/32494.html

  • ghearoid #60 8 years ago

    um, are people still playing this? i got it early on, played for a few hours then left it as i found it a bit difficult and all the reviews scoffing at how easy it was made me ashamed of my gaming suckdom (& besides, super monkey ball just kept calling me..)

    i shall have another "go" though. & eternal darkness too, never got far with that one either. it's my own fault for being a cheap whore & buying the latest games whenever they're released!

  • pjmaybe #61 8 years ago

    Tis a good game but not for the usual reasons. It's absolutely gorgeous to look at, it plays quite well, it's horribly short but it's one of those titles that, when the cube passes over, will be fondly remembered as a classic.

    Peej
  • Razz #62 8 years ago

    I still haven't bought this game... Anyone know where I can pick it up on the cheap?
  • Blerk #63 8 years ago

    It's on Player's Choice now, Razz - you'll get it for less than £20 anywhere!
  • Razz #64 8 years ago

    Thanks Blerk. It's an impulse I must purchase now on the internetwork?
  • Ted Cuntablast #65 8 years ago

    It's a great game and if you're a lamer like me it's not that short either! Final boss is fantastic.
  • Razz #66 8 years ago

    OMG! My last comment made no sense whatsoever!
  • Nemesis #67 8 years ago

    Final boss had me completely beaten. Couldn't figure that one out for aaaaages.

    Still. LM. Fantastic game, but it scares Otto. Bless.

    I would hold paying 20 quid though. Have a look through the bargin bins in Game, you should get it cheaper.
  • Razz #68 8 years ago

    Nem: I want to order it now.. by the time I get to game my impulse would have dissapated. I'll probably end up buying something useless like food shopping... bah,
  • elevenses #69 8 years ago

    Razz - fight the apathy - be strong - you must purchase it. The games marvellous and is better than food........
  • Nemesis #70 8 years ago

    Well do BOTH. Spend that tenner you save on a pizza. So you can eat pizza and watch the intro.

    Plus...go to Game and play it TONIGHT.
  • Razz #71 8 years ago

    OK then... I'll have to wait until lunch break. :(

    /skulks off to do some work
  • otto #72 8 years ago

    Very pretty game to look at, but (a) too scary and (b) too difficult to control - the quasi-2D interface makes aiming the hoover-thingy really tricky.

    The music in Dr Gadd's Lab qualifies as just about the best game music ever imho.
  • Razz #73 8 years ago

    After a decade, I finally completed Dr Robotniks Mean Bean Machine last night.

    /is proud
  • Blerk #74 8 years ago

    (a) too scary

    lol!

    Note to otto:
    Never play Project Zero. Ever. Ever ever ever.
  • Nemesis #75 8 years ago

    I found the controls to be fine, you should be OK.

    /nudges Razzle out the door.

    Gowan with you. To the shops! Begone!
  • Razz #76 8 years ago

    My luch break isn't untill 12:15
    What is Project Zero?
  • Ted Cuntablast #77 8 years ago

    wtf? the controls were great! and scary?!
  • Machiavel #78 8 years ago

    It's about time I picked this up - below a tenner second hand in most places.
  • Blerk #79 8 years ago

    What is Project Zero?

    A 'really rather scary indeed' survival horror title.
  • Razz #80 8 years ago

    Can I get it on GC?
  • Nemesis #81 8 years ago

  • Blerk #82 8 years ago

    Mmm... no you can't. Get Project Zero on the Cube, that is.
  • Razz #83 8 years ago

    Nemesis: How much is it?
  • elevenses #84 8 years ago

    Project zero is indeed mighty fine and is the scariest of the survival horror things.
    Anyone played SOS Escape? Not quite horror but certainly survival and its one of the best resi-evil/project zero style things around and did bugger all sales wise sadly. Will go down with Ico and Rez as an unbought classic.
    And Razz should'nt you be off to the shops by now?
  • renzo #85 8 years ago

    ghearoid:
    "it's my own fault for being a cheap whore"


    You really should be careful how you phrase things. Some people might quote you out of context.
  • Nemesis #86 8 years ago

    Fuck. Sorry I was thinking of Eternal Darkness for some reason.

    Project Zero is PS2/Xbox only.
  • renzo #87 8 years ago

    Where can I get Project Zero new? The only place I could find that ships to South Africa is DVDCrave.com, and it's a 2nd-hand copy. I want a new one.
  • Razz #88 8 years ago

    Yeah I should leave to go Oxford Street Game. I just want know wheather I should pick this up to... for GC.
  • renzo #89 8 years ago

    I've ordered Eternal Darkness and am awaiting it's imminent arrival.

    Please place the following 3 games in order of scariness:

    Eternal Darkness
    Project Zero
    Silent Hill 3

    The only one out of those 3 that I've played is SH3, which I found I was able to handle. Anything scarier than that will be a real test for me.
  • renzo #90 8 years ago

    Oh wait, DVDCrave do have a new copy........ aarrgh! £33! That's a bit h'expensive innit?
  • Razz #91 8 years ago

  • Blerk #92 8 years ago

    Please place the following 3 games in order of scariness:

    Eternal Darkness
    Project Zero
    Silent Hill 3


    1. Project Zero
    2. Silent Hill 3
    3. Eternal Darkness

    ...where 1. is the scariest.

    Anyone played SOS Escape?

    I have a copy o' that, but haven't actually gotten around to playing it yet. :-)
  • renzo #93 8 years ago

    Renzo = Jamacian?

    Nope.
  • renzo #94 8 years ago

    I really enjoyed Silent Hill 3, so I guess I should pick up Project Zero at some stage huh?
  • Blerk #95 8 years ago

    I would. Really. It's brilliant.
  • Machiavel #96 8 years ago

    Project Zero is bloody scary - stopped playing for ages after that doll's room. If only the character models were more detailed...

    (Oh, and if you can, buy the Xbox version, it's slightly better)
  • renzo #97 8 years ago

    Unfortunately no Xbox for me. Just PS2 and Cube.

    Blerk, have you played Resi Evil 1 (Cube REmake) or Resi Evil 0? If so, how do those compare?

    Sorry, I don't mean to play 21Questions. I'd just like to know. :-)
  • kalel #98 8 years ago

    Although Project zero is probably the scariest, I think that Eternal Darkness is the better game. I did find the pace of project zero a bit frustrating, especially towards the end, and the camera can be a little annoying (like RE). High hopes for the sequal though!

    SOS escape is good if you can put up with really old looking graphics (have to admit that they got on my nerves a bit)
  • kalel #99 8 years ago

    Renzo. This really depends on how many other RE games you've played and how recently. They are both very good, but personally, I just can't be arsed with RE games any more. If this is true for you I recommend project zero as it is a bit different!
  • Tiger_Walts #100 8 years ago

    Machiavel: "Project Zero is bloody scary - stopped playing for ages after that doll's room. If only the character models were more detailed...

    (Oh, and if you can, buy the Xbox version, it's slightly better)"


    A sequel is in the works too.
  • Blerk #101 8 years ago

    Blerk, have you played Resi Evil 1 (Cube REmake) or Resi Evil 0? If so, how do those compare?

    I've played Resi Evil 1 on PS1 and a bit of the Cube remake (didn't make it all the way through yet) and can safely say that Project Zero is far, far superior. The graphics are technically better on the Cube remake of Resi, but Project Zero just oozes atmosphere and the ghosts are genuinely frightening - Resi's more like a bad B-Movie, I wouldn't call it 'scary' at all tbh.
  • renzo #102 8 years ago

    Kalel,

    I've never played a RE game before. The only survival-horror games I've ever played were Silent Hill 2 & 3.
    Edited by 1 at 02/12/03 @ 13:52
  • kalel #103 8 years ago

    Yeah, I agree with Blerk. I think that Project zero probably is the better game, although if you've nver played a Resi game then you might really enjoy one. Personally I prefered the remake to zero.
  • renzo #104 8 years ago

    Can anyone recommend which Cube Resi I should get? 1 or 0? Which is better?
  • renzo #105 8 years ago

    Oops! I see you've answered my question already. :-)
  • kalel #106 8 years ago

    Renzo, have you played Eternal darkness, 'cos if you haven't I really recommend it. It may not be the scariest but it is definately the most original of the games we've been discussing.

    I heard that there was going to be a movie. Anyone?