Bully: Scholarship Edition Review
Kissed the boys and made 'em cry. Except now on Wii.
Version tested: Wii
So far, multiplatform games have not had a good time on the Wii, and neither have ports. Shoehorned-in motion controls and poor, unoptimised graphics tend to doom them to mediocrity or worse; the best games on the system have invariably been designed for it from the ground up, with the exception of Resident Evil 4: Wii Edition.
Bully: Scholarship Edition, thankfully, bucks that trend. It's a very good port of the PlayStation 2 game, identical in almost every respect except the controls, which are integrated effectively and entertainingly. The important things - the witty script, the huge and believable cast of supporting characters, the variety and inventiveness of the game's missions - are still the same, and still make Bully a boisterous, funny and - even now, more than a year on - unique experience.
Well, we say unique, but as you'll know if you've read anything about either the Xbox 360 or PlayStation 2 versions, the bare bones of Bully are anatomically similar to GTA's. The setting, storyline and script, though, are completely its own. You play a cocky but likeable dropout, Jimmy, who has been expelled from so many schools that the violent and bully-ridden Bullworth Academy is his last option. It's structured around missions that entail everything from fighting and fetch-and-carrying to helping a drunkard English teacher escape the wrath of the headmaster, stealing girls' pants and taking pot-shots at jocks from a tree. Apart from that, there's plenty to discover just biking or skateboarding around the school and its surroundings, collecting trinkets or finding new side-missions.

Bully joins Chulip and Mass Effect in the ranks of Games In Which You Can Kiss Boys.
Bully is excellently paced, always expanding your boundaries just as you begin to feel like a big fish in a small pond. At first, being constrained to Bullworth Academy doesn't even feel like a restriction, but ten or fifteen hours on, with the whole of the town and the surrounding area to explore, the thought of being confined to barracks is unbearable. What makes is really special, though, are the excellent cut-scenes, characterisation and dialogue that are ever-present during your adventures in Bullworth. The school factions - the Jocks, the Nerds, the Preppies, the Greasers - and their characters are a perfect mix of stereotype and originality; not only is Bully extremely funny when it wants to be, but it's also real enough to feel involved in.
All of this is the same on every platform. What the Wii specifically brings to the table is, of course, a different method of control. Without two sticks, the camera is controlled by pressing left and right on the d-pad, which works fine, but as up and down on the d-pad control jumping and aiming, and the plus, minus, 1 and 2 buttons all serve different functions as well, you have to get used to moving your thumb about.
More significantly, schoolyard scrapping is now done almost entirely with left and right arm punching motions, Wii Sports Boxing style. With the help of a lock-on button, this actually works really well, and the novelty and thrill of physically smacking bullies in the face hasn't worn off after ten hours. It's just subtle enough, too, requiring you to time your punches and ensuring that just windmilling doesn't actually work. The humiliation finishers, too, are satisfyingly physical, mimicking arm-twisting, head-locking and shoulder-punching with remote movements. The four new school-subject mini-games were also clearly designed with the Wii controls in mind - dissecting a rat, pinning flags on countries and drumming are obviously more fun with the remote and nunchuk.

And Trauma Centre in the ranks of Games In Which You Cut Out Things' Hearts.
Comparing the Wii and 360 versions of Bully: Scholarship Edition is difficult, really. The motion-controlled combat and extra Wiimote-centric mini-games definitely add to the experience - physically punching and grappling with your hands will always make for a more entertaining experience than pressing buttons - but looks-wise, the Wii game's only marginally better than the PS2 original. This means it falls far short of the 360 version's graphical standard, even if it does avoid the more powerful system's (soon-to-be-fixed, says Rockstar) technical issues. Consequently, Bully's age is far more obvious on the Wii, but playing it is a wee bit more enjoyable. It's a choice between much nicer looks and motion controls - a trade-off that is sure to become familiar as multiplatform Wii games get more common and less lazy.
If you've already played Canis Canem Edit, then four new mini-games and new combat controls, however great, probably won't make you buy it again. But set in the context of the Wii game library, Bully stands out more than ever. It's far removed from everything else on the system, and still just as mischievous and entertaining as it was a year ago. The dialogue is full of life, the missions make you laugh out loud and the whole thing is infused with wayward, playful charm. One day, hopefully, all Wii ports will be this good.
8 / 10
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Comments (28) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/sends gf to weekend spa
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Absolutely loved the PS2 version.
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I liked the approach in the beginning, but then it went the typical computer game plot-over the top-"sci-fi" path, which made it feel more stuck in puberty than the protagonist.
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One day, hopefully, all Wii games are made for the machine from the ground up...
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I hope other dev learn from this.
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!!!
/replays Mass Effect
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Other than that minor niggle: great stuff. And the punching is indeed far more fun than I ' feared'. Best GTA-surrogate for the Wii, yet.
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I was thinking the same thing....you can't kiss boys in mass effect can you? Even if you play as a girl.....
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Until I'm proven wrong of course !
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I might not have looked very hard(yet), but the absence of a left-handed control scheme is quite excruciating, and brings down a point for me :-S
I've been playing left handed - I've not experienced any problems so far?
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Have you found an option to change the control scheme to left-handed use? I might be daft and blind here, but I haven't seen it yet :-/
There's no problem to play the game for me either, but it feels wrong to thrust my left arm and see billy punch with his right arm. Same counts for some of the lesson-minigames.
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@left handed question.
I must be missing something but can't you just hold the pointer in your left.. and the nunchuck in your right..?
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And on a very minor sidenote I can object a buggy version with a good conscious without missing out. Even if it will be patched later, I don't want to wait for a patch to fix things. Luckily though not many games suffer this, at least I never noticed.
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That's right, only in regards to mtion sensing moves, you'll punch left if you thrust your right arm, and you'll punch right if you thrust your left arm. In the chemistry-game you'll have to do the mirror moves as opposed to how you'd move if you were billy. In the music-class you have to switch around the left and right drumsticks, ... It doesn't ruin a great game, but it does get annoying as time goes by. I haven't gotten too far in the game so I don't know what other issues there could be.
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(But as a leftie, like other people I can't really excuse not giving a left-hander option - how hard can it be?)
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If the game's not set up to recognise that, any instructions on the screen will show the hands the wrong way around, or if you imagine something like a Guitar Hero type game, the sliding blocks for the left hand would be on the right of the screen and visa-versa.
Confusing, right? And very very easy for them to fix.
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