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Bully: Scholarship Edition Review

Wii Review by Keza MacDonald

11 March, 2008

So far, multiplatform games have not had a good time on the Wii, and neither have ports. Shoehorned-in motion controls and poor, unoptimised graphics tend to doom them to mediocrity or worse; the best games on the system have invariably been designed for it from the ground up, with the exception of Resident Evil 4: Wii Edition.

Bully: Scholarship Edition, thankfully, bucks that trend. It's a very good port of the PlayStation 2 game, identical in almost every respect except the controls, which are integrated effectively and entertainingly. The important things - the witty script, the huge and believable cast of supporting characters, the variety and inventiveness of the game's missions - are still the same, and still make Bully a boisterous, funny and - even now, more than a year on - unique experience.

Well, we say unique, but as you'll know if you've read anything about either the Xbox 360 or PlayStation 2 versions, the bare bones of Bully are anatomically similar to GTA's. The setting, storyline and script, though, are completely its own. You play a cocky but likeable dropout, Jimmy, who has been expelled from so many schools that the violent and bully-ridden Bullworth Academy is his last option. It's structured around missions that entail everything from fighting and fetch-and-carrying to helping a drunkard English teacher escape the wrath of the headmaster, stealing girls' pants and taking pot-shots at jocks from a tree. Apart from that, there's plenty to discover just biking or skateboarding around the school and its surroundings, collecting trinkets or finding new side-missions.

'Bully: Scholarship Edition' Screenshot 1

Bully joins Chulip and Mass Effect in the ranks of Games In Which You Can Kiss Boys.

Bully is excellently paced, always expanding your boundaries just as you begin to feel like a big fish in a small pond. At first, being constrained to Bullworth Academy doesn't even feel like a restriction, but ten or fifteen hours on, with the whole of the town and the surrounding area to explore, the thought of being confined to barracks is unbearable. What makes is really special, though, are the excellent cut-scenes, characterisation and dialogue that are ever-present during your adventures in Bullworth. The school factions - the Jocks, the Nerds, the Preppies, the Greasers - and their characters are a perfect mix of stereotype and originality; not only is Bully extremely funny when it wants to be, but it's also real enough to feel involved in.

All of this is the same on every platform. What the Wii specifically brings to the table is, of course, a different method of control. Without two sticks, the camera is controlled by pressing left and right on the d-pad, which works fine, but as up and down on the d-pad control jumping and aiming, and the plus, minus, 1 and 2 buttons all serve different functions as well, you have to get used to moving your thumb about.

More significantly, schoolyard scrapping is now done almost entirely with left and right arm punching motions, Wii Sports Boxing style. With the help of a lock-on button, this actually works really well, and the novelty and thrill of physically smacking bullies in the face hasn't worn off after ten hours. It's just subtle enough, too, requiring you to time your punches and ensuring that just windmilling doesn't actually work. The humiliation finishers, too, are satisfyingly physical, mimicking arm-twisting, head-locking and shoulder-punching with remote movements. The four new school-subject mini-games were also clearly designed with the Wii controls in mind - dissecting a rat, pinning flags on countries and drumming are obviously more fun with the remote and nunchuk.

'Bully: Scholarship Edition' Screenshot 2

And Trauma Centre in the ranks of Games In Which You Cut Out Things' Hearts.

Comparing the Wii and 360 versions of Bully: Scholarship Edition is difficult, really. The motion-controlled combat and extra Wiimote-centric mini-games definitely add to the experience - physically punching and grappling with your hands will always make for a more entertaining experience than pressing buttons - but looks-wise, the Wii game's only marginally better than the PS2 original. This means it falls far short of the 360 version's graphical standard, even if it does avoid the more powerful system's (soon-to-be-fixed, says Rockstar) technical issues. Consequently, Bully's age is far more obvious on the Wii, but playing it is a wee bit more enjoyable. It's a choice between much nicer looks and motion controls - a trade-off that is sure to become familiar as multiplatform Wii games get more common and less lazy.

If you've already played Canis Canem Edit, then four new mini-games and new combat controls, however great, probably won't make you buy it again. But set in the context of the Wii game library, Bully stands out more than ever. It's far removed from everything else on the system, and still just as mischievous and entertaining as it was a year ago. The dialogue is full of life, the missions make you laugh out loud and the whole thing is infused with wayward, playful charm. One day, hopefully, all Wii ports will be this good.

8/10

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Comments: 1-31 of 31 in total

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BM
11/03/08 @ 12:58
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Think I might plum for this version rather than the 360 one.
Charroux
11/03/08 @ 13:02
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Sounds great.
Tonka
11/03/08 @ 13:02
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I have an un opened PS2 version ;_; and no time to play it ;_;
/sends gf to weekend spa
malteaserhead
11/03/08 @ 13:09
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Aye. Probably get the wii version. Controls seem fine.
mischief
11/03/08 @ 13:10
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Interesting that they get away with calling it bully this time around. Someone should wave this version under the nose of Keith Vaz for a chuckle.

Absolutely loved the PS2 version.
squarejawhero
11/03/08 @ 13:13
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Man, Tonka, I wish I was your girlfriend.

...

...

So, games that less you kiss boys, eh? In this day and age, well I nivvah!
schachmatt
11/03/08 @ 13:35
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I can't concur with the story being witty comment.

I liked the approach in the beginning, but then it went the typical computer game plot-over the top-"sci-fi" path, which made it feel more stuck in puberty than the protagonist.
Les
11/03/08 @ 13:36
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"One day, hopefully, all Wii ports will be this good."

One day, hopefully, all Wii games are made for the machine from the ground up...
tinderbox
11/03/08 @ 13:57
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Like these 1 page reviews. I don't mind longer reviews but it's annoying have to click through different pages to read it.
Edited 1 times, most recently on 11/03/08 @ 13:58
MattDamon
11/03/08 @ 14:04
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And here was me thinking the Wii was a magnet for sh't.
bushwod
11/03/08 @ 14:06
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wii get's good port shocker!!

I hope other dev learn from this.
symmetry
11/03/08 @ 14:11
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"Bully joins Chulip and Mass Effect in the ranks of Games In Which You Can Kiss Boys."

!!!

/replays Mass Effect
JetSetWilly
11/03/08 @ 14:19
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Nice, clear review that Keza.
LeD
11/03/08 @ 14:22
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SOLD
Cyhwuhx
11/03/08 @ 14:30
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.::: For those finding some difficulty with performing some of the mini-games: the game often uses the Sensor Bar exclusively to detect motions. So twisting the Remote during Chemistry has to be done while pointing at the Sensor Bar, otherwise it will not register your movement (which is odd as other games do detect this without the Sensor Bar).

Other than that minor niggle: great stuff. And the punching is indeed far more fun than I ' feared'. Best GTA-surrogate for the Wii, yet. ;)
Edited 1 times, most recently on 11/03/08 @ 14:30
penhalion
11/03/08 @ 14:42
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@symmetry

I was thinking the same thing....you can't kiss boys in mass effect can you? Even if you play as a girl.....
Keza
11/03/08 @ 14:45
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Yes you can. You can kiss Kaidan. Get him all dressed up in pink armour, too.
orakio
11/03/08 @ 14:53
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I might not have looked very hard(yet), but the absence of a left-handed control scheme is quite excruciating, and brings down a point for me :-S
knocker
11/03/08 @ 15:03
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What a nive succinct review. And I can see nothing there to exercise the fanboys of any persuasion. A first for a wii game I think.


Until I'm proven wrong of course !
IronCladChicken
11/03/08 @ 15:59
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@orakio
I might not have looked very hard(yet), but the absence of a left-handed control scheme is quite excruciating, and brings down a point for me :-S

I've been playing left handed - I've not experienced any problems so far?
orakio
11/03/08 @ 18:05
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@ironcladchicken

Have you found an option to change the control scheme to left-handed use? I might be daft and blind here, but I haven't seen it yet :-/
There's no problem to play the game for me either, but it feels wrong to thrust my left arm and see billy punch with his right arm. Same counts for some of the lesson-minigames.
smelly
11/03/08 @ 19:31
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I thought it was a crap wii port to be honest. They dont seem to have bothered upping the graphics at all!
ph101
11/03/08 @ 20:29
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Yep am tihnking of getting this. Never played original but looks ok.
@left handed question.
I must be missing something but can't you just hold the pointer in your left.. and the nunchuck in your right..?
figaro7
11/03/08 @ 20:38
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Getting the wii version over the 360 version for sure!
Der_tolle_Emil
11/03/08 @ 20:54
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I think I'll get the Wii version as well. Minigames seem to be more fun with the controls, plus this time the 360 version doesn't offer something more over the Wii version, unless you care for achievements. And since the Wii version is cheaper as well this might just seal the deal.

And on a very minor sidenote I can object a buggy version with a good conscious without missing out. Even if it will be patched later, I don't want to wait for a patch to fix things. Luckily though not many games suffer this, at least I never noticed.
smelly
12/03/08 @ 03:34
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as wii owners - arent u bored of mini games?
orakio
12/03/08 @ 09:13
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"ph101: I must be missing something but can't you just hold the pointer in your left.. and the nunchuck in your right..? "

That's right, only in regards to mtion sensing moves, you'll punch left if you thrust your right arm, and you'll punch right if you thrust your left arm. In the chemistry-game you'll have to do the mirror moves as opposed to how you'd move if you were billy. In the music-class you have to switch around the left and right drumsticks, ... It doesn't ruin a great game, but it does get annoying as time goes by. I haven't gotten too far in the game so I don't know what other issues there could be.
ChrisOTR
12/03/08 @ 10:34
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Sounds good, I'll get this.

(But as a leftie, like other people I can't really excuse not giving a left-hander option - how hard can it be?)
Edited 1 times, most recently on 12/03/08 @ 10:35
smelly
12/03/08 @ 21:01
#29
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i dont get what the issue is with left handers?
ChrisOTR
12/03/08 @ 23:06
#30
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Us left-handers hold the wiimote in our left hand, and the nunchuk in our right.

If the game's not set up to recognise that, any instructions on the screen will show the hands the wrong way around, or if you imagine something like a Guitar Hero type game, the sliding blocks for the left hand would be on the right of the screen and visa-versa.

Confusing, right? And very very easy for them to fix.
orakio
13/03/08 @ 09:30
#31
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Wii sports for instance has a choice, which helps considerably.

Comments: 1-31 of 31 in total

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