Battlefield 2 Review
Don't bring a gun to a tankfight. Except an anti-tank gun. That's okay.
Version tested: PC
If Battlefield has a fault, then it's that it doesn't spew golden coins from the top of your monitor when you play it. More realistically, it's that as a multiplayer game which opened up its code to the community, inclusions in the latest edition are things we might have already seen (and become overly familiar with) in a mod capacity. If it wasn't for Desert Combat, the modern setting alone would be enough to make people queue up to reenlist in a Battlefield sequel. As it is, we're a little harder to impress. Basic limitations like a smallish selection of maps and that there's only one game mode included also makes hackles rise. It's lucky that the beauty of Battlefield is in the details.
Obviously, technologically the game's a huge step forward. Graphical fidelity is one thing, but its things like the vehicle's physics which really impress. The sensation of skidding a buggy down a side road while trying to get the hell out of there before a tank manages to turn its turret on you is absolutely impeccable. Speaking generally, the vehicle additions like expanded-used helicopters and fighter jets add to the tactical possibilities of the conflict. Admittedly, until you master them, these tactical possibilities mainly involve crashing into a hilltop at high speed, but that's beside the point. Oh - and a quick note to everyone. Do master both of the flying machines before trying it on an open server, because if you don't and I'm in it when you crash, I'll explode your head with my enormous telekinetic powers. Truth.
Three sides are included: the popular US Marines, a Middle-East coalition and top-commies China. For ease of play and to help reinforce American feelings of fear and vulnerability, they have fairly equivalent powers. Most interesting are the character classes which you get to play. Seven are included, with a skillset expanded from previous games. We have Special Forces (Best thing: Satchel charges), Assault (Best thing: Under-gun grenade launcher), Snipers (Best thing: Oh, use your head), Engineers (Best thing: If they're doing their job, fixing stuff. If they're moonlighting, anti-tank mines), Medics (Best thing: Being the ibuprofen dispenser which walks on two legs) and Support (Best thing: Er… well, we'll get back to that one. Perhaps that the Machine Gun makes a nice noise?).

Some specific additions to some characters, like Medics being able to resuscitate a fallen comrade if they get to their corpse within a time limit, are absolutely golden. It introduces a great axis for this support class, where you balance between the possibility for heroism and the very real risk to your neck. After all, getting to a body which has just been killed implies that there's someone around who could easily do the same to you.
The biggest fundamentals are the addition of a Commander and Squad command level. If you join a squad, you gain the ability to respawn where the leader is, as well as receive waypoints and other commands from the leader. It's absolutely a boon in continuing assaults against a position, and an implicit encouragement for team play, especially with the built-in voice communication in a squad. While also existing on the map, the Commander's real role is to abstractly co-ordinate the battle on the strategy map, ordering scans, deploying the UAV to reveal enemy in a locale and choosing targets for the batteries. That each of these resources can be taken out (and later repaired, reactivating them), adds another consideration to the conflict.
Also intriguing is a small element of persistence to the game, where your performance and abilities are tracked as long as you play on certain ranked servers. While much of this is just to keep track of your performance, there's also an element akin to experience points. Perform decently and they'll accumulate, and unlock optional alternate weapons for classes. While it's an interesting motivation to play more, you have to note that it undermines the level playing field of the game slightly, in that people who play longer don't just have more approaches open due to their increased knowledge of the game, but necessarily due to their increased arsenal. Whether this is a welcome move to encourage people to play more or something which hurts newcomers will depend on whether the unlocked weapons' balancing makes them an interesting alternative or actually better. Perhaps in the longer term, the basic accumulation of medals - awarded as you perform well - will be what we see in more games. While basically just gold stars for a good pupil, having the game recognise your performance with an award is actually a very nice touch.

But is it any good?
A problem when reviewing any purely competitive multiplayer game is that you can feel a little useless. It's not as if when talking about chess anyone spends much time talking about the relative merits of the pieces ("The Knight is overpowered, with his frankly ludicrous teleport ability. And the King's been nerfed. I mean, what's this one square at a time crap?"), but that's what's generally demanded when talking about these sort of games. To choose a real world example, a kickabout in the park is only good relative to the people who you're playing with. Play with a group of Bigger Boys (Copyright Schoolyard conversations circa 1950) with a tendency to tackle at groin height, and it's rubbish.
With this in mind, when reviewing a game like Battlefield 2, you should essentially be answering three distinct questions:
1) At its highest level of play, with all its aspects working at an optimum, how fun is it?
2) How likely is that optimum play be reached?
3) And if it doesn't hit that optimum, how good is the likely level to be?

On the first point, Battlefield scores highly. Extremely highly. On a server packed full of humans, with a decent commander and motivated, organised squads it plays like an absolute dream. So hurrah for that.
But for the second point the probable answer is - outside of clan-based servers - not that likely. People are awkward little creatures. They won't co-operate and form neat, orderly regiments. They'll much more likely run off, jump in a vehicle that catches their eye, and head off towards the distance. The fact that Battlefield 2 is a more complicated game than the original means that there's much more information to process before you can even start to play optimally. While the original game's main strength was that despite the array of options, it was relatively accessible to pick up and play, Battlefield 2 can bemuse. And bemused people on a team-lead game just cause everything to grind to a halt.
Talking about grinding to a halt, there's a few technical niggles. The server browser has a tendency towards sluggishness, not actually operating anywhere as well as you'd hope. Similarly, it's extremely spec hungry, with some nasty frame rate drops. Equally, there have been some complaints of serious lag issues.
But despite this, on the third clause it still hits an admirably high level. As a commander or squad leader, with troops who don't follow your orders, it's easy to get dispirited. Don't. Despite the fact sixty-four people can be running around one of these maps, it's possible for a few individuals who have the presence of mind to consider their situation to change the destiny of a map. Take and hold an undefended point to allow your team to start respawning outside an awkward corner. Have an engineer reactivate your team's artillery or scanners to help plan the mission. Even if there's only one organised squad on a server, their focused drive changes the shape of the battle.

There have been conflicts where I've been part of the only squad on our side who appear to even thinking of a tactical level. But during those times, we didn't feel dispirited - we felt like an elite corps who knew what needed to be done and were the only men in this godforsaken army with the skills and ability to do it. When I finally dared step into the commander's boots on an open server, because nobody else was going to do so and my side was being thrashed so soundly it didn't matter if I messed up, it became clear how useful the position is even if barely anyone is paying attention. By scanning the battlefield and positioning artillery fire you can help slow down opposing thrusts against your troops, who may be entirely unaware how much you're saving their asses. And when it works, and you're the commander of an organised army… well, it's brilliant. While you may wish the controls for ordering were a little slicker and more sophisticated, since you can only set single waypoints rather than a multi-step route, increased sophistication may only alienate the squad commanders. Micromanaging troops in an RTS is one thing… but micromanaging actual people is a cause of real antagonism.
(Perhaps the most interesting thing about the Commander and Squad-leader roles is that, in a very real way, they demand actual charisma. My favourite squad leader utilised the voice-over-net systems regularly, and his caring, encouraging tones ("Get down, Medic! I need you alive, man") forged one of my favourite memories of BF2 so far.)
Best of all, despite the fact that play on an open server is never going to reach the optimum quality, the game's designed to encourage squad-based behaviour. For new people, you may join a squad just to get the extra spawn point, probably nearer the action. However, once you start to use it, and find yourself in an organised team, and see them moving from point to point and covering each other, it's a natural instinct to start to conform to their behaviour. And the second you start doing that, the game transmutes from a load of people just running around a map into something that feels like a real, tactical game which demands both mental and physical skill.
Battlefield has always been a contender in any serious debate about the best online shooter ever. This latest edition only helps cement that particular case.
9 / 10
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Comments (68) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Excellent.
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if theres an offline skirmish wouldn't that be an easier option to opt for when reviewing the product's playability, graphics, balanced gameplay etc?
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And yes, good review Kieron. 9/10 is absolutely, 100% deserved.
Hurray for PCs!
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Err.. wasn't this coming to consoles as well? 360 maybe?
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pluses and negatives.
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ali-uk: I'm afraid that, whilst ET is brilliant (I'm an addict with my mates at uni on the lab machines), BF2 is far superior.I am however, looking forward to ET:QW.
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Basically like Team Fortress Classic, but free (without requiring RTCW) and based on the RTCW universe.
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Rounds can last however long you like, time is set on the server. You win by either completely eradicating the enemy's tickets (say a 300 ticket game, kill 300 enemies and you win) or by capping all of the bases in a set time.
You can respawn as often as you like if there are spawn points - if the enemy has 'em all your tickets will swiftly go down to 0 and you will lose. Penalties for respawning often depend on how you die so if you suicide your spawn time will be longer. Again spawn time can be set on the server.
Well deserved 9/10 for offline but online it should get a 10 easily.
Peej
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KG
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Hopefully they'll improve the server browser going forward as it's a complete dog.
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Playing it in Tournament or Clan games is essential though. Public servers are the bane of this type of games existance and make for many frustrating hours of play.
I go for the Tournament route cos I'm too lazy to join a clan. Theres a couple out there that will be using BF2. Recommend you look out for them if you fancy just a wee side of organisation with your BF Steak.
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Also: support class is useless, because the crappy machine gun can't hit the side of a tank from 10 metres away, the TK punish system is possibly the most stupid thing I've ever seen in an online game and the merest nudge from a vehicle kills the little troopers, meaning arseholes stand behind your tanks or in front of planes so they can get you kicked and banned off servers so you don't steal 'their' vehicles.
"The copters and the planes are a bitch to fly. mainly because map size is so small and any off-map route is immediately punished. I am staying away from them at the moment."
Huh? In the original, you were punished for straying into any of the red areas, in BF2 you're allowed to fly inside them. You still can't go off the map, but that's obvious anyway.
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"2) How likely is that optimum play be reached"
"There have been conflicts where I've been part of the only squad on our side who appear to even thinking of a tactical level."
The above examples being two of them.
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Free except for the Ł30 it costs to buy a copy, you mean?
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Anyway...
edit: Make that 28 quid.... and Teeth beat me to it...
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One question though. Woud it be possible to see some of the EG staff on the EG BF 2 server sometime?
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BF2 is great, just sort out some of the issues it has with some hardware and the annoyances and it'll be virtually perfect.
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I just umm, cant think of anything else to add at the moment other than "bloody high street retailers".
Edit - (knew I'd think of something!). So did you EG staff use the server us readers play on to get any idea how well the squad works? Probably not if you felt like being part of an "elite" unit
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Was just playing on a really good server for about 45 minutes, dipping into commander mode a bit, getting loads of capture and kill scores in a BlackHawk, and looking forward to my promotion/medal/progress towards unlocking new weapons. When the server changes maps the loading screen even changes to show you all those points being racked up....
But then, 5 tickets from the end of the next map the connection goes down and I'm kicked out to the frontend. I click on the BFHQ tab and... i have no points, no stats, nothing.
What the hell?? Anyone else had this problem? (And yes, I was playing on a ranked server)
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Let's hope a mod puts that right. It was mods such as Desert Combat which gave Battlefield 1942 the longevity it never really deserved.
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Ah ok... sorry Aga
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And hey, EA, what about you banning servers that unlock the weapons without your permission? Not very nice behaviour, is it.
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/waits for first complaint about helicopters
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The randomness of gameplay does not mix well with the organisation the squad setup attempts to promote.
Hopefully a mod will sort this (and the Unreal esque weapon damage. C'mon half a clip to the chest to kill someone?).
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Yawn! How many times do people moan about this!? People are like "It should be like real life where one shot kills you". And then you give em a game like this and they're like "This is shit. I keep dying every few seconds." Trust me, I made a mod like this for RTCW and it really was shit.
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I have played it on what I'd call a good system: MSI Neo2 Platinum, Athlon 64 3000+, MSI 5900XT and 1Gb RAM. (No this isn't a cue for a bragging contest.) Yet playing against 15 bots on it, the system really struggles on 800x600 with medium detail and 90% draw distance.
Anyone have any opinions/pointers?
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It's a system hog for sure, but seems pretty scaleable and well put together. Unlike Boiling Point, which runs like a dog. Grrrr.
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I did say a mod, and previously theres been plenty of mods that up the damage done by weapons that have been successful (forgotten hope abd XWW2 for BF42 for example). It's mearly my personal preference. No need to go all yawny and tell me I'm wrong and you're right.
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If you stay in the red area too long, even while flying, you will lose health rapidly. It takes about 15 seconds to start and about 5 seconds to kill you. Easilly enough time to dive in and out the red areas though.
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That only happens when you go off the map, not when you're flying through the red striped areas. Unless they've changed it from the demo.
"Err.. wasn't this coming to consoles as well? 360 maybe?"
A version of it is, called Modern Combat. Good luck flying the planes and choppers with a joypad though.
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and it wasnt.
Bastard play.com/Royal Mail, im not happy.
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But i would detract 1 point just for that shambolic menu , havent these people played Ut2004 and know what a MP only game interface is meant to look like.
kdjac
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Still, it's not easy hitting people when they're running, which is a good thing IMO. There doesn't seem to be as many cheap one-shot kills as in other FPS'es.
meggsy: I haven't tried that, but I would assume it's simply not possible.
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In addition there doesn't seem to be enough ranked servers out there, all were full and those that weren't were lag fests.
Playing on non ranked servers it's mostly ok.
Me thinks EA should have given out a minimum standard spec for all those who want to host an EA ranked server.
Apart from that B2 is one of the best FPS's I've played in a looooooong time.
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Dont get me wrong, I like JO (and BHD even more), but I've never seen as much teamwork in any game to date as BF2. One thing it should steal from JO though is the motorbikes!
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Strangey, with my 6800 GT equiped Athlon 3200 I find online play is more resource intensive than with the 15 bots.
What that is down to I don't know - large size of online maps? processing of so many more players?? Doesn't make complete sense - you'd think the lack of required AI would ease the situation ...
Also, have noticed the benchies on X800/X850 cards are WAY better than nVidia 6800 series - a driver issue??
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I wont buy the game on the count that the demo is too laggy for me.
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first /get connection error,don't know why,have satalitte connection,no prob with any other game playing
2/the lag can be a prob as so many are playing
great both in offline and online
how do you get the extra weopans when playing offline