Penny Arcade Adventures binned
"There won't be an Episode 3."
Episodic series Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is no more.
Dwindling sales plus developer Hothead's preoccupation with Deathspank helped make the decision.
"There won't be an Episode 3. We're actually not making a third episode of the game," Penny Arcade's Mike Krahulik (aka Gabe) told Joystiq.
"[The game's developer] Hothead has DeathSpank and they have a chance to do something really cool with it. And they'd need an opportunity to make it incredible," added the other half of Penny Arcade, Jerry Holkins (aka Tycho).
Holkins said that although Hothead could likely handle two projects, Penny Arcade Adventures would have probably "suffered". "We'd rather not do it than do it half-assed and so we're going to finish that story but it's going to be on our website," he said.
So people "aren't left hanging", the Penny Arcade duo will finish create episodic story-based versions of the remaining games on their website, as Holkins mentioned.
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is a 1930s-inspired adventure-RPG. Episode One was released in May 2008 to middle-of-the-road reviews, followed by Episode Two in November 2008. The latter was better, but only sold one-third what the first instalment managed.
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Comments (22) Latest comment 2 years ago
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I think the initial price of the first episode on XBLA really killed its chances, I know I waited until it was reduced and did the same for Ep 2.
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RPG elements were weak and 1/3 sold for sequel meant people weren't looking for more of same disappointments.
I did finish first one but never got far in 2nd.
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And this makes my brain hurt: "So people "aren't left hanging", the Penny Arcade duo will finish create episodic story-based versions of the remaining games on their website, as Holkins mentioned. "
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Seriously, dude. Use the spoiler tag. I bet there's some people who still haven't finished episode 2!
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Wow, so articulate.
I thought the games were very mediocre. While the setting and story was unique and interesting, there was far too much emphasis on the extremely lacklustre combat. That it was far too expensive (drop it a notch and I bet it would have sold a lot better... it was one of the first 1200pt games, remember?) didn't help. In the end, I decided I didn't really fancy playing an ugly game with combat that was like Eternal Sonata's only not nearly as good.
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*looks at two seasons of Sam & Max, StrongBad's and the success of the Monkey Island episodic releases*
No. We can declare episodic gaming, when done by other companies than Traveller Tales, to be a failure.
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It represents the death of episodic gaming, I'm not buying episodic content until I know all the episodes are there oetherwise this could happen to all of us.
Its also a kick in the face to those who purchased the first two games.
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30/03/10 @ 17:37
ignore poster | #9
+1
a good reason not to buy into episodic games then
That good reason has been evident since the return of SiN - most episodic games will either die a quick death without ever finding a conclusion, or will be dragged out indefinately without ever finding a conclusion. Even the next episode of Half-Life appears at risk, with Valve releasing no new information for years and apparently focussing on new cash-cows...