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PC Modern Warfare 2 multiplayer shrinks News

PC News by Robert Purchese

5 November, 2009

Infinity Ward has revealed that the PC version of Modern Warfare 2 will support only 18 players online, whereas previous instalments have catered for 32.

Nine-versus-nine is what console gamers can expect and, speaking in a Best Buy Live Chat (via Kotaku), the developer outlined this number as the future-focus for the war series.

IW veteran Mackey McCandlish said a cap of 18 players helped the team hone map sizes, perks, classes, challenges and more effectively.

Nevertheless, the PC crowd - still smarting over the lack of dedicated server support in MW2 - is unlikely to take the decision sitting down.

Modern Warfare 2 launches this Tuesday 10th November.

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Comments: 1-50 of 90 in total | next 50 »

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MrMarc
05/11/09 @ 08:57
#1
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Jeezus Shitting Christ. How can Activision / IW make this even worse before launch?
Edited 1 times, most recently on 05/11/09 @ 08:57
General_Zod
05/11/09 @ 08:58
#2
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Oh dear this is not going to end well. Well as being a fan of the COD series I wont be picking up anything from IW until they bring back dedicated servers which will probably be never. It was fun while it lasted.
Bazfrag
05/11/09 @ 08:59
#3
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Falls in-line with console cap of 18 players.

Surely that should be "Fails online?
CableNut
05/11/09 @ 08:59
#5
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They will make you use controllers next on the PC and make the mouse history, the way things are going :o
Pirotic
05/11/09 @ 09:01
#6
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I'm sure PC users will take this well :D
Edited 1 times, most recently on 05/11/09 @ 09:01
PrivateFloyd
05/11/09 @ 09:02
#7
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/grabs deckchair
/grabs popcorn
/takes a seat
UncleLou
05/11/09 @ 09:07
#10
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They just like crying PC gaming babies more than retarded console nerds.
menage
05/11/09 @ 09:07
#11
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I'm not a PC player. But this seems like disaster after disaster for a title this huge.
TOOTR
05/11/09 @ 09:27
#13
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Apparently there will be no mouse/keyboard support either - just an Xbox controller option.

Really.

PearOfAnguish
05/11/09 @ 09:27
#14
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Negotiator, there's a very good reason for all the moaning. Dedicated servers are better than user-hosted servers in a number of ways (and their presence does not mean you can't also have user-hosted games). Most multiplayer games have them for a reason.

According to this interview there's also no lean, no console and no way to edit things like FOV (though I doubt it'd be hard to hack something like that).
kallenai
05/11/09 @ 09:27
#15
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Any forum allows for free speech, I don't agree with IW focus on the console market and how they seem to have 'forgotten' it was the PC market that put them on the map.

Just because I don't as a PC gamer like their development focus on consoles it does not make me either a 'moron' or a 'baby', I'm just voicing my opinion. :)
Quint2020
05/11/09 @ 09:28
#16
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Run for the hills it's going to be a shitstorm of gargantuan proportions!
TOOTR
05/11/09 @ 09:28
#17
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Ok not really. But they might as well have said that lol. It's going to get UGLY!
Xerx3s
05/11/09 @ 09:30
#18
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This is an improvement for PC gamers! IW said so!

Sigh.
kangarootoo
05/11/09 @ 09:31
#19
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This is almost bizarre. I've yet to see a genuine bit of good PR about MW2.


@Negotiator

"cry like babys if something ain't to their taste, morons."

Quit crying about it (the irony is clearly lost on you).
Sunyavadin
05/11/09 @ 09:32
#20
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And people will still pay for it because, as has been demonstrated - PEOPLE ARE STUPID.
Bazfrag
05/11/09 @ 09:32
#21
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Im actually surprised they haven't claimed a reduced player count stops piracy. Can anyone guess which version has already leaked and is being mass pirated? Hint - rhymes with hex blox.

@pear. They took lean out cuz it unbalanced the game.. unlike the perks which apparently don't....
Edited 1 times, most recently on 05/11/09 @ 09:38
hiddenranbir
05/11/09 @ 09:35
#22
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Much better than high performance, 64-bit dedicated servers, really!

Oh dear lord!


Still, while the MW2 PC community might die, thankfully we have greener pastures in the remaining FPS games that haven't gone stupid.
Edited 1 times, most recently on 05/11/09 @ 09:38
theiceman
05/11/09 @ 09:37
#23
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Hmm,socks?
skillian
05/11/09 @ 09:39
#24
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I thought people already knew this?

Surely it was obvious - the reason consoles have 9 vs 9 is that home internet connections wouldn't be able to satisfactorily handle an increased player count. Now the PC is doing multiplayer the same way, the same restrictions obviously apply.
rawburger
05/11/09 @ 09:39
#25
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Dear Insanity Ward, No, just no. You had one of the most fun games on pc in cod4, and now you do this.....
Not even going to get this second hand now.

/sad


Raajaa
05/11/09 @ 09:42
#26
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hahaha, excellent. More of my PC friends are just getting it on 360 which I suspect was part of the plan all along...
Also, probably paves the way for cross-platform play :-)
Bloodkult
05/11/09 @ 09:42
#27
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I hear they're also coating the disc in Bitrex to stop console gamers from putting the shiny disc in their mouths.
innokenti
05/11/09 @ 09:44
#28
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Ah, the hilarity of it all. IW/Activision really are trying very very hard to ingratiate themselves with the PC audience.

Still, that's a fair bit of money I'll be keeping to myself. So I win.
videogangs
05/11/09 @ 09:44
#29
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My first reaction to this was to be up in arms, but then I realised from a personal perspective this is actually good news. Trying to find a decent, balanced game of search and destroy with no more than 8 a side (preferably 4-6) is practically impossible in COD4 at the moment, so at least this way I have more chance.

However, I don't disagree with taking the option away from sadistic people who find repeated spawn rape fun.
Mooglepies
05/11/09 @ 09:44
#30
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Can P2P actually handle 18 players without lag?

Can any consolers here shed some light on that, Ive not used P2P for fps in years...
asphaltcowboy
05/11/09 @ 09:46
#31
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If it helps balance the game, I fail to see the issue...
skillian
05/11/09 @ 09:47
#32
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Can P2P actually handle 18 players without lag?

Depends on the game, and the host's internet connection (particularly upload speed).

But with CoD, and the average Briton's connection, no. That's why the console player count is nearly always lower than the PC player count for most online games.
Bazfrag
05/11/09 @ 09:48
#33
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Can P2P actually handle 18 players without lag?

Nope.
Avatargr
05/11/09 @ 09:53
#34
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Something off-topic I want to ask. Is BF BC 2 going to have dedicated servers and does anyone know when BF 3 is coming out? Thanks
Fab4
05/11/09 @ 09:55
#35
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"Can P2P actually handle 18 players without lag?"

FFS! Its NOT P2P. Its client/server...just not a dedicated server. You'll be connecting to some other users PC and using their internet connection, you wont be sharing the load.
booner
05/11/09 @ 09:56
#36
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Facepalm :/ IW fail
FooAtari
05/11/09 @ 09:57
#37
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Had little interest in MW2 as it was, just another CoD2 mod at the end of the day. But as it would appear MW will be a better multiplayer experience on the PC than MW2, and PC multiplayer games tend to have a longer shelf life and healthy user base for much longer than any console title I see no reason to buy MW2.

I really do have a strong dislike for Activision now.

Why Blizzard, why...
davisorle
05/11/09 @ 09:59
#38
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Actually i read elsewhere that according to this next link, they dropped it to 9vs9. Hadnt had time to read it myself yet. You guys can verofy for yourselves if you want to. I will check later.

http://forums.bestbuy.com/t5/Gaming/Call...

Short story, all this cause Infinity wanted more money and higher price, also less expences by making us play with eachother's lag due to no servers and as a result they had to reduce online max players. That gave me a motive to admit online that I wont be paying their title for sure as I decided 100% a few minutes ago. Instead I will DL a copy and play the campaign. Im not ashamed of it if they arent ashamed of using their audience. Yeah you are great gaming minds and great at your job but honestly, that gives me no reason to respect nor back you up.

With love, Manos.

P.S. I also doubt ill be buying it when cheaper. i really wanna make sure they dont get the extra income they hoped for from screwing gamers over, even to that extend.
FooAtari
05/11/09 @ 10:01
#39
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penhalion
05/11/09 @ 10:02
#40
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@Fab4

Actually, given the way IW have been describing their service it sounds exactly like their network infrastructure is P2P based just like the consoles. They provide a matchmaking server but, no dedicated servers. I'm not sure how that is anything other than a P2P network.
Fab4
05/11/09 @ 10:04
#41
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"Actually, given the way IW have been describing their service it sounds exactly like their network infrastructure is P2P based just like the consoles. They provide a matchmaking server but, no dedicated servers. I'm not sure how that is anything other than a P2P network. "

Then you have fuck all idea what true P2P is.

Edit: http://en.wikipedia.org/wiki/Peer-to-peer
Edited 1 times, most recently on 05/11/09 @ 10:06
beastmaster
05/11/09 @ 10:11
#42
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Lots of people up in arms here. If it scores a 10 and it turns out to be a stunning game (marked on Metacritic etc.), would people here still buy it, despite their hatred of what's going on? Genuine question.
FooAtari
05/11/09 @ 10:11
#43
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@Fab4
FFS! Its NOT P2P. Its client/server...just not a dedicated server. You'll be connecting to some other users PC and using their internet connection, you wont be sharing the load.

True. However that does not provide the same performance as a true dedicated server.
Nissenakke
05/11/09 @ 10:12
#44
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I never played COD4 on PC, but surely some of the maps must've been pretty crowded and chaotic with 32 players? Not saying they should take away the option, but 32 players on some of the COD4 maps sounds like the chaos of playing "Free for all" on "Killhouse" or HQ on "Shipment" on the 360 - sorta funny once in a while, but not something I would do often.
Fab4
05/11/09 @ 10:14
#45
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"True. However that does not provide the same performance as a true dedicated server. "

Ofc it doesnt. Thats why the majority of MP games on consoles are ruined. Its sad to say it, but CoD3 had the best netcode of all the CoD games on the consoles. That was a true P2P setup. If they'd stuck with that and ironed out the bugs in it, then 32 players would have been more than possible. But no, they went back to client/server.
j,taurus
05/11/09 @ 10:21
#46
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chicken fart
hiddenranbir
05/11/09 @ 10:26
#47
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client/server WITH migration?

That's efficient....
Bazfrag
05/11/09 @ 10:26
#48
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Quoted for twattyness.

"Mackey-IW: PC has custom stuff like mouse control, text chat in game, and graphics settings."

gtfo. using a mouse on pc is now a feature?
hiddenranbir
05/11/09 @ 10:28
#49
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Woo, mouse control! Text chat!

The fact they are highlighting THAT as the special PC features...wow, just wow.
Xerx3s
05/11/09 @ 10:30
#50
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"Can P2P actually handle 18 players without lag? "

Depends on who is hosting. If we host, we don't have lag and a good game and the yanks don't, if them yanks host they have a good game but we have massive lag. Either way, 90% of the time, someone is screwed. Not that the game tells you that because the enigmatic bars (wtf is wrong with actual ping?) usually show green even when the game is stuttering at 1 fps.

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