Halo 3: ODST disc error "not widespread"
"Very small number", says Microsoft.
Microsoft has issued a statement downplaying Halo 3: ODST "Unreadable Disc" reports that popped up last week.
"We are aware of a very small number of people who are reporting they can't play the game," the platform holder told Eurogamer.
"We are looking into it, but at this point it doesn't appear to be a widespread issue."
A 35-page thread reporting the issue on the Bungie forums has now spread to over 57 pages, with members still frustrated at the lack of communication from either developer or publisher.
The disc-read error occurs on some Xbox 360s during the Halo 3: ODST's campaign, rendering the game unplayable from thereon out. Other games including Halo 3 are reportedly affected as collateral, and there are even mentions of the machine itself taking a nosedive following the error.
Bungie is busy gathering data from those affected, presumably pin-pointing the problem and establishing a way to fix it.
It's a shame, because Halo 3: ODST is a solid and enjoyable squad-shooter from Bungie, and the game raced to the top of the UK charts today.
Our Halo 3: ODST review paints a full and detailed picture.
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Comments (31) Latest comment 2 years ago
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Why do some people always try to dismiss problems simply because they themselves haven't had them?
sheesh!
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Losing around 75% progress through the penultimate mission because I was too silly to release that "Checkpoint Done" =/= auto-save, that's a whole other matter...
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I dunno, because of the games maybe.
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Not sure about it of course, but could be part of this kind of 'this game crashes this console'.
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They could never report the latter tho' ... imagine the problems with retail that would cause... much easier to blame the disk and have the poor sod take it back to shop and swap it for another one, which of course is exactly the same (i.e. nothing wrong with the media itself).
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I haven't tried the H3 MP disc yet, but no problems with the ODST disc yet...
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Why would MS want to mislead gamers when somebody else's software crashes? If the game crashes (and the system is still able to report anything) MS have no motive to make the 360 report anything other than the truth.
If the system reports it is unable to read the disc, that will be the problem that the 360 has diagnosed. Its diagnosis may be incorrect of course, but its not been programmed to "knowingly" give false information.
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I guess I've come to this conclusion from when I used to play Oblivion a lot. The game used to freeze up quite a lot and crash with Disk Read Errors everytime I opened a particular door.. but if I opened a different save and went to the same door I wouldn't get a DRE... open the origional Save again and open the door and I would get a DRE.
This to me looked more like a software crash and not much to do with the physical media itself.
Perhaps it's the developer that determines the message... perhaps the game code traps the last error and reports DRE?
I don't know, this is all speculation really but I after years of gaming (on XBOX1 and 360) I still think that if a game crashes the XBox OS catches this exception and just reports it as a DRE.
Like I said, it's just a hunch based on my own limited experience.
Perhaps there are 360 developers in this thread that can shed some light on it?
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Halo 3 was doing it before ODST came out though - it's not a byproduct of ODST fucking the system up. The system is fucked to begin with, ODST just happens to highlight the symptoms more than most.
Halo 3, Lego Indiana Jones, and even the XBLA version of Battlefield 1943 gave me the same errors.
MS refuse to accept there's a problem, and insist I pay their absurd fixer fees, because my system has not RROD.
One day a decent games journalist will actually expose the shoddiness of the whole setup. Until then, EG and many others will continue to take cheap hits from others problems, while doing absolutely nothing to help.
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Gamertag: Knottian
PSN ID: danielknott
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I was as equally baffled at the time!
There's a few people complaining about BF1943 disc read errors if you do a google search. This was at the same time as LEGO Indy gave me trouble (I've never found anyone complaining about this), and it's all been downhill since then. Halo 3 became unplayable, lots of other games started freezing, games installed to HD crash/DRE immediately.
And all the while, L4D chugs on like an unbreakable champ. It's completely unaffected.
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edit: Like I wasn't when my "day one" PSP came with 4 dead pixels and Sony refused to replace it because that number was in the some sort of EU legislation which states LCD's can have a certain numbers of those shiny bastards!
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>PS2 failure rate was terrible. Easily as bad as RROD.
And all I know is that my ps2 is still going, and i'm on my 10th 360.
The 360 is a good console, but you'd have to be a bit blinkered to not see that it's not particularly well built...
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