No Unreal Tournament "for several years"
Epic has other priorities, says Sweeney.
Epic Games CEO Tim Sweeney has said that we're unlikely to see another Unreal Tournament game "for several years".
"Unreal Tournament is certainly a major long-term priority but we're planning not to release a major retail game in the series for several years," Sweeney told G4TV in an interview my browser doesn't like.
"So we have that effort somewhat on hold while we work on a few other initiatives."
That's despite the critical success of the PC, PS3 and Xbox 360 versions of Unreal Tournament 3, and of course the impressive post-release support offered by the Titan Pack, which reinvigorated sales many months after release.
Sweeney suggested that the community was still getting loads out of the game anyway, remarking, "We almost solve the Unreal Tournament 4 and 5 problem ourselves by just making this toolset available because the community has done more than we could have ever hoped to do internally."
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Comments (19) Latest comment 1 year ago
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I find it good, purely because if you approach a franchise after a few years developing other games, you might add something fresh instead of struggling to throw in new ideas. It works for the films industry as well, Christopher Nolan taking breaks between his Batman films being a noteworthy example.
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A return to the heyday of UT2004 will be much appreciated
I assume the Mark Rein is now seeing dollar signs with the current revenue that Epic must be generating selling their engine to developers + GOW franchise
Hopefully the next time they make an unreal game. They will sit down and discuss it instead of producing such a uninspired, dry game that was more streamlined for the console gamers rather that the hard grit PC gamers who has supported them from day one
Unreal 2 anyone?
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Obviously still nowhere near UT99 of course
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Still waiting for Ryan Gordon to give an update on the still-wip native Linux client port though.
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We're all allowed our own opinions, of course. However, the fact that the original UT servers are more populated than the UT3 servers says a lot, the game still hasn't converted sections of the existing fanbase.
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At least UT3 had some semblance of balance and a few decent maps. UT2003 was awful, horrible flat map design, underpowered weapons, the character models were basically midgets (honestly, you were about 3 foot tall in the game), the hitboxes were off... I could have actually forgiven most of that if there were at least a few good maps, but there weren't any worth playing. They even screwed up the DM-Curse remake. UT2004 was better, although the headshot hitboxes still meant you could shoot a guy right in the centre of the face with a sniper rifle and not even hit the guy, but at least they designed a few maps to play well rather than maps to look good.
The weapons were really quite annoying too, they all felt and sounded so weak. UT3 had better map design, more powerful weapons, and was much closer in spirit to the original game, which is still the best in the series by some distance. The stupid trick jumping rubbish in 03/04 was silly too. UT is at its best when it's stripped down to the basics like the original, and UT3 was closer to that than any of the others IMO.
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Today most popular fps multiplayer franchises (COD and BF, with Halo and KZ2 also in consoles) are based in unlock items or achievements, and the gameplay is simple and direct. Instead, UT III has no clases, no unlocks, no ranks and the game demands tons of skill, keeping away "casual players". I like how UT III is, but most of the people dislike the game.
I'm afraid that Epic must change radically the game in a future iteration if want the same degree of succes as in Gears campaign in Xbox 360.
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The campaign was bollocks, it's true, but it was deliberately so. If those intros weren't played for laughs deliberately, then Epic somehow made them so bad that they accidentally backed into comic genius.
On the other hand Gears of War was pretty funny in that regard, so maybe it really was an accident...
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UT3's problem for me was that it looked amazing, but at the same time quite ridiculous when you had heavy cyber-army-dudes still running backwards, sideways and jumping all over the place. This is normal for FPS games, but it's an immersion-breaker unless the graphics are poor. Epic put a lot of thought into the controls and animation in Gears of War, while UT3 was still moving like a late '90s FPS.
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UT3 is, IMHO, the best UT since the original. 2003 was utter cack, 2004 was much better, but there is just so much to do in UT3 (its Warfare mode alone has more depth than all of BF1943) that I'm still finding cool new stuff.
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When they do it the better do it right - ut is a skill game!
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