Jump to navigation
Advertisement

NiGHTS: Journey of Dreams Review

Wii Review by Tom Bramwell

17 January, 2008

Evidently something rather momentous happened in 1996, because despite starring a Ribena-suited flying jester of indiscernible gender orientation on a console struggling by that stage to hold the majority's attention, NiGHTS into Dreams won enough people over that its rebirth on a Nintendo console over a decade later wasn't just greeted with interest but outright jubilation. Even you lot got excited - one reader revealing he'd actually bought the original twice, and another threatening to boycott the medium entirely if SEGA cocked it up. Well, Journey of Dreams certainly isn't a cock-up, and while it's still a bit 1996 in places where it really shouldn't be, it's much too likeable to be cast aside completely.

The premise remains simple, despite the attempts of a garrulous owl and a few dozen unremittingly dull cut-scenes to persuade you otherwise: playing as either of a pair of children sucked into a dream world and given the chance to "dualise" with the titular jester for a bit of flying around, you float along a predetermined two-dimensional path through bright, colourful 3D worlds, navigating hoops suspended in the air, hoovering up blue orbs to boost your score and chasing down birds with keys, circling various nightmaren creatures to expel them to a friendly dream garden you can visit from the level hub, and outwitting a series of boss characters who seem to be channelling a mixture of Tim Burton and CBeebies.

'NiGHTS: Journey of Dreams' Screenshot 1

How nice to be playing something bright and friendly.

Having brought the game to Wii exclusively, SEGA has inevitably introduced controls that take advantage of the Wiimote's unique magic wand antics, allowing you to manoeuvre NiGHTS by directing a reticule around most of the screen and holding A, but in practice this proves quite fiddly, so it's handy that the game also supports every alternative imaginable. You can hold the Wiimote sideways and use it like an old gamepad, plug in a Nunchuk and move around with the analogue stick (wiggling the remote occasionally to perform special moves and using its face buttons for other functions), or plug in a Classic or GameCube controller and play it much as you'd expect - with the added benefit of camera control on the second analogue stick during sections where you're controlling one of the children away from the purple flying jester lunatic.

Whatever your preference, the game quickly establishes a routine of sending you through a three-stage chase sequence around the current dream world with a boss fight tacked on the end, following this up with other stages that involve circling imperilled friendly characters, rounding them up by riding NiGHTS like a boat down a river, or something similarly pattern-breaking, and then a final boss face-off against an enhanced version of the enemy from earlier. Each stage is timed, and ranks you at the end from A to E based on a mixture of speed and collectibles, while cut-scenes that elaborate on NiGHTS' origins, the back-stories of the kiddies and the machinations of the evil nightmaren intersperse the gameplay to give the experience some heft.

'NiGHTS: Journey of Dreams' Screenshot 2

NiGHTS seems to get himself caught in these cages quite a lot. Dimwit.

Despite the repetition, it's surprisingly charming and moreish. Flying around Will or Helen's dreams is colourful and interesting, with basic side-on flight control switching to riding a roller coaster and bending your NiGHTS cart out of the path of rocks and into the rings that fill up the meter that governs when you can dash, or diving underwater for a bit of dolphin-form swimming, or spiralling up the outside of a giant carousel, and many more examples than it would be fair to list. Each transformation is seamless and the controls intuitively apparent, and the lure of secret levels through better grades encourages replay - something that you'd probably do whether you understood the incentive or not, as I didn't until it announced itself. NiGHTS' inherent abilities - drawing a circle in stars to capture items and dispatch enemies, and drill-dashing to bust things apart or gather speed - are certainly basic, but the developer makes the most of them, particularly in boss fights, some of which are actually quite enjoyable.

There are dull moments, including some ill-judged third-person platform puzzling with Will and Helen, and the frame-rate is noticeably inconsistent in our review code, but there's a lovable innocence and purity of vision about the game's configuration that echoes SEGA's best arcade experiences. It's similarly slight, though, lasting only several hours for each character, although it does present myriad opportunities to repeat yourself for actual gain - or for the sheer fun of playing. Multiplayer is a bit bland - racing and hurling things at each other - but the inclusion of a dream garden where your circled conquests trot around happily, which integrates (rather cursorily) with the Wii Weather Channel, is another example of the game's warmth and personality. Whether by design or accident, it's hopelessly friendly.

'NiGHTS: Journey of Dreams' Screenshot 3

Man? Woman? Who cares? (Although actually, I'll take a woman.)

Where this is not true is in some of its more archaic rituals - booting you back to the beginning of the stage preceding a boss fight when you fail (and given the obliqueness of certain boss encounters, this is particularly concerning), and the owl's bizarre habit of telling you what to do even though you'd rather work it out yourself. My advice is to ignore him, and to try and ignore the more frustrating elements of its composition. And the wretched dialogue and voice acting, which is best misinterpreted, for giggles, as a mixture of grooming and inappropriate touching.

Providing you can overlook a few of the aforementioned quirks, and providing you're not so cynical that a big-hearted game can't win you over, there's a lot to like here. A short run-time and some middling levels used to pad out each of Nightopia's dream environments probably did the most to wear down my goodwill toward it, but there was nothing fatally dispiriting about the experience and ultimately it has more to fuel the player's affection than not, like skyscrapers bursting into balloons. More of that, game developers. Indeed, if SEGA can adopt the principles employed here to reinvigorate a few of its other declining character-driven properties, it won't just be the publisher's increasingly savvy acquisitions and collaborations that drive strength back into its portfolio, it will be the very things that made it such a celebrated name in the first place. A good game, and definitely worth considering.

7/10

Read our Scoring Policy

Advertisement

Are you excited about NiGHTS: Journey of Dreams on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-36 of 36 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Chonk
17/01/08 @ 14:00
#1
0
You buried this comment
Comment below viewing threshold
Show
Hmmm, sounds interesting, ive too many ganes to get through though... 8/10 might of swayed me
J.C
17/01/08 @ 14:05
#2
0
You buried this comment
Comment below viewing threshold
Show
The wife loved the original game. she's already driving me nuts, hunting down a brand new wii and DS light pink! GRR!!!!
Artemis_Matsas
17/01/08 @ 14:07
#3
0
You buried this comment
Comment below viewing threshold
Show
What's next? Pandemonium?
TheDudesRug
17/01/08 @ 14:17
#4
0
You buried this comment
Comment below viewing threshold
Show
The art looks great. I didn't have the pleasure of playing the original, but I just can't shake the wiilols just yet so I'll probably not play this one either. For shame!
ecureuil
17/01/08 @ 14:20
#5
0
You buried this comment
Comment below viewing threshold
Show
Hmm.. not as bad as I expected. I think I'll give it a month or two and then pick it up cheap.
The Bodybuilder
17/01/08 @ 14:25
#6
0
You buried this comment
Comment below viewing threshold
Show
Panzar Dragoon Saga nextpleasethanxbye.
Stu
17/01/08 @ 14:30
#7
0
You buried this comment
Comment below viewing threshold
Show
Yeah I could certainly go for a remake of Panzer Dragoon Saga.
redneon
17/01/08 @ 14:33
#8
0
You buried this comment
Comment below viewing threshold
Show
"What's next? Pandemonium?"

We can only hope.
chrisjm
17/01/08 @ 14:37
#9
0
You buried this comment
Comment below viewing threshold
Show
'We'd sleep with it.'

most unpredictable score ever, it could of been anything from a 1-10 from that 1 liner ;)
darc
17/01/08 @ 14:42
#10
0
You buried this comment
Comment below viewing threshold
Show
Rented it and gave it an hour or two. (Oy, how does that fit with your tagline, I wonder...)

I didn't much care for it, but I'm probably not the targeted demographic. (Then again, I love Mario Galaxy etc, if that lends any perspective.) I only saw the first level + boss, but immediately the 2D gameplay arbitrarily presented in ambiguous 3D got on my nerves.
Edited 1 times, most recently on 17/01/08 @ 14:43
SirClive
17/01/08 @ 15:20
#11
0
You buried this comment
Comment below viewing threshold
Show
Artemis_Matsas "What's next? Pandemonium?"

Yes please.
Nithron
17/01/08 @ 15:23
#12
0
You buried this comment
Comment below viewing threshold
Show
.....
Make a new Jet Set Radio game damnit!
You could use the wiimote to draw graffiti on the walls, it'd be like you were really in the game, vandalizing some poor cel-shaded guy's property.

Also, it'd be cel-shaded, so even the wii could handle it.
peteb
17/01/08 @ 15:57
#13
0
You buried this comment
Comment below viewing threshold
Show
Ive had this since Christmas, agree totally with this review! :)
Mr_Bogus
17/01/08 @ 16:11
#14
0
You buried this comment
Comment below viewing threshold
Show
Breaking news: Eurogamer in "Reviewer Doesn't Hate New NiGHTS Game" shenanigans!
viper_h
17/01/08 @ 16:12
#15
0
You buried this comment
Comment below viewing threshold
Show
Reads like a sonic game....
smelly
17/01/08 @ 18:36
#16
0
You buried this comment
Comment below viewing threshold
Show
Ive never played the original.. but I wonder.. If everyone who CLAIMED to have played the original really did buy and play it - sega wouldn't have been in the mess they got into.
Edited 1 times, most recently on 17/01/08 @ 18:36
BuckoA51
17/01/08 @ 20:19
#17
0
You buried this comment
Comment below viewing threshold
Show
"Ive never played the original.. but I wonder.. If everyone who CLAIMED to have played the original really did buy and play it - sega wouldn't have been in the mess they got into. "

No we just help keep the second hand Saturn market on e-bay buoyant :)
Razz
17/01/08 @ 20:21
#18
0
You buried this comment
Comment below viewing threshold
Show
/wallet silently weeps

It's a conspiracy!

*mumbles profanities*

/goes to highstreet
Ryze
17/01/08 @ 21:14
#19
0
You buried this comment
Comment below viewing threshold
Show
tbh it shows how much Sony fucked up with the Saturn in the UK (and US).

Damn shame.
Aretak
17/01/08 @ 21:15
#20
0
You buried this comment
Comment below viewing threshold
Show
Sony fucked up with the Saturn?
ruggedtoast
17/01/08 @ 21:31
#21
0
You buried this comment
Comment below viewing threshold
Show
I dont care about this game.
BBIAJ
17/01/08 @ 22:21
#22
0
You buried this comment
Comment below viewing threshold
Show
Ryze, what planet are you on man!?
beep
17/01/08 @ 22:53
#23
0
You buried this comment
Comment below viewing threshold
Show
I suspect this game was a result of rabid NiGHTS fanboys constantly pestering SEGA for a sequel, which created a false sense of demand. NiGHTS was a niche game and I'd be surprised if this games sells at all on the Wii considering: A) most people wouldn't know the game (or its history) & B) it's hardly a killer app.

Daikon
17/01/08 @ 23:07
#24
0
You buried this comment
Comment below viewing threshold
Show
It might be worth mentioning that the original is being re-made for PS2 (release feb 2008 in Japan only).
link'sdad
17/01/08 @ 23:14
#25
0
You buried this comment
Comment below viewing threshold
Show
I really wanted this game to be brilliant.

I played the original briefly pre release at a games show after having read a lot about it but didn't get it at all and thought it was pants.
Then CVG kept harping on about how good it was and i really didnt understand what the fuss was about.
Fast forward a couple of years when I bought a second hand saturn and bundle of classics for it, including this, I gave it another whirl and once you realise that it is actually a 2d game with a 3d background everything clicks and it plays wonderfully, with massive replayability.

Might buy it and give it to my nephew if it's not as good as it ought to be.
Mr_Brown
17/01/08 @ 23:16
#26
0
You buried this comment
Comment below viewing threshold
Show
Well its nice to see Sega are finally on the right path...but have long way to go...

Still, may buy this when I finish a few games.
Waldo
18/01/08 @ 00:39
#27
0
You buried this comment
Comment below viewing threshold
Show
The ad for the game on the page probably helped bump the score up a point or two.
schachmatt
18/01/08 @ 02:46
#28
0
You buried this comment
Comment below viewing threshold
Show
Seven equals five.
orakio
18/01/08 @ 07:42
#29
0
You buried this comment
Comment below viewing threshold
Show
tempting, but no. Sorry Sega, I love you, but it needed to be really damn good.
Laurenza
18/01/08 @ 07:43
#30
0
You buried this comment
Comment below viewing threshold
Show
The original NiGHTs was a nice game, but I always thought it was a little overrated. Nostalgia makes things 100% better than they actually were. I'm still gonna pick this up, 'cos it sounds not half bad. On a related note, I'm glad they're putting Christmas NiGHTs in the PS2 ver. of the remake, 'cos if you ask me that Demo was better than the full game. So much to unlock! ^_^ And if everyone's asking Sega what they want next from their back catalogue, I'll go next: Shining Force III scenarios 1-3 fully translated for Wii or PS2 plzkthnx.
LeD
18/01/08 @ 09:24
#31
0
You buried this comment
Comment below viewing threshold
Show
Is this suitable for a 7 yrs old child? I mean is it accessible enough in terms of controls?
bloodflowers
18/01/08 @ 13:00
#32
0
You buried this comment
Comment below viewing threshold
Show
Nights is male. Sega released a statue of him as a room decoration in Phantasy Star, and the description gives it away.
MattDamon
18/01/08 @ 20:55
#33
0
You buried this comment
Comment below viewing threshold
Show
Well, I'm finding this absolutely superb to be honest. It's better than the original, which it really bloody should be, given that it's 12 years on, but still, this is a hell of a lot of fun.

It's a nine in my book. But I can understand why some would be turned off by it.
MattDamon
18/01/08 @ 20:57
#34
0
You buried this comment
Comment below viewing threshold
Show
Oh and if we are asking for Sega's back catalogue - Shenmue 3 it has to be
tardo
18/01/08 @ 22:55
#35
0
You buried this comment
Comment below viewing threshold
Show
Ooh, good, glad it wasn't slated.
I loved the Saturn version, and had many a go of repeating the levels to get higher scores. So I think I should still love this game even if it's not any super big steps forward. As long as the formula isn't too different then I'll hopefully be fine. Wish it would have all the extras that Christmas NiGHTS did though- that was excellent. Hope the game arrives in the post soon!
& still am hoping for the original game to be released on the Wii also, that'd be nice, seeing as I foolishly sold my Saturn before the Dreamcast came out...
TexMurphy01
19/01/08 @ 11:48
#36
0
You buried this comment
Comment below viewing threshold
Show
I don't know whether to laugh or cry. But if this PS2 remake rumour is true, I'll just get that instead. On import, if I can.

Comments: 1-36 of 36 in total

Want to comment on this article? Log in, or register!

X View gallery