Kojima misses PS3 rumble
Hopes it'll come back.
Hideo Kojima, currently developing Metal Gear Solid 4 on PlayStation 3, says he's missing the rumble functionality.
"The controls in MGS3 got a little complex, so you'll have a little more direct control in MGS4," he told Official PlayStation Magazine in a preview feature. "That said, I miss the rumble and even now I hope it will come back."
Bad luck for Kojima though - with Sony's Phil Harrison saying as recently as last month that he has no regrets about the loss of rumble and thinks the "six axis of input puts the player in control in a much richer, deeper way".
As to whether the motion sensor is a worthy replacement in Kojima's view, MGS' mastermind doesn't seem to be sure yet. "We can't say how we'll use the motion-sensing functionality specifically but we'll use it for sure," he told OPM.
Kojima also offered a bit more detail on how the futuristic warfare of MGS4: Guns of the Patriots will play out, reportedly explaining how players will be able to align themselves with a particular nation, influencing the way they're perceived by enemies and those creepy hopping robots out of the trailers.
After the game's recent trailer displays though, particularly at the Tokyo Game Show, what we really want to know is who the young Snake was at the end? Alas, apparently we're no closer to finding out, but Kojima does admit that he included the scene to mess with us.
You can read more about MGS4 in our Tokyo Game Show preview. The full game is due out late next year.
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Comments (54) Latest comment 6 years ago
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Kojima needs a decent online infastructure = Skip
Konami needs more money to cover massive dev costs based on poor performing PS3 sales = Jump in!
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Anyone have a download link?
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Thanks a bunch, hadn't seen this one yet...
No audio at work though...
Although I must say it doesn't seem impossible to make on a 360...
Here's hoping...
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It does feel quite light when you are used to a PS2 controller, but after a while you just stop noticing. I wouldn't say it feels weedy, in fact I would suggest your "cheap and rather weedy" quote is not wholly objective
When I first got a mobile phone that was really dinky and light, it sort of felt a bit toy like compared to my previous one, but after a couple of days it was just... my phone, and I stopped thinking about it.
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Chances of MGS going crossplatform because of lack of rumble = 0%.
These decisions are ones of business, not game design.
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While removing the motion sensing elements of the game. 8)
I wish Sony would just admit defeat, and pay Immersion for the bloody rumble.
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Should read...
"six axis of input puts the player in control in a much cheaper, legal way".
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Surely every game that has even used rumble is "enhanced" by the functionality as opposed to not having it. Or, to be more precise, at least every console FPS and Racer has been enhanced byrumble. Yes, it's not make or break a game territory but I'd rather have a game enhanced by rumble than one not using it at all.
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These decisions are ones of business, not game design.
of course. not in dispute at all. i dare say konami have some pretty good deal with sony, but it's not inplausable that the 360 will get a version of MGS4 eventually, after all the gamecube got twin snakes, and the xbox got substance. what i'm saying is purely hypothetical, if the 360 were to snag a version of mgs4 relatively near to it's launch on ps3 it would be a huge blow for sony.
[edit] though i can't see that happening personally.
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I didn't rate the last metle gear much and nore did many others so I guess I don't much care how he uses sixaxis just as long as I don't have to hear about it.
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Like rumble, then.
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I won't miss the rumble at all. It's only effect on me (in my Playstation 2 games) is to annoy me and make my controller dig itself down amongst the pillows in my couch.
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PS3 only has tilt sensing, not motion sensing...
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I think Sony have made a huge mistake dropping something that both the Wii and 360 have. I tend to notice when rumble ISN'T there so I know I'll miss it in PS3 games. And all because Sony were too tight to settle up with Immersion!
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Yeah, jump in! (on 5 DVD9 discs)
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Use the roll to roll left and right while the analogue stick controls the crawling direction.
I was thinking something along those lines, but in a canoe
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WOuld miss the rumble like crazy if it wasn't in Gears Of War or PGR 3 (for example) thank god MS pay their dues and sort their shit out before releasing a trojan-format-carrier *ahem* I mean a games console.
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"but it's not inplausable that the 360 will get a version of MGS4 eventually"
Oh I agree. Bad choice of words on my part. I meant exclusive release rather than "never on another platform".
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IOW, when we finish the game, we'll see if there is enough time left to see if we can fit it in somewhere. 0_o
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IOW, when we finish the game, we'll see if there is enough time left to see if we can fit it in somewhere. 0_o
...or... "sorry mr press man, i'm afraid i'm not going to tell you about what's in the game just yet"
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Buying shares in the business that owns the rumble tech
Forcing sony into the next gen b4 it realy wanted to
creating PC and 360 as the common dinominator for devs
Expanding into every country on the planet
Forcing sony to run an exspensive online network to compete with live
Giving devs reducing licienceing costs if they make 360 exclusives
cutting the price of the 360 in the first xmas peroid sony will have numbers to compete (2007).
Xbox 720 already in the works to cut the life span of the PS3 before sony can milk it.
The verdict is out wheather MS can out do sony in the tradition sense of providing a more compelling platform. But they sure as hell will be able to out business them, its wot they do.
Ruthless, i like 360 but i dn't won't sony to go away. I mean who wants MS as the only kid on the block?
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"But because Sony are cheap bastards and won't settle with Immersion"
Dude, how many times does it have to said. MS own a big chunk of Immersion. For Sony to license tech from a company that a direct competitor can control would be ill advised lunacy. So it won't happen and its not about the money. Yes it sucks, I miss rumble too, but thats life sometimes.
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If I could actually get some kind of variable, versatile tactile feedback from a controller that went beyond this, I'd be more interested. I had a force feedback mouse at one point, and while the only supported game was UT2004 and implementation was a bit crap, the demo software did point up some impressive capabilities; it managed to make the mouse feel like it was running over different surfaces etc. It COULD be good, it just never was in practice.