HL2: Episode One delayed
While Gabe Newell talks story.
Half-Life 2: Episode One is now due out on May 31st according to Valve, although it'll still launch simultaneously on Steam and at retail, priced $19.99.
Speaking to Game Informer at GDC last week, marketing director Doug Lombardi confirmed the slip - Valve had previously been targeting an April 24th launch.
Meanwhile, in an interview that also touched on digital distribution plans and Valve's future plans, founder and MD Gabe Newell said that it took him "seven hours" to play through the episode recently. "There's a lot of variability of how long it takes people to play," however.
Newell also offered a glimpse of what players can expect from the story, which picks up at the end of Half-Life 2. Now, this is probably redundant, but if you haven't finished Half-Life 2 yet you'll want to skip the next quote...
"You’re on top of an exploding building, okay, so how do you not all die. It answers a bunch of those questions. It also raises some questions about what the G-Man’s real role is in the Half-Life universe, so there are some surprises there for people," said Newell.
The Valve man also talked a bit about Steam and how digital distribution and free weekends, like the one used to promote Day of Defeat: Source recently, have gone over, and revealed more of the latter are planned. Furthermore, friend trials allow you to show stuff to your online chums - something we've also seen with NCsoft's MMORPGs like City of Heroes in Europe.
"If you bought a copy of one of our games you can give five trials to your friends. You type in your e-mail address and then you’ll see the first time that they play you’ll have this little screen where you can say, 'Oh look, he’s playing. Oh, he hasn’t played yet so I’m going to delete him and replace him with somebody else.' And give your friends a chance to play."
Newell believes strongly in digital distribution, as you might imagine, but added that he was cautious about how Valve uses it.
"I think you have to be careful. Digital distribution is not a portal. It’s not a different way for people to be a publisher. It’s tools for developers to connect with their audience," he said, adding, "I would be really surprised if, twelve months from now, any title doesn’t have some form of digital distribution strategy."
Half-Life 2: Episode One, formerly known as Aftermath, is the first in what Valve reckons will be a range of episodic content - with a second instalment already in development.
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Comments (26) Latest comment 6 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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I cant wait for digital distribution to take off. Cheaper games, and earlier release dates!!! \o/
Oh /o\
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That's Valve, heh?
BWAHAHAHA!
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By the way, call me dumb, but what does this \o/ thingy mean?
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*music*
G-MAN
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Put Co-op in the damn game, and why does it cost 20 bucks directly from valve, when it will be 20 bucks at some retailers to?
Digital distribution will mean we wont get a CD, we can get it almost instantly, but the price will never CHANGE!
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\O/ is someone waving their arms in the air and saying yay! or similar
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OK, who hung Furbs upside down?
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Because if it was cheaper to download then retail would get REALLY pissed off and refuse to sell it. And retail is still their biggest market.
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We are forced to care.
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*falls off chair in a completely cryptic manner*
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$20 is too much for around 6h worth of game, digital or retail.
You need Steam and an internet connection to play it anyway, and this being episodic just makes much more sense to distribute it through Steam only.
(since we're talking about Valve I can't really point out that no one would want to spend $20 every 2/3 months for more episodes)
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Every 2-3 months? Are you kidding? Make that every 2-3 years!
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"Put Co-op in the damn game, and why does it cost 20 bucks directly from valve, when it will be 20 bucks at some retailers to? "
Thats a standard thing outside of games. You have the Trade price and the Retail price. Distributors get it at Trade, becauyse thats what they are. We get it at Retail, because thats what we are. Fruit and Veg, Jewellery and Furniture are all the same. You might get a bit of a discount if you buy direct, but why should the creator throw away money people are clearly prepared to pay (which is what business all comes down to really).