Itagaki says X360 is best
But he reckons most games are struggling to run at 30fps.
Tomonobu Itagaki, flamboyant head of Tecmo's Team Ninja and one of the Xbox 360's biggest proponents in Japan, reckons Xbox 360 is the best console on the planet – but he also says most developers are struggling to get above 30 frames per second.
Speaking to GameInformer at TGS, Itagaki-san delivered this in response to a question about his confidence in the Xbox 360: "I think Xbox 360 is the best game console on the earth. It's better than PlayStation 3." When pressed as to why, he said, "PS3 has too complicated architecture."
Interestingly though, he doesn't think we're going to see many games running at 60fps, although Dead or Alive 4 will. "[After E3], we’ve brought it up to 60. To be more specific, maybe it’s about 55 fps. From now until launch we’ll bring it up to 60. Other developers are now trying to bring their games up to 30fps. That’s a fact," he said. "Can you think of any other games that are running at 60 fps? Every Party?" he joked.
That seems to tie in with what Project Gotham Racing 3 design manager Gareth Wilson told us at TGS. Asked about hitting 60, he said: "We'll see how we go. It's all about timings. If we had four months we could get it running at 60. It's whether we've got the time." Although he then argued that with the physics running at the full rate and so many visual effects, the difference between 30 and 60 actual frames delivered every second would be difficult for most people to notice.
Getting back to Itagaki-san, the sunglass-loving developer also had some kind words for Nintendo concerning the Revolution controller. "I think it’s good if it can be used as a sword or something like that – it would be really different. [Although] It would be very tiring. If you use that with my games, and it’s speed you’ll end up with a bigger right arm (laughs). Frankly I think Nintendo’s hardware presentation is just great. I just saw the trailer, and saw it multiple times and I was laughing my ass off. To be top notch you need to be able to make people laugh."
The full Tomonobu Itagaki interview is online over at GameInformer.
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 88
-
Gravity Rush Review 66
-
XCOM: Enemy Unknown Preview: First Contact 17
-
New Star Wars franchise to be unveiled next week 72
-
Sony patents method to interrupt your gaming with an ad 154
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 105
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 31
-
Jet Set Radio announced for PlayStation Vita 51
-
Ghost Recon: Future Soldier Review 132
-
Amalur MMO "would blow you away", claims game's author 19
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 81
-
Demon's Souls servers to stay online in the US 19
-
Arma 3 in-engine footage shows off lighting tech 26
-
Resident Evil: Chronicles HD Collection release date, price 12
-
App of the Day: Go Robo! 2
Comments (102) Latest comment 7 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Hmm. Don't like the sound of that. Oh well. I'm getting a Revolution anyways. I need bigger arms.
Comment below viewing threshold Show
Looks like that "HD era" is coming at quite a cost. Lovely visuals, but welcome to the world of jerk-o-vision. :-/
Comment below viewing threshold Show
And i still cant believe that bullshit statement by PGR3 developers....patronising wankers...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I can't get Firefox Adblocker to get rid of it either. Anyone know the correct server to block?
Gaaaaahhhh!!
Comment below viewing threshold Show
Well, Gran Turismo (all of them). Burnout (1 through 4). WRC4. Black (hopefully). And these are the ones that I have played. I think someone needs a reality check here.
Comment below viewing threshold Show
Comment below viewing threshold Show
Agreed. A pop up that sits between the article and the scroll bar is just criminal
Comment below viewing threshold Show
If you don't believe me, trying playing Doom III on a 128 MB system with a GeForce 4. Count the times you die within 30 seconds. Now do the same with an adequate PC and see how easily you can kill off enemies.
Yeah I know 30 FPS is not disaster, but it is a shame that framerate is the first casualty of a purportedly next gen system with three processor cores.
Comment below viewing threshold Show
I completely agree. I bet that if you saw a game running at 30fps on one TV and 60 on another, you would not be able to tell the difference.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
EDIT: And 30 fps is just fine. 60 is just finer
Comment below viewing threshold Show
Comment below viewing threshold Show
But, again my friends, 60 FPS is much smoother and once you experience it even 30 FPS looks a little lame. The difference, though not terminal, IS perceptible.
At any rate, it is pathetic that devs are chickening out of providing 60 FPS at the world's fastest computer.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
it looks here like many developers over-estimated the specifications and now dont have enough time to optimise it to a decent speed. I certainly wont be buying PGR3 is it's clearly been rushed out the door. no doubt they'll release a new version in a years time with all the cut features reintroduced.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Also, with regard to control most games now have there control input sampling and framerate separate, like Forza. The frame rate is 30fps, but the control and physics are updated 180 times a second.
Some of the 360 games feature motion blur (DOA4, PGR3, PDZ)... so 30fps shouldn't be much of a problem.
But I'm one of those people who can't tell the difference between 30 and 60 anyway...
Comment below viewing threshold Show
Translation: I'm hoping that there's at least one decent launch title, otherwise it'll be a boring Xmas stroking my empty XB360
Comment below viewing threshold Show
Here's another shocker for you: You need Oxygen to live!
Comment below viewing threshold Show
Playing old gen PES 5 online on my new XB360 will probably be all that happens game wise at Xmas though.
Comment below viewing threshold Show
Have u tried using the right thumbstick?
Comment below viewing threshold Show
Not.
Comment below viewing threshold Show
Anyway, didn't we used to play games at much lower framerates in the past with no complaints? It was games like quake and half-life mods (when I say mods I mean CS) that put forward the myth of people needing high FPS rates. I think it'll be just PC gamers who have a problem with this because they won't be able to post their console max FPS in "Current Popular Shooter: Source" alongside their overclocked system specs and mad frequenciezz.
I don't know, its all a load of bollocks.
Also, "The right thumbstick does air balls does it?" sounds really funny out of context.
Comment below viewing threshold Show
I hope they improve the online in PES5!! Leagues and Tourneys would be good and less lag! I haven't seen any details about it though...
Comment below viewing threshold Show
Comment below viewing threshold Show
This thread is a bit lengthy now, so you have probably forgotten writing this,
"At any rate, it is pathetic that devs are chickening out of providing 60 FPS at the world's fastest computer."
but I have to pull you up on it anyway ('cos its my mission in life to defend devs from public comment, as you have probably noticed by now if you read my posts).
Dev aren't scared of running 60fps. Neither are they too lazy to bother (as soooo many people seem to insist on stating). it is simply a payoff between whizzy looking graphics and high frame rate.
The devs, publishers, or whoever is making the decision (different in each case I'll warrant) is deciding that the level of graphical detail that are shooting for is crucial. From that point, they then optimise to try and get their frame rate up to 60. But a decision has been made at some level that they will not cut detail for fps, and so if they have to settle at 60 then that is what they will do.
I'm really not sure where bravery comes into this process, perhaps you can elighten me?
And a small request to close with, whenever anyone considers using the word lazy when referring to the devs of some game they have an issue with, can they please think twice about what they are actually trying to say. I can assure you that the majority of devs work plenty of overtime for no extra cash, so calling them lazy is kind of insulting and just shows how little the insulter in question knows about the games industry.
/drinks coffee and returns to testing on tiny screen
Comment below viewing threshold Show
Comment below viewing threshold Show
/ shakes fist
Comment below viewing threshold Show
As for air balls in PES5, can't comment but in Winning Eleven 9 (the Jap version which will be tweaked), there are far more loose balls, including those 'coming down with snow on' Wimbledon punts. I've had goal kicks that have come down to completely unmarked strikers, without anyone heading it.
Obviously, in those situations, I always try to volley it into the top corner in one move, but am so excited it goes into Row Z
Comment below viewing threshold Show
The first gen games are single thread games. They will use all the 3 cores but they are not optimized for parallel processing and won't use all three cores effectively or efficiently.
But most of it is down to time constraints, they have a new system, only had the finally dev kits with all 3 cores for month or so and have to make it out for launch.
Comment below viewing threshold Show
I agree, your posts are just that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Then there are geniuses like Criterion who provide unbelievable effects on Burnout Revenge (hitherto unseen even on a PC) and give it all at 60 FPS.
While I salute all these devs, it certainly irritates an average PC gamer when some semi-decent looking game struggles to catch 40 FPS on a goodish PC.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sure thing, but it is worth bearing in mind that Valve, Criterion etc have teams dedicated to building a super fast engine. Burnout used a customer version of Renderware of course, but it was still a dedicated Renderware team that were working with the Burnout team (this is reasonable supersition on my part I should mentioned, rather than definite fact).
Both Renderware and Source are built with licensing in mind, rather than just being coded for the game at hand, and so expending a greater amount of time and money can be justified in their development. And that is what it really comes down to in the end.
A few more licensed engines on consoles might be the answer here. Optimising takes time and money. Any team given an extra year could almost certainly get 60fps out of their title. But if they only have another 3 months alongside other development work, and they are working on a new platform on which noone really has any experience, they are going to find it a trying task.
The thing that people overestimate IMO, when waxing lyrical about one platform or another, is how easy it is to develop on said platform. The PS3 may have more powerful hardware, but if it is tough to work with a lot of dev teams are simply not going to be able to get the best out of it within the time available.
My personal prediction is that we will see a wider range of graphical quality on the PS3 than on XB360 in the first year or so, because only teams behind games like MGS and premier inhouse Sony titles are really going to be able to get the most out of the HW. And so the AAA title gap widens, which is a sad thing.
I know you didn't personally use the L word yourself, but commited the far less heinous crime of saying the devs were scared (sometimes they are, like when they are watching a scary film on TV for example). I was just getting on my soapbox again.
Comment below viewing threshold Show
Comment below viewing threshold Show
Things ladies carry around?
Comment below viewing threshold Show
You are very right in pointing out that companies I praised for their well optimized games (in this case, Valve and Polyphony) have the luxury of unlimited time on their hands, and for the first time in my life I feel a pang of sympathy for PC developers (what has gotten into me?).
Still, two points are established: (1) Better framerate makes you feel and play better and (2) Games should not be rushed out without giving the devs sufficient time to optimize them, as it is not the DEVS who do not want to optimize, but rather marketing who want the game yesterday at any cost.
Am I right?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I really wan't sure whether you were being genuine at the start of your post there, or being sarcastic in response to me being patronising. And I still don't
I think both your final points are pretty much on the money. Though its not necessarily marketing people who are at fault, just whoever hols the purse strings (thought I get the impression that by marketing you actually mean the publisher, in which case you are again spot on).
I accept that it is a business, and that someone somewhere has to look at their investment and say "will spending an extra £XXX increase the quality of the game to a point where I will make >£XXX in extra profits". And I accept that if the answer is no, then they aren't really justified in spending that extra cash.
Sure that means that sometimes the quality of a title will suffer greatly, ands that can suck (especially if you are working on said title) but thats life sometimes. If the games industry wasn't a business, it wouldn't be able to provide me with a job, so you take the rought with the smooth sometimes.
Whenever I read a review (such as one about a game I worked on this year) which essentially says "some nice ideas, but needed more time", I feel satisfied. No one is calling me or my peers crap or lazy, they simply understand some of the factors involved in producing a game, and accept that given more time most dev teams could apply more polish and made a better game.
EDIT: That Farcry ad is driving me F*CKING NUTS!
Comment below viewing threshold Show
Genious, why didn't I think of that? Ah, because I need it for other valid flash applications. Good try though.
Or are you now going to tell me that flash sucks because it only runs at 30fps and is also than Conker?
p.s. As I didn't notice your grumpy post before.
"Who says the PS3 is going to be more powerful, why bring that fucking thing up for? It's not coming out here for years so who gives a fuck about it."
No one cares except you about my brief reference to the PS3. I was an example to assit me in making a point, not gospel. Have some milk and calm down.
Comment below viewing threshold Show
Read the entire interview, real world motion blur is mentioned (Not fake “Radial Blur”) Get your facts right before you start your name calling.
Comment below viewing threshold Show
When I was a child all we had was a 28k Spectrum, which I think could hit 2fps, given a well coded game.
All this was green fields.....and you could get 2 games for .....
Comment below viewing threshold Show
I just looked up "maven". Good word
Comment below viewing threshold Show
"but he also says most developers are struggling to get above 30 frames per second" - That sounds like utter shite. Sound more like most developers are louzy programmers. If engines like Q4, oblivion and U3 run smoothly on it, then so should every other (oke, the statements isnt that solid, but 3 x 2 cores that run @ 3ghz with a good bus + mem + GPU should be able to get 60 fps easily imo).
Comment below viewing threshold Show
Not quite as cut-and-dried as that. As with any software project, a project manager / director should be in place from the outset with the facts, such as proposed deadline, all agreed. They then recruit or engage the people that are then responsible for giving estimates on how much time they need to design / write / test the product. The PM then should put this all down into a project plan and work out if they will hit the date.
If not, solutions such as descoping or further recruitment are mooted.
Then design overruns, write eats into the testing time, and the thing is rushed out with minimal QA or held back. That's why so many people start out in QA before heading to a better life, like becoming a technical solutions architect - such as myself ;o) - where the idea of weekend working is putting a shelf up in the shed.
So my point is (I'm sure I had one), it's not always marketing people. They may suggest the release date, but a whole load of stuff happens and people read it before it's missed, so they're accountable too.
Speaking up for marketing people? Whatever next. I actually had one marketing dude sell a customer a neural network once, I had to have a lie down after reading the business case for that one.
Comment below viewing threshold Show
Man you just can't stop yourself can you. You'll be saying the Pope is getting a backhander from God next.
EDIT: "oke, the statements isnt that solid, but 3 x 2 cores that run @ 3ghz with a good bus + mem + GPU should be able to get 60 fps easily imo"
What. On. Earth. Did you base that on? How many times must the GFX quality vs FPS point be made? The most powerful machine on earth won't make 60fps if you push it too hard. Gaaaahhh!!
Comment below viewing threshold Show
"As with any software project, a project manager / director should be in place from the outset with the facts, such as proposed deadline, all agreed."
Sure thing, thought it isn't always that open as I'm sure you've experienced. Sometimes (i.e. all too often for the smaller dev company) it goes more like...
Dev puts together schedule, says to publisher "we need £3m". Publisher says "you can have £2.5m". Developer thinks "accept deal or go out of business". Accepts deal, runs out of time and resources.
It sucks, but it does happen. Even in house this happens, even at the biggest publishers. Except in that sort of case it is more like "Head office (for want of a better term) says to department, you can have 40 people and 16 months, done in time for Xmas, no buts or maybes". Department says OK, knowing that crunch hours will have to take up the slack.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I didn't know God swung that way!
Comment below viewing threshold Show
Perhaps for yearly updates or established brands they own the rights too, but I was always under the impression (although it's been a while since I worked in the business) that development houses at least came up with designs first, then took them round publishers to see if they'd play ball. So not like the publisher could then offer their ideas to a cheaper dev house.
Comment below viewing threshold Show
Impossible!
Comment below viewing threshold Show
"although I doubt very much that publishers come up with brand new ideas and offer them out to tender to devs."
Doesn't have to be new IP though. A publisher could have a license (lets say for the XXX film franchise or something) and they may be taking offers on doing a game under that license. This does indeed happen all the time.
On the flip side, a publisher might have budget to fund 3 new titles that year. Even if 10 devs all have a different idea, only 3 of them will get the cash, and how much they ask for will be a key part of the decision.
Comment below viewing threshold Show
Comment below viewing threshold Show
Its the same guy who, when responding to people complaining about Ninja Gaiden being too hard, said "they should stop complaining and fight". Hmmm.
Comment below viewing threshold Show
Colin McRae Rally for Playstation had a cheat code which made the game run smoother (with more fps than normal). Try that out and tell me framerate doesn't matter.
Comment below viewing threshold Show
So it will update just as quickly as you all want, and will look fine to.
30fps is fine for graphics. It's changes in frame rate that kill a game.
Comment below viewing threshold Show
At the end of this day, this generation will be much like the last - framerates will vary, and when it gets too low, reviewers and customers will bitch about it and the devs will try not to do it again.
Comment below viewing threshold Show
And if motion blur is a default visual effect in next-gen games, maybe that these 30fps will be enough after all...
Comment below viewing threshold Show
If you looked closely, you could see the 30 was better looking, but the 60 played so much nicer...
Comment below viewing threshold Show
lol!
Comment below viewing threshold Show
lol!
Comment below viewing threshold Show
That's true atleast for the next year or so. Stop the MS hate, I am sure if DoA can run at 60fps ,any other game could too. It's just down to the developers.
Comment below viewing threshold Show
Bullshit, don't think you're somehow superior to the rest of the human race. You can see the flickering from the 60hz refresh rate, but the difference in fluidity of movement is just not noticable to the naked eye.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Also I'd like to see PGR3 at 60 fps. Always! Why? Because PGR2 felt a little slow.
Comment below viewing threshold Show
it would be much easier to develop for PC, so whats your point, my point is i dont know if he worked on the ps3 yet and everyone knows that the ps3 has complicated architecture (the x360 too)
Seifer
MS got the money. best console on the planet is the PC and it will always be, and all games will run on 60fps come on it the nextgen
Cap.-Future
if Itagaki would tell you to kill yourself you would do it becaouse he is always right is that what you are telling me
Comment below viewing threshold Show
Thanks for agreeing to my points.
I am editing this post to register my heartfelt hate, downright dread, definite disgust and legitimate loathing for the stupid Far Cry ad. What aggravates the matters is that FC is one of my top three favorite games of all time (and one of the few reasons I am sticking to my PC for gaming), as well as the impression that EG have merged with GameSpot of IGN or something and using their product placement ideas.
Shame on you, EG, for selling out like that.
Comment below viewing threshold Show
Best console on the planet? Uh, no. Consoles are pretty much for gamers who hate having to work to get a game working or sit there mucking around with their hardware settings for hours. If you enjoy it, fine, but I think the reason most people who own PCs and consoles play games on their consoles is because PC gaming rapidly becomes more trouble than it's worth.
To save time this is point where you reply "it's not to much effort if you know what you are doing" and I reply"but most of us don't and aren't interested enough to find out..."
Comment below viewing threshold Show
For platformers , sports sims , driving games and extreme sports games , the consoles not only provide you with a better experience, you don't have to mortgage your house to arrange the fucking hardware. Consoles provide immediate and gratifiying experience, console games are generally more consistent in their framerates, and you know that when the sequel to your favorite game will come it will run just as well. I hope PC devs don't get offended here, but a PC game never utilizes your full hardware (for understandable reasons) and keeps you prodding to upgrade your hardware. Console hardware these days is being pushed to 150% resulting in glorious games like God of War and Burnout Revenge.
Many of us simply can't afford spiralling PC gaming costs. Long live the console!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Probably more like 75fps.
Y'see, your eye actually has 2 'refresh rates'. One for your direct-vision, and one for your peripheral vision.
Your direct vision has a fairly slow 'refresh-rate' (around 24 times a second for most people), this is because it works in full colour, so there is a lot of chemical data to transmit across the synaptic gap in the neurons connected to your eye at any one time.
Your peripheral vision only works in Black-and-white (with your brain filling in the rest of the information) and therefore has less data to transmit at once. Most people's peripheral vision has a 75-times-a-second refresh rate.
You can see this for yourself by first looking directly at a 60hz screen (should appear flicker-free), then looking away from it so that it is only in your peripheral vision - you should now see a distinct flicker.
OK, thats your Biology lesson for today. Class dismissed.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Seriously though, I gather that framerate is related to what the PC is putting out, and refresh rate is the 'framerate' of what the monitor is showing you, right?
You said that 85 MHz is 'magical', but surely that would then restrict the allowable desktop resolution? Also, does the refresh rate relate entirely to the monitor or is it in any way affected by the hardware?
See, give me good answers and I will ask more questions. Duh.
Comment below viewing threshold Show
Just one last question, if I may. Using FRAPS, I detect framerates in excess of 40 FPS on shooters such as Far Cry etc, but many times it doesn't *feel* as smooth as it should with jerking here and there. Is it a CPU, GPU or RAM issue?
Comment below viewing threshold Show
Comment below viewing threshold Show
/Scans the whole register of hardware related questions....
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
'Refresh rate' is probably a bit of a misleading term but its the best way of putting it I could come up with.
Anyway, I found an article that explains it a bit better - the second paragraph is where it goes into the inner and outer eye and how they differ.....
http://www.daniele.ch/school/30vs60/30vs60_3.html
Comment below viewing threshold Show
This is where our limitation to perceptable framerates differs, as the 'bandwidth' of our eye to brain is perhaps (if this webpage is factual) the bottleneck.
Perceptable change....that's what this whole argument is based on, isn't it? The people that can tell the difference between 60fps and lesser frame rates, albeit on a PC monitor that's perhaps two feet from their face, and of far better visual accuracy than the average television....
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yet I laugh at the PS3 boomerang.