GSC on S.T.A.L.K.E.R. rumours
Not a rubbish scripted shooter.
GSC Game World's Oleg Yavorsky has refuted suggestions that much-delayed PC title S.T.A.L.K.E.R. Shadow of Chernobyl - currently on track for Q1 2007 - has been cut down to a scripted, corridor-based first-person shooter.
In a lengthy post on GDC's official forum aimed at clearing up questions that have arisen since E3, Yavorsky offered a detailed explanation not only of what the game is doing - but also the developer's reasons for avoiding certain approaches.
"Indeed, one of the initial S.T.A.L.K.E.R. concepts was a fully life simulation-driven gameplay [known as 'A-life' -Ed] with unobtrusive storyline. However with the very first tests it got obvious that such game can only be good in theory," Yavorsky writes.
"Creating an uncomfortable play-through and confuse the player traditionally accustomed to being 'led' is clearly not the best goal to achieve. That is why it was decided to shift the focus during the first playthrough primarily towards storyline, placed, as previously, within the A-life world."
Yavorsky also comments on the role of vehicles in the game, the removal of voluntary sleep ("Only the story-based sleep for cut-scenes was preserved") and points out that player-hunger and eating (as in, players eating food, not player-eating) remain.
Overall it's a refreshing insight into a few key areas, and concludes with a message from the team, where Yavorsky admits that such a long development reflects a large number of mistakes made in the process. "Once the project is done we could release a book 'The ways you don't want to make your games'," he jokes.
"5 years ago nobody on the team had experience to create a project of such level, and 'experience is a son of tough mistakes' as the saying goes. After all, however, we are on the finishing line. We want to release S.T.A.L.K.E.R. in a way to bring you fun and justify the long wait. Thanks to everyone genuinely supporting the project. We love S.T.A.L.K.E.R. It's our child. A problem child. And you will meet it soon."
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Comments (34) Latest comment 6 years ago
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...not the most endearing comment, is it?
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1) It actually sees the light of day
2) It's as good as it sounded (at least at one time) on paper
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Seems perfectly reasonable to me. Making great games is difficult.
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Been patiently waiting for a DNF news article to break but finally caved and used that line here instead, eh?
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Duke nukem
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No plot, just an archepelago which you had to get to the northern side of via any means. You could grab any vehicle or take any route, it was completely open ended. You couldnt just plough up the centre of the map though, you had to carefully pick your way through the enemies.
I was hoping Stalker would turn out like that.
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*"Great" only applies for the first year and a half of the delay. After that, it's probably mediocre at best.
I can't think of a single game that's been delayed this long that's managed to still live up to the hype and expectations.
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I guess Episodic content was made for the likes of you.
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Er, Half-Life 2 anyone?
Prey's looking very promising too.
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"Midwinter" and "Flames of Freedom" were ace.
@Sko: They were asking for it, mate!
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Those games tend to fall victim to thier problems and end up crap.
Prey was also completely canceled. The game you see now only shares the original idea but is otherwise a new game made after Doom 3 technology became availebel.
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You people are slipping
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I stand erected.
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/throws towel
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Those games tend to fall victim to thier problems and end up crap. "
Funny, I don't recall games like Diablo II, WarCraft III or World of WarCraft as crap. They also had many so-called 'deadlines', had multiple look/design changes over the years and each one took easily more than three years of development to finish. It can go either way with this one, just like with TF2 or DNF.
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At least let the Germans do the towel throwing, okay? Don't take that away from us, too.
/throws towel @ Wrestlevania
/hits deckchair instead
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/Phreedh
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But things haven't sounded promising lately.
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There's a difference between a game that isn't slated to launch for a long time and a game that's been delayed countless times. STALKER's engine, the last time I checked, looks pretty dated and I can't remember HL2's engine ever getting to that point.
And Prey looks like shite so I'm not even going to acknowledge that.
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A major one..."
That'll be THQ then.
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In game development there's a general consensus that it's not a failure to throw a broken design away, far worse is sticking to your guns and seeing a broken design through to the end and making a broken game.
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I think it'll turn out rather good if they can achieve their vision for the game.
Just wait and see. No need to start crying DNF and all. (yet)
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I had suspected that stalker was in for cut backs when most of the team got offered better jobs and left the company with a half done engine (according to the rumour mill). That, and I've some amount of experience in designing games which are far too ambitious for a young team.
Open world stuff is nothing to be sniffed at. Just because one developer hasn't succeeded at pulling it off doesn't mean that it isn't possible. They're finding out that although it's a dream game, it's not the sort of thing you want to bite off as your first project. You really need to work up the experience, and work WITH people who already understand this area - stand on the shoulders of giants, as it were.
If they're not burned out from this, they'll surely have a lot of well earned experience.
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