DOA4 patch fixes bugs only?
Doesn't fix spiders.
Microsoft has released a mandatory patch for Xbox 360 title Dead or Alive 4 that does not add any extra content to the game but instead merely fixes a number of bugs, in a move which seems to contradict the firm's earlier stance on Xbox Live patching.
According to Microsoft the patch, which is automatically downloaded when DOA4 players log on to Xbox Live, is designed to "prepare your Xbox 360 console for future system and title updates." However, no further details have been revealed, and Microsoft did not respond to requests for comment.
If the patch is indeed designed just to fix bugs and glitches, this could mark the first time that console gamers have had to download such a patch - and may also suggest that DOA4 was released before all bugs had been ironed out. Dead or Alive 4 was originally down to launch alongside Xbox 360 in Japan but did not appear until December 29th, with a European release following on January 27th.
There is also the issue of storing the patch data. For Xbox 360 owners who purchased the hard drive bundle, this won't be a problem - but those who bought the "core" system will need to save the patch to memory card and ensure it is inserted at all times when playing DOA4.
With Microsoft keeping quiet on the subject, the question of whether Xbox Live is now to be used as a means of patching bugged games - as well as offering extra game content and online play - remains unanswered.
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Comments (84) Latest comment 6 years ago
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Patching bloody console games.
FFS whats the bloody big rush to get games out the door?
Its not like we have nothing else to play.
Take your time and get it right.
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The article claims these are related. Why is that?
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Better patched than crap is my (new) motto.
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I think its a bit harsh to suggest that its lazy coders who decide to release a game before everything is polished - its usually due to financial reasons. And to suggest that there have never been any games released on consoles that weren't finished or bug ridden is ridiculous. Its just there wasn't any way to do anything about it in the past. I think this does highlight a flaw in Microsoft's decision to release two flavours of the 360 though. After all the main benefit of developing for consoles (at least in the past and in general) is that you are developing for a known configuration of hardware.
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Sadly, exploits and glitches are always going to be a problem with ANY online game, on any format, but its good to see MS/Tecmo respond quickly (cf. EA's delay in response to statpadders in BF2).
Might I suggest EG/GI.biz read majornelson.com?
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Everybody with Live and Halo 2 knows there were patches before.
Trying to make a certain company look bad?
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But of course it's more fun to bash the 360 and make this about CONSOLE GAMES - NOW BEING BUG TESTED AFTER RELEASE! YAY!
Hrm.
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Nonsense. This has already happened several times in the past. Bugs get out into the real world, no matter how well something gets checked. You can have 100 testers working for months on a title, when it gets into the hands of 50,000 people - somebody is going to find a bug. Anybody who claims otherwise does not live on planet Earth.
So once this bug is found, it seems like the Eurogamer suggestion is to ignore it, because you shouldn't patch console games?
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This was always the unique contributing factor in making console games different.
And with microsoft doing it for their OWN games, expect this to be a "Green Light" for every other publisher out there to do also the same. The message is this:
"You have full permission to release a patch for a game, if you are on a tight schedule/block buster is coming/ competing against PS3/ Q4 figures/ Shareholders"
XBOX 360 allows you to patch games.
Immediately your "pysche" for coding and bug fixing changes (consoles were one area you coudlnt budge on. if a bad bug got in you had to re-manufacture the disk at the cost of millions).
This in turn, turned the programmers heads into "serious mode" when doing a PS2 game, however when they did a PC game.
They couldnt give a monkeys.
Release a game 87% complete (buggy). It takes 3 weeks to make and stock and shelve and manufacture the disk.
In 3 weeks time we will have a patch in store, for you to download.
Well done MSOFT. You goons.
Good thing i havent bought a 360. Any console mfr worth its salt would be embarrased patchiing its games.
But then i did say you sell your soul to the devil the day you done it - and its Microsoft were talking about here =)
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*Flees comments thread*
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If games are routinely coming out with showstopping bugs, they wont sell, simple as that.
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The Core package is primarily aimed at the casual gamer who is particularly budget conscious. The casual gamer probably wont use Live.
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Everybody who connects to the Xbox live service is forced to accept the patch in order to sign in. It's a level playing field, with minimal user impact.
Find something else pointless to whine about gentlemen.
(And PS3 fanboys, rest assured that provisions will be made to allow exactly the same thing - when the online platform is FINALLY spec'd up. Hopefully it will work just as well as this system).
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Interestingly though, the story provided no indication of what ‘bugs’ were actually fixed. I’ve not connected my home 360 to live yet, but I’ve not noticed any issues with DOA4. As far as I can see it’s a polished (albeit crap), finished game. Maybe the patch fixes the crapness?
But if it’s online stuff that’s being fixed then what’s the issue? Tons of Xbox games were patched to lock out cheat exploits – MotoGP, Halo 2 etc. Even PSO on the Dreamcast got updated from time to time. The point about needing a memory card permanently plugged in is off target, as I can’t imagine there are many Xbox Live players without the hard drive anyway, what would be the point? The difference between the core and full system was basically an online-ready one, and the ‘vanilla’ version for people without broadband
Oh and Ninjamagic – you obviously have no understanding of how the development process, 1st party approval, or indeed our industry actually works. It be commercial suicide for MS to allow its publishers to assume they can patch games because of the impact this would have on the mass market’s confidence in the machine – which is why MS’s submission and approvals process is just as strict as any other 1st party’s. To think otherwise is just wrong
The story could equally be, ‘Publisher gives a shit about its games post release…’
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This is reason enough to NEVER put a HD on a consol.
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>This is reason enough to NEVER put a HD on a consol.
If releasing unfinished sentences becomes standard on forums, it will not make posters more popular.
This is reason enough to NEVER put a keyboard in the hands of the [insert relevant insult here]
(Sorry - you left me a VERY open goal there)
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Its Okay, its not quite a PC, but not quite a consol either...
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So come, gimme a game that hasnt needed a patch (even if one was not released).
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And every PC game has been patched because PC game are released UNFINISHED. Hence my point about the Hard Drives
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Its Okay, its not quite a PC, but not quite a consol either...'
I'm sorry, I can't take you seriously, you can't even spell a word that is a major part of your argument. On top of that, you clearly have no idea what you are talking about - I don't even need to provide a counter argument, you're doing a good job of that yourself so far
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SNES game and etc... yes had different roms, barely noticeable between territories PAL They did it successfully and only on the emulator scene - did you get to see the differences.
1 thing. I am no fan-boy , expect leaning a bit on PC. So if anything i am more critical because of being from this area.
I have HL2 and STILL cant play it properly because of the D3D Bug error (if you have a 2gig RAM and its split into sticks and not single).
Valve says "P*** off its Microsofts Direct X fault" (or akin to this)
Microsoft says "u* y**rs its in this file fix (have to be a quantum physicst to go through the help forums and try their 3 million "trial and errors" to get to the problem.
POINT? I have a game i can only play for 1 hour max before it crashes to desktop. Am i fuming - of course? I have to patch it and patch it and patch it.
Consoles were the last "free domain" where you damn well knew if you played the game it would be the same with no/lesser crashes".
This isnt about "Bug free" games. You cannot have bug free games and if you did, you would be richer than Bill Gates selling your theories to NASA and fixing their space shuttle bugs?
Whats it about then. Well basically this:
Microsoft opening the floodgates for console gaming to be patched as "the norm".
Take a look at COD 2 as a classic example of another publisher following suite.
COD 2 made in tandem with 360 and PC and it was obvious it would be a nigh on high end PC port.
And lo and behold it has the same problems as a PC (roughly) game. Patches, online issues, bug fixes etc...
Aside from odd online stuff on dreamcast (where it really was the exception, if you list 1 game with a patch i could list 20 that didnt have one).
Now its patch after patch on COD2, on Dead or Alive 4 - Guaranteed on your next title.
Look at all the complaints on XBOX LIVE play on both products above.
The point is this: Before it was said "OK we cant release that its too buggy" now its "Doesnt matter, we'll patch it".
Who is the one who gets messed about? Second rate products, massive bugs can now go through (we will promise to give a patch to make x y z on level 50 to work in the end. it only works 1 out of 10 at the moment.
Ultimately , who loses out? The consumer. The person buying the game, because they are getting a lesser experience for their money.
Whereas before this wouldnt be acceptable, now it is.
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It's a reasonable question, but put it this way... I'd rather write a test plan for a DS game than a 360 game.
In the same way that there are probably less product recalls on skateboards than there are on cars; the levels of complexity are streets apart.
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I put my right arm there is a gigantic bug reports for both COD and DO4 from the testers saying "online is poo, this bug etc...." however tight schedules, release dates and shareholders win out.
Who gives them this power?
Patches.
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Heres one for you explaining why online is so tough to test...this is from a Ghost Recon preview...
"Glitches are here to stay. Dodger33 asked a great question “How do glitches get into the game?” Apparently the average map (in a Red Storm game) gets something like 400 man-hours of testing before release. Yes, you read that right, the equivalent of one person playing just that map for 8 hours a day for 50 days. This person looks for glitches and errors during this time. In the first 30 days on LIVE the average map gets something like 400 man-YEARS of play time. This is why the public can find glitches that the developers cannot possibly discover in the amount of time it takes to get a game to production. On top of that certain aspects of LIVE play cannot be replicated. The way that massive amounts of people interact over a myriad of real-life internet connections cannot be reproduced and analyzed pre-launch."
Make sense?
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Both must know by now that patches are a PR own-goal, and neither will allow you to muscle a bug through certification with a view to patching it after it ships.
It's still early days for 360, and games that are shipping now have gone through most of their development with non-existent hardware. If the situation doesn't improve then it may be a topic worth revisiting, but right now we don't even know what was fixed (it could've been a massive security vulnerability) - so complaining about it seems a bit futile.
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1. Coders don't decide when a game gets released (for the person who said the coders were lazy for releasing the game).
2. QA departments do not decide which bugs get fixed and which optimisations get made (for the person who said he would sack the QA dept).
3. Delaying the release of a game means the cost of developing it goes up. Unless you don't actually do anything with the extra time, but then what would be the point (for the person who suggested the game should be delayed because we all have stuff to play int eh mean time).
Man, its becoming a busy week for my pedantic dev defending efforts.
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People better start getting used to it as it's here to stay, and yes PS3 will have them too Eurogamer!!!
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Two reasoned, well constructed posts. Congrats
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Roll on the PS3, hopefully PS will value its punters more
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Are stupidity levels on the rise or am I just getting smarter?
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Can anyone say DRM? or DRM Patch?
LOL
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You posts makes a lot of sense but they have some components missing.
You can have interent emulation software which depicts "real world" scenarios, it costs thousands of pounds and would help with the Ghost Recon analogy.
Wouldnt get ALL the bugs, yes , but as i said. If you could find a way of rooting out all bugs, trust me the bugs in the NHS life-saving equipment/Nasa space shuttles win out and you would be literally- a billionaire (think of all the software programes, you are effectively cutting QA which could never be done).
All our analogies involved online gaming, something not prelavent in the SNES days etc... so yes this is new and it looks like its going to boom even more.
So whats the solution? Whats left?
Well BETA tests are already in place to spot these bugs, so they CAN be spotted well before joe public gets it. Including on Ghost Recon.
A typical game could get what 1000 Beta Testers? Thats a huge amount of information and "test hours". However it is limited to what?
Time? Do you want to Beta Test for 1 week or 3 months to root out all your bugs?
Again release dates/shareholders and Q4 results win out.
My danger is this, as MS got the ball rolling (OK on a big stage as opposed to the Snes days where, i couldnt even notice if it was a different rom or not until the Emulation scene came out).
if MS did it, and the CONSUMERS ACCEPT IT.
Then Sony might think "Aha, well we might aswell" and then Ninty might come on and think "OK they got away with it too"
its not about fan boys, if any sony guys are sniggering at this 360 episode of patching, trust me if the PS3 has a HD and online (which it will wont it) and the console playing public think its "OK". Then expect it on your system.
Period.
Ultimately, its all about "Lowering the bar of acceptable quality" for something that is £29.99/£34.99".
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OUT, HEATHEN SWINE
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Microsoft opening the floodgates for console gaming to be patched as "the norm"
Ninjamagic – I can see your concerns, but as has been pointed out by others, the laws of competition make this ‘nightmare scenario’ extremely unlikely
As a brand objective, Microsoft is desperate to shrug off the connotation that Xbox is a PC in a box. They have done everything to make the Xbox experience a smooth, plug-and-play one. As a publisher who has deal with the MS approval process, I can tell you that their QA benchmark is as strict as it has ever been, and in-line with other 1st parties. An Xbox Live ‘patch’ as the term is understood by the PC community is utterly undesirable to both Microsoft and the game’s publisher. It is not an option that is considered when releasing a game. If your game has critical bugs, it will fail QA - end of story
No one has even been able to confirm what this DoA4 patch actually does yet – as I stated before, the game is (in my experience) as flawless as you could expect from a console game (albeit a dog to play and a further step back from the glory of DoA2 - IMHO of course)
I think your fears are misguided – it’s not helped by disingenuous reporting, or scare mongering morons like stoob chipping in with dumb-ass comments. The console manufacturers will aggressively try and protect the ‘works right out of the box’ advantage they have over the PC market because it remains a key point of difference
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If the Xbox didnt have the ability to update, this minor "glitch/bug/lazy programming" whatever would have been left. Period.
Is that a good thing?
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It won't. For all the reasons given above
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I disagree vehemently that this is a good thing.
Furbs - if BETA code isnt a reflection on final code then thats a big worry. It uses the same code-base.
In fact beta code can be ABC123 and 39 bugs
With beta testing it is the same ABC123 without the 39 bugs.
So doing Beta tests is vital to spot code before it goes final. Its down to the progammer, if he is good enough and competent enough. Good solid long beta testing elminates the majority of online bugs.
I bet you MSOFT didnt have an extensive online Beta test of Dead or Alive 4 or COD. Why?
Cos it was bleeding knackered!(the code base) and even if they wanted to, they probably couldnt - bar your usual 8 testers in a room lets link up for 3 weeks etc... This is why the games are patched.
if they were Beta tested with thousands of hours put in, they wouldnt have been.However again release dates and xmas rush for 360 won out(obviously).
I agree msoft will want to keep it "quiete" also with ralphs comments there normal QA will still be very strict. But, well they have failed if they think they gonna make me think 360 is different to PC.
Hard Drives.
Patches.
Overheating power supplies.
Who are they trying to fool, its everything a PC is except in name only...
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Yeah, final code will evolve out of beta code, but you're naive if you're saying that from that there will be no bugs or (as is more relevant - a point most people are missing) exploits are there when it becomes "final".
Any code which is revised will be susciptable (albeit at a reduced level) to "bugs". You could test a game for 5 years and could still miss something that some brightspark online notices or encounters. Do not underestimate the human ability to use untried methods.
Oh and if that definition makes it a PC, then is my a PSP a PC in all but name? I have a writable storage device (flashcard), an optical drive, an OS, and its frequently patched.
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Lets leave it at that.
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Zomg! Did you work with Derek Smart?
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Ninjamagic... *plonk*
smoison... *plonk* (although I don't know why I didn't ignore your retarded ass long ago, maybe I needed to feel superior last time I paid attention to your dribbling)
stoob... *plonk*
Don't worry, you'll have plenty of friends in my Pit o'Ignore, Darren has been in there for about 3 months making the place all comfortable - padded walls and the like. I've even sent down a cardboard box with PS3 written on the side, just for the Sony Fanboys who think that Sony won't be doing the same.
@Furbs: "Are stupidity levels on the rise or am I just getting smarter?"
Sorry to burst your bubble mate, but it's definitely the first option
Obviously all these people like playing games with bugs in
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Its Okay, its not quite a PC, but not quite a consol either..."
To me, it sounds like your the one who feels a bit insecure. Trying to make a big deal out of everything. :\
As for console patching, it isnt new. This has been happening for ages. Hell, even the 2600 had patched games (impossible mission i.e.). Except, now they are actually capable of patching the crap when its already released and not screwing over early buyers by only patching later printed discs.
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But in the end, obvisously a patched game will(should) work better, and if there was a BUG its better its fixed.
The only point we were trying to make was this will only become more and more standard, and half finished games (like Battlefeild 2!) will be normal even on consols.
Some of us just take this kind of news as a bad sign.
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Is that really so hard to grasp? Or again, did you not read most of the posts?
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Quite a misleading article if you ask me,
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I have my own planet? Awesome!
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It is a bit worrying that people might not feel pressed to get it right the first time if they can patch stuff later, but people won't stand for that shit. I also agree that having two version of the 360 is not the best idea. It's a bit of a deterrent to me buying one.
I hope consoles can take on some of the good bits of PC games- like mods, and none of the bad bits- like how they never fucking work.
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Ahem... As several people have mentioned before the PS2 was being issued game patches online back in '04. Having a quick look at one of my online memory cards shows SOCOM 2 and Star Wars: Battlefront as having been patched (they take up almost the entire card!).
These patches didn't add any content to the original games they were also (like the DOA4 patch) just bug fixes.
Patching is certainly alive and well (unfortunately?) on consoles.
Edit: Fixed spelling etc.
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At the same time though at least something has been done to fix what was broken. If Microsoft would simply say, "yes, the game was bugged but now its fixed" i would be happy. It's the denial that gets to me.
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Bring on the patches I say. Better that games get fixed than sit there left to rot in a buggy hell.
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That's it, im deffo not getting a 360 now.
And thats even if something decent comes out on it which isnt available on pc.
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End of the day were all pawns
I agree with Smoison and as for reality cheque
/who?
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Console games are not a buggy hell because consoles represent a common hardware platform - unlike PC's. Console games have to pass a 1st party test before they are approved for release (PC games don’t). Microsoft’s submission process is the equal of any company’s. That's why generally speaking console games are, and will continue to be, un-buggy
The ability to patch games via Xbox Live will not change the strictness of the initial QA process. It is in no-one's interest to release a buggy game on the assumption that you can patch it afterwards. That is commercial suicide. Companies do not actively seek to commit commercial suicide if they can help it (although they often do it by accident – say hello Acclaim/Atari etc). Console games will not be released 'unfinished' because of Xbox live any more than they have been released unfinished throughout gaming history (Dr3ver - ahem)
In the DOA4 case, no-one is apparently even able to confirm what bugs there are in the offline game that the patch fixes, or even if they are any. From what I can see, DOA4 is one of the more polished, less buggy 360 games to date
It's a misleading and downright deceptive article trying to force and issue out of nothing. It's scare mongering to those of you who clearly don't work in the industry, and are too stupid to grasp the logic being put before you. The 360 and Xbox Live will not play host to ‘unfinished’ games any more than any other console in history has
You can be sure that PS3 online games will be patched as frequently, if not more. I would argue ‘more’ given Sony’s inexperience in the online arena
This DOA4 patch is neither a precedent, nor a portent of things to come - according to other posters here, the most patched console game to date is actually a Sony one. Sadly Sony neglected to provide PS2 owners with a hard drive, so that's £20 of memory card you need to have your game 'fixed.' Thanks Sony. I didn't read about that on EG though
And just in case anyone didn’t catch the sarcasm in the last post, I don’t think EG is biased towards Microsoft – that’s a rather stupid assertion if anyone’s ever made it – generally any criticism they make is well founded. On this occasion though I think they got it wrong, and the downright retarded responses from some people in this thread is the clearest illustration of why ‘journalists’ have a responsibility to get it right
If you really need to justify your existence by sticking the boot in Microsoft, talk about the 360’s reliability or lack thereof. Mine was dodgy when I bought it, and it’s finally packed up after a mere two weeks. The piece of shit.
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If you've got a chip on your shoulder and need to hate the 360 for something, patching games so that they work properly is not a good excuse.
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I didnt say i disagreed with you totally.
My own point was basically it is "open to abuse" from t@tty publishers who are at the mercy of release dates and shareholders. I also mentioned Sony would do this and Ninty if both did a lot of it, and i sympathise with your 360 episode, which in one of my posts earlier clearly said power pack was poo/dodgy (comparing it to PC).
/Gives paracetamol to him