Warren Spector slams GTA
And lazy devs in general.
Warren Spector, the former studio head of Ion Storm Austin and the brains behind Deus Ex, has slammed game developers for relying on tried and tested formulas instead of coming up with new ideas.
Speaking at the Montreal Game Summit in an interview with The Canadian Press news agency, Spector had particularly strong words for Rockstar and Grand Theft Auto - which he described as the "ultimate urban thuggery simulation."
"I'm really angry at the Rockstar guys. Not like I'm going to go beat them up and yell at them, but they frustrate me because Grand Theft Auto III, in particular, was an amazing advance in game design," Spector told The Canadian Press.
"It was a stunning accomplishment as a game design. And it was wrapped in a context that completely for me undid all the good they did on the design side."
Spector went on: "It's like I want to tell my mother: 'This is what games can be.' But I can't because they don't get past the beating people up with a baseball bat, stealing cars and crashing them, and the foul language and stuff, and I don't think it is necessary.
"I sure wish they would apply the same level of design genius to something we really could show enriches the culture instead of debases it."
Spector argued that while sticking with successful formulas can result in healthy profits, "Stagnation is not the friend of any medium - and anybody who thinks it is is going to go out of business."
He also discussed the difficulties for independent developers facing inflated production costs, and the importance of developing games for a more diverse audience.
Spector announced the formation of his own studio, Junction Point, back in March of this year. At the time the studio was said to be working on a fantasy title, but no further details have been released since.
You may also like...
-
Mass Effect 3 Demo: The First 20 Minutes
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Retrospective: Star Wars Episode I Racer
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Gotham City Impostors Review
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Kingdoms of Amalur: Reckoning Review
-
The Darkness 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
EA evaluating FIFA Street features for FIFA 13
-
Grand Slam Tennis 2 Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
One Piece: Unlimited Cruise SP Review
-
Catherine Review
-
Sony admits "dropping the ball" with Demon's Souls
-
King Arthur 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Mass Effect 3 FemShep trailer debuts
-
Metal Gear Solid: The "Lost" HD Remasters
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (63) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Completely agreed. Innovation is the key to success.......so our marketing people keep telling us.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
sko - yeah, but that's his point. So many developers are working on licenses or sequels - they don't necessarily want to, but the business dictates that they must to even be able to do what they love as a job! It's sort of sad, even if it's understandable.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Killing in Thief and Deus Ex has never been necessary to achieve victory (except for 1 or 2 mandatory main characters). There have always been viable alternatives to killing, and killing itself is not glorified.
Compare that to GTA - you can live peacefully, sure, but the likelyhood is, you won't be able to progress in the story. Your basic verbeage in the game is criminal. It almost impossible to express yourself in the game without breaking a law. The main character speaks only in bulletholes.
Don't get me wrong. I really love the game, and have no problem with the violence, but to say that Spector is being a hypocrit is a bit strong - he's obviously put the thought in to enable a wide range of expression at the very lowest level.
Comment below viewing threshold Show
About GTA, if its really that old, just let it burn out over time. Thats what Rockstars gonna do anyway, they're gonna milk this game for everything it has. I personally thought SA was the best in the series, so much more to do than the others.
Comment below viewing threshold Show
He's right - the current GTA games represent the best and the worst aspects of videogaming today.
I have nothing but respect for the man who brought me Deus Ex.
Comment below viewing threshold Show
Pardon my French.
Comment below viewing threshold Show
Comment below viewing threshold Show
And it is nessairy. Most games involve killing your enemies to progress, par for the course. GTA just allows you to do that all NPC simply because it is about doing what ever you want to do. You don't have to beat up innoncent bystanders with a baseball bat if you don't want too. You can just concentrate and the regualr mission with regular enemies.
GTA also takes crime movies as an inspiration, kind of a parodie on the genre and does it briliantly with plenty of humor. There's allot of other games wich jump on the bandwagon just for the sake of it but GTA isn't one of them.
The contraversie surrounding it is all hype and no substance, partly whipped up by Rockstars own marketing department. Supposedly the "Ban this sick filth" article was created by a publisist they hired themselfs.
They revel in it, it's the way they want to sell thier games. If you're going to be angry atleast be angry for the right reasons.
Comment below viewing threshold Show
Unfortunately, joe public see's non-violent games, or indeed games which are just fun.. as instaneously "kiddy" games.. and as such cack. Bloody chavs the lot of em.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think this is a myth. Joe Public doesn't play games, they do other stuff. The current core games market might see non-violent games as boring, but they aren't the general public. If we started producing more games that were intriguing instead of controversial we might actually get Joe Public interested.
To wheel out the standard response, take a look at Sims. Huge sales figures but uber non violent. The only people who really still believe that all the public wants is violent vidofits of GTA are marketing teams who aren't good enough to sell something different.
Comment below viewing threshold Show
I remember reading a interview with Spector several years ago where all he did was go on about what a wonderful game GTAIII was... so its obviously taken a while to decide its actually now offensive to him.
I think Rockstar have really pushed each game forwards. You can also see a real effort to make improvements on every iteration since, to the extent that some now claim San Andeas had to may bells and whistles.
If it seems old then thats possibly because there have been so many other games that have since ripped off the whole 'free-roaming-digital-sandbox' thing since.
Don't blame Rockstar for that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Grand Theft Auto III, in particular, was an amazing advance in game design
It was a stunning accomplishment as a game design
This is what games can be
He obviously still thinks that it's a great game. I think he just thinks it's a waste of a grate game play to wrap it all up in a 'thugs are cool' theme over and over again.
Comment below viewing threshold Show
Thank you Tonka. That's the point, boys.
Comment below viewing threshold Show
"I think Rockstar have really pushed each game forwards. You can also see a real effort to make improvements on every iteration since"
I can't agree with that. I thought there were some issues in GTA3 that still haven't been fully addressed, but rather put by the roadside in favour of expanding the volume of content.
I don't really agree with the way Warren made his point, but I think the underlying issue is reasonable. Personally I just want to play great games, I don't really mind if they are sequels. I would like new/improved mechanics though even if the game is a sequel. I think the GTA series hasn't really moved forwards much in this area.
If anyone can list some core improvements made between GTA3 and GTA:SA I'd be happy to hear them (and I'm sure there are some, so its a genuine question, just not enough for my liking).
Just so its clear what my take on this is, adding more square footage of ground doesn't count, being able to fly helicopters does (but only just, as it is really just an extendion of the car mechanic).
Comment below viewing threshold Show
This one is actually some of my own opinion too, so don't confuse my opinions with Warrens ^_^
Comment below viewing threshold Show
m0t0rb1k3s!!1 FTW
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ask the same person today and there's a good chance they'd choose GTA, and quite probably take issue with it.
And whilst saying that Spector is guilty of the same sins has some truth behind it, it's fairly obvious that Rockstar absolutely revel in creating games that are awash with violence, criminality and death to seek headlines and notoriety.
People put 2 and 2 together and come up with any number of answers greater than 4 all the time - if one of the most visible developers is seen to be making games that absolutely delight in crime and violence then chances are people are going to assume that that's what the industry is all about.
IMO, Rockstar have become the face of the industry to the average Daily Mail reader, which isn't a happy thought. I loved GTA3 and Vice City (and wanted to like SA, but couldn't), but in no way are they good flagships for the industry.
Comment below viewing threshold Show
* Super Mario Bros. 3 (NES - 17.28 Million)
* Grand Theft Auto: San Andreas (PS2 - 12 Million)
* Super Mario Land 2 (Game Boy - 11.09 Million)
* Gran Turismo 3: A-Spec (PS2 - 11 million)
* Gran Turismo (PS1 - 10.5 million)]]
* Gran Turismo 2 (PS1 - 8.5 million)
* Grand Theft Auto: Vice City (PS2 - 8.5 Million)
* Super Mario Kart (SNES - 8 Million)
* Final Fantasy VII (PS1 - 7.8 Million)
* Super Mario Bros. 2 (NES - 7.46 Million)
* GoldenEye 007 (N64 - 7.4 Million)
* Grand Theft Auto: Vice City (PS2 - 7.3 million)
* Mario Kart 64 (N64 - 7.04 million)
* Gran Turismo 3 (PS2 - 7 Million)
* Final Fantasy X (PS2 - 6.60 million)
* Grand Theft Auto III (PS2 - 6.23 million)
* Super Smash Bros. (N64 - 4.7 million)
* Dragon Quest VII (PS1 - 4.12 million)
* Pokémon Stadium (N64 - 4.11 million)
* Donkey Kong 64 (N64 - 3.97 million)
So out of them theres the 3 gtas and goldeneye that have 'real world violence' suggesting that a game don't have to be violent to be popular
Comment below viewing threshold Show
I wouldn't care if it wasn't innovative.
Sadly, I know the audience for those kind of games (me) isn't large enough to cover his costs.
Comment below viewing threshold Show
Comment below viewing threshold Show
Pile of BS. He ain't God, you know.
Comment below viewing threshold Show
Classic basic, defensive psycholog that people employ when they dont have the capacity for reasoned debate nor the abillity to accept or respond to criticism. makes me laugh. Accuse dissenters of being stupid for not agreeing. Fuck off is what I say to that tactic!
/Proud to be stupid
Comment below viewing threshold Show
Classic basic, defensive psycholog that people employ when they dont have the capacity for reasoned debate nor the abillity to accept or respond to criticism. makes me laugh. Accuse dissenters of being stupid for not agreeing. Fuck off is what I say to that tactic!
Comment below viewing threshold Show
Comment below viewing threshold Show
Certainly, innovation is very nice now and then, but its importance is vastly overstated here. If the game entertains you for a good amount of time, is well-made and you feel you got your money's worth, does it matter that it isn't a genre-busting ground-breaking piece of innovative design?
Also, I think Spector is way off on this. GTA3 was no great achievement in terms of design. It's just GTA1 in 3D. And GTA in turn was just Elite. The leap from GTA2 to GTA3 was a fantastic technical achievement, but not a notable design achievement.
I don't understand his perspective on violence either... by no means does the representation of violence cheapen the value of the game design.
Lastly, Warren has done his own fair share of derivative sequels himself, as has been pointed out.
Comment below viewing threshold Show
"It's like I want to tell my mother: 'This is what games can be.' But I can't because they don't get past the beating people up with a baseball bat, stealing cars and crashing them, and the foul language and stuff, and I don't think it is necessary."
First of all - this game isn't aimed at your mother. And the violence and foul language is entirely necessary, when the game you are making is about being a goddamn gangster.
"I sure wish they would apply the same level of design genius to something we really could show enriches the culture instead of debases it."
Why is the representation of violence in videogames "debasement of culture" necessarily? Violence is a part of the human condition, a part of all our lives, and violent roleplay can be both entertaining and culturally valuable. Many great, culturally significant books, movies, plays, paintings are extremely violent. In fact some are far more violent in their imagery than any of the cartoonish violence we see in our games).
Warren seems to me to be the worst kind of videogame apologist. Don't look to your goddamn mother for acceptance of your job or your hobby. GTA without violence and foul language wouldn't be half as appealling or half as popular. You might not like that, you might not like what that says about us as human beings, but it is something you need to accept. Sure, when EVERY game on the shelf is a gangster fantasy and a GTA clone, we have a problem, and if Warren wants to go and make Deus Ex 3 without any weapons or fighting whatsoever I'll absolutely applaud that and will be first in line to buy a copy. But just as my DVD collection has room for thoughtful, light-hearted Woody Allen movies, it also has room for bloodthirsty Sergio Leone westerns. It's the same with games.
Comment below viewing threshold Show
Bollocks
Comment below viewing threshold Show
Cartoon violence and endlessly glorified, gleeful thuggery are 'part of the human condition', but they're an ugly, unsophisticated part that doesn't benefit much from close examination. They're fun in the way that wanking is fun.
Violent entertainment can be intelligent and interesting. But it doesn't have to be. In fact it's usually not.
'When EVERY game on the shelf is a gangster fantasy and a GTA clone, we have a problem'
There *are* no games of anything like the prominence of GTA with the intelligence of an (early) Allen film, which is your problem right there...
'
Comment below viewing threshold Show
'Why is the representation of defecation in videogames "debasement of culture" necessarily? Defecation is a part of the human condition, a part of all our lives, and rubbing shit into cartoon NPCs' hair can be both entertaining and culturally valuable...'
Comment below viewing threshold Show
/hails warren.
Disc - GTA3 is the singlemost overhyped game franchise in the history of crappy games. And DE was a great game, far better than gta3 will ever be. It gets very close to the lvl of ss2 in terms of gameplay.
"disc, I think you missed Spector's point." - True -_-, but disc points out sequels.
Comment below viewing threshold Show
Did Spectors mum play Deus Ex and gun down those Illuminati bastards?
Which ending did she choose?
Comment below viewing threshold Show
My take on this:
Spector is merely saying what we all think - that Rockstar have gone too far. As someone touched on, he's not delivering a meticulously arranged argument that will stand up to 2 days' debate on an internet forum. Do that, and you can pick any monologue apart for whatever means you want, thanks to the beauty that is semantics.
Instead, he's just chosen to say what he thinks, in a more or less spontaneous manner. It doesn't matter if you think he's being a hypocrite, because you're one of at the most only half of everyone total who disagrees with him. The other half agree. And seeing as our opinions on what he said aren't in any way relevant, it doesn't matter either way!
I can't speak for Thief, but GTA vs DX is an unfair comparison. Take a step back and look at the subject matter first - in GTA, you play a criminal underling rising to the top of a less-than-intricate mafia death-web, whose only motive is to pull women, get money, and kill.
In Deus Ex, you play a troubled, biologically enhanced Government agent, tasked with dissecting the lies from the truth about your origin and politics in general, in a continually evolving story where allies become enemies become allies again.
In which game is death more justifiable? Don't kid yourselves and try and argue that.
Comment below viewing threshold Show
...and that, kids, is how we spell 'spin'.
Comment below viewing threshold Show
"Cartoon violence and endlessly glorified, gleeful thuggery are 'part of the human condition', but they're an ugly, unsophisticated part that doesn't benefit much from close examination. They're fun in the way that wanking is fun."
Says you
I'd welcome a smarter take on games, but I certainly wouldn't suggest that these dumb games aren't culturally valuable. I'm not going to get into the tedious argument about videogames as art, but I can think of some fantastic movies that would be considered "puerile" but are nonetheless volubly important to both cineastes and casual punters alike.
"Violent entertainment can be intelligent and interesting. But it doesn't have to be. In fact it's usually not. "
Half true. Games are rarely intelligent, but frequently interesting. Is there anyone posting on EG that thinks games are not of interest? If so, why bother?
"There *are* no games of anything like the prominence of GTA with the intelligence of an (early) Allen film, which is your problem right there... "
That isn't really my problem. I don't expect the same kind of intellectual stimulation from videogames that I get from books or (some) movies. I would welcome smarter games, and if Warren Spector thinks he can do something to help push things along I'll support it. However, his point that the violent content of games like GTA "debases the culture" is pure moralistic snobbery, and one could apply the same subjective arguments to a many wonderful movies and books with violent content.
Comment below viewing threshold Show
"alternatively try replacing the word 'violence' with the word 'defecation':
'Why is the representation of defecation in videogames "debasement of culture" necessarily? Defecation is a part of the human condition, a part of all our lives, and rubbing shit into cartoon NPCs' hair can be both entertaining and culturally valuable...' "
I'm not sure I'd agree that rubbing shit into cartoon NPCs hair would be entertaining or culturally valuable, but I'll keep an open mind on the subject. The first game to tackle scat fetishes in an interesting manner gets my 30 quid!
Comment below viewing threshold Show
These are the answers we need!
Comment below viewing threshold Show
"Bollocks"
Why is that, exactly?
Comment below viewing threshold Show
Comment below viewing threshold Show
I agree that every game since GTA3 has just been a style/content-update, mostly, but I don't pin them for that. I mean, the way there hasn't been a GTA4 yet seems to imply what Rockstar thinks about the matter..
And you can't really hit down on the violence part.. It's just something we all have in us, like it or not. Subconciously, that's a part of why the GTA's are so fun.. Plus the fact that it's all inside a funny satire caricature world, of course.. I don't feel bad for beating up cartoon thugs..
But still, there are flaws all over the games.. Flaws that can piss you off, and flaws that will make you all "why the f*** am i playing this, really..".. (I seem to remember thinking that whilst exploring the vast, mostly empty expanses of SA). But after getting over all that, with the first playthrough complete, and the game area explored and known, the final evaluation is -- these games are really fun overall, and there's nothing quite like them.. Which is why they survive..
Comment below viewing threshold Show
My pleasure. You obviously need some guidance
Spector isn't slamming 'violence' per se. He's slamming the very particular mix of unpleasant thuggishness, misogyny and gangster escapism that GTA keeps giving us. And he calls GTA a 'stunning accomplishment' in terms of game design. He's pointing out that there's something ugly about the way Rockstar put real brilliance and tremendous resources into a huge toybox that primarily rewards one particular kind of play: behaving like a violent, attention-deficient teenager, running over prostitutes and giggling.
His mother, who you think is irrelevant. Imagine that you wanted to talk about films to someone who'd never seen one...and Kill Bill and Sin City were the cream of *all* film, not just of violent films. Or books, and American Psycho or Venus in Furs were the best and best-known out there.
'I don't expect the same kind of intellectual stimulation from videogames that I get from books or (some) movies.'
Then you probably don't want to use Leone and Allen as examples of how variety in films is analogous to variety in games.
'his point that the violent content of games like GTA "debases the culture" is pure moralistic snobbery, '
if he was making a point about violent content, maybe it would be snobbery, but it's a point about GTA's particular poisonously nasty, cynically controversial flavour.
wrt 'debasing the culture': look at it this way. It's GTA's freeform gameplay and the immense resources (big maps, A-list voice talent, hours of radio, variety) that made it a winner. But they chose to wrap it up in this stupid yo-homie I'm-so-hard gangsta bullshit. As a result we're showered with pimp-your-ride imitations all similarly wrapped up in yo-homie I'm-so-hard gangsta bullshit. Way to go, guys.
Comment below viewing threshold Show
Comment below viewing threshold Show
Phew, musta missed your point. It was...?
Comment below viewing threshold Show
If that was true shouldn't we be being showered with mobster imitations wrapped up in hey-capo I'm-so-hard gangster bullshit? Or are you trying to 'blame the bling' on a game that came out after the proliferation of that culture into mainstream gaming?
Sure, GTA hitched up to that particular bandwagon but that was never going to be a huge leap. Still, if you're simply going to consider any kind of inclusion of that type of content beneath you then it really does all just come down to snobbery.
Comment below viewing threshold Show
If he wanted to, he could've sat down and meticulously arranged a throughly underwhelming statement that would've expressed, dully, the core of his opinion, but which would ultimately me uncontestable.
But that's not how normal human beings talk. My point is that anything, said by anyone, can be picked apart through semantics in order to wield an argument with someone on an internet forum, as has been done here by people dodging the really very obvious issue: that GTA is repetitive, uninspiring, rinse/repeat mass-market chart-fodder. It may also be very good, but the increasing apathy with which Rockstar seem to be approaching this franchise is surely evident to all?
Nobody likes anyone or thing willing to rest on its laurels.
Comment below viewing threshold Show
Comment below viewing threshold Show
Videogames do involve violence - whether that be bopping things on the head with your body weight, or creating a hundred new ventilation shafts with a customised SMG. It's an inherent part - not just of videogames, but cartoons and entertainment in general today. So violence itself isn't the issue - that can be done both tastefully, and crudely.
The message I got from this was "Same old same old" - which, IMO, is a valid point (though I do think he should have kept his mouth shut). Next GTA game - what will change exactly? And what of the next? GTA is a game really stuck in a rut of it's own making - as a game it was originally really well designed, but Rockstar have dug their own hole. There is little they can do to change the formula now... and given time, it will eventually disappear I feel.
I guess the one thing I think is probably important is how to keep things fresh, how to keep things interesting. It's not just GTA though - Sonic, Mario, even Tomb Raider and lots of other games - they've committed this gaming crime too, recycling same old same old. The thing is, these games had good scope for reinvention. GTA is unique in the fact that even if the developers can't make any sweeping changes, then the fans won't like the changes and therefore you arrive at a creative cul-de-sac.
Warren kinda does have a good argument there. I wouldn't "Hate" GTA2, VC and SA, to be honest I think it's the kick up the arse the industry probably needed. But I don't see a long-term future there either... so let's enjoy them. One day the fun will be over, the shine will fade and we'll move onto the next game...
It's how the industry works.
Comment below viewing threshold Show
Maybe I shouldn't care about what they think, but I do. I want games to get the sort of acceptance that movies got in the middle of the 20th century.
And Warren Spector's mum almost certainly chose the "God" ending of Deus Ex, reflecting the God-like powers that she has over him ala Norman Bates' mum. She's controlling him now, as we speak.
Comment below viewing threshold Show
gta 4 and 5 had them but never finished them , i just didnt like them. what i dont like are those stupid fucking parents its because of them why the game sold well. we all know who raises their childern the TV, games and music and its not the parents, no dont blame them to have fucked up childern
Comment below viewing threshold Show
You can't show it to your mother? big deal.......concentrate on your own backyard, Deus Ex 2 was one of the biggest anti-climaxes ever.
Comment below viewing threshold Show
The problem with violence in video games is that it's difficult to emulate the same feeling. Violence isn't shown within a context of being something to abhor or as being disgusting or anything rather its something that is seen as the raison d'etre of many games. In Grand Theft Auto the only consequences that your actions have is that people may try to kill you, and even if they succeed all you really lose is your weapons and a little money. Every single person you see exists to be a target for you to possibly eliminate, their death is ultimately inconsequencial. I remember a few years ago EA advertised Medal of Honour with the tagline "You don't play, you enlist" at the time it crossed my mind how offensive this could be to those who actually fought in WWII. In reality you absolutely are playing. The people who fought in the war did not do so because they wanted to kill as many enemy soldiers as possible or because they thought it would be fun (well some might have done so initially but I'd imagine that didn't last too long), they did so because it needed to be done in the hopes of protecting what was dear to them. The idea of a war video game is an odd one because the experience is ultimately the antithesis of real war. You aren't stuck far from home in a situation you'd rather escape forced to unspeakable things in order to survive, you're sat at home repeatedly choosing to wield violence for its own sake aware that the worst fate that might await you is that you'll have to start the level over. Even in the likes of Metal Gear Solid where the general stupidity of war has been a fairly major theme from the outset it remains ironic that as a player you repeatedly choose to enter these situations and derive fun from a situation that all the characters would rather not be in.
Ultimately I have to say that I agree with Spector's statements. Whilst I enjoy Grand Theft Auto I can see that the series does not necessarily present the freedom that it is often praised for. Why if you can do almost anything is progress only achieved through illegal acts? Even if one were to decide that they must make an honest living the game necessitates that you must, for example, steal a taxi in order to embark upon this living. Violent games will always be with us but game design as a product of our culture would be enriched by designers branching out into new directions and forming new ideas that are not centred around violent acts.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
quote, Warren Spector - what he really meant..