New Prince of Persia detailed
Time and nature powers for Princey.
Ubisoft has revealed that Prince of Persia: The Forgotten Sands takes place between the stories of The Sands of Time and Warrior Within and incorporates "powers of nature" alongside time-manipulation.
The new game sees the Prince visiting his brother's kingdom only to find it under siege. Inevitably someone flips the Sands of Time and this plunges Princey into another epic adventure where he will "learn to bear the mantle of true leadership", according to Ubi. And to bear some best-in-class chest hair, most likely.
"The Prince will discover that harnessing the forces of nature itself will prove to be a devastating companion to his ability to rewind time," we're also told. IT GON RAIN.
What else? There will be "gigantic" environments, "huge-scale, multi-enemy combat" and level design to "push the Prince's prodigious abilities to unseen levels".
We've yet to see any screenshots of the game, which runs on the Anvil engine (Prince of Persia 2008, Assassin's Creed I and II), but we do now have some initial artwork to go with this weekend's teaser trailer
.
Prince of Persia: The Forgotten Sands is due out for DS, PC, PS3, PSP, Wii and Xbox 360 in May 2010, timed to coincide with the Sands of Time film.
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Comments (20) Latest comment 2 years ago
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sad panda for no PoP 2008 sequel
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But what do you call this? It's not exactly a prequel, being set after the first one, but not a sequel, as it's before the other two. Can't be a ret-con, because it's not (as far as we know) attempting to provide a new explanation of events. It's like "Sands of Time: The Lost Chapter".
Anvil engine should at least ensure some pretty graphics, but I'm more concerned about the gameplay. WW and TTT both focused too much on combat, and POP 2008 simplified the platforming to the degree where you could effectively play the game with one button. I'm hoping they scale back the combat and focus on revisting the same sense of awe in environments as the first TR game evoked, but the statement about multi-foe combat makes me worry that they are going to end up turning this into God of War with a POP skin on top.
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emo? I figured it was more a "badass wannabe". like if he watched one too many bruce willis movies.
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"WHO WANTS THIS DOG?"
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Anyone feel like continuity is about to break? Will they remember that time assassin thing? Can they successfully degrade the Prince's personality at a reasonable and believable pace? Didn't the Prince have to reacquire the time powers in WW because of the events of SoT?
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Guess all you Beyond Good and Evil/Deus Ex/Elite/Thief/[insert fanboy obsession of choice] fans need to get petitioning Bruckheimer now...
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Those assasin tomb levels seemed way way too POP to have been anything but a test bed to see how we'd react.
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However I did take issue with some of the changes in gameplay and mechanics. Sands of Time was so fresh, whereas Warrior Within felt very gamey. The new combat system was awesome, but it went completely against the established rules from Sands of Time as far as killing sand monsters was concerned. Suddenly it was possible to cut them in half with conventional weapons. Don't even get me started on the 'sand refills hidden in pots and baskets' cliche! I do think Warrior Within was an excellent game though, and horribly underrated, it just wasn't a wonderful interactive storytelling experience the like of which the world has never seen (before or since!)
I'm sure the new PoP will be a very entertaining game, and I'm looking forward to playing it. However, I don't expect it will be anything like Sands of Time. In fact, I rather hope they don't try and make it similar. The last time they attempted to ape Sands of Time--in The Two Thrones, it wildly missed the mark, and I think ended up being the weakest of the trilogy...
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I really do hope you're right. The assassin's tombs with an element of danger(spikes and saws) would be perfect!
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I love the way 'multi-enemy combat' is now a bullet point. We took it away last time, everyone realised that was a shit idea, but now we can put it on the box!
Well, they fixed ACII, maybe they can do this one justice also.
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