New Metroid to challenge expectations

Story focus, old things done differently.

Metroid: Other M designers Yoshio Sakamoto and Yosuke Hayashi have spoken to Eurogamer about their desire to leave their own mark on the famous series, which they hope to do by approaching familiar elements in new ways and investing in the character and story of protagonist Samus Aran.

"While we're trying to do these things that people have been clamouring for, we also don't want to do things the way people expect, because then there's no surprise," Sakamoto, from Nintendo, told Eurogamer in an interview published today.

"On top of that, we have to make it accessible for anybody to play."

One key point of difference will be the game's story focus, which we suggested might lead to a less "lonely" game than some of its series predecessors.

"I think the essential Metroid design is something that's very beautiful, but in each game, I think it's had a slightly different manifestation," Hayashi, of Team Ninja, explained.

"For example, if you think about Super Metroid, that was a game that was really characterised by silence. This time for Other M, the scenario that Mr Sakamoto has written for us is really that of a robust adventure game, with a story that makes players want to see more."

Sakamoto revealed that the team had researched the public perception of Samus as part of their development.

"I think a lot of people who have been playing Metroid certainly have developed an idea of Samus as a loner," he acknowledged. "It certainly seems hard to get a sense that Samus would ever work with team members.

"But because that image is so prevalent, we've decided to play with it a little bit. So you'll find that she does have team members fighting alongside her, but, at the same time, the focus, from the narrative perspective, is going to always be on what she's thinking. We want people to get to know Samus this time around."

Hayashi said that "sense of solitude" would remain, though. "But it's expressed within Samus's character. I think you'll find that Samus is a character who can feel alone even while surrounded by others."

Check out the rest of our interview with Yoshio Sakamoto and Yosuke Hayashi elsewhere on Eurogamer, along with our Metroid: Other M hands-on preview.

The Metroid: Other M E3 trailer.

Comments (14) Latest comment 2 years ago

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  • DonnieDarko333 #1 2 years ago

    Was it given a European release date? It was obviously delayed due to Zelda not making 2010.
  • Eraysor #2 2 years ago

    I can't help but feel this is never going to match the Prime series, but I'll be happy to be proven wrong when I actually get to play it.
  • sneetch #3 2 years ago

    The release date is Q3 3010 Donnie. AFAIK that's the only date they've ever given.
    Edited by sneetch at 23/06/10 @ 11:43
  • bigbadbeasty #4 2 years ago

    "One key point of difference will be the game's story focus, which we suggested might lead to a less "lonely" game than some of its series predecessors"

    I hope not, that is one of the things I really like about the series. Then again I also prefer the 2D versions over the more popular 3D. I don't think they can touch Super Metroid on the Snes.
  • wayn3h #5 2 years ago

    +1 to the above comment. Super Metroid hasn't aged a bit in my eyes. The faultless pacing and atmosphere blended together to create one of my most memorable gaming experiences. I can't help but feel Team Ninja have completely missed the point as to what makes a Metroid game. hmm time will tell I guess.
  • Markitron #6 2 years ago

    Being lonely was one of the best things about Metroid Prime, they have completely missed the point
  • andromeda #7 2 years ago

    whilst i share everyones apprehension over the chatty aspect and the less lonely atmosphere, from what I've seen of the actual gameplay, it looks utterly Metroid. I don't think there's too much cause for concern

    I'm genuinely excited
  • Telepathic.Geometry #8 2 years ago

    I dunno if you guys have seen the Japanese ad for this on the website, but it's awesome. You seem to be scanning documents on the ground in one level. Awesome cakes by the look of it in my opinion. :D
  • nuanimal #9 2 years ago

    Different scares me. Good luck to the guys though.

  • coolbritannia #10 2 years ago

    Yawn, land, lose armour, get armour back, leave.
  • My1stLoveJak #11 2 years ago

    "On top of that, we have to make it accessible for anybody to play."

    Oh, fanTAStic...that's JUST what I wanted to hear, that this will be a Metroid game for EVERYone.

    Please, don't let that mean what I think it means...Team Ninja has never compromised their vision in way of mass-market appeal, don't let them start with one of my favourite videogame franchises!
  • Aradiel #12 2 years ago

    " I think you'll find that Samus is a character who can feel alone even while surrounded by others."

    So she's a brooding angsty teenager.

    Great.[/sarcasm]
    Edited by Aradiel at 23/06/10 @ 17:17
  • alcides #13 2 years ago

    I am affraid there is no way that'll top metroid prime.

    But hey, it's still looking good, so why not.
  • VeggieWokker #14 2 years ago

    "On top of that, we have to make it accessible for anybody to play."
    No you don't. We want a difficult Metroid.

    "But because that image is so prevalent, we've decided to play with it a little bit."
    That's called character derailment.

    "I think you'll find that Samus is a character who can feel alone even while surrounded by others."
    So instead of hardened bounty hunter extraordinaire Samus we get whiny monologous emo Samus? Joy...