MS never meant XBL Points to "mislead"
Greenberg wants to be more "transparent".
US Xbox bigwig Aaron Greenberg has explained that Microsoft Points were never meant to "mislead" customers when buying content on Xbox Live.
Unlike Sony's policy on the PlayStation Network, downloadable content on Xbox 360 is not priced in real currency, but rather Microsoft Points (MSP), of which one is worth £0.0085 or €0.012.
Interestingly, Microsoft dropped this proprietary currency for Xbox Live Games On Demand, a service that sells full Xbox 360 titles for download for £20.
"We never intended to ever mislead people," Greenberg told G4TV. "We want to be transparent about it, and so it is something that we're looking at.
"How can we be more transparent and let people see it in actual dollars? You've got to think that we have one service that we're offering around the world. The nice thing about Points is that no matter if you're on the JPY or the EUR or the USD - something that's 200 Points is 200 Points everywhere around the world."
"There's more technical complexities to being able to put local prices in," he added. "You have to do that for every product in every country and you then have to deal with currency fluctuations. So there's some challenges to that, but we absolutely did it with the Games On Demand, response has been good and absolutely it's something we're looking at doing."
Greenberg also addressed the Xbox Live Friends list limit of 100, and revealed that he too finds the restriction annoying.
"Exactly when [a fix] happens I can't say because there's some technical requirements tied to it. But I can tell you that, just like consumers, I share the same frustration and I, too, want more than 100 friends, and so know that we all want that and that we are working on getting that fixed," he said.
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Comments (69) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I can get deals on points, I can't get deals on real money.
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I was on the PSN store yesterday and saw the "special offer" on the CoD:WaW map pack bundle - all three packs for €24.99!!
I thought "Jesus, that's a lot of money for DLC" even though I bought all three of them for the 360 version - I just never looked at it like real money at the time...
Fucking Microsoft and their thieving ways...
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Any why do points prevent problems with currency fluctuations? A game with a fixed price or a block of points with a fixed price will still both be subject to currency fluctuations.
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Impulse buy, concealed prices, concealed exchange rates, and kids pressing the buttons... bargain.
CrunchinJelly - yes you can. You'll often see iTunes or other store credit sold below cost as specials. Or hey - they could reduce the price for a sale, like Sony and every other shop on the planet.
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The App Store works well in this way, you pay for stuff and get charged the day after. If you buy several things in one day they end up on the same bill.
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Fucking Microsoft and their thieving ways...
Amazing. You're willingly parting with your money in exchange for DLC, and freely admit that you were dumb enough not to think about how much what you're buying actually costs, and somehow that makes Microsoft thieves?
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It's not like multiplying the points up by 85p is all that challenging though.... 400 points is £3.40, 800 is £6.80 - a rock band track is £1.36 or £3.74 for a track pack - all things I can live with
I'm not too fussed about the 100 friends, it used to be an issue when I was running leagues over on another site (which I won't mention in case it breaches T&Cs) but nowadays I rarely play with anyone but my top 10 friends on Live. Being able to group friends would be useful though, so I'm only notified from certain friends, etc?
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Please!
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It is just play money.
Points are bad exactly because they establish that mentality, one where the customer can detach themselves from actual, 'real world' spending.
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ALL HAIL THE POUND ££££££
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It's much easier to set an item at 400 points on an online system which then works around the world and sell the points through existing retail channels which handle the different currencies and exchange rates.
Not to mention that some people cant/wont use credit cards.
Personally I think they should keep them and then gradually roll out national currencies along side them so you can buy something either with 400 points or £3.40.
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And generally, I have a love/hate thing going with points. Its annoying that you have to buy them as batches that never quite match up and you end up needing 100 more if you want them there and then, but on the other hand its quite easy to find them reduced.
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So MS is onto a winner but I do prefer it when they settles for real currency, just let us hope that still operates with same prinicple of 200 points here or there.
PSN different regions seem to have different rates that doesnt always equate the same value in all the areas.
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I'd forgotten Nintendo do it too, it's been ages since I last bought anything online for the Wii. They're cunts too then.
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As for.... "There's more technical complexities to being able to put local prices in," he added. "You have to do that for every product in every country and you then have to deal with currency fluctuations."
As we say in Scotland - "Get tae F***!"
A software giant like Microsoft can't deal with those technical complexities - phhhtt!
Or perhaps it IS difficult in which case it is no wonder Internet Explorer is in trouble just now!
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For me, proper money is better than having to buy stacks of points, points will either sit there unused or get wasted on something I don't really want while real money is spent and that's that. Also with the PSN I have the choice to either fund my wallet or buy the item in full with my credit card and leave the wallet empty, you can't do that in marketplace because you have to buy the points in stacks that are invariably larger than the cost of the item in question, which is where the accusations of misleading come in.
On the subject of being misleading, if I was going to deny misleading my customers, I think I'd come up with better excuse than "managing multiple currencies is hard" when every other digital distributor seems to be coping with it just fine.
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"Any why do points prevent problems with currency fluctuations? A game with a fixed price or a block of points with a fixed price will still both be subject to currency fluctuations."
Those two things are different. The block of points would definitely still be subject to price fluctuation . . . but with blocks there are only 4 prices to adjust. If I buy 2000 points for lets say 10 pounds, then the pound devalues and 2000 points cost 12 pounds . . . I've still got the original 2000 points. Conversely if I buy them for 2000 and the pound goes up so I can buy them for 8 pounds . . . I've still got the points. It is literally currency-trading, with one of the currencies being an imaginary money that only gets sold in blocks.
The games, on the other hand, aren't subject to currency fluctuations. If Castle Crashers costs 1200 points, whether you buy those points with a strong or weak pound doesn't change the price for CC. Now, the cost of getting those poins may change as above, but what those points buy doesn't "float". Look at it this way: if you have exactly 10 pounds, depending on the day you may or may not be able to buy CC, but if you have 1200 points you definitely can.
(all this is for rehtorical amusement -- MS is clearly trying to "trick" consumers into buying more points than they need, thus causing them to spend them more wantonly and continue to buy more. It's a fair trick, but still clearly a trick)
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What a load of nonsense. Currency fluctuations? Those fluctuations don't affect the cost of Microsoft points so why would they affect the cost of games on Live?
They could easily just set basic price points for the different regions and leave it at that. They already have, really; 800 Microsoft Points cost £6.80, US$10 and €9.60 at the moment so those are the "real world" prices of most games on Live.
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The ps system actually makes me feel guilty as someone else alluded too. Whereas every few months I buy a couple thousand points and it's done and dusted and I don't constantly have to look at the money I dwindled away on some dlc.
If that makes sense :/
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Chances are you wouldn't of paid cash for the same thing! We are all guilty of being microshafted!!!
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Edit: link for the above - [link url=http:// games.gearlive.com/playfeed/article/q309-truth-revealed-halo -2-causing-xbox-live-100-friend-limit/
]http://ga mes.gearlive.com/playfeed/artic...[/link]
Might be a coy marketing stunt though
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But yeah, they don't mean to mislead people, even though they *are* misleading people. The mean to ensure continuous revenue and buffer currency drops against the parent company.
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As everyone else has pointed out -
America $2.50 (£1.53, ¥228, €1.77)
Britain £1.70 ($2.77, ¥252, €1.96)
Japan ¥296 ($3.24, £1.98, €2.30)
Europe €2.40 ($3.39, £2.08, ¥309)
Clearly MS are using it as a way to profit from exchange rates, nothing more.
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Perhaps the transparency that Greenberg is alluding to is something similar to the multiple purchasing options of the PS Store. Possibly the ability to buy exactly the amount of points you need in order to access the content you want by selling in units of 100 rather than 500? I'm sure many 360 owners would welcome such a move.
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That's simply profiteer
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Isn't there some way to "gift" points? I remember looking into it for a friend and it looking like a bit of a pain in the ass (you had to go thru a web browser to a specific MS portal) but I'm pretty sure you already can do that. Not sure if the quantity transferrable is open though (can you transfer 267 points, or do you have to make transfers in preset amounts).
Just looked about for it and couldn't find anything, so maybe I just imagined it . . . but I would have sworn there is already a way to do that now.
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I call bullshit.
having to buy blocks of points that are always in blocks bigger than what the average dlc costs means you always have to buy more points that you need.
Hence the totally cynically priced avatar clothing crap. 260 points for a white tshirt with a tiny logo that advertises a product or game to all my friends list? fuck off.
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@GamesConnoisseur For me its the other way round (Although more Steam than PSN). I see something listed at £3-6 I'll stick it in as an impulse buy, but if its 800MSP I then realise that I'll need to pay for 1000 and thats 8 quid and quickly edging out of impulse territory for me."
exactly. Steam hoovered up an obscene amount of my disposable income this xmass with its £2 - £5 games, bigger games reduced to £14 etc.
If I want to buy the equivalent value games on Live I have to spend over £20 or so to get enough points, then i have a load of left over points im expected to save up or blow on avatar hats.
/fail.
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When I am looking at the price of something in points, I can estimate in my head what it will cost in £. And if I need a more accurrate value, I have a calculator in my phone that works just fine.
I like points because, as others have said, you can buy them cheaper if you shop around. That said, now that PSN have introduced vouchers, a bit of shopping around will show you can buy £20 for a bit over £15, so the same situation now applies.
The only downside (there is always one), is that I also don't like having to buy a bunch of points when I only want to buy something cheap. It works out the same in long run, but I don't buy things on XBLM very often. I guess if I bought stuff frequently I wouldn't care.
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You have a brain. Use it. Don't bitch at companies because you can't control your own spending.
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"having to buy blocks of points that are always in blocks bigger than what the average dlc costs means you always have to buy more points that you need"
Well not really. I have points at the moment that are just sat there unspent. I'm not forced to buy avatar hats with them. They will just be waiting there ready for when I next do some shopping. In the long term, the only points that are actually wasted are the ones left over just before you die (or stop using your 360).
Its like a cash machine that only gives you notes instead of exact change (i.e, the way they all work). You don't have to spend the £1.25 that is left in your pocket on something frivolous, it just sits there until you add more money to it to create a more usable fund.
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Rudely put truth
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The cash machine comparison to ms points is not really accurate. It's more akin to buying a product in a shop and instead of giving you back your change the cashier hands you a credit note for the balance.
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Well fair enough, point well made. However, if its a shop you buy from frequently its not such a big deal is it? All the same, your analogy was better than mine (which oversimplified).
My gripe I guess was that its not realistic for people to act as if they are forced to spend their "spare change" on pointless tat like avatar hats and t-shirts. As RealityCheque pointed out, a bit of self control is all that is needed to fix that issue.
Also, its not an issue specific to points. The PSN store requires that I "buy" minimum amount of wallet money, regardless of whether I only need another 43p to fund my next purchase. So I always have a surplus in my wallet, just like I have a surplus in my XBLM points cache.
Maybe it would be nice to be given the choice in both cases? Buy as many or as few points/£ as you want, but get a discount for buying them in larger batches?
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True, at the end of the day I'll end up spending those leftover points eventually. I just think that the discepancy between the pricing of dlc in denominations of 400/800/1200 etc and MS selling the points in chunks of 500/1000 is a cynical way of getting you to pay more than you need to.
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Its hard to know. It seems that way to us, 'cos we are counting the pennies. But if you think about the volume of sales, both of points and of DLC content, that actually goes out of XBLM, I'm not sure it really makes any difference to MS in the end.
Unless of course they are relying on people spending their spare change on tat instead of saving it, but I'm not siure whether to blame them for that, or just blame the fickle customer that can't save their pennies.
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It's hard to say what's going on really, on the one hand points are points and therefore don't suffer from currency fluctuation, but as real currency has to be traded for points in the first place then it can be argued that currency fluctuation is as big a factor to the Marketplace as it is the PSN Store.
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As for ca$h/points, I only do realtime money. No other company (i.e. supermarket, gasstation) asks me to buy 'bundled' amounts of their self-invented currency, because it limits the possibility to shop around. Vice-versa there is no way for M$ to justify their policy as customers simply can't shop around.
There's only one XBL to spend your dosh.
Am curious to see what the XBL policy will be once the US-dollar starts to get stronger again, because people will then buy large amounts while cheap to profit from that once the dollar is more vallueable.
@ kangarootoo 21/01/10 @ 11:09
Left-overs in the PSN wallet can be redirected back to the creditcard they came from originally, but if your wallet is filled-up via a PSN card I don't think so. (PSN-cards were only introduced for thos with no access to CC).
Just a few questions:
-PSN-titles can be downloaded 5 times after purchase, no limitations to IP-number or PS3-number (see PSN T&C). As long as it's downloaded to the online account of that specific user. This makes it very interesting for people to purchase titles/items together and then download the item to multiple machines. Does this also work for the Xbox?
-Can Xbox points be reversed back into cash/bankaccount?
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I was pointing out the blatant misdirection in his comment that-
"The nice thing about Points is that no matter if you're on the JPY or the EUR or the USD - something that's 200 Points is 200 Points everywhere around the world."
When 200 points is NOT worth the same everywhere in the world. And that its differences in value are independent of the exchange rate.
No other company (i.e. supermarket, gasstation) asks me to buy 'bundled' amounts of their self-invented currency, because it limits the possibility to shop around. Vice-versa there is no way for M$ to justify their policy as customers simply can't shop around.
There's only one XBL to spend your dosh.
I'd dispute that. This is pretty much what banks do. It's a practice intended to get your money and profit off it whilst promising to reimburse you the value of your investment in the future, whilst keeping the majority of the profits.
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Ah, I didn't know that. Cheers.
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That and if I buy 3000 points or whatever through Live, they sit there with my money. At least with PSN I can zero the account.
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This is what PSN states: 'Except as otherwise permitted by applicable law or as expressly provided in this Agreement, funds added to the wallet are non-refundable and non-transferable.
But....your CC company will also state that 'any purchases made/amounts withdrawn from your CC can be made undone if reported with 30 days after purchase/withdrawl date. Just ask the CC company to withdraw the 'extra' amount that is left and you should be fine, as long as PSN gets paid for anything the user purchased. Therefore PSN also states in T&C 'Subject to applicable law, wallet funds that are deemed abandoned or unused by law will not be returned or restored.'
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That is an odd one. How would you deem finds to be abandoned or unused? Sounds like it someone dies with money in their PSN wallet, Sony keeps it rather than returning it to their estate
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However the 100 friends limit is a far more pressing issue. I am annoyed every single time I use XBL because of this, I desperately need more than this, and constantly have to shuffle friends in and out of my FL to fit them all on. The trouble is I have a lot of "real life" friends I want on my FL for social reasons, and then I have a lot of "gaming friends" that I want on my FL to actually play specific games with.
The solution needs to be clever though, ideally I'd like ways to chunk up my FL into groups, and also be able to vary the notifications I get from different groups of friends. I'd also love to be able to instantly see which of my friends actually plays whatever game it is I might like to invite them to. Oh and add notes for which character they are good with on SF2... I've actually been sad enough to write a spreadsheet to keep track of all the extra info I want against people on my XBL FL! :-/ Ok I am a bit of an exception in my gaming habits rather than the norm, but I've met quite a lot of people who have problems with the 100 limit too.
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I agree with you that the "blocks" system of points are a method to get you to buy more than you need, thereby having extra points, thus "insuring" you are more like to buy more in the future. I just don't think its a bad thing.
Its straight marketing trickery, the same you see when you go to the store and the impulse buys are all right next to the register, or when they price something "$7.99" because "$8.00" would look too expensive.
I'm not actually being trickked . . . they're just taking advantage of my psychological quirks and weaknesses. Same as any retailer. Maybe I'm not so upset becasue I actually buy quite a bit from XBL and Zune, so extra points aren't a problem for me. In fact, they actually help: that 800 point purchase now only costs 532 points when I consider all the spare points left over, so it "seems" cheaper than it is.