MS helps PS3 projects blossom - report
Dev explains 360 exclusivity loophole.
A former developer for Vampire Rain has explained that making an Xbox 360 exclusive is an easy way to fund a project for PS3.
"For developers, it's way easier to develop for the 360. Microsoft provides sufficient development funds. Support is fast and all encompassing," wrote the Japanese dev on his blog (picked up by Kotaku). Signing a one-year exclusivity deal, apparently, is all that is asked.
On the other hand, the dev continued: "Sony Computer Entertainment doesn't really provide money (maybe no money). Support is a mess and unreliable. (At the time I was involved)."
Therefore, he added, companies like Namco develop first for Xbox 360 and then port cheaply to PS3 to recoup costs. Sony won't approve a exact replica, however, so "lots" of extra content must be added.
This is often why features scrapped for the Xbox 360 launch are added to PS3 games. And, he added, why these do not appear as DLC, retroactively, on Xbox 360.
Examples of this are rife: yesterday's announcement of Star Ocean: The Last Hope for PS3; Eternal Sonata for PS3; and Tales of Vesperia for PS3.
You may also like...
-
Why Can't Games Do Sex?
-
Dear Esther Review
-
UFC Undisputed 3 Review
-
Girl Vader stars in Kinect Star Wars trailer
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Metal Gear Online to be switched off in June
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Eurogamer.net Podcast #100: Ellie returns! And we filmed it!
-
Remedy discusses Alan Wake 2
-
Darksiders 2 release date announced
-
Will there be a PS3 version of The Witcher 2?
-
If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Mass Effect 3 teaser trailer invades Earth
-
Motorola Xoom 2 Tablet Reviews
-
Only Modern Warfare 3 made more money than Skyrim in 2011
-
App of the Day: Candy Train
-
PlayStation Vita trailer launches new Sony campaign
-
Happy Action Theater Review
-
Dead Island dev's Haste becomes Mad Riders
-
Why Devs Owe You Nothing
-
Wii RPG Pandora's Tower release date
-
Resistance: Burning Skies PS Vita release date
-
Skullgirls trailer features Nurse Valentine
-
Project Draco's final name is Crimson Dragon









Comments (51) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Just copy your comment to the clipboard and paste it in every thread. You can then dedicate those minutes of life to something else.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't think anyone will be crowing. A shit game is a shit game, and anyone with any sense won't buy either version.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway, they're talking about retail titles, not DD stuff.
Comment below viewing threshold Show
And you know that because?
Most PC games development is for one or two cores on x86 architecture, Xbox 360 development is for six threads on PowerPC architecture (PowerPC is also Nintendo Wii and PS3's Cell too).
Comment below viewing threshold Show
Imagine if Squenix/Namco outright said "we're shipping the game today, but in a year we'll have an upgraded version". I don't know how many people would be willing to wait that much. Not when it comes to a game that has been anticipated by fans. The success of GT5P seems to indicate that (though that might be stretching too much).
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
So basically MS moneyhats for temporary exclusivity and 360 owners get to beta test the game, Jp devs get good support for their games and can easily port to PS3 where they will make more sales, PS3 owners get the much delayed version with more features (at Sony's insistence). Anyway, I guess Tales of Vesparia's release will be the litmus test of whether this idea works or not.
Comment below viewing threshold Show
Yeah, but a fair bit of the underlying architecture on the XBox is abstracted by the Direct X API that developers are forced to use.
http://www.eurogamer.net/arti cles/digitalfoundry-directx-360-performance-blog-entry a>
I doesn't matter so much how different the architecture is between the PC and the 360 if you use the same API to control it.
Comment below viewing threshold Show
Comment below viewing threshold Show
I always figured he was talking a bit like Kirk. Now I am sad.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/runs
Comment below viewing threshold Show
If I were you donnie most likely a mental hospital to get signed in for treatment for obsession.
Comment below viewing threshold Show
An API is an API... most of them are more or less the same. You can't claim that a console is like a PC based on what API it uses. The 360 and PC share the same dev tools... hence the ease to port between them. This was done on purpose by MS... it has nothing to do with the hardware. MS has done all the work to make sure their dev environment runs on PC and 360.
Comment below viewing threshold Show
Comment below viewing threshold Show
As has been said before, the best way to develop for the 360 is actually not as if it were a PC, this is not optimal for the 360 either. An engine built with only the 360's strengths, code and features in mind, wouldn't be much like a PC engine at all... well atleast no more than PS3 engines anyway.
Comment below viewing threshold Show
Devs get a nice second bulk profit for only a years more work (along side developing next project)
The only people who seem to be out of pocket are MS who are relying on people to by a console based of getting these games earlier then PS3.
Though it all seems alittle redundent at this stage of game as most devs will have their core engine running on both systems now any way so the cost of development is alot less now anyway, and developing for a second platform at the same time is virtually free (relatively).
Comment below viewing threshold Show
Comment below viewing threshold Show
Sony is cheap with crappy tools, when MS is paying and helping too much almost each and every project for the developers.
Minusrate that biocthes
Comment below viewing threshold Show
anyhows: the guy mentioned he doesn't know how things are now. Maybe they improved? Will dev tools / support have become like MS's now? HIGHLY unlikely. Like others said: MS is software corp - Sony is not and it still has LOTS to learn there.
Comment below viewing threshold Show
Comment below viewing threshold Show
Dear oh dear
Comment below viewing threshold Show
Also, MS paying the developer to NOT INCLUDE the game on the PS3 (i.e. secure an exclusive 360 release) seems to be acceptable and par for the course, but if that helps the PS3 game, that must be bad, according to idiots like donnie.
Comment below viewing threshold Show
Comment below viewing threshold Show
I dont think its bad that it helps the PS3 version(it's a good thing surely that devs make more money on good results) but your logic is flawed, Im not sure Sony have a right to demand extras from the developers for nothing though(kind of arrogant) especially with the lack of support they give developers in the first place.
Comment below viewing threshold Show
Errr... are they? On a very superficial level maybe, and even then...
You can't claim that a console is like a PC based on what API it uses
It's not like a PC - I didn't say that. I can claim that you deal with the graphics hardware in more or less exactly the same way on the XBox as you would on the PC. I can also claim that all 360 development goes down this route since a) developers cannot circumvent it and b) why wouldn't you use it? And dealing with the graphics hardware is a significant part of the development process.
I'm not criticising MS. They've given developers a good set of tools, and are reaping the benefits. But the bottom line is that developers cannot directly address the graphics hardware. They do it through the astraction of the Direct X layer. A direct X layer thats more stripped down and easier to use than its Win32 / 64 counterpart, and that many developers will be used to dealing with. And while development for the 360 will be different from development for the PC, the difference between the two is therefore going to be a fair bit less than that between the PS3 and the PC because of that.
Comment below viewing threshold Show
"Im not sure Sony have a right to demand extras from the developers for nothing though"
Did they though? All we have for this is one developer's blogged rant, apparently in his/their defense against (a few) vocal 360 fanboys, angry at a 360 exclusive no longer being so.
"especially with the lack of support they give developers in the first place. "
The same support some other developers seem to praise?
And, as for "asking for" (if you want to euphemistically term paying for or bribing as a request) exclusivity, yes, I think it is wrong, regardless of whoever does it. If Sony were to do the same, I would not view that as right (I think I have expressed that opinion earlier - I think for Ghostbusters or something - don't remember). However, while I think it's ethically and morally wrong, I recognize that as good business practice, and my comment regarding the exclusivity thing simply referred to donnie (you can go through my earlier post to confirm this if you wish), who seems to look askance at anything to do with the PS3.
Comment below viewing threshold Show
Hmmm... having to wait for shovelware which will be sh*t because of the porting economics. Can't say I'm crying yet.
Comment below viewing threshold Show
okay... my using of the word "large" maybe goes too far. Fact is that there is credible evidence that MS rushed into IBM's offices, put loads of cash on the table for some of the technology STI had been developing for Cell and for having IBM finish the 360 processor first. I do well know that Cell's engineering is more to be attributed to IBM, than it is to Sony. Sony might be a great hardware engineering company, it certainly is not a CPU company. The way I think Cell development was spread is: Sony's offered the cash, IBM engineered the CPU, Toshiba built the factory.
Comment below viewing threshold Show
I think they had some of the team from the CELL project help get the 360 CPU finnished in time, but I dont see a problem with that if both projects got finnished on time. The delays were for blu-ray and I beleive they had problems with the cooling early on too(which I bet they are glad they spent some time on, especially when the lead free solder switch came into effect). Your notion that any of this was "copying" is just not credible, thats not what the IBM engineers said at all.
Just have a think how silly it sounds if I had said, Sony rushed into IBMs offices and put loads of cash on the table for IBM to complete a project for them or paid for any other technology which wasnt their own to be included. It was probably IBM that pitched to MS's Xbox team just what they had to offer, I hope you realise this is how the chip makers win contracts.
The Xbox team collaborated with IBMs engineers and ATIs to come up with what they thought they wanted for the 360... thats all there is to it. I think they did good job on the whole, there's plenty of good ideas gone into the 360 system design from all 3.
Comment below viewing threshold Show
No you don't seem to get it, if they are part funding development they probably do have a right to ask for something in return(this is not dissimilar to funding development for a second party game... only difference being they usually publish the games themselves too but not always)... this is not bribing or corruption. Seriously if you beleive Sony doesn't do this you are totally clueless.
Doesn't Batman have exclusive DLC for PS3 btw?
The same support some other developers seem to praise?
There have been far more complaints than there has been praise though(it may have gotten better recently but from what I hear the smaller developer will still struggle)... if it were MS there'd probably be suggestions that the praise was due to moneyhats or free dev kits/tools.
Comment below viewing threshold Show
"Seriously if you beleive Sony doesn't do this you are totally clueless"
I am getting the impression that you have a one-track mind - mainly that Sony or people preferring the PS3 can do no right. Why else would you IGNORE the part of the post where I stated "regardless of who does it" and where I said that I had posted something about NOT CONDONING such practices, mentioning the Ghostbusters thing. And if that is the case, then it is you that is clueless, in every respect.
"There have been far more complaints than there has been praise though"
Are you taking in each report from EVERY SINGLE Developer? It is my impression that other than developers directly being "funded" by any platform, nobody speaks out much in favor of or against support provided, tech or otherwise. Granted, the PS3's architecture was tough to begin with, and the lack of support (such as the extensive APIs that MS provided) did not help. But, in my opinion, after that first dismal year, Sony has been trying hard to turn things around.
Comment below viewing threshold Show
Are you taking in each report from EVERY SINGLE Developer? It is my impression that other than developers directly being "funded" by any platform, nobody speaks out much in favor of or against support provided, tech or otherwise.
Oh dear now that is a bit much, very defensive aren't we? Well there are more examples of complaints about poor support from Sony and the costs being too high ect, yes most of them are from around the first 1year or 2, how much has changed since then is anyones guess(been quiet probably a good sign... maybe because the complaints were heard no?).
Comment below viewing threshold Show
"If the game or DLC is already made or even planned for two platforms and someone pays for it not to be released on another platform then you may have a point. "
So are you saying that you know, for sure, that the game was initially NOT planned at all for the PS3 platform by Namco Bandai? That could mean that the idea/suggestion that a TOV game should be developed came from MS. I find that very hard to believe. Or are you saying that NB had started development for the 360 ONLY, and then MS jumped in with their request that they not develop for the PS3? I am having a hard time finding any logic there: If NB had planned it for the 360 only, then WHY would MS need to ask to make it exclusive? I am getting the impression that you will believe anything as long as it shows MS in a good light (and, to the best of my knowledge, ALL your prior posts show that), so it would be useless arguing with you that the game might have been initially planned for the "other" platform as well.
"Oh dear now that is a bit much, very defensive aren't we?"
Possibly. But then I don't have the kind of bone to pick with MS that you seem to have with Sony.
"how much has changed since then is anyones guess(been quiet probably a good sign... maybe because the complaints were heard no?)"
Maybe, but you seem to ignore every instance where a developer has praised Sony tech support. It seems as if, according to you, that NEVER happened.
Comment below viewing threshold Show
The concepts come from the developers, who may already have a platform in mind or plan on just focusing on one platform, then shop the concept around the platform holders to find out which one(this is probably what happened with Heavy Rain, the devs were never anything to do with Sony, they were PC devs if anything). As for DLC, for something like Episodic content, I beleive MS have put the idea to the devs rather than the other way around because they are the ones pushing the online space most(for GTAIV I dont think they were planning on doing full episodic content at all, it's not something Rockstar have done before... I think they planned on just the usual extras you get from DLC: extra guns, game modes, cars ect but MS convinced them to do it by funding the development) but there's no way of knowing for sure more often than not.
This should all be easy for you to understand but you are hell bent on trying to prove Sony are angels and MS are "teh evil moneyhatters" this is my only problem... its a shitty attitude, an in accurate assumption, thats full of double standards to boot.
So let me get this straight you beleive MS paid to keep VR exclusive? It was never said to be exclusive, the most you get when there's no official exclusivity deal is, we have no plans to develop this game on other platforms at this time. Where are you going with that arguement? Are you throwing out as many strawmen as you can, in the hopes you actually look like you had a point to begin with?
I am having a hard time finding any logic there
I'm having a hard time understanding what the heck you are talking about frankly.
Maybe, but you seem to ignore every instance where a developer has praised Sony tech support. It seems as if, according to you, that NEVER happened.
There hasn't been that much praise from devs with impartiality. In rare cases like Dirt(IIRC), you must remember they had Sony engineers work with them, the engine was based on Sony's Phyre engine to begin with too, so they are bound to give nothing but praise.
I even suggested there maybe has been an improvement(you even quoted it yet quickly forget that in your next paragraph), maybe it's you thats in denial that there WAS actually a big problem in the beginning with Sony's tools and support for the developers.
For the record, I wasn't defending Donnie who I beleive does troll PS3 articles alot, just parts of your posts were coming accross as bitter snipes at MS themselves... all while defending Sony.
Comment below viewing threshold Show
"you are hell bent on trying to prove Sony are angels and MS are "teh evil moneyhatters" this is my only problem... its a shitty attitude, an in accurate assumption, thats full of double standards to boot."
Only someone like you, who is hellbent on proving MS are angels and Sony are bumbling bureaucratic bastards, could view my posts as that.
"I'm having a hard time understanding what the heck you are talking about frankly."
Maybe, in your eagerness to evangelise MS and shoot Sony, you forgot to read what I posted above that.
"maybe it's you thats in denial that there WAS actually a big problem in the beginning with Sony's tools and support for the developers. "
Or maybe it's you, with your selective memory, who forgot I posted this as well: "Granted, the PS3's architecture was tough to begin with, and the lack of support (such as the extensive APIs that MS provided) did not help. But, in my opinion, after that first dismal year, Sony has been trying hard to turn things around."
"just parts of your posts were coming accross as bitter snipes at MS themselves... all while defending Sony"
And several parts of your posts were coming across as snipes at Sony, all the while singing praises of MS, justified or not.
"...Donnie who I beleive does troll PS3 articles alot"
On that part, we are on the same page.