MS drops 360's 720p requirement
Devs now free to make "trade-off".
Black Rock's technical director David Jefferies has revealed that the 720p requirement for Xbox 360 games has been "retired" by Microsoft.
"Now we are free to make the trade-off between resolution and image quality as we see fit," wrote Jefferies as a guest contributor for Develop.
The reason, he said, is down to TV manufacturers such as Sony and Samsung equipping 720p LCD TVs with resolutions of 1366x768 rather than true 1280x720. The image, therefore, is upscaled using TV hardware, however good or bad it may be.
This is out of the developer's control and negates any effort expended trying to support that resolution in the first place. So, rather than drop features to reach 720p, Jefferies and Black Rock can now include extra anti-aliasing and graphical touches by using a slightly lower resolution.
Jefferies thanked Halo 3 for getting the ball rolling, after Microsoft "waived" its 1152x640 resolution.
But don't panic; Jefferies said this will become "less of an issue" as more and more tellies ship with full 1080p.
Black Rock made brilliant off-road racer Pure, and is currently hard at work on urban driving game Split/Second for PC, PS3 and Xbox 360.
Our gamepages below can - like Craig David - fill you in.
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Comments (61) Latest comment 2 years ago
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RE: this resolution statement. I guess everyone should pretty much agree on not caring about resolution as long as game looks good and plays good.
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You would hope so wouldn't you. Logic doesn't often apply in these comments section though unfortunately, especially after Halo 3 gets a mention. :/
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Not really. You could always get out of it if you played nice with MS. I guess they've decided to do this now to level the playing field with Sony (who never had such a requirement)... no idea why they'd change it now though.
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To be honest, I'd be more interested for enforcing requirements towards the quality of the output, like no screen tearing due to disabled V-Sync (give us the option to decide whether the performance hit is worth it) or screen resolution not matching the game resolution (I'm looking at you Resident Evil) than this.
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For selling them to people who think more is automatically better?
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Oblivion was among first sub-hd games,and nobody complained,there where no pixel counters back then...lol
Next gen you are going to see the same thing,resolutions all over the place,but the baseline will be higher.
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Different rules apply to 1st party and 3rd party devs.
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Awesome.
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Even more awesome.
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but that's who these consoles were made and marketed for. and given the prices of decent HD TV's these days, i don't see why this is a minority.
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I also think a TV is one of things that people don't replace until it ends up broken. How we do, anyway.
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It's simple, if you want the best looking stuff in gaming today, you need to slap a decent amount of money on a top-range PC.
I'm a PC gamer exclusively and even I can admit you need to spend more than £500 to get a decent gaming PC.
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I haven't seen a non-HDTV flat-screen for sale in a while and I think you'd have to be pretty tech savvy to get a decent CRT these days, since you'd probably be buying secondhand. The reason that HDTV owners are a minority isn't that the TVs are too expensive or that they don't understand the offering; they just don't care.
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They're probably not even in a minority. The stat was something like more than half Gears 2 players play in SD. I wonder how many of those SD players are playing on HD LCDs using composite cables and think that they're playing in HD. Just after 360 came out a mate of mine told me he'd got a 360 Core system and was telling me how much better Halo 2 looked in HD. I asked him if he'd got the component or VGA cable and he said he was just using the yellow, red and white cables that came with it. I slapped him around the face.
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No, the same rules apply to everyone. But if you apply for permission, you can get some of them waived, just as Squeenix got the no-install-to-hard-disk rule waived for Final Fantasy XI, so PGR3, Halo3, COD4 and others got the 720p rule waived.
The time must have come that so many titles were requesting a waiver for that rule that they just decided to stop bothering.
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We're still in the transition to HD, people are starting to get it and buy into it though. What we certainly DON'T need is to have 3D thrust upon us. Oh.
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My friend did exactly the same thing, he also received a slap. Idiot.
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Rant Over
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i hear you. new consoles look awesome on my HDTV, but my SNES looks really, really bad
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Yes they did...it was a 32inch for £400 about 3 yrs ago and my local Comet had it in stock, it was also a 'slim' CRT about a third slimmer than a regular CRT.
It looked very nice, although there were rumours on AV forums that it was quite a poorly made set....
LCD's suck for retro gaming.....
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I was always told that the US had quite a range of HD CRT's, don't know if this is factual or not.
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You're right, it should apply equally to everyone, but in reality it sadly doesn't. 1st party devs have a much easy time getting stuff waived than a 3rd party studio.
There are exceptions to the rule, like you said COD4 and FFXI, but only when the game is considered to be a big seller.
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I doubt you could even tell the difference unless someone on a website told you it wasnt running at "proper" 720p.
As for 1080p.. The memory/bandwidth requirements for doing 1080p can severly limit developers.. Do you make the textures larger to look good at higher resolutions - at the expense of effects? A full screen render target at that resolution is going to set you back 8 meg alone...
In fact, just taking into account front buffer/back buffer and depth buffer.. that's 24 meg gone straight away.
Hmmm.. Actually, maybe this isnt the place for tech talk.
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Whether you prefer to keep the resolution up, or trade it for extra anti aliasing and a few other effects is a matter of taste; I much prefer the former.
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I'm not saying that it is important that a game runs in 720p but all the people who claim that you can't see the difference are simply wrong. You can; Whether the difference in image quality matters or not is an entirely different discussion though.
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I spent more than that on my CPU, but I use it for more than just gaming.
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INTOLERABLE!!...
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Also try changing the output setting on your Xbox to 480p then back to 720p/1080i. If people can't see the difference maybe they need a trip to the opticians.
But as you say image quality is a completey different thing.
Maybe they've done this to get more Devs to lock v-sync (which does cause a performance hit) thus reducing screen tear and improving image quality.
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they're not intolerable, but they look ugly. if i wanted to play games with last gen graphics i would have kept my ps2 or bought a wii
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I have a funny feeling that Bazfrag was joking. The extra exclamation marks and full stops give it away a little.
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Funny that Halo 3 got a mention though... that's sub-720p, yes, but it also does NOT use AA and, boy, does it show on large screen HDTVs. :?
I guess we're going to have to wait for the NEXT generation of console hardware before 720p with AA is the MINIMUM standard for ALL high-definition games.
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Most of the early "HD" Plasma's were not 1024x540 but 1024x1024 (obviously the earliest were 480p).
Sounds strange I know - as "How on earth do you get a 16x9 image from that?" - the answer is simple - make the pixels 16x9 and viola , job done.
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i think you're right. my brain is stuck in slow-mo today....
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You really are a dumb little shit aren't you?
Have you heard of a thing called WIRELESS! I have a WIRELESS Keyboard AND mouse that I use on my PC on my 40" HDTV at 1080p relaxed 4 feet away on my reclining swively chair!
Do your research next time you thick consoler. Have fun with your pathetic resolutions, that I was using in 1998 with Unreal!
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Damn, maybe he used a bad word like 'crap', but he was only stating his preference, no need for so much vemon! I know I'd rather be a thick consoler than a socially inept PC user like the one above.
And of course, I'm not saying that about all PC gamers, just the odd hate-filled one who can't understand someone else's perspective.
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so where is your KB/mouse setup? on your lap? or on a table/desk in front of you? if so, you'd have to admit the man has a point - sitting on a couch is infinitely more comfortable than sitting at a desk, regardless of the quality of your chair
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Two fails for the price of one! XD
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It's alot more comfortable than holding a tiny controller (got big monkey hands) lol!
But yes, my previous post may have had venom, but I cannot stand people who think that pc gamers today still sqink over 20" monitors.. let alone bashing pc gaming altogether. Really infuriates me..
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your post really made me laugh. you know that the absurd clichee you're describing is an exact fit for 11 million pc (wow) players, right?
and i'm sure that you have much more fun playing Call of Duty from a trench...
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PC gamers can suck dick. There's nothing wrong with gaming on PC but the userbase leaves a shedload to be desired the elitist idiots.
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We know the fabled stories of Sky Engineer coming into people home to check Sky box and note that well off bloke with mega big HDTV and SKY HD only use aerial lead etc, and with HDMI free cables in so called HD consoles from the off. SO how the heck are we assisting the transition to HD era?!
One mate of mine did have HDTV but did not use the lead and thought was watching 'HD' but when he came over to play few games in my house some while back, he realised there and then what HD should looks like and asked me how to get HD to be set up etc. Never looked back.
Perhaps we should start HD consulting business on the sideline?!
Sure not everyone have the luxury of HDTV, but a shameful SIN for those who do have the right set up but not cabled or set to right resolution!!
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That's because you're seeing more of the image as 1360x768 isn't overscanned on most HDTVs unlike 720p. As a result you'll see a sharper image with more detail that would otherwise be lost in the hidden overscan area.
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Read the Article "Definition Transition" on Gamesindustry.biz