Jump to navigation
Advertisement

Microsoft demos Katamari, Natal-style News

Xbox 360 News by Ellie Gibson

28 September, 2009

Microsoft showed off two more ways Project Natal could work with existing games at the Tokyo Game Show last week.

According to creative director Kudo Tsunoda, speaking during a demo presentation, Japanese firms such as Konami, Square Enix, Capcom and Namco Bandai are "all building games for project Natal". But to further illustrate the potential of the technology, Microsoft put together a special TGS demo featuring Beautiful Katamari.

"I think what this does really well is take a game that was super-hard to control, and make it super-easy and approachable," he said. "On 360 the controls in Katamari were really hard - it was hard to navigate around the world. Now, with Project Natal, it's very simple and easy to do. Anybody can get in and be able to play it right away. It makes it simple, fun and accessible while still keeping the depth and excitement this game has."

Eurogamer got to have a go and sure enough, the game was instinctively easy to play. You position your hands as if they're on top of a beach ball then move them as if rolling it around - left to go left, right to go right and so on. The game was responsive to our movements, with no lag between our gestures and the action on screen. It all felt fluid, natural and less fiddly than twiddling analogue sticks.

Next up was Space Invaders Extreme. To play the Natal version of this game, you stand in front of the screen with your arms out to the side and bent at the elbows. Stepping from side to side moves your ship left and right. You raise your arms to fire, keeping them bent. You look like C-3PO at a rave, having just discovered disco biscuits.

In practice, it's easier to control your ship by leaning from side to side rather than stepping. The game occasionally appeared to struggle to keep up with our firing motions, and twice had to be reset after it stopped responding altogether. But Space Invaders Natal-style was strangely good fun to play and apparently hilarious to watch, and overall it worked. Plus it's probably completely amazing if you've had disco biscuits for tea.

But is there any chance the Natal versions of these games will make it into the shops? Seems unlikely, as these were tech demos built specially for TGS. "We just wanted to make something Japanese consumers and publishers could identify with," said Tsunoda. Here's hoping someone sees the potential of Space Invaders Natal in time for our Christmas party, anyway.

Advertisement

Want to comment on this article? Log in, or register!

Comments: 1-34 of 34 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Dizzy
28/09/09 @ 15:32
#1
+3
You buried this comment
Comment below viewing threshold
Show
BE the ball!
RedPanda
28/09/09 @ 15:36
#2
+5
You buried this comment
Comment below viewing threshold
Show
TASTE the biscuits
Douche
28/09/09 @ 15:40
#3
+7
You buried this comment
Comment below viewing threshold
Show
'You look like C-3PO at a rave, having just discovered disco biscuits.'

Ace
riz23
28/09/09 @ 15:45
#4
+11
You buried this comment
Comment below viewing threshold
Show
Jesus. First to love gaming I was labelled a geek. Now geek is cool so gaming is ensuring I look like a twat instead.
Ace_McCloud
28/09/09 @ 15:46
#5
+1
You buried this comment
Comment below viewing threshold
Show
"You position your hands as if they're on top of a beach ball then move them as if rolling it around - left to go left, right to go right and so on."

While I believe its easy to control, I just can't build a mental picture of how this works.
Quint2020
28/09/09 @ 15:47
#6
+5
You buried this comment
Comment below viewing threshold
Show
Beautiful Katamari was difficult to control...??

Ohhh wait you mean you actually had to LEARN how to play the game..... yeah I forgot people don't like to do that anymore.
Doctor_What
28/09/09 @ 15:47
#7
+2
You buried this comment
Comment below viewing threshold
Show
The lack of lag on Katamari is interesting. The video I've seen looked very laggy. I guess the tech's improving. Intriguing stuff, even if it is on very simple games.
schnide
28/09/09 @ 15:48
#8
+1
You buried this comment
Comment below viewing threshold
Show
Oh good. I'm so excited about more motion controls. Yay.
ybfelix
28/09/09 @ 15:52
#9
+3
You buried this comment
Comment below viewing threshold
Show
@McCloud: I think it plays like an invisible trackball?
Edited 1 times, most recently on 28/09/09 @ 16:53
Eraysor
28/09/09 @ 15:53
#10
0
You buried this comment
Comment below viewing threshold
Show
Space Invaders: Retarded Edition

But seriously, this is an example of how not to use motion control. Total gimmickry.
ybfelix
28/09/09 @ 15:55
#12
+1
You buried this comment
Comment below viewing threshold
Show
Eraysor: Actually I believe this can be a way of injecting some fun into old games. Who play Space Invaders seriously these days? Some retardedness could be fitting.
Dizzy
28/09/09 @ 15:59
#13
+4
You buried this comment
Comment below viewing threshold
Show
>But seriously, this is an example of how not to use motion control. Total gimmickry.

As mentioned these are tech demos. The MS team are just fitting a bunch of totally different games with Natal controls just to see/test what kind of motions the system can/should handle and to give potential Natal devs ideas of what can be done. With a system like Natal it will take a while to "standardize" the motions for different controls (just like all console FPS games now use Halo controls). Be happy that MS is doing this... instead of whine like a cat in heat.
Edited 2 times, most recently on 28/09/09 @ 17:00
jmg123
28/09/09 @ 16:02
#14
0
You buried this comment
Comment below viewing threshold
Show
natal could really work with katamari, I was going to buy it for the ps3 when it becomes ~ £20 , but I think I might wait now, and get it with a 2nd hand xbox, and natal (and forza 3 and viva pinata whist i'm at it)
Negotiator
28/09/09 @ 16:06
#15
-8
You buried this comment
Comment below viewing threshold
Show
I was joking about the man on the moon comparison, Natal is bigger than that.
RedSparrows
28/09/09 @ 16:18
#16
+8
You buried this comment
Comment below viewing threshold
Show
Natal is like when men stepped on the moon?

Oh shi-

Crushed beneath a Siberia-sized amount of hyperbole
Edited 1 times, most recently on 28/09/09 @ 17:18
TopKatt
28/09/09 @ 16:20
#17
+2
You buried this comment
Comment below viewing threshold
Show
I agree with Negotiator. Sod walking on the moon, now I can BE the moon.
matrim83
28/09/09 @ 16:23
#18
+1
You buried this comment
Comment below viewing threshold
Show
How about some games instead of game concepts that could work? Surely there must be stuff in development?
Ace_McCloud
28/09/09 @ 16:29
#19
+1
You buried this comment
Comment below viewing threshold
Show
After watching some vids of Katamari Natal on youtube. I still don't get the beach ball comparison - I assumed it'd be like a tracking ball but it looks more like your using your hands as a tilt table or something, or some sort of steering wheel.

Have never played Katamari so finding it all very confusing!
GreyBeard
28/09/09 @ 16:43
#20
-1
You buried this comment
Comment below viewing threshold
Show
@Negotiator

Eyepet.

Discuss?
makeamazing
28/09/09 @ 17:24
#21
+3
You buried this comment
Comment below viewing threshold
Show
I told everyone when this was first shown, Natal is the future of gaming, it is the ultimate motion control. It can't be bettered, and Sony are shitting their pants

The idea is the ultimate motion control maybe (though I prefer the one shown in Sixth Day - Hologram all the way), but the technology is within the realms of today. I think your saying it cant be bettered by todays tech, cause it will be bettered in the future.

Keeping your enthusiasm in check is probably best otherwise you are going to be bitterly disappointed that its not going to be the amazing futuristic technology you think it is.
Dark_Stranger
28/09/09 @ 17:29
#22
0
You buried this comment
Comment below viewing threshold
Show
Link to video?
makeamazing
28/09/09 @ 17:38
#23
+1
You buried this comment
Comment below viewing threshold
Show
I think there are some pictures on Kotaku as they ran this story over the weekend or Friday.
metalangel
28/09/09 @ 18:45
#24
-4
You buried this comment
Comment below viewing threshold
Show
@Quint: I'm glad it's not just me who thinks this way.

When I say people who want a rewind function in Forza 3 should perhaps not be playing racing games in the first place if they can't take having to develop enough skill to do three whole laps without cunting it up, I get called all sorts of nasty names.
mr_ruberfon
28/09/09 @ 18:52
#25
+4
You buried this comment
Comment below viewing threshold
Show
like a patronising, elitist dullard?
Accordi0n
28/09/09 @ 21:26
#26
-2
You buried this comment
Comment below viewing threshold
Show
SO i assume you beat the high score in space invaders and rolled the largest ball of junk ever seen in Katamari?

if not, what do these demos prove?
drumbaby
28/09/09 @ 22:06
#27
-3
You buried this comment
Comment below viewing threshold
Show
Sounds like Wii RROD Edition.
rotmm
28/09/09 @ 22:11
#28
+1
You buried this comment
Comment below viewing threshold
Show
@GreyBeard,

Broken Record.

Discuss?
hahayou
29/09/09 @ 06:18
#29
+2
You buried this comment
Comment below viewing threshold
Show
You will break your records if you use them as a discus, yes.
knocker
29/09/09 @ 06:31
#30
+2
You buried this comment
Comment below viewing threshold
Show
"the controls in Katamari were really hard"

Except they weren't. 5-10 minutes of play and they are second nature. Silly man.
moggsy
29/09/09 @ 08:05
#31
+2
You buried this comment
Comment below viewing threshold
Show
@ Accordi0n

'SO i assume you beat the high score in space invaders and rolled the largest ball of junk ever seen in Katamari?

if not, what do these demos prove? '

That gaming isn't always about getting the highest score?
jonsaan
29/09/09 @ 08:26
#32
+1
You buried this comment
Comment below viewing threshold
Show
'Next up was Space Invaders Extreme. To play the Natal version of this game, you stand in front of the screen with your arms out to the side and bent at the elbows. Stepping from side to side moves your ship left and right. You raise your arms to fire, keeping them bent.'

People the world over understand how to control Space Invaders. In fact it was probably THE game that got mass appeal because it was so easy to control.
Ashen-Shugar
29/09/09 @ 08:33
#33
+1
You buried this comment
Comment below viewing threshold
Show
I find it hard to accept that some posters here are so obtuse as to not understand or accept what these demos are, but instead choose to disengage their brains and troll instead.

They are proof of concept demos. Sometimes proofs work well (Katamari), sometimes they dont (Space Invaders) but that is why they are made.
farticusmaximus
29/09/09 @ 09:17
#34
+1
You buried this comment
Comment below viewing threshold
Show
@Ace_McCloud

"After watching some vids of Katamari Natal on youtube. I still don't get the beach ball comparison - I assumed it'd be like a tracking ball but it looks more like your using your hands as a tilt table or something, or some sort of steering wheel.

Have never played Katamari so finding it all very confusing!"


In Katamari your character stands with the ball directly in front of you, and you 'push' with each stick effectively becoming your characters arms, so pushing forward on the left stick is like pushing your left arm out forward, and the ball rolls forward and to the right. Push with both sticks forward and you go forward in a straight line.

It's basically the same as tank tracks, except you can push right or left with both sticks to go directly left or right without turning.

It is very odd to begin with, but once you get the notion of 'stick = arm' it becomes natural enough.

Also, I'd strongly advise getting a copy of Katamari on whichever system you can. It's a unique and very charming game.

Comments: 1-34 of 34 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery