Mod War games too samey, says EA
Boss reckons MOH can topple 'em.
Electronic Arts boss John Riccitiello has said the Modern Warfare games are all starting to look the same to him.
"If you've played Modern Warfare, and you've played the first one - and you've played the last Call of Duty - it's sort of starting to feel like they're making the same game again," he told Kotaku.
The silver-haired executive was keen to point out he thinks Infinity Ward "are great", adding, "It's not about them being bad for us having to be great too."
Riccitiello's comments came as EA announced a new Medal of Honor game, coming to PC, PS3 and Xbox 360 in 2010. He reckons the release could give EA the edge in the FPS genre.
"I'm not saying it's going to happen tomorrow," said the platinum-maned chief. "But in the way that Activision sort of alternates sequels of Modern Warfare and Call of Duty and owns the leadership position in first-person shooter, between Medal of Honor and Battlefield, I want it back. And we're going to get there with innovation and quality."
According to Riccitiello, the next Battlefield: Bad Company will be "a worthy competitor to Modern Warfare" - perhaps even good enough to beat it.
"We think we've got an advantage over Modern Warfare 2 with our multiplayer... Frankly, once you get past, sort of, four people on a map, I think our gameplay is better," he said.
Riccitiello cited being able to control vehicles rather than just ride them and take both buildings and their occupants out as highlights. "Personally I get a silly amount of pleasure out of it," he added.
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Comments (69) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Other company "Dude, WTF?"
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In conclusion, not unlike EA: 1999 - 2007 (aka the profitable years)
They may have improved immensely in the past couple of years, but by the sounds of things they may be heading back to those days as they've now discovered that any other model just isn't working for them.
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Considering the EA lineup with Fifa, NBA, NFL, NfS, The Sims and so on ... i just came to the conclusion: John Riccitiello must be a complete douche!
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EA can take the lead in this genre if they try. Although they might need annual refinements of very similar FPS games before they eventually do so.
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Ok nut sacks. Forgive me if i didnt realise it was set in a contemporary Afghanistan.
So EA drops WW2 for their own Modern Warfare. And that has nothing to do with IW and Cod sucess.
How fucking original. And since when was it cool to hate a developer so much because they are successful with a title?
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Are you serious!? It's the same game with an updated 'story' and a slightly modified multiplayer. The only thing praise-worthy about the whole bundle is Special Ops, which were rather good if a bit on the short side.
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O_o
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I could not agree more. MW2 was a huge letdown to me and had to sell it a few days later. It left me with a bad taste in my mouth - something about that game just rubs me the wrong way!
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If EA can successfully produce an FPS that gives you a great single player experience and a great multiplayer experience in the same game, then they will become the leader in the genre anyway, whether that's what they set out to do or not.
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Don't know how. Probably get away from the Burnout Paradise type reward system and perks? Move it into a more PRG type upgrade system? But certainly the SP can be done well. Make it longer, more realistic that the plot of MW2.
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what the hell does that mean?
I'd be interested to see what they come up with, if they can pull of something half way between COD MW2 and Flashpoint 2 then I think they might be in with a chance. But EA have made about ten times more shit games than good so it's a long shot.
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Battlefield?Rainbow Six?Ghost Recon? Do these games not exist? Are people that blinded by IW?
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definately agree.
I found CODMW2 to be a slightly repetitve affair. Too staged, too predictable, too set-piecey, too meh
As bombastic as it is, there is a real lack of connection and once I'd trudges though the levels watching my fellow grunts take out most of the opponents and planted the odd explosive when told to , I was itching to load up Far Cry 2 and play a game in which i really felt a part of..
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However with FIFA they did live up to their promises. You may dislike the game but you can't fault EA's effort. I won't sneer this time.
Count me in.
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BC2 played well at the expo, and colour me interested in the new MoH game, but I'd like to hear more about it first.
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So that's basically a roundabout way of saying 'we will have dedicated servers and build our maps & service around more than casual CQB and excessive reward systems'.
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I suspect you didnt play it on either hardened or veteran difficulty.
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I suspect he didn't want to be spammed with grenades in order to artificially lengthen the single player mode.
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They may have improved immensely in the past couple of years, but by the sounds of things they may be heading back to those days as they've now discovered that any other model just isn't working for them.
@ Secombe
I don't think you've been paying attention. Yes, Activision's current strategy does seem very close to EA of old, but it was a strategy that made their name dirt amongst gamers, stagnated all of their key IP, obliterated their profitablity and resulted in thousands of lay-offs.
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I saw the teaser of the new MoH which is a couple of words with a moving pic of the 360 cover that was provided here yesterday but nothing else. Cant wait for the first footage of the actual game. Bring it on already.
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I forget.
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That's what's so wrong about FPS games nowdays, especialy CoD series, you pay more money for less content with just about every new fps games.
I still remember times when, just on normal difficulty avarage length of fps games were around 10h, those games didnt require you to increase the difficulty to make the game seem longer. Nowdays you get avarage 5h long sp campaings in FPS games yet people pay the same or in some cases even more money for less content, yet people like muscleblade say it's fine, play it on harder.. that's just idiotic, no offence.
Even the old fps games had good/addictive MP, so you can't even use that as scapegoat for the current trend in fps development.
Now we can all hope the new MoH would turn the tide finaly, making a desent length and engaging sp campaing while providing us with good old fun multiplayer as extra.
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Tho you're right on the part that each person should choose the difficulty level best suited for them, but the difficulty level should never be used to artificialy lengthen allready short game.
Why? because that simply fails, if you're able to finish it on hard/legendary on first playtrough, it just shows you're skilled enough to do so, and most likely compleated the game in same amount of time as avarage player would've done on normal difficulty.
Besides, if developer claims the game was designed to be played on harder difficulties, it's utter bs. It just shows to us, that the game isn't long enough to begin with, and from there we can return to what i allready said above, and to what you Derblington said about choosing the right difficulty level.
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As for the single player, both studios really need to improve in my opinion. The Bad Company story was crazy and fun but ultimately not as good as that of FarCry 2 (the best comparison in my opinion) while the stories of Modern Warfare and Modern Warfare two just don't interest me as much as the stories of the first two call of Duty games.
Here's hoping that EA do something special with what they've got coming out. I've had fun with both Modern Warfares but I'm looking forward to more DICE driven action...(and s**ting it when a wall I've been taking cover behind becomes rubble.)
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Everyone complains about having too many WWII titles, but we seem to have just as many if not more MW titles these days.
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Half Life 2 was more than 10 hours with no filler and no backtracking. Far Cry was also over 10 hours long. Ah, 2004, how I miss thee.
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All Ic an say to EA about that statement is....
Good.
Fucking.
Luck!
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On difficulty...when I play a game, I want a fun experience. Dying does not generally qualify as fun. Replaying certain segments twenty times does not generally qualify as fun either. I dare say I will manage it eventually, but I don't really want to have the game make me hate it. More relevantly, replaying certain segments doesn't make the game as a whole experience longer in real terms, it just increases the time it takes you to complete it - if you listen to the first minute of a three minute song four times and then the whole thing, it does not become a seven minute song. That's a totally artificial form of lengthening a game.
Add to this the fact that, more often than not, by ramping up difficulty in an FPS, what you are doing is simply altering relative properties that ought not to be changeable - for instance, you have less health than your enemies (assuming you are fighting humans) and your guns do less damage than theirs, and you have arbitrary limits placed on your ammunition. It may make the game harder, but it makes no logical sense, and fiction lives and dies on internal consistency; for this reason, I almost always play a game on normal difficulty - if it is normal, that's how it was originally intended to be experienced...anything else is by definition abnormal, no?
Backtracking through levels is not inherently bad; it's purely a matter of what you do with the idea and how the level changes the second time through that makes it work or not.
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And game length is a totally artificial form of discerning value for money. I don't automatically rate long books, films or albums as better than short books, films or albums and yet - funnily enough - they seem to cost the same about the same. I do wonder why people seem to think this metric is so incredibly important for games.
I once paid £50 to bungee jump off a bridge. It lasted about 20 seconds and was great value for money. It would not have been better value for money if they had gently lowered me down over the course of two hours.
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Reality is that even if you claim that, game length is artificial way of discerning value for money, it just isn't true when it comes to people buying and playing games.
I'll give you just a tiny example, you're going out to gameshop to buy a nice new game, you find 2 games that recieved relativly good reviews and that intterest you, but you only got money for one of them. Now the first game lasts only 4hours, while the second one lasts 8hours, games being expencive as it is.. care to guess wich one the buyer picks? ofcourse the second option which guarantees more enttertainment and value for his money.
Also your book / movie comparison to games falls apart, you dont buy books or movies acording to how long they last, or with the mindset of expecting to spend lots of time with them. You watch a movie, or read a book once, then leave em be for unknown amount of time, till you might feel like you might want to read the book or watch the movie again. With games, you buy them expecting the game to offer you hours after hours of enttertainment, this is where the length of the game and the amount of content it has matters the most.
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Really great to see how EA have become hungry over the last five years, there was a time when they wre just shovelware mongers killing the industry.
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And he can talk, all MOH games ARE the same. I could never tell any of them apart.