Mining won't be ditched for Mass Effect 3
"Functionally it serves a purpose."
BioWare's Casey Hudson has said that the controversial mining mini-game from Mass Effect 2 will not be thrown out for the third game in the series.
Asked whether it would be ditched by VideoGamer, Hudson replied: "No. Again, when you look at the feedback, there are things that people liked about it, and functionally it serves a purpose.
"I don't think there's a problem with any of those. I think it's the way people relied on it, and the way we relied on it maybe too much in parts of the story. And also just when you think about the speed of it."
Mining in Mass Effect 2 was necessary to collect the minerals used to pay for upgrades to the Normandy SR-2 and the crew's weapons and armour.
The process involved scanning planets by dragging a cursor across the surface before launching a probe over spots that the scanner indicated were rich in minerals.
According to Hudson, the feedback on mining prior to release was that it was "strangely addictive" and "therapeutic" - something that we agreed with in our 10/10 Mass Effect 2 review.
But reaction to mining on release was mixed. "There were a lot of people that when they know that they can go and get resources through something like that, they literally want to mine the entire galaxy that night," Hudson acknowledged.
"And then, yeah, when you spend eight hours in a mini-game, it does become... there's only so much too it. And we never expected that it'd be played that way. We thought people would noodle in it a bit, get a few resources to get an upgrade, and then go back and do the rest of the game."
All hail the mining mini-game. Almost as good as Viva Pinata.
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Comments (56) Latest comment 2 years ago
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P.S. : That Minority Report ad on EG must die!
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The scanning in the PC version wasn't too bad in ME2 because the mouse is a more natural way to sweep across the surface and could be done in mere minutes. In comparison though the 360 version felt clumsy and painfully slow, adding to the repetitive, tedious nature of the task. I've not tried it with the patch yet but I still can't imagine it's anywhere near as quick as using a mouse.
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/Superman time-travel
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Nobody objects against an aspect of the game requiring you to play a mini-game of a totally different genre. But it should be a fun minigame at least. Even having to play Pac-Man to mine resources would have been better than that.
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"And we never expected that it'd be played that way"
What? Bioware, of all people, should know how obsessive RPG-ers can be.
And yeah, the Minority Report ad is bloody annoying.
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Just one Element Zero deposit and then I'll get back to saving the galaxy. Maybe two. Three maximum...
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I like the mining best when it ended. And it was less of a mini game to me (compared to the hacking in Bioshock) because the way the game was organised, you had to mine a fair amount each time, other wise you lost track of which Systems you'd mined. I thought it was a poor part of a great game. Not a deal breaker but come on, think of something better...!
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"Functionally it serves a purpose." - perhaps, but Bioware should ask themselves the golden question about it ... is it fun?
The majority of fans appear to be saying 'no'.
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How does it fit into the "race against time to stop invaders" narrative? HOW? It breaks the suspense. It undermines their own well applauded story making.
The scanning in the PC version wasn't too bad in ME2 because the mouse is a more natural way to sweep across the surface and could be done in mere minutes.
How was it natural when the game treated your mouse like an analog stick? The fact you had to keep your mouse in motion even once you hit the edge of the planet to rotate it. That isn't natural, that is clumsy and ill-designed for the mouse. Perfect for the analog stick but not for the mouse.
Nothing they did was made natural for PC, the very fact the hint/tutorial pop ups didn't re-adjust themselves to your custom key-binds just shows a lack of PC attention.
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So just a quick spin around usinh both sticks to the right is fastest, and if no element zzero, then skip it.
The rest of the elements were more than abundant.
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Then you shouldn't make every planet (even Uranus!) mineable or set "scan" as the default action. It's not a good gameplay design choice, misleading players into think mining is essential and requires more dedication than it actually needs.
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That said, the idea of mining is fine, it's just the implementation that sucked balls.
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That would at least require some thought.
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I'd go run a mission in a sector then chill out with the TV on and scan every other planet and system in the area. When you get used to how it works you don't even need to look at the screen.
Now I'm not an achievement whore but I scanned every single planet in the game. I deserved something for my efforts/OCD!
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A bloody good talking to.
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Sadly, I cannot disagree.
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Bottom line, I just played the game lke I wanted to, scanning from time to time, stopping as soon as I got bored.
Endgame: all my teammates survived the final mission.
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However! Slowly trawling the surface for hours was frustrating when you feel you can be doing more fun things, and not knowing if the precise position of the cursor made a difference to the amount of minerals you got was a big pain. Do you need to scan around for the centre and highest reading, or will anywhere do?
Maybe if you could fire off a sonar pulse that showed you how many hits there were around the cursor, but they faded quickly so you still had to track them down..
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Leave a satellite orbiting the planet and you can carry off and continue taking part in the real time, dynamic intergalactic war. After a while, return and see what the satellite has discovered for you.
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huh. i wonder if erm.. more independent sites, like RPS for example, rate down obvious shit like this only because they happen to have a different opinion, or because they're less likely to be swayed by publishers advertising on their site or by turning off the less intellectually gifted parts of their audience by giving a very hyped game a lower score, thus losing advertising revenue.
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So fine, keep the mechanic in Mass Effect 3, but let us know quite clearly when we've mined enough!
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I agree that it could be fine with a few tweaks though (I gather the 360 version has a update to make it quicker)
- proximity feedback, similar to finding anomylies. It's a pain to have to scan every inch of the planet surface to find the resources, so some kind of proximity indicator would be helpful
- scan map - a means of showing where you have already scanned so you don't have to scan the same space again just in case you had missed it first time
- some RPG elements. How about side story missions that reveal locations of resource rich planets? Planets could be random on each game so you'll have to play the stories to find them but this would put a bit of the RPG into that part of the game and maybe cut down on the time spent having to check every planet you see.
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Tsssk.
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Is it fun?
Is it challenging?
Is it better than other implementations for upgrading items?
I think you know the answer but just in case it's a big fat no to all 3 questions. Gamers don't want bland, boring, repetitive, relaxing, we want challenging, engaging, taxing and rewarding come on bioware get your shit together!!!
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This may be reading too much into their intentions, but it's almost as if they're trying to teach the player to let go a bit. That, or they've totally misjudged just how OCD their fanbase is. Probably both.
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LOL I think the team that put ME2 together had completely lost track of what makes RPG-ers tick. Maybe they assumed the FPS crowd would ignore mining altogether!
"feedback on mining prior to release was that it was "strangely addictive" and "therapeutic" - something that we agreed with"
Yeah, but you guys also enjoyed pressing X for 60 hrs straight through FFXIII, so that doesn't prove a thing.
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On the other hand, I felt I was getting decent rewards for my efforts in terms of upgrades.
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Well, so does dry cleaning...and we don't want THAT in our games (no matter how streamlined and fast-paced a version of it).
Granted, I listened to a lot of stimulating podcasts while playing the mining mini-game in ME2 (as well as grinding in Chapter 11 of FFXIII), but Bioware reaffirming their commitment to something as tedious in theory as well as practice doesn't bode well for the future of semi-optional side quests in ME3...
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It would be great if that fed through, so if you hear "there were colonies in the equatorial belt which were abandoned" then lots of stuff is found there and the rest is a wasteland. It all just seemed a bit random sometimes.
Perhaps that was just me though, I did find it kind of addictive - who could resist a "rich" planet? I ended up with far too much stuff to finish the game, just assumed there was a big resource hog over the horizon
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And yet I honestly did miss the elevators, the little conversations and the unbroken world. The new loading screens were rubbish. Even just putting up random codex entries would've been more interesting. Or do something similar to Okami and put the mining minigame IN the loading screens. Remotely controlled probes digging for ore or something, a Mr Driller clone would be fun. Because the loading screens are relatively short it'd be a tense, tight little bonus if they balanced it right. Everyone wins!