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Metal Gear Online Hands On

PlayStation 3 Hands On by Dan Whitehead

29 April, 2008

Page 3 of 3. <- Page 2

Thankfully, it seems that element hasn't been overlooked. A new game mode, Sneaking Mission, added to the beta on 28th April, goes a long way to alleviating these concerns. It also comes with a new map, Midtown Maelstrom, taken from the Middle-Eastern town where the bulk of MGS4 takes place. With criss-crossing streets, buildings with multi-storey interiors and hundreds of hiding places that feel natural rather than designed, it actually feels like a real place and it's an absolute thrill to explore. Even better, these additions have magically appeared on the server end rather than via another interminable download.

As for the rather prosaically named Sneaking Missions, one player is randomly chosen to play as Snake and must creep up on a set number of other players and take their dog tags. The remaining players are split into red and blue teams and must not only battle each other, but also find Snake and kill him a set number of times. When there are a lot of players, an additional player can assist Snake to balance things out a little. The difference between this three-way stalk-'em-up and the rather lumpy Deathmatch and Capture modes is enormous. By playing to Metal Gear's strength, the result is a vast improvement and immediately more gripping. Playing as Snake is as tense as always, with the added frisson of knowing that you're hunting - and being hunted by - live opponents.

Snake has a limited weapon-set, but the weapons he does have are levelled up to include a stun knife and a powerful sniper rifle. He also has his OctoCamo camouflage ability, which automatically kicks in when you remain prone. Find a shady spot and lie still, and you're wonderfully invisible to all but the most eagle-eyed enemy. On my very first game in this mode, I managed to lie unseen in the middle of a shootout between the red and blue teams, emerging like the Predator to claim the victor. Hell, yes. That's exactly the sort of awesome war story you want to be taking away from an online Metal Gear game.

It's not just because Snake is involved, but this is a mode that finally feels like Metal Gear. It's scary and paranoid and, yes, tactical. You need cunning to survive as Snake, and balls of steel to emerge from hiding to bring someone down. And while you'd think that only the person lucky enough to play as Snake would relish this mode, it's just as much fun to be on one of the teams. Simply by making you aware that Snake could grab you at any moment, it offers a nice twist on the usual Metal Gear experience and might make you feel a little empathy for the hapless guards whose necks you so casually snap in the solo game.

'Metal Gear Online' Screenshot 4

The sexual tension is often unbearable.

By concentrating on stealth, mastery of the Metal Gear control system is a huge help rather than the hindrance it often becomes in the more traditional online modes. The full set of moves is suddenly vital, and the advantages to using cover and practising silent kills is self evident. There are some peculiar wrinkles, though, mostly connected to the way scores are divvied up. Playing as Snake, I settled down into a camouflaged spot and sniped enemies as they approached up the street. It didn't take them long to suss out what I was doing and flank me, and I soon lost my three lives. However, because I'd clocked up enough kills - but without collecting any dogtags - I still ranked first for the match. I won and lost at the same time. Weird, but nothing to fret about too much.

Given just how exciting and specific to the Metal Gear experience Sneaking Mission is, I'm left wondering why Konami launched the beta with the most generic modes possible. In fact, I'm not even sure why they're included at all. Certainly people will always want to just run around and shoot at each other, but there are dozens of online games that let them do that already. In Sneaking Mission, Metal Gear Online has its secret weapon - a game mode that goes far beyond the basic online offerings of Metal Gear Solid 3 and Portable Ops. In doing so it promises to live up to the promise of multiplayer action in Solid Snake's universe. Here's hoping that Konami continue to develop more play options in this direction and leave the run-and-gun fragfests to the other franchises.

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Comments: 1-33 of 33 in total

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Carlo
29/04/08 @ 10:31
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This beta pwns!
McBradders
29/04/08 @ 10:45
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It's like Mr. Whitehead purposefully chose to ignore the fact that this is Metal Gear Solid and instead complain that it's not CoD 4.

Oh well.
klanger13
29/04/08 @ 10:45
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I've been quite enoying this beta. It has dragged me away from COD4 and thats got to be saying something!
seasidebaz
29/04/08 @ 10:53
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i think the problem with this is it still feels like an old game. i played a quick training match on sunday, and it just didn't feel that great to control. i'm sure if i gave it time, i would like it, especially with the new sneaking mission.

it just seems to me that kojima and team aren't pushing to create a new experience, and just simply polishing up the exterior while keeping the general nuts and bolts the same.
RandomTerrain
29/04/08 @ 10:56
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Nice to know about the sneaking mode. Sounds brilliant.
I still can't download version 1.1 though. Grrr.
I guess I'll have to wait and buy the whole package.

For those who didn't bother to read the entire article, Mr Whitehead left the most positive comments to last.
Nothing wrong with that.
HakuSeki
29/04/08 @ 10:56
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:word:

I had high hopes but Konami failed to deliver, both in terms of not anticipating the server load going worldwide public beta and for the gameplay not suited for a shooter online.

*disappointed*

I go for MGS4 instead and ignore MGO
Edited 1 times, most recently on 29/04/08 @ 11:57
TONYgr
29/04/08 @ 10:57
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i agree with the preview.but i really like and the other modes.
Widge
29/04/08 @ 11:05
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oh oh, don't forget you can map hotkeys to keyboard, so that should prove nice for those with one... being able to rapidly autoswap weapons that way must be a bonus.

Personally, after doing the tutorials and now having a grip of the game... I think its excellent. Really needs a bunch of people to set up with some good squad and cover tactics.

Also rather not anticipating server load at beta stage rather than when the game gets released.
disc
29/04/08 @ 11:08
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Awesome game. Sneaking with a purpose, more intelligent gameplay than most multiplayer shooters.
MADANDKEZ
29/04/08 @ 11:12
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This was never going to be MGS-COD4 hybrid and it shows. Feels a bit generic, but its really about the cultural divide of japanese trying to create an online experience with little understanding of the online market (remember the ps2 mgs online was dissconnected after a few months).
Saying all this though, id rather have the option to play mgs4 online, which means it need support - Im making sure i play it online as I think Konami will cancel it as quick it as its last one if no-one shows a blind bit of intrest
myiagros
29/04/08 @ 11:14
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Sneaking mode was in MGS3 online as well as being an addition to this. I however prefer the capture missions.

As for having to aim before you shoot, if this is causing you problems you are obviously doing it wrong, or at least thinking about it wrong.
syphaa
29/04/08 @ 11:15
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Sounds kinda ropey. The new mode sounds interesting and I agree with Mr Whitehead. They should definitely be focusing on the MGS strengths and not try and mix it with the online shooters ala' COD4 etc. I don't have a PS3 at present but am waiting for MGS. Reading peaks like this excite me and also make me a bit weary...will still be a hoot with some friends im sure!
tonynibbles
29/04/08 @ 11:23
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Love it love it love it.

The sexual tension is often unbearable. - So true!
disc
29/04/08 @ 11:24
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Calling MGO generic is missing the point by an awful lot. Sorry.
tonynibbles
29/04/08 @ 11:28
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This is the most fun I've had in an online console shooter since... Er, I can't remember.

Cardboard boxes = w1n
Porn mags = w1n
Man Cannons = w1n
Solid eye & octo camo as Snake = w1n
Radar/SOP system = w1n
Tranquilizer guns and stealing peoples weapons whilst they're unconsious = w1n
Erinan
29/04/08 @ 11:38
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I agree with the review, the controls are somewhat a bit clumsy. And it's quite weird to see players trying to grab each other for 5 - 6 seconds without success...

Hadn't they added the Snake mode, I would have got pretty bored with the game but it's been a blast yesterday evening with a few fellow Eurogamer readers :)
reddevil93
29/04/08 @ 11:52
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"It's like Mr. Whitehead purposefully chose to ignore the fact that this is Metal Gear Solid and instead complain that it's not CoD 4.

Oh well. "


He aso chose to ignore it supports up to 16 players, not 12.
DFawkes
29/04/08 @ 12:12
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I love the game more and more with every play, but it's not Metal Gear. Awesome, but not MG. The controls in particular are fine - holding a button to aim is fine, I always do that in CoD4 anyway. The melee stuff is awful at first, I'll admit, but once you get it down to a fine art choking someone out then aiming at their unconcious head whilst they try in vain to wake up is funny.
thewolfiv
29/04/08 @ 12:24
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gotta agree with the "double aiming" thing it takes a while or you try to hit someone while they are shooting you, but this is only at the start after a while you get over it.
Pretty good all in all, i think they released the normal maps just to stress test the servers nothing more, but i have to say i have an normal ordinary telly and via the RGB hook up it's difficult to read the writing on screen or make out much detail ( i'm sure with HDMI it's better) all my PS3 games suffer from this, my Wii and Xbox 360 are crystal sharp on the same tv.

Also on the side the mic comment is a fair one, no one ever talks!! xbox live everyone has a mic already so no problem but with this i can see a mic being essential for team work yet another 35 euros more which is a bit much.
rick_x
29/04/08 @ 14:08
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Am I the only one feeling a little underwhelmed by this title. It seems to take little more than luck when you shoot people, I've emptied a full clip into a combatants torso only for him to trot towards me and kill me instantaneously. Battles seem to be tedious affairs; randomly killing (if it works), being killed and then s-l-o-w-l-y plodding back to the action. I'm a big MG fan but after the hectic action of COD4 the game seems to be caught between the two genres and doesn't know which to be.

Still looking forward to the main event in MGS4 though!
Widge
29/04/08 @ 15:24
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bizarrely enough, I have GTA4 sat on my desk... but my thoughts keep straying to MGO!
JediMasterMalik
29/04/08 @ 15:30
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I really like this game. Loads of tactical options, a good, but difficult to learn control scheme, excellent character customisation, and a great skills system. I agree with some of your points though, shooting from the hip would be more than welcome, and a smaller crosshair too.
Hypercube
29/04/08 @ 17:10
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I still want to know what "g**k m***ing" means...
JediMasterMalik
29/04/08 @ 18:49
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@Arbiter - And I agree with them, there's something about it, I think it's the variety, that makes it supremely enjoyable.
Davemanz
29/04/08 @ 19:54
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Sneaking Mission sounds absolutely fantastic. I imagine the other modes would only be fun with a really organized team.

/me saves up for a PS3
bad09
29/04/08 @ 23:23
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I think it is an acquired taste, but there is a lot of fun to be had with this and I'm quite looking forward to the finished article when MGS4 comes.
Hughes.
30/04/08 @ 00:50
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Finally found time to have a crack at the sneaking missions, I seem to be quite good at spotting and killing Snake.

I think the server strain has dropped severely since GTA came out, a lot fewer people were playing, although maintenance downtime was approaching again and it does tend to get quieter in the last hour.
DFawkes
30/04/08 @ 11:47
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Before GTA, I was seeing the 3 main servers all above 700. Yesterday Snake was at 800, and both the others at 60-ish. The plus side is the connection has been faster.
Chauncy
30/04/08 @ 14:27
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This game definately isn't for me. I had high hopes for it when i first came across it, but having finally had a bash at the beta, the whole thing just feels clunky and generally devoid of any fun.

I might give it the benefit of the doubt and try the sneaking missions, but I'm not holding out much hope.
Vertical Stand
30/04/08 @ 16:25
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It really grows on you, wasn't keen at first but now I'm really feeling it, and loving the new map, snake mode is better than ever too - ended up having a binge session last night, there are plenty of cute touches such as placing an exclamation mark with your gunsight so allies known where you spotted something.

Tutorial doesn't explain anything, so get stuck in and figure out yourself.
crazy-play
03/05/08 @ 14:34
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I liked, but find the gameplay a bit too hard and have some low resolutions...
heartbeatPT [staff]
03/05/08 @ 15:09
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The game looks pretty fun.
JimV
04/05/08 @ 08:54
#33
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"I still want to know what "g**k m***ing" means... "

I figure that's probably 'gonk milking' - the well known past time of desperate female members of the BNP - fuck knows what s***k means though...

Comments: 1-33 of 33 in total

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