Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Metal Gear Online Hands On

PlayStation 3 Hands On by Dan Whitehead

29 April, 2008

Page 2 of 3. <- Page 1Page 3 ->

Where the beta does show promise is in the setup options before the action. As well as allowing you to customise pretty much every facet of the game, including different sensitivity settings for each viewpoint, there's a robust and detailed upgrade system to encourage successful play. Each character you create can be allocated four skills, ranging from expertise in different weapon types to faster movement or the ability to track enemies after they've left your field of vision. This information can then be shared with your team by synchronising with squad members via a salute when in close proximity. The more you play, the more these skills creep closer to the next level, and the more levels you add to each skill the more things you can do. Bloodthirsty types may grumble at being made to level up before they can sneak up on people and slit their throat, but over time it gives you a compelling incentive to customise not only yourself but also your clan, creating an eclectic team with complementary abilities.

There are less in-depth tweaks to be found as well. Deathmatch games can make use of Drebin Points, a temporary in-game currency which dictates how much ordnance you can take into the field. These are earned through successful play, so by dominating one round you'll be able to enter the next with even better weapons. That doesn't do much for balancing the game, clearly, since it means the best players get additional advantages over the noobs, but the game is generous with the points so most players will get to tinker with some of the cool toys provided you're not completely inept.

Perhaps the most important variable in judging this bite-sized preview is the game modes themselves, and it's here that my initial reaction was most muted. A the start of the beta test, Deathmatch, Team Deathmatch, Capture and Base missions were all that was on offer, and all four could have been taken from pretty much any online shooter in recent memory. It's not just that there's little in the way of variation to make these versions stand out, it's that none of them really seem to play to the strengths of the Metal Gear world. This is a series built on stealth and guile, on the promise of "Tactical Espionage Action", yet by cribbing the standard multiplayer modes it risks feeling like any other online fragfest. Compounding this is the fact that the Metal Gear style isn't particularly well-suited to a deathmatch environment. The cover system is clumsy when compared to Gears of War (that'll be an extra 200 comments already) while the maps do seem designed more for run-and-gun action than the stealth tactics that are the series strongest features.

'Metal Gear Online' Screenshot 3

The man-catapult: one of the most wonderfully ludicrous additions to the game.

It's not completely mindless blasting, of course. You can use the old cardboard box to lie in wait - a tactic I found quite useful in Base missions since you can capture a base, then find a dark corner, snuggle down in your box and wait for enemies to come and take it back. But it's only a matter of time before such tactics become pointless, since boxes can be kicked apart simply by walking into them and already players are wising up putting a bullet in every box they see, just in case. You can also leave mucky mags to distract enemies while you move in for the kill. In the solo game, this feels funny. When you're the one being killed because the game wrests control away from you against your will at a critical point in a competitive game, such elements can feel like annoying in-jokes rather than flexible tactical options.

So my main concern as I jogged around was finding a way to reconcile this rather predictable fragfest with its pretentiously ambitious parent franchise. I couldn't help but think of the online modes in Splinter Cell, where stealth was essential rather than optional and in which the missions you were set specifically played to the strengths of the game engine. Metal Gear Online has been crying out for that sort of component, something to explicitly tie it in with the adventures of Snake and company.

To Page 3 ->

Advertisement

Are you excited about Metal Gear Online on PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-33 of 33 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Carlo
29/04/08 @ 10:31
#1
0
You buried this comment
Comment below viewing threshold
Show
This beta pwns!
McBradders
29/04/08 @ 10:45
#2
0
You buried this comment
Comment below viewing threshold
Show
It's like Mr. Whitehead purposefully chose to ignore the fact that this is Metal Gear Solid and instead complain that it's not CoD 4.

Oh well.
klanger13
29/04/08 @ 10:45
#3
0
You buried this comment
Comment below viewing threshold
Show
I've been quite enoying this beta. It has dragged me away from COD4 and thats got to be saying something!
seasidebaz
29/04/08 @ 10:53
#4
0
You buried this comment
Comment below viewing threshold
Show
i think the problem with this is it still feels like an old game. i played a quick training match on sunday, and it just didn't feel that great to control. i'm sure if i gave it time, i would like it, especially with the new sneaking mission.

it just seems to me that kojima and team aren't pushing to create a new experience, and just simply polishing up the exterior while keeping the general nuts and bolts the same.
RandomTerrain
29/04/08 @ 10:56
#5
0
You buried this comment
Comment below viewing threshold
Show
Nice to know about the sneaking mode. Sounds brilliant.
I still can't download version 1.1 though. Grrr.
I guess I'll have to wait and buy the whole package.

For those who didn't bother to read the entire article, Mr Whitehead left the most positive comments to last.
Nothing wrong with that.
HakuSeki
29/04/08 @ 10:56
#6
0
You buried this comment
Comment below viewing threshold
Show
:word:

I had high hopes but Konami failed to deliver, both in terms of not anticipating the server load going worldwide public beta and for the gameplay not suited for a shooter online.

*disappointed*

I go for MGS4 instead and ignore MGO
Edited 1 times, most recently on 29/04/08 @ 11:57
TONYgr
29/04/08 @ 10:57
#7
0
You buried this comment
Comment below viewing threshold
Show
i agree with the preview.but i really like and the other modes.
Widge
29/04/08 @ 11:05
#8
0
You buried this comment
Comment below viewing threshold
Show
oh oh, don't forget you can map hotkeys to keyboard, so that should prove nice for those with one... being able to rapidly autoswap weapons that way must be a bonus.

Personally, after doing the tutorials and now having a grip of the game... I think its excellent. Really needs a bunch of people to set up with some good squad and cover tactics.

Also rather not anticipating server load at beta stage rather than when the game gets released.
disc
29/04/08 @ 11:08
#9
0
You buried this comment
Comment below viewing threshold
Show
Awesome game. Sneaking with a purpose, more intelligent gameplay than most multiplayer shooters.
MADANDKEZ
29/04/08 @ 11:12
#10
0
You buried this comment
Comment below viewing threshold
Show
This was never going to be MGS-COD4 hybrid and it shows. Feels a bit generic, but its really about the cultural divide of japanese trying to create an online experience with little understanding of the online market (remember the ps2 mgs online was dissconnected after a few months).
Saying all this though, id rather have the option to play mgs4 online, which means it need support - Im making sure i play it online as I think Konami will cancel it as quick it as its last one if no-one shows a blind bit of intrest
myiagros
29/04/08 @ 11:14
#11
0
You buried this comment
Comment below viewing threshold
Show
Sneaking mode was in MGS3 online as well as being an addition to this. I however prefer the capture missions.

As for having to aim before you shoot, if this is causing you problems you are obviously doing it wrong, or at least thinking about it wrong.
syphaa
29/04/08 @ 11:15
#12
0
You buried this comment
Comment below viewing threshold
Show
Sounds kinda ropey. The new mode sounds interesting and I agree with Mr Whitehead. They should definitely be focusing on the MGS strengths and not try and mix it with the online shooters ala' COD4 etc. I don't have a PS3 at present but am waiting for MGS. Reading peaks like this excite me and also make me a bit weary...will still be a hoot with some friends im sure!
tonynibbles
29/04/08 @ 11:23
#13
0
You buried this comment
Comment below viewing threshold
Show
Love it love it love it.

The sexual tension is often unbearable. - So true!
disc
29/04/08 @ 11:24
#14
0
You buried this comment
Comment below viewing threshold
Show
Calling MGO generic is missing the point by an awful lot. Sorry.
tonynibbles
29/04/08 @ 11:28
#15
0
You buried this comment
Comment below viewing threshold
Show
This is the most fun I've had in an online console shooter since... Er, I can't remember.

Cardboard boxes = w1n
Porn mags = w1n
Man Cannons = w1n
Solid eye & octo camo as Snake = w1n
Radar/SOP system = w1n
Tranquilizer guns and stealing peoples weapons whilst they're unconsious = w1n
Erinan
29/04/08 @ 11:38
#16
0
You buried this comment
Comment below viewing threshold
Show
I agree with the review, the controls are somewhat a bit clumsy. And it's quite weird to see players trying to grab each other for 5 - 6 seconds without success...

Hadn't they added the Snake mode, I would have got pretty bored with the game but it's been a blast yesterday evening with a few fellow Eurogamer readers :)
reddevil93
29/04/08 @ 11:52
#17
0
You buried this comment
Comment below viewing threshold
Show
"It's like Mr. Whitehead purposefully chose to ignore the fact that this is Metal Gear Solid and instead complain that it's not CoD 4.

Oh well. "


He aso chose to ignore it supports up to 16 players, not 12.
DFawkes
29/04/08 @ 12:12
#18
0
You buried this comment
Comment below viewing threshold
Show
I love the game more and more with every play, but it's not Metal Gear. Awesome, but not MG. The controls in particular are fine - holding a button to aim is fine, I always do that in CoD4 anyway. The melee stuff is awful at first, I'll admit, but once you get it down to a fine art choking someone out then aiming at their unconcious head whilst they try in vain to wake up is funny.
thewolfiv
29/04/08 @ 12:24
#19
0
You buried this comment
Comment below viewing threshold
Show
gotta agree with the "double aiming" thing it takes a while or you try to hit someone while they are shooting you, but this is only at the start after a while you get over it.
Pretty good all in all, i think they released the normal maps just to stress test the servers nothing more, but i have to say i have an normal ordinary telly and via the RGB hook up it's difficult to read the writing on screen or make out much detail ( i'm sure with HDMI it's better) all my PS3 games suffer from this, my Wii and Xbox 360 are crystal sharp on the same tv.

Also on the side the mic comment is a fair one, no one ever talks!! xbox live everyone has a mic already so no problem but with this i can see a mic being essential for team work yet another 35 euros more which is a bit much.
rick_x
29/04/08 @ 14:08
#20
0
You buried this comment
Comment below viewing threshold
Show
Am I the only one feeling a little underwhelmed by this title. It seems to take little more than luck when you shoot people, I've emptied a full clip into a combatants torso only for him to trot towards me and kill me instantaneously. Battles seem to be tedious affairs; randomly killing (if it works), being killed and then s-l-o-w-l-y plodding back to the action. I'm a big MG fan but after the hectic action of COD4 the game seems to be caught between the two genres and doesn't know which to be.

Still looking forward to the main event in MGS4 though!
Widge
29/04/08 @ 15:24
#21
0
You buried this comment
Comment below viewing threshold
Show
bizarrely enough, I have GTA4 sat on my desk... but my thoughts keep straying to MGO!
JediMasterMalik
29/04/08 @ 15:30
#22
0
You buried this comment
Comment below viewing threshold
Show
I really like this game. Loads of tactical options, a good, but difficult to learn control scheme, excellent character customisation, and a great skills system. I agree with some of your points though, shooting from the hip would be more than welcome, and a smaller crosshair too.
Hypercube
29/04/08 @ 17:10
#23
0
You buried this comment
Comment below viewing threshold
Show
I still want to know what "g**k m***ing" means...
JediMasterMalik
29/04/08 @ 18:49
#24
0
You buried this comment
Comment below viewing threshold
Show
@Arbiter - And I agree with them, there's something about it, I think it's the variety, that makes it supremely enjoyable.
Davemanz
29/04/08 @ 19:54
#25
0
You buried this comment
Comment below viewing threshold
Show
Sneaking Mission sounds absolutely fantastic. I imagine the other modes would only be fun with a really organized team.

/me saves up for a PS3
bad09
29/04/08 @ 23:23
#26
0
You buried this comment
Comment below viewing threshold
Show
I think it is an acquired taste, but there is a lot of fun to be had with this and I'm quite looking forward to the finished article when MGS4 comes.
Hughes.
30/04/08 @ 00:50
#27
0
You buried this comment
Comment below viewing threshold
Show
Finally found time to have a crack at the sneaking missions, I seem to be quite good at spotting and killing Snake.

I think the server strain has dropped severely since GTA came out, a lot fewer people were playing, although maintenance downtime was approaching again and it does tend to get quieter in the last hour.
DFawkes
30/04/08 @ 11:47
#28
0
You buried this comment
Comment below viewing threshold
Show
Before GTA, I was seeing the 3 main servers all above 700. Yesterday Snake was at 800, and both the others at 60-ish. The plus side is the connection has been faster.
Chauncy
30/04/08 @ 14:27
#29
0
You buried this comment
Comment below viewing threshold
Show
This game definately isn't for me. I had high hopes for it when i first came across it, but having finally had a bash at the beta, the whole thing just feels clunky and generally devoid of any fun.

I might give it the benefit of the doubt and try the sneaking missions, but I'm not holding out much hope.
Vertical Stand
30/04/08 @ 16:25
#30
0
You buried this comment
Comment below viewing threshold
Show
It really grows on you, wasn't keen at first but now I'm really feeling it, and loving the new map, snake mode is better than ever too - ended up having a binge session last night, there are plenty of cute touches such as placing an exclamation mark with your gunsight so allies known where you spotted something.

Tutorial doesn't explain anything, so get stuck in and figure out yourself.
crazy-play
03/05/08 @ 14:34
#31
0
You buried this comment
Comment below viewing threshold
Show
I liked, but find the gameplay a bit too hard and have some low resolutions...
heartbeatPT [staff]
03/05/08 @ 15:09
#32
0
You buried this comment
Comment below viewing threshold
Show
The game looks pretty fun.
JimV
04/05/08 @ 08:54
#33
0
You buried this comment
Comment below viewing threshold
Show
"I still want to know what "g**k m***ing" means... "

I figure that's probably 'gonk milking' - the well known past time of desperate female members of the BNP - fuck knows what s***k means though...

Comments: 1-33 of 33 in total

Want to comment on this article? Log in, or register!

X View gallery