LittleBigPlanet 2 to support PS Move

Sony appears to confirm sequel.

Sony has confirmed the existence of LittleBigPlanet 2 and said the game will support the new PlayStation Move controller.

Sony Benelux's Folkert Langeveld spilled the beans to Tweakers.net (translated by Eurogamer Benelux), apparently unaware the game hadn't been officially revealed.

Nothing else was said about LittleBigPlanet 2 - a game the world had been expecting after Sony acquired developer Media Molecule earlier this month.

Comments (37) Latest comment 2 years ago

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  • Skandalle #1 2 years ago

    Best news i have read all week! bring it on!
  • Beano #2 2 years ago

    MM : "We will not make a LBP2"

    Sony buys MM... "Oh yes you will!"
  • Crazyreyn #3 2 years ago

    Great news, but difficult to think what they could add to this one. Move support looks nice, but not a game changer.
    Edited by 1 at 23/03/10 @ 11:34
  • mkreku #4 2 years ago

    Maybe a move to 3D, like Mario Galaxy? No idea how the editor would work in 3D, but it could be neat.
  • Dolly #5 2 years ago

    Sackboy mini-game waggle-fest confirmed.
  • the_dudefather #6 2 years ago

    Hope they refine the game's mechanics to make it a little less 'floaty', either way the original was a lot of fun (some pretty genius levels in the story mode)
  • DrDamn #7 2 years ago

    Would be nice if it will be the same sort of formula but applied to a different genre. It doesn't have to be a platformer.
  • Beano #8 2 years ago

    "Sackboy mini-game waggle-fest confirmed."

    I don't think so...

    [link url=http://www .youtube.com/watch?v=ogIOMEr_A4Y
    ]http://www .youtube.com/watch?v=ogIOMEr_A4Y
    [/link]

    Im very exited about these new possibilities but I don't think (or hope!) Move will be a requirement.
    Edited by 1 at 23/03/10 @ 11:42
  • M_of_the_sys #9 2 years ago

    I liked Media Molecules original statement. I don't think we need a LBP2 ot not for a while at least.
    Guess I better hurry up and publish some levels for TEH TROFEEZ!!

    Judging by that youtube vid, Move will require a pad AS WELL AS the motion controller? Might be ok with two players but it'll be annoying having to keep shifting pads.
    Edited by 1 at 23/03/10 @ 11:46
  • jonsaan #10 2 years ago

    Nooooooooooooooooooooooooooooooo. Why? WHY? It's fucking great as it is. Why add in wavey rubbish :(
  • kratos-i-am #11 2 years ago

    Does it really need a sequel? I mean the first game is so well supported by the community and the developers I think a new IP would be nicer! I was actually hoping motion control would be patched into the existing game so that on day one of moves release i'd have atleast one compatible game!
  • mfnick #12 2 years ago

    Remember this? [link url=http://www.eurogamer.net/articles/lbp-seq uel-would-be-counterproductive
    ]http://ww w.eurogamer.net/articles/lbp-se...[/link]


    Funny how quickly it can go from being the most "counterproductive" thing they could do to being something they now have to do.

    Still, sort out the dodgy jumping mechanics & i'll probably be all over it.

    Edited by 2 at 23/03/10 @ 14:17
  • Nuronv #13 2 years ago

    Very Dangerous move releasing LBP2 given the focus on community.
    Keep it compatible with levels from the first one and people will feel cheated and it isn't much different from the old one. If it is a big upgrade to full 3d or something similar that requires people to effectively start over people will also feel cheated.
  • Beano #14 2 years ago

    @Nuronv : Maybe they plan on making LBP2 back-compatible so old LBP levels will still work in LBP2.
    Edited by 1 at 23/03/10 @ 12:02
  • Golgo #15 2 years ago

    So much for not wanting to split the community...unless of course the sequel somehow won't...
  • GreyBeard #16 2 years ago

    Depends if levels/content are backwards compatible or not.

    I mean, a long standing complaint has been sackboy's jump, which isn't really changeable/fixable without risking breaking all existing content.

    The best way would be to have a new "LBP2" mode and assets, plus a fallback mode that makes the game act like LBP when opening user-content created with the previous version.
  • Beano #17 2 years ago

    "Depends if levels/content are backwards compatible or not."

    How can LBP content be backwards compatible?

    I don't belive there ever was a LBP Zero...

    (I know what you mean)
  • captain_Carl #18 2 years ago

    LBP 2? Why? They should just keep support for the first one, i mean...it has 2 million + levels now
  • Nuronv #19 2 years ago

    Well if levels are backwards compatible that would mean that LBP2 is very similar to LBP1 in which case why not just add in new mechanics and contect via DLC like they already have been?

    The only way i can think of getting round it is to not have them automatically work but then have the option to import old levels and rework them as needed to fit the new mechanics
  • Beano #20 2 years ago

    @Nuronv : My point simply was that content/levels from the first game cannot be called "back-compatible" - only the new version of the game (LBP2) can be called that. At the best, the old LBP levels can be called "forward-compatible" if they work with LBP2. I hope that explains my point :)
    Edited by 1 at 23/03/10 @ 12:40
  • GreyBeard #21 2 years ago

    Short version: LBP2 will contain new features, levels, creation tools, and mechanics exclusive to the LB2 package, but it will also support existing user content in "legacy" mode.

    The reason its not an add-on in the vein of the MGS or POTC packages is that the new features are only available to owners of LBP2 both to play with and to use as creation tools.

    Pure guesswork, but I suspect they'll pitch it a bit like this.
    Edited by 2 at 23/03/10 @ 12:49
  • altitude2k #22 2 years ago

    Aww man, I can't wait to try the level editing with Natal...
  • menage #23 2 years ago

    I'm not buying move, so if it's too dependent on it I won't get that either.

    I have zero interest in sticks and waggle.

    Shame, cause I really like LBP.
  • jefranklin18 #24 2 years ago

    Somebody may be looking for a new job I think. Can't imagine that higher ups in Sony will be impressed with this, if it is true. I imagine they were going to announce it at E3.
  • frunk #25 2 years ago

    Ahhhh E3 coming soon - let the Sony leaks start now so when they have their big press conference we go "meh, seen it!" again :)
  • alcides #26 2 years ago

    I think this is more exciting than the 3DS. For now. Better work on that LBP1 platinum trophy then.

    edit:

    I said it before, I'll say it again... the create mode is buggy, you can't edit layers that are not visible, which is stupid, the grid pattern is sometimes inconsistent while on the same layer depending on the object. The shift between game/front view modes could use a dedicated shortcut, and you need the PSP option added by studio Cambridge to make ANY object static (hanging in mid air).

    Also the shapes available for design need to have a "negative" option so that you can use their outlines as well, and not just cut the print off of a big chunck of material.

    Clockwork pieces need to wedge themselves more effectively into one another. Translation of some options could be clearer, but then cheesy translation is a problem with photoshop too.

    An icon system would be nice for overall viewing of your crazy contraptions. Re-working the menus would be cool as it's a bore to search it from up to bottom all the time.

    For example there is a bug when you place a screw or a string or a piston you have to do their settings twice over or it won't work.

    All this needs to be adressed, and yes LBP2 is needed for that.
    Edited by 1 at 23/03/10 @ 13:31
  • Murton #27 2 years ago

    Didn't we technically see what could be LBP 2 at the GDC Move demo? Using Move to shift objects around to that Sackboy can complete the level?

    Even if it isn't LBP 2 it's certainly a spin off, in which case MM would still be correct in saying that there isn't a sequel.
  • EvilBob_leeds #28 2 years ago

    Geez, some of you guys have a lack of imagination. Having a pointer device to use with the level creation stuff in LBP would be bad why?

    Wiimote or Move != just waggle
  • BobsUncle #29 2 years ago

    I played the first one for a few hours then it went up on my shelf where it has been ever since.

    LBP was 1/3 of the reason I bought a PS3 (the other 2/3 being MGS4 and Blu-ray). I was really looking forward to it but it just left me cold.
  • alcides #30 2 years ago

    and I thought MGS4 was so last gen and boring. Takes all sorts.
  • curtlikesmeat #31 2 years ago

    I like LBP a lot but the quality of user made levels leaves a lot to be desired with 90% of them being based on some other IP, i.e. Little Big Mario World or something like that - I find it a bit boring.

    Don't get me wrong though I loved the original and I think they need to do this in some way that doesn't split the community, similar to how Rock Band has worked.
  • SteelPriest #32 2 years ago

    maybe they'll fix the crappy platform mechanics. everything was nice about LBP - apart from the fact that it wasn't much fun to actually play.
  • menage #33 2 years ago

    To each theor own. I stil love jumping around new levels with my Sackboys. Nothing wrong with the gameplay at all.
  • tnt_2008smum #34 2 years ago

    Hmmm this is a bit of a dilemma as i love LBP but hate waggle!

    With any luck waggle won’t be a fundamental part of the play mechanic. This way we can just get on with enjoying the game instead of getting frustrated over having to make pointless waving motions to do something a simple button press does a thousand time better.
  • alcides #35 2 years ago

    sorry but there is really no waggle to it! Watch the TGS demo, it's great! The Wiimote is great when used correctly, like as a pointing device in Zelda. Although the same game has this waggle idiotic feature too.
  • man.the.king #36 2 years ago

    @altitude2k

    "Aww man, I can't wait to try the level editing with Natal..."

    Let me know how it worked on Natal after you wake up :)
  • bendowson #37 2 years ago

    Good news. We'll see that they get a result. I hope to be a good product. Ben from mahjong and crazy taxi club with new hidden object games free.