Kojima keen on Xbox 360
Also fancies doing a PC game.
Hideo Kojima has admitted that he has a "strong interest" in working on Xbox 360. Interestingly, he also says he'd like to work on the PC.
"I do have strong interest in creating something for the Xbox 360. In the US and Europe, it is selling, and I think it will sell a lot this year as well. I'm a fan of Gears of War as well, it's very interesting," he told GamePro.
Reports have linked Kojima with an Xbox 360 project in the past, but Konami has never said anything concrete - with representatives reluctant to definitively rule anything out because, well, they're damned if they do and damned if they don't. Let's face it, you can't predict what the man will do.
"Frankly speaking, I want to create something on the PC," he continued." It's a multi-platform [format]. I've been regularly studying work on the PC anyways, and I want to provide something as a worldwide platform because of the consequences with timing on the PlayStation platforms, MGS4 is actually for the PS3 only so far."
Which could mean anything, really. Metal Gear Solid 4: Guns of the Patriots is due out exclusively on PlayStation 3 later this year. Hopefully.
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Comments (60) Latest comment 5 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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First up, MGS...
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I wonder what they say now after programmers like myself (admittidly somewhat annonymous) but, now even Kojima are telling them the PS3 wasn't really designed for games and is hell to program for. Don't tell me they will now try to discredit Kojima. This would be stupid as he is Mr Metal Gear! If even he is not warming to PS3 you know the machine is not anything like Sony have been touting.
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edit:
here's where he was quoted:
http://www.eurogamer.net/article.php?art...
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Why on earth would you want to do that?!
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Everyone and their grandmother is interested in Wii development. Just look at what homebrew people have already done for the remote on macs, with the ogre engine, in torque. The list goes on. The remote is a bluetooth device so can and will work with anything that has bluetooth, including a mobile phone!
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MGS4 on PC.... could be. Substance was released on PC some time ago and didn't do too badly at retail.
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It'd be nice to see him do a non-MGS multi-format game. It'd be even cooler to see a Kojima game series on every platform...
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/coat..
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MGS 2: Substance was released on Xbox as well though.
Yeah, it may not have done brilliantly, but the precedence is there.
And with regards to JediMasterMalik and Steroyd, they aren't too bad - I think they're kinda similar to myself:
All-round gamers who just happen to have a preference for a certain system manufacturer because it ticks the most boxes (Sony for them, Microsoft for me).
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It's hardly surprising a developer wants to develop on another platform, after developing on PS platforms for so long, a change must feel good.
As long as the games which come out are good, I, personally, could care less if it's difficult to program for. Although, it has been said many times that the tools are better then the PS2 tools. In the end the developers wll decide, Kojima has.
Why are you tryig to turn this into a flame war, the lo tof you. It's just sad, just play the games you play and get on with your miserable lives.
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You get dragged into these things because everyone here thinks you are a sony fanboy of the first order pure and simple. Read the posts before mine if you doubt thast statement
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To you guys:
I want a PS3 = Z0MG HE LOVES TEH $0NEH!! BUUURRNNZZ HIMM!!
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/sips pipe
...now this is what we call a classic case of a person still being in the denial phase...
/freud off
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KOJIMA KEEN ON XBOX 360 (shhh, and PlayStation 3, Wii and PC)
And of course because he wants to make games on all the platforms, he automatically HATES working on the PlayStation 3!
Why are you all so stupid?
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Thats a sweeping statement, usually that given by a mediocre coder.
Programming is about problem solving, really good coders embrace a challenge. I know first hand how hard a job it is, especially with Sony's crappy tool/compiler support but seriously, if you cant stand the heat get out of the kitchen.
But it's always better to be the solving problems about the game, gameplay, optimization and not ones to do with the architecture of the machine and the tools provided for it.
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rotj thinks the 360 has a better cooling system...
...sorry
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/holds up a mirror to rotj
/notices that it doesn't seem to work
/shakes it a bit
/looks at it himself
..yeh, still works. odd.
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/pokes JMM with a stick
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Bollocks. Lack of good support, good api, etc. aren't a challenge, they only serve to consume time and eat away your funds while it isn't necessary. If you have a limited amount of time, resources, funds and manpower, the last thing on your mind should be a shitty support or lousy programming tools.
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Completely right. I hate this attitude that to be a "real game developer" you should work 100 hour weeks just cos the tools are shite. The fact of the matter is that its a crying shame the PS2 was such a c**t to develop for. Time wasted making the bastard piece of shit bend to your will was time that could have otherwise been spent making better games.
But ooooooohhhh nooo wasting lots of time is great and manly and only good programmers do that.
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As for those bashing JediMasterMalik, most of you only ever seem to have positive things to say about Microsoft and nothing else. I'm sorry, but you're behaving exactly the way you say he is.
It's too early to make any kind of worthwhile predictions on Playstation 3 and Wii.
By say... Xmas 2007. We might see how those 2 machines are starting to play out, and then can perhaps make a prediction on who might come out of this one as the market leader. Otherwise, its all just speculation right now.
All consoles require skilled programmers to develop for it regardless of how advanced the tools are.
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I'm pretty sure ages ago before they came out he said he wanted to do a game each, didn't he? Seriously, not making this up.
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He's making elebits for Wii I see no problem with him developing original content for the 360. Just because it's not a sequel of an existing franchise does not mean it would be shit.
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Yes Rotj, you are embarrassing. You single out JMM as being a fanboy, yet you have nothing but positive things to say about MS.
Then you talk about MGS 4 like its a certainty it'll be heading to 360 (of course you dont actually have any proof).
If Kojima hates the PS3 so much, why did one of his first trailers talk about the "Cell Processor being the key to winning the next-generation".
People who think the PS3 is a bitch to program for are way off. Developers from Sega talk about it being a dream compared to the PS2, which was far more difficult. Rotj, you seem unable to accept that the advantage the 360 GPU has is marginal, (if it even has one) while Cell has considerably more potential than Xenon.
Anyone who doesnt believe me, please take a look at Beyond3d for a taste of reality.
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I'm going to go look at Beyond3d now,because I need a taste of reality.
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Remember that Microsoft is primarily good at software development, and Visual Studio has been around a while. So their tools will probably be slightly better.
Sony gave their developers new tools to work with, it's going to take time to get used to them. But despite PS2's difficult development process it came out with some outstanding game content.
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Carmack might be considered a legend, but he's a PC developer who hasnt got to grips to asymetric multiple-core processors. Of course, he'd better get used to it, as this is the direction that all processors are headed.
Look at what the Japanese developers are developing, and what they will develop later this year and next. This will be what turns the tide for PS3; Japanese support. According to developers, Cell isnt that different from the Emotion Engine. But this time, Sony's middleware is much better. And their machine has an Nvidia GPU with OpenGL support.
Its funny hearing the inconsistencies expressed by Xbots. If PS3 is really that difficult to develop for, the machine must be considerably more powerful than 360, seeing as its games look on par with anything out on 360, (even Gears' has rivals such as FF and MGS 4 out later this year) yet developers must surely be struggling to extract anything approaching good performace out of PS3. Of course, according to the same people, PS3 is all hype...-
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http://en.wikipedia.org/wiki/Project_%27...
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I heard these same tired statements when the PS2 came out. End result...
All of the available evidence suggests that Cell is easier to program for than the Emotion Engine.
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"Carmack might be considered a legend, but he's a PC developer who hasnt got to grips to asymetric multiple-core processors. Of course, he'd better get used to it, as this is the direction that all processors are headed."
Really!? I was under the impression that processors were headed in the direction of symmetrical multiple core processors. Carmack's reputation as a genius in the development community is built on years of innovation. It's stupid to say that he hasn't got to grips with the tech, as he could get to grips with any tech he chooses. All he's saying is that the 360 development tools are better. He in working with both, he is a well respected games developer, so why shouldn't we believe him?
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I am arguing that PS3 isnt as hard to develop for as Rotj and Kato make out (and I suggest there are hidden agendas at work there).
Despite Carmack's genius, I cant help but feel that someone like Kojima who has developed on PS2 and is used to Sony's tools, is going to be ahead of Crmack at this moment in time.
Having said that, I do take your other points.
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I said PS3's tools are much improved over PS2's. I dont doubt that MS has better tools, but the developers at Beyond3d arent saying they're crap.
I dont have a hidden agenda, though I do think PS3 is the superior machine. Again, that is based on research done on various sites.
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Edit: damn linky things
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My Xbox 360 copy of Enchanted Arms has that tag on it, and that's being ported to the PS3.
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See Rotj, its not that difficult to have an argument based on more than sarcastic, glib remarks -
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Are they the same developers that seem to be fixated on running Sonic into the ground repeatedly?
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Oh, and all the 'My console's harder to develop for than yours!' nutters - do please get a grip. Creating a game is bloody hard work regardless of the platform.
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// God, everybody in here is a PS3 and 360 development expert.
Shut the fuck up and just play your games!!