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Killzone 2 Preview

PlayStation 3 Preview by Tom Bramwell

11 July, 2007

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Phil Harrison says Killzone 2 is important to Sony because the level of anticipation has been set so high. Picking through the wreckage of the first in-game screenshot, which popped up in a US newspaper just prior to E3, it's easier to read it the other way: Killzone 2 is important to Sony because the level of cynicism has been set so high. MotorStorm, another E3 2005 graduate, overcame the stigma by delivering on the concept rather than the graphics. Settling into a screening room beneath a Sushi bar on the streets of Santa Monica last night, we got our first chance to see whether Killzone 2 could hope to do likewise.

Like the E3 2005 trailer, it begins in crowded confines, aboard an "intruder" - the aerial equivalent of a D-day landing barge, apparently used for fast, rough deployment in the face of heavy resistance. Grey clouds dominate the background as you pull alongside another barge and exchange frightened comments and orders. Suddenly, a spark of lightning blasts the other barge and it violently disintegrates in a flash of red that's part explosion and maybe part blood haze. Perhaps we're imagining it. The lightning came from below. As the clouds part, your eyes zigzag the storm-ridden greys and browns of an industrial complex, part of a sprawl of dirty buildings, courtyards, ramps and walkways, peppered with explosions and bursting with violent noise, into which you're swooping as all around you cling on for dear life.

The intensity's apparent before you even land. When you do, the scattered wreckage of your shattered metal surroundings provides points of natural or at least coherent cover, as a rendezvous objective flashes across the top of the screen. Helghast are in a mixture of elevated positions around your squad, which is reinforcing friendly troops already deep in combat. The concentration of activity is instantly arresting and easy to mine for highlights. Shot in the neck, a Helghast trooper gropes his throat theatrically before trying to return his hands to his gun and taking more bullets in the chest and hips, twisting as each impact shatters his capacity to respond. Elsewhere a frag grenade lands in amongst his friends, and the explosion blows them to their knees and onto their faces. Herman Hulst, MD of Guerrilla, tells us afterwards that enemies react differently not just based on the game's interpretation of positional damage, but also the weapon used.

'Killzone 2' Screenshot 1

If E3 2005 set expectations high, this sets them low. Much too low. It looks far better than this.

Despite the initial open setting, it's claustrophobic, and the demo spends more time in corridors and crossing walkways to clear Helghast positions. The palette, in keeping with Killzone 1, is intelligently narrow. The redness of the blood spurting from jugular veins and chest wounds is in stark contrast to the limited grey scale. When you walk past a body in a pool of blood, it jars. Meanwhile the sounds around you are being articulated with something called audio occlusion, Hulst says, which helps to put the noises you here into environmental context - with a grenade blast indoors quite different to one in the open. Probably the most striking thing, however, is that it's a good three or four minutes before we notice something that punctures the atmosphere: the slight tagging of a wall by an allied soldier as he turns a corner, as his character-model's reaction to the scenery overrides his animations.

None of this, you may notice, is to say that Killzone 2 today resembles the Killzone 2 "target footage" demonstrated in 2005. What we have instead is a clever assembly of complementary elements. The palette, sound and claustrophobic design give it intensity, while impressive use of depth-of-field, motion blurring, particles and other hazy effects contribute importantly. When you reload your gun, it's pulled right up in your face, but it's blurred through lack of concentration, while beyond the cartridge swap-over the battleground is crystal clear. Physics aren't over-played - the demo man stops to shoot a few tins, planks and a loud-speaker at one point, but mainly to illustrate that it's there. Killzone 2 clearly takes the view that "doing gravity properly" is important, but not defining.

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Comments: 1-50 of 106 in total | next 50 »

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Rayn
11/07/07 @ 10:22
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Just saw the HD trailer. I'm well impressed.

Edit: The in-game one
Edited 1 times, most recently on 11/07/07 @ 11:22
LeD
11/07/07 @ 10:25
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"More relevant to now is to say that it's not the game we thought we saw in 2005, but that the principles aren't too far removed, and it looks undeniably good."

Thanks for that. I thought I was going mad or blind, what with the forum collectively creaming themselves over the new trailer. I thought it looked good, but not headline-grabbing good.
scaramanga10
11/07/07 @ 10:26
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Wow, the trailer actually delivers. . .

http://www.gamevideos.com/video/id/12998
dahsif
11/07/07 @ 10:27
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If The E3 2005 trailer got a 9.5/10, this one gets a solid 8/10.

Dizzy
11/07/07 @ 10:29
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It looks good... like almost any other FPS nowadays but nothing really special (but the bar has really been raised by quite a lot of games). The real test will be the gameplay.

I do like the color choices... and maybe the story will be worth it.

If this wasn't "Killzone 2" but a new EA game.. everybody would just say "meh". Looks like a lot of people are excited because they were afraid it would look like crap :)
Edited 2 times, most recently on 11/07/07 @ 11:32
El_MUERkO
11/07/07 @ 10:30
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my tinfoil hat protected me from the first screenshot
Eighthours
11/07/07 @ 10:32
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It looks very good indeed. Just a shame that Sony had "that" trailer beforehand as it reduces the impact somewhat - despite what Harrison says, it's still nowhere near that (though as I said, looks very good!)

When's this out anyway? 2008?
Azazel
11/07/07 @ 10:34
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/dons tinfoil hat

"Yer, yer no gonnae read ma mind. Yer no gonnae read ma mind!"
Moz
11/07/07 @ 10:36
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Looks like it might deliver :)
kangarootoo
11/07/07 @ 10:37
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@Rayn

Where can I see an HD version of the trailer?
ChrisOTR
11/07/07 @ 10:40
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Hopefully we'll have some proper E3 assets soon. Then we'll swap these out. Which makes me a transient caption. Love me while you can.

No! I won't be loved and left!
DUFFKING
11/07/07 @ 10:41
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Decent enough, bit of a standard shooter, nice and atmospheric though.

Begs the question: WTF did they release THAT screenshot :/
Scurrminator
11/07/07 @ 10:42
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HD version is over at gamespot.
disc
11/07/07 @ 10:42
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Pretty darn nice.
LeD
11/07/07 @ 10:43
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"Best use of restraint with lighting for a long while."

Amen to that. I'm sick of having all these games baked in glare, bloom effects and whatnot.
kangarootoo
11/07/07 @ 10:43
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@Scurrminator

Ta
old skool
11/07/07 @ 10:43
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do you hear that sound ?

*ker-ching!*
Beano
11/07/07 @ 10:47
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"If The E3 2005 trailer got a 9.5/10, this one gets a solid 8/10."

So basicly... "as good as Halo then" ;)
lemon
11/07/07 @ 10:49
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It's Hermen Hulst.

Not Herman Hurst.
RandolphScott
11/07/07 @ 10:50
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Yeah it does like a bit of a standard shooter.

They should have put more car racing in and puzzles and sudoku and stuff.
Ihya
11/07/07 @ 11:00
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Looks very solid.
The Bodybuilder
11/07/07 @ 11:02
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So is it the real next gen or what?
Steroyd
11/07/07 @ 11:09
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shot in the neck, a Helghast trooper gropes his throat theatrically before trying to return his hands to his gun and taking more bullets in the chest and hips, twisting as each impact shatters his capacity to respond.

:O

Omg this is something i desperately wanted in Metal Gear Solid 4 in MGS2/3 it was hella fun taking out the enemies legs or arms, but if you hit all four limbs they'd just die and disappear which kinda sucked. :/

Taking out kidneys, chest, crotch etc etc it's like a FPS dream come true.

I think there's a tear in my eye. :')
11/07/07 @ 11:11
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Yeah!

Enter next-gen shooters!

Looks awsome.
The Bodybuilder
11/07/07 @ 11:13
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>"Taking out kidneys, chest, crotch etc etc it's like a FPS dream come true."

Welcome to goldeneye on the n64.
Halo Jones
11/07/07 @ 11:14
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@ Kangarootoo

Check the PlayStation Store tomorrow, the video will be there.

tjs
11/07/07 @ 11:14
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Embargo timing gold!
space ace
11/07/07 @ 11:16
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hmm the gorillaz game proves quite a departure from their style.. :)
Dr.Gash
11/07/07 @ 11:18
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Awesome-O.
Steroyd
11/07/07 @ 11:20
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Welcome to goldeneye on the n64.

MGS2 & 3 touched up on this but not enough points on the body that makes every shot feel unique.

Hopefully the fact that the Helghast reacted to his throat being shot and body reacting to each individual bullet, is an indication to how much detail in this area there is.

There are a few stuff in the FPS's genre I want looked at, this is just one tick in the right box.
Edited 1 times, most recently on 11/07/07 @ 12:20
menage
11/07/07 @ 11:20
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Great graphics, generic shooter.

Meh, I got bored with Gears in 3 days, this doesn't do shit for me.

Bioshock!!
king_skins
11/07/07 @ 11:23
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"Taking out kidneys, chest, crotch etc etc it's like a FPS dream come true."

Welcome to goldeneye on the n64.


lol, was thinking the same thing.
disc
11/07/07 @ 11:26
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Bioshock, together with Thief and System Shock uses Audio Occlusion for great effect I believe.

Really good to hear they are spending some time on the audio as well.
SBfistfun
11/07/07 @ 11:27
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Mehzone
Dizzy
11/07/07 @ 11:28
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>uses Audio Occlusion for great effect I believe.

Halo 3 as well.
JediMasterMalik
11/07/07 @ 11:28
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I told you it wouldn't look that bad. Guerilla know graphics.
Darren
11/07/07 @ 11:36
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I love the way people are saying that Killzone on the PS3 is not yet a Halo 3 killer. How do they know that, have they seen or played any of Halo 3's single player game then? For all we know, Halo 3 could be awful and more of a disappointment than Halo 2! ;)
lambtron
11/07/07 @ 11:46
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""Taking out kidneys, chest, crotch etc etc it's like a FPS dream come true."

Welcome to goldeneye on the n64.

lol, was thinking the same thing."

Yep, me too.
Ihya
11/07/07 @ 11:48
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crazyhorse174
11/07/07 @ 11:50
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/dons tinfoil hat

"Yer, yer no gonnae read ma mind. Yer no gonnae read ma mind!"


lol @ Azazel

Roll on CV3!
polar
11/07/07 @ 11:50
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That opening trailer looks undeniably good, but Guerrilla still have a long, long, *long* way to go to match the E3 05 footage. The first shot of the guys face through the clouds highlights that right from the off.
Dark_Stranger
11/07/07 @ 11:52
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the music on the trailer is so "Aliens"
monkie_king
11/07/07 @ 11:53
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""Taking out kidneys, chest, crotch etc etc it's like a FPS dream come true."

Welcome to goldeneye on the n64."

Ah, but can you comically shoot the Helghast in the arse? I used to to love hanging around in the toilets on level 2, then approaching soldiers from behind and, erm ...

/stops talking now
Machiavellian
11/07/07 @ 12:01
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The trailer looked great but then again it did not make me say wow. The short burst of combat looked pretty much standard so no biggie there.

One thing about in game movies are that they still do not tell the whole story. After seeing COD4 and the feel of that game, KZ2 looks like another Solid shooter.

I believe Sony miss their mark with KZ2 because if it doesn't make it out this year then it might be up against even better looking games come 2008.
kangarootoo
11/07/07 @ 12:04
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@Halo Jones

I downloaded the HD version, but I'm going to grab the PS Store version tomorrow too, as watching on a TV is just shinier :)
groovychainsaw
11/07/07 @ 12:08
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Less shiny sounds great to me. Let's see if they include some gameplay this time around...
kangarootoo
11/07/07 @ 12:10
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I tell you what everyone. I couldn't give a rats ass in a high wind whether the final game matches up to the original mock-up trailer. I simply don't care. it doesn't matter. IT DOESN'T!

I think we have two choices here (presented in my usual cynical stfu style).

1. Take it all very personally, like a bunch of whining kids, and if the game doesn't look exactly like the original trailer act like Sony shagged our mum and then crapped in the bath.

2. Take the game on its merits, and if it turns out to look great and be fun to play, be pleased about that because we all like good games, right?
mazzl
11/07/07 @ 12:11
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@Machiavellian
i think you are correct, this game should be out this fall, just before the holliday season. if it comes out in 2008, it will be a useless game. but we'll see
kangarootoo
11/07/07 @ 12:12
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@groovychainsaw

I mean shiny in the general "its a good thing" sense, like Rachel Leigh Cook make me feel all shiny inside, for example :)

On the graphical style in question, I totally agree. Gritty > shiny.
Edited 1 times, most recently on 11/07/07 @ 13:13
insane_cobra
11/07/07 @ 12:23
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Congrats, the best preview I read so far. I saw the SD video, looks very nice. Downloading the HD version at the moment.

I'm a Halo kind of guy and that Halo 3 trailer totally blew me away, but it goes without saying that Killzone 2 also looks fantastic, albeit in a different way.

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