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Psychonauts Review

Xbox PC PlayStation 2 ntsc-us Import Review by Tom Bramwell

23 June, 2005

Page 1 of 2. Page 2 ->

People keep saying to us: "Ooh, I like the sound of Psychonauts, but I wish it wasn't a platform game." But more on that later.

There's a bit in Psychonauts that, for us, captures the spirit of the game in a single exchange. It takes place after a few hours and a pivotal plot event, and - modified a bit to save spoiling it - starts something like this: "Are you ready to join me?" With an option of two responses. "Yes" or "No, not yet"

Playing through this, our gamer senses kicked in. Gosh, we thought, what if this is a significant breaking point, and we'll lose access to all that's come before? Maybe it's asking us because it knows we might need more time? Maybe we should save first, and then agree. Mmm. "No, not yet."

SLAP! "How about now?"

It's a laugh-out-loud, Tim Schafer moment. The man who made games like Day of the Tentacle and Grim Fandango so fantabulous has returned in a different genre with similar design principles. The thing that's great about the above joke is that most people won't see it. It made us spit Diet Coke all over the wall, but anybody who clicks "Yes" will be robbed of the laugh. It illustrates not only how far Double Fine has gone to make sure that everything you can poke has a feather waiting to tickle you back with, but also how well the developer understands gamer behaviour - and preys upon it.

Psychonauts undoubtedly comes close to reaching the levels of saturation-humour achieved by other games on Schafer's best-of list - and more or less everything sees you coming. Learn Telekinesis, accidentally pick up your mentor, and he'll say something like, "Yes, very good, now let's try picking something up that won't kill you if you make it angry."

'Psychonauts' Screenshot 1

That's fine. I didn't even WANT a friendship bracelet.

The humour isn't an excuse for a weak or entry-level platform game, either. The platform game underneath would have been fine without it. The controls are spread logically over the Xbox pad (or the PC gamepad you must employ to fully enjoy it), it has an enormous campsite hub area full of things to climb, things you can't climb yet and hidden depths home to pick-ups, a nice progressive system of accumulating tools, health and unnecessary trinkets, a very well-masked structure that marks out the plot without settling into a predictable rhythm, and more lovely level ideas than Andy Warhol's aborted attempt to design elevator doors. It's also a lot funnier than that last line.

The latter (clever levels, that is; not malformed witticism) are often borne of the fact that you're wandering through people's minds. A Psychonaut, see, is a psychic soldier, who jumps into people's heads and fights their personal demons. Literally. And each person's mind is different. A lot of games would give you this premise and expect you to swallow it without question - quite possibly occupying the jackboots of a grizzled veteran of several psychic wars. Or summat. But Psychonauts takes quite the opposite approach, putting you in the shoes of a ten year-old boy, Razputin, who's found his way to psychic summer camp - where he aims to become a full-fledged Psychonaut.

Hence the training level is an obstacle course set in your army veteran coach's head, starting off in a recruitment office, snaking through minefields, past circling bombers, up walls that are being shelled, and so on - all carved out of a convincingly astral plane, complete with slightly quirky marching tunes, which patter off-key like the arch of someone's eyebrow. All the while you're being hounded by your coach, Oleander. "Is your name Joey!?" "No." "Because I'm going to call you Slowy Joey!" "That's not my name." "What's that, Slowy? I can't hear you! You're talkin' too slow!"

'Psychonauts' Screenshot 2

The censors try to run you out of other people's heads. Slap them!

Before too long, you're exploring minds out of necessity rather than academia, as the routine of psychic summer camp takes a backseat to the machinations of a psychic evildoer in its midst. It's a bit like Harry Potter, except, you know, funny. And with a likable lead. And likable everything else. Including a camp bully whose hair resembles a giant Nik Nak.

Except, there's a problem with all of that. We said, "The platform game underneath." Go back, look - see? Silly of us. The platform game isn't underneath the funny; it is the funny. It's impossible to talk about the way Psychonauts looks, plays and feels without wandering back to the way it makes you laugh, as the two are inextricably linked. You don't play to get to a joke, like you do in Jak & Daxter. You play and laugh. And it's a reviewer's dream, because most of the jokes you feel like spoiling won't be seen by most, and there are 100 other funnier ones.

Your collectables, which contribute toward markers that increase your "rank" (unlocking better abilities, over time, increased health and firing capacity for your psi-blasts and the like) are translucent 2D images called figments. Of your imagination. Gosh. There are others too - there are loads to collect, in fact. It may sound a bit cute and cynical - blue blobs contributing to your "mental health", for example - but let us leave you in no doubt that this is a platform game. There are multiple-multiple collectables for each stage - things like psi cards, challenge markers, figments, and the like. You have to cover every inch to get them all. You have to think back to past areas where new skills might apply. You have to clamber over things, swing from branches and trapezes, climb pillars and flagpoles, sidle along edges, and add it all up to progression. The game understands your gaming conventions and desires - and spends as much time sating them as it does hiding jokes in amongst them.

'Psychonauts' Screenshot 3

Those eyes. If we were a ten year-old girl, we'd be all over that.

Stroll along a walkway on the inside of a rotating cylinder, which expects you to wait cautiously for the ground to line up beneath your feet, and the coach yells, "Ah, the old rolling tunnel of crazy logs bit." It second-guesses your cynicism. It's a bit like us in that, except, you know, funny. We wish we were Psychonauts.

Fortunately we can pretend we are for aaaages. We read some forum threads full of anecdotes drawing on bits we loved - and half the time we were left thinking, "Hang on, that's brilliant, where the hell was that?" Replay value is assured - even as you revisit the same levels on your first run-through, you're greeted with different jokes.

Animation and voice acting are up to a standard barely witnessed in any other series - and the latter is ubiquitous, with no secession to text-based filler in-between cut-scenes [you see what you're missing LucasArts? YOU SEE? - Ed]. Half the time the audio is incidental - walk up to a pair of arguing kids in the campsite area and press Y to engage them and the game flicks to a prescribed exchange between all three of you, but just stand there and the conversation that excludes you is actually funnier. You'll want to listen to everyone before you actually talk to them. And when you do, you'll find more life in their little Tim Burton-esque faces than every NPC in Jak & Daxter put together. In fact, are there any NPCs in Psychonauts who don't have something for you to remember them by? We can't remember.

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Comments: 1-50 of 63 in total | next 50 »

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CrispyXUK
23/06/05 @ 12:18
#1
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release me!1
BlankOBlank!
23/06/05 @ 12:20
#2
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Just bloody bring it to Europe you buggers!
23/06/05 @ 12:28
#3
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1.

Can't believe this used to be a Microsoft exclusive IP, silly sods for letting it go! Hoorah to Majesco for picking it up! :p

"Save your energy for the winter"
espadachin
23/06/05 @ 12:30
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wow. well thats me sold, ill have to get this now
Wobbler
23/06/05 @ 12:33
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I wondered what all the raving was about when it was released stateside - after all it's just a platform game :) But reading this makes me want this *now*. Bring it out in Europe godammit!
WangFu
23/06/05 @ 12:34
#6
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Release the damn thing already!

bah, screw it *orders it from the States*
Nemesis
23/06/05 @ 12:38
#7
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/taps foot

Bloody hell, Europe. Release it in Europe.


/grrs.
Ecanem
23/06/05 @ 12:39
#8
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So, no PS2 version? =/
kflarsen
23/06/05 @ 12:43
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This sounds ... fantastic!

So the Xbox finally has a platform game worth playing, it seems. Yay!
Nemesis
23/06/05 @ 12:45
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There was a PS2 review up on IGN.........so it's........out there. Somewhere. Just not here.
Blerk
23/06/05 @ 12:46
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It sounds fab!

/can't believe he just said that about a platform game
Huntcjna
23/06/05 @ 12:55
#12
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Interesting very interesting ..........but first conker!
therev
23/06/05 @ 12:58
#13
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If any of my normal import places had it in stock, I'd be very tempted.
smelly
23/06/05 @ 12:58
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"So the Xbox finally has a platform game worth playing, it seems."

Kidz Konsole!

"but first conker!"

Why not just pick it up 2nd hand on a 2nd hand n64? be much cheaper.
bionutz
23/06/05 @ 13:01
#15
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I want to play this on the pc, it's the best at the moment. Oh, can hardly wait to get it! I loved the demo!!!
RedboX
23/06/05 @ 13:02
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Ive just finished playing this and its an excelent game, I particularly enjoyed the Milkman levels, set inside someone's paranoid imagination, the FBI/CIA spys crack me up no end.

Derblington
23/06/05 @ 13:05
#17
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Another one to sit in my drawer for months until I finally get round to playing it :)
AssassiN
23/06/05 @ 13:08
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According to Gameplay this comes out over here on the 28th of October :(
Eighthours
23/06/05 @ 13:10
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It's not even region-free apparently, so I'll have to wait! :(

Hurry up, get your finger out!!
Wash
23/06/05 @ 13:10
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"Why not just pick it up 2nd hand on a 2nd hand n64? be much cheaper."

Thats funny, i checked gamestations website, and they have the game used for n64 at like £28.99... so i thought i'd try ebay and your looking about £14-20... for the game.. add the price of a console, i dont think it would be much cheaper.

Ohh yeah it wont have live play either :\

Yeah Psychonauts did get a ps2 release
Aga
23/06/05 @ 13:24
#21
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Are you going to release it soon in Europe?

1. Yes
2. No, not yet.

SLAP! How about now?
smelly
23/06/05 @ 13:47
#22
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"i dont think it would be much cheaper. "

Really? Bloody hell! Second hand prices taking the piss arent they?

(off he trots to sell his n64.. *lol*)
Mugwum [staff]
23/06/05 @ 13:57
#23
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PS2 and Xbox versions aren't much good to us Brits, but you can buy the PC version from the likes of ImportMadness right now. And of course it works fine, you just need a pad.
Mugwum [staff]
23/06/05 @ 13:57
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And yeah, I can confirm that the US Xbox game only works on US consoles :(

Or chipped ones, obviously. GOSH I'M NAUGHTY.
Derblington
23/06/05 @ 14:00
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lol.

If I wasn't selling mine I buy it tonight. I'll have to wait for the UK launch :(
smelliot
23/06/05 @ 15:04
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I want this game so much. The PC demo was awesome, even without a decent gamepad.
Mike69_2004
23/06/05 @ 15:14
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had the chance to play the PC version and i disagree with that review. the game deserves a 10/10 :D
jellyhead
23/06/05 @ 15:55
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Looking good.

oh, crap, if no-one else will, i'll say it then, after all it's been a while...
Better than Halo then.

/ runs like the runs
ProfessorLesser
23/06/05 @ 16:17
#29
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I need a game pad?

/meh

PC (CD-ROM) really region free?

Hadn't even thought about it.
barchetta
23/06/05 @ 18:56
#30
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Last great xbox game of this generation?

Deffo on the list - maybe October release too close to xbox360 release but at least it gives me time to get around to playing BG&E....

/starts rummaging through old games pile
The Old Bill
23/06/05 @ 22:05
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"
PC (CD-ROM) really region free?
"
Cd's have no regions, at all.
jiroczech
23/06/05 @ 22:21
#32
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Nice review.

For whoever said they'd play Conker first - this game is about a million times better than Rare's effort. I think I'm almost at the end of it and it's been a blast. Ignore any 'Tim Burton's Nightmare Before Christmas-wannabee' comments you hear, it's got a style all of it's own and gameplay-wise it's fantastic. An eclectic mash up of styles.

Only pisser is that my 'copy' is very tempramental and is prone to crashing.
raikov
24/06/05 @ 01:23
#33
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Not as impressive as Rofl Waffles tho;

http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&rd=1&item=55911
63987
BBIAJ
24/06/05 @ 03:11
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So better than Halo then?

;o)
crashVoodoo
24/06/05 @ 08:05
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" ... Not as impressive as Rofl Waffles tho;

http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&rd=1&item=55911

63987 ... "


some people are so retarded ... the whole listing must be like 40 pages long. and poeple are actually bidding on these fucking things.
Bezzy
24/06/05 @ 08:14
#36
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Terrible last level. Simply terrible.

Everything else is basically great, although a few jokes fall a bit flat :/
Derblington
24/06/05 @ 09:52
#37
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What's the new strapline about?
deathgibbon
24/06/05 @ 12:33
#38
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Release. It. Here. Now.

/slaps Majesco
lemonfist
24/06/05 @ 17:22
#39
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Well, aren't there usually all this localising stuff (like translating manuals, subtitles,etc. to different european languages) that needs taken care of first? Don't know why that would take so long, though.
Edited 1 times, most recently on 24/06/05 @ 18:24
morriss
24/06/05 @ 19:36
#40
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I've got it, but can't play due to bollox gfx card.

Just go to double-fine's website - they ship to England/Europe...
morriss
24/06/05 @ 19:49
#41
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no pc reveiw? same game i suppose, I thought this was an Adventure Game however...
nightsparkle
24/06/05 @ 21:00
#42
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Tom, you're the best reviewer; yet another one i totally agree with.

this is a great game, better than conquer, which plays so damn slow. stil, conker has a few genius gameplay elements: what with the poo-ball. conkers gameplay routine is like this through the whole game: 1 you've done something, 2 you get something strange or go somewhere weird, and 3 you're stunned: what the hell i gotta do with this? and there's allways a great solution for it. it just doesn't involve so much platforming skill. Psychonauts does however require the skill-factor, it's a better platformer. And it's highly original in the levels you go to.
tonkei
28/06/05 @ 17:13
#43
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I got the demo about a month ago, my god it was excellent. & just to prove all the attention to detail, the PS2 pad I use for 'retro-gaming' was automatically recognised & configured! proper plug & play gaming on the PC, very nice.
Schwabing
05/12/05 @ 22:07
#44
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Is this actually out yet? I was expecting a release this month but websites where games are sold say end of February now!

Can't take that long to sort a uk version surely??
smelly
10/02/06 @ 11:53
#45
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IM THE MILKMAN!!!
disc
10/02/06 @ 12:37
#46
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They should have made the game one extremely long Milkman Conspiracies level.
smelly
10/02/06 @ 14:07
#47
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nah, i was bored of it near the end.

Personally im stuck on the last level when (trying to have no spoilers here) chasing a clown with the waters rising.

I'm on verge of giving up, some of those jumps are mental!
yagisencho
10/02/06 @ 19:35
#48
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Brilliant stuff. Bought the PC version last year. Loads of laugh-out-loud moments and fun action. Slightly more style than substance, likely due to the fact that it's made by a brilliant, comic mind.
dudefella
10/02/06 @ 22:04
#49
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Seconding the Milkman comment. One of the most brilliant pieces of gaming, EVER.
Kiigan
12/02/06 @ 12:16
#50
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Psychonauts is funny at times, definitely. More of a wry chuckle than a laugh-out-loud sort of game, but a laugh is a laugh. This doesn't make up for the rest of the game being so distinctly average though. Yes, I'm one of those who enjoyed the jokes but kept wishing they'd just gone with a smaller, simpler game (like an adventure game) instead of trying to be a modern platformer.

Some might fall in love with the quirkiness. I found the art direction loathesome, the lead character utterly unlikeable, and audio endlessly repetitive and grating. As for how it plays... well ultimately if you are going to borrow so heavily and unashamedly from key moments in the Ratchet and Clank / Jak and Daxter games, it is worth considering whether such inevitable comparisons are likely to go in your favour or not.

There are some clever little ideas in the game, as has been mentioned, but they are separated by chasms of N64-era platforming drudgery. Invisible barriers are back in fashion, places that really really look accessible aren't, and cameras can once again intersect with dense scenery and go utterly apeshit at precisely the wrong moment. If you fancy a step back in time with a few good giggles along the way, Psychonauts isn't shit. But I'd say invest your money in copies of Ratchet and Clank 1, 2 and 3 instead.

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