Hydrophobia is now episodic XBLA game
No word on other formats or date.
Dark Energy Digital's Hydrophobia has been split into a three-episode Xbox Live Arcade series with no word on other formats or a release date.
According to a preview in Xbox World 360, the three episodes last around five hours apiece and should be released within a 12-month window.
If the game proves popular, DED may follow it up with a further three.
Hydrophobia stars Kate Wilson, a woman with a fear of water, who is trying to escape from the depths of a sinking ship after terrorists bomb it during a party. It's a mixture of platforming and Dead Space-style atmospheric action.
It's been some time since we last heard from it - and as well as moving the game to XBLA, it's also moved from Blade Interactive to DED, a company set up by the former's management.
Check out our preview from August 2007, and previous trailer
and screenshots to see what it was looking like originally.
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Comments (17) Latest comment 2 years ago
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hope they put in sonic drowning music
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All of Siren's episodes were released at the same time.
About the news it's on Xbox only: aw, shucks, I was hoping to be able to play this.
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If you read the article it says 5 hour episodes. Pretty much the same lenght as HL2 and GTAIV episodes.
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/gets coat.
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They have actually said they have all three episodes done already, they are just staggering their release. I am guessing this might be because it is cheaper for them to release it on XBLA than as a physical release, but the 2gb limit means they have had to break it into discrete chunks rather than release the thing as one whole game (and is also the reason that they have had to include leaderboards and a scoring system, as per XBLA policy).
To be honest, if each episode is 5 hrs long, then 4 months isn't that long to wait. As someone else has said, its become the norm now to have full retail releases with a total length of 5hrs.
The game looks awesome. The interviews I have read as well say that it encourages exploration, and that if you find notes in hidden areas they will activate subplots later in the game, and that there are multiple routes through each level (aiding in the score-attack bit). Not sure about the facial detail on the character models though, but that's a small niggle.
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Anyway, why go on a cruise if you have a fear of water? No doubt the story will pony up some highly improbable lame reason for this.
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Not the case I'm afraid, DED is simply a sister comany setup back in 1998 by the same directors of Blade (previously Mirage), as mentioned by others, another company no doubt ready to use as cover once their current venture is run into the ground, or another way to distance themselves from the terrible industry reputation they continue to build on.