Heavenly Sword multiplayer possible
Ninja Theory considering it.
Ninja Theory co-founder Tameem Antoniades has told Eurogamer that a multiplayer mode for Heavenly Sword could pop up sooner than we thought.
It won't feature at launch, he clarified, but his team has its sights firmly set on it.
"There's no multiplayer mode in Heavenly Sword as our focus was always to create an intense personal experience; it would have been too damn complex to deal with that as well," Antoniades told Eurogamer. "We did, however, develop the combat system using multiplayer test levels, as it's a great way of soak testing and balancing it."
"So who knows? Maybe we will decide to go down that route sometime soon. And when we do, it won't just be slapped-on to please marketing tick-boxes. You can be assured that we have our sights on multiplayer."
Heavenly Sword is around 90 per cent complete at the moment, reckons Antoniades, with mainly testing and bug finding to do before its September launch. And he's confident that Ninja Theory has used the extended development time to really wrestle an impressive performance from Sony's new console.
"We are pushing it bloody hard - that's for sure!" he promised. "But this is our first-generation engine for PS3, so there's certainly a lot more in the machine to give. And, more importantly, there's more in us to give it."
We'll be bringing you our full interview with Tameem Antoniades tomorrow morning.
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Comments (22) Latest comment 5 years ago
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But they did indeed focus on single player.
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I remember when Heavenly Sword was going to be a PS3 launch title.
/pipe + slippers
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Re H3 release ...................
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Now multiplayer in lair would be good. Is that onboard?
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Why-we-have-no-multiplayer-excuse number 1
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You heard wrong then...
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I'm very curious to see how this game turns out. It looks great, combat might be very interesting, but on the other hand the developer's track record isn't that impressive.
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Of course, that's been on Threespeech's website for some time now...
http://threespeech .com/blog/?p=377
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ah so it isn't a case of not pressing any buttons but instead:
"the designers have taken the interesting path of providing no block button, but instead having one of the attacks double up as a parrying move, so blocking becomes a matter of carefully timed parries rather than just holding down a button."
i'm still a bit worried about it.
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That is to say, alot.
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They are putting ALL thier efforts on the SP.
You do know that you don't have to play the MP, don't you?
Why do people want to limit choice?
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Someone at Ninja Theory has been playing ninja gaiden black.