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Heavenly Sword First Impressions

PlayStation 3 First Impressions by Rob Fahey

20 July, 2007

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Heavenly Sword is one of those annoying games that everyone has heard everything about, but nobody actually knows anything about. Of course you've heard of it; how could you not? It's one of Sony's great white hopes, one of the much-vaunted PS3 exclusives which have the unhappy fortune of being pivotal to the next salvo in the Great Console War of 2007.

But know about it? Well, we've known marginal details; we've known that it's a third-person action game starring a red-headed lady with a fine line in swinging around very large swords. We've known that it's being developed by British studio Ninja Theory, and that renowned actor Andy Serkis (you know, Gollum!) is involved with it...

...And, despite this being one of Sony's headliners, that's actually all we've really known about Heavenly Sword, with the primary source of info being an incredibly short, restricted demo which is now around 15 months old. Since then, next to nothing. Until now.

Now we've played an up-to-date version of Ninja Theory's opus. Pull up a pew, and we'll tell you all about it.

In the Beginning

'Heavenly Sword' Screenshot 1

Our heroine, Nariko - an in-game shot, not a render. Ninja Theory aren't kidding about the effort that went into their characters.

The question, really, is where to start. When Ninja Theory showed off Heavenly Sword to us in London recently, they started with the cut-scenes - something they're understandably proud of. After all, they had New Zealand's Weta Workshop (you know, Lord of the Rings!) break new ground in the motion capture technology used for them, and Andy Serkis (you know, Gol... Hang on, we've done this one already) as dramatic director for the whole thing.

(We like the idea of a "dramatic director"; we imagine it to be something like Stephen Spielberg, but with vastly exaggerated hand gestures, a mysterious personal gust of wind which blows his hair around at opportune moments, and regular tearful flounces back to his trailer to post on LiveJournal. But we digress).

Cut-scenes play well to a wider press audience, we suppose, and Heavenly Sword's cut-scenes more than most. They've certainly lifted the bar in this area, so much so that they look almost like a movie, and they've got that chap who played Gollum and King Kong so that's probably good for a photo piece in a newspaper or maybe in the back of Heat magazine.

Okay, stop twitching. We know. It's Eurogamer, not Eurocut-scene-watcher, no matter how much we like Metal Gear Solid. So, with all apologies to the lovely Mr Serkis (who played Gollum, you know), we were somewhat concerned when half an hour of presentation about the cut-scenes ended with five minutes of brief talk about the game. Thankfully, the game was in residence to speak for itself. Let's talk about the game. [Yes, let's. - Stern Ed]

'Heavenly Sword' Screenshot 2

The lady in action, in Fast stance. This is an early stage - the background detail is particularly impressive.

Heavenly Sword is, by Ninja Theory's own admission, a resolute attempt at creating a new videogame icon (and, by extension, a new videogame franchise) in the form of Nariko, the heroine of the piece. Blessed with flowing, flame-coloured locks, exotic features on one of the most detailed and expressive faces we've ever seen in a game, a penchant for fairly revealing clothing and a pair of bloody great swords, Nariko certainly fits the bill.

Most of what you need to know about the structure of the game is right there in the sub-heading; this is Goddess of War. The game sees you progressing through the storyline by beating the stuffing out of countless enemies in an increasingly brutal manner, interspersed with occasional interactive scenes where you need to tap out on-screen button combinations.

Those interactive scenes seemed pretty regular from the sections which we played, and often play a role in combat with bosses or powerful enemies (much like God of War). More lengthy interactive scenes see you pressing buttons to navigate through astonishingly cinematic feats - in the first demo level we saw, Nariko slides down massive anchor cables to a suspended platform, flipping from cable to cable as her enemies cut them off in an attempt to dislodge her. It's epic stuff. We strongly suspect it may be one of the first levels.

The Lady's Not For Turning

'Heavenly Sword' Screenshot 3

A later stage of the game. Although it's set in a medieval fantasy world, Heavenly Sword draws much of its artistic inspiration from eastern history and mythology.

Once you're on the platform, it's time to go crazy. Nariko wields a remarkable blade which has three different modes, or stances. The default stance is "fast", in which you slice and dice at relatively close range with a pair of blades. Hold down L1 and you switch to ranged stance, swinging around your blades on the end of chains. Hold R1 and you're in heavy stance, which inflicts massive damage with a single, slow blade.

There are only two standard attack buttons - triangle and circle - so most of the game mechanics are built around this stance system. You can flick between stances instantly, which allows for combos to be built up using moves from multiple stances, a technique that in turn allows you to build up some fairly unique and powerful move-sets.

The block system is also based off your stance. Each enemy attack has a certain glow; blue means you'll block it in Fast stance, yellow means you'll block it in Heavy stance. Red means you can't block it at all, and getting the hell out of the way would be a fine plan. Finally, tap the triangle button at exactly the right time (a little flash on screen indicates this) and you'll execute a counter move.

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Comments: 1-50 of 71 in total | next 50 »

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lambtron
20/07/07 @ 12:27
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The videos I saw of this from E3 suggested two things to me.

1. The cutscenes look really great.
2. The actual gameplay looked boring.

I REALLY hope that it was just the guy playing was a complete noob and made it look rubbish. At least this preview seems to suggest that.
Edited 1 times, most recently on 20/07/07 @ 13:27
disc
20/07/07 @ 12:31
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Sounds great, want.
The Bodybuilder
20/07/07 @ 12:32
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SOunds more promising than killzone 2, that's for sure.
It deserves more hype too.

Now all we can do is just wait and see...
Yossarian
20/07/07 @ 12:32
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you're not clever with your 'Goddess of War' thing either, I'll let you know. that has been a gaf meme for some time now.
Paulanator
20/07/07 @ 12:32
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Looks really good. Wonder if it will play as good as it looks.
david78
20/07/07 @ 12:33
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Yum.
RedPanda
20/07/07 @ 12:37
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"The block system is also based off your stance. Each enemy attack has a certain glow; blue means you'll block it in Fast stance, yellow means you'll block it in Heavy stance."

That sounds crap. I don't want glows, I want to learn by experience. Y'know, for a sense of achievement.
RedPanda
20/07/07 @ 12:43
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Did you find the enemies particularly challenging? From the trailers I've seen it looked relatively simple to take them out. They kinda just stood there and took whatever you cared to dish out.
TedBaker
20/07/07 @ 12:45
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Great environments, characters are okay. Totally not impressed with the glaringly obviously flat playing areas.

The glow attack indicators really kill the idea of freeform attack moves previosuly suggested by the early trailers. Still, it'd be interesting to see what kind of audience this game is intended for if you need to reduce a potentially great game mechanic to a handholding experience.
Peew971
20/07/07 @ 12:45
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At this time, LBP and this are the only games that would make me want a PS3. I'm still crying, remembering this developer used to be under MS Games Studios :(
MS are fools!
The Bodybuilder
20/07/07 @ 12:48
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>"MS are fools!"

Let's wait and see shall we. I mean, it's not like the xbox suffered without them (ninja gaiden, anyone?)
Santino
20/07/07 @ 12:48
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if that first shot is 'in game' how the hell am i supposed to see what i'm doing with the camera stuck to her face? ;) surely "rendered using a more detailed character model than during gameplay" would be more appropriate and less misleading caption? i don't want a combat system as 'deep' as god of wars, otherwise i will probably get bored with the fighting element around 3/4s of the way through again. i demand more from my action games dammit, every time i read something about this i want it less and less.
Mindstorm
20/07/07 @ 12:53
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expect something not too complicated, but accessible by an average gamer. This title is supposed to push ps3 sales after all. You hardcore bunch are likely to find it simple and "dumbed down".
MightyMouse
20/07/07 @ 12:56
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I don't know, it won't be as difficult as some games but surely its cinematic quality will make up for that even if you are a hardcore gamer? Personally I think that the gameplay actually looks rather good, definitely looking forward to this.
Caimbeul
20/07/07 @ 13:00
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Sounds good.
Killerbee
20/07/07 @ 13:16
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Looks and sounds pretty good. If Ninja Theory manage to nail what made God of War so great, then It's a definite purchase for me.

Er, once I get a PS3, natch.
skillian
20/07/07 @ 13:25
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if that first shot is 'in game' how the hell am i supposed to see what i'm doing with the camera stuck to her face? ;) surely "rendered using a more detailed character model than during gameplay" would be more appropriate and less misleading caption?

EG's screenshots are always like that. They're in-game in the sense that the graphics look like that if you detached the camera and whirled it round to a more 'exciting' position, but I agree they are very annoying if you're trying to gauge how the game actually plays.

At least you got a couple of proper shots below it.
Edited 1 times, most recently on 20/07/07 @ 14:26
Psychotext
20/07/07 @ 13:26
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God of war combat is deep?

Fun, yes.
Satisfying, yes.
Brutal, yes.

Deep, no.
pjmaybe
20/07/07 @ 13:33
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\o/

Sounds just fine to me. Pity there's not a bit more to it, but as shallow but very pretty gaming experiences go, I'll be all over this like Razz on a chinese convent

Peej
onyxbox
20/07/07 @ 13:38
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looks good to me. demo will be out soon so all those that speculate it isn't going to be any good can try before they buy anyway... so why all the negativity?
Huntcjna
20/07/07 @ 13:40
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I watched a cracking segment about this on gamer TV a couple of weeks back with Serkis talking it up and back then I thought it would be a PS3 seller for me. After seeing the E3 footage I am even more convinced.
menage
20/07/07 @ 13:48
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I would buy a PS3 for this.

If I had more money and if I knew I would touch it again after 15 hours.

I played both GoWs and I thought they we're great. Completed them in 15 hours and never touched them again. Still, If I had a PS3 I would buy this yesterday. sadly it doesn't work the other way around.

Pricecut!!!:P
konniehuqfan
20/07/07 @ 14:03
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maggie thatcher!!
LeD
20/07/07 @ 14:04
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Sounds like it's coming together really well. Can't wait!
SBfistfun
20/07/07 @ 14:18
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Sounds promising

Not 400 quid to play it promising though
IAmBatman
20/07/07 @ 14:24
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You'd hope it would be good after 4 years.
MrsPacMan
20/07/07 @ 14:36
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CRAP!
Schiraman
20/07/07 @ 14:40
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Hmm... well IMO God of War is kinda overrated (mostly good fun but not a great game, and I got bored of GoW2) so comparisons make me wary. Also if it's really as much of a rip-off as it sounds then that's pretty disappointing in general, don't Ninja Theory have any ideas of their own?
bumgut
20/07/07 @ 14:41
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Too much bloom in this game.
JediMasterMalik
20/07/07 @ 14:42
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Sounds great, I love 3rd person action games, so this is right up my alley.
Triggerhappytel
20/07/07 @ 14:49
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Schiraman: "Hmm... well IMO God of War is kinda overrated (mostly good fun but not a great game, and I got bored of GoW2) so comparisons make me wary."


Have fun in the vast minority...
Schiraman
20/07/07 @ 15:09
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@Triggerhappytel

Heh, and why on Earth would I care if I'm in the minority WRT my opinion on a game? For a start it's pretty safe to say that even coming to this site puts me in a minority group as far as opinions on games are concerned - you only have to look at the game charts to see that ;)

But really, God of War isn't all that. It's a pretty and fairly fun action game. I enjoyed it, but it's not the second coming of gaming and it certainly isn't the best game on the PS2. And GoW2 is a very generic 'more of the same' sequel, if that's all you want from a game then fair enough but TBH I got bored of it.

So if Heavenly Sword is even more of the same but with prettier graphics, then I fail to be excited about it. Here's hoping it's sufficiently different to actually exceed GoW rather than just struggling to equal it.
morriss
20/07/07 @ 15:12
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Something to look forward too! \o/
nickthegun
20/07/07 @ 15:15
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Yeah, it looked pretty cool on Heroes.
JediMasterMalik
20/07/07 @ 15:21
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Oh, you again. :/
UncleLou
20/07/07 @ 15:32
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Not really my type of game, but the main character looks stunning, technically as well as, well, aesthetically, if you want. Incredible work.
TheJuriel
20/07/07 @ 15:48
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The constant God of War references annoyed me too. That game looked and played okay, but it wasn't really remarkable - just some easy, harmless tumbling about. Me playing Devil May Cry 3 at the same time, just made GoW look really bad, bland and unchallenging in comparison.
JediMasterMalik
20/07/07 @ 16:16
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What's with all the GoW hate? I guess it's not for everyone but play it in the hardest difficulty and it is challenging. I think it scales well for different playing styles.
drumbaby
20/07/07 @ 16:34
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Defo first day purchase...and ffs, roll on demo day.
drumbaby
20/07/07 @ 16:36
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"God of war combat is deep?

Fun, yes.
Satisfying, yes.
Brutal, yes.

Deep, no. "

You've not seen the dauntingly huge list of combos plainly listed in GOW's menus then, right?
spongebob
20/07/07 @ 16:40
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Well, it sounds more original than Killzone 2 for sure. Who knows if it's better than that, if you even can compare such different titles. We'll see when we see the reviews and the games and the demos of the games.
monkie_king
20/07/07 @ 16:48
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@drumbaby: so you've not played Ninja Gaiden then, right? ;)

GoW isn't exactly shallow, but it's pretty button-mashy.
Edited 1 times, most recently on 20/07/07 @ 17:49
JediMasterMalik
20/07/07 @ 16:54
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Well, when you compare it to the best combat system of all time, it may well be seen that way. The combat is not the only part of a game.
JYM60
20/07/07 @ 17:08
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Pleased EG liked it. Roll on demo.
kangarootoo
20/07/07 @ 17:11
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@drumbaby

A huge list of combos does not inherently make combat deep imo.

The depth would come from each of those combos having a time and a place within the game to best shine, so an experienced player can always use the right tool for the job (so to speak). If any one of 8 combos will do the job in many situations, that isn't necessarily what I would personally call deep.

Whether GoW has depth is not at all my point btw. I'm not really qualified to say as I've barely played it.
20/07/07 @ 17:12
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This game will be awesome. I want this game badly.

Looking forward to the july 26. PSN EU demo.
Scimarad
20/07/07 @ 17:13
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"Heavenly Sword is, by Ninja Theory's own admission, a resolute attempt at creating a new videogame icon (and, by extension, a new videogame franchise) in the form of Nariko, the heroine of the piece."

So she doesn't die at the end, then;-)

I heard you mention large-scale puzzles. Doese this mean you have seen some non-action/combat based gameplay based around solving puzzles?

Oh and she is a great looking character.
Machetazo
20/07/07 @ 17:22
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Puzzles is a promising mention. I hope the demo will be next week, as I'm eager to find out how it actually PLAYS, which despite the amount of coverage...I still can't believe "simple", is accurate - although the GS chaps did show some fun sections featuring Kai, during their E3 program. (Made me think perhaps a spin-off wouldn't be out-of-the-question if HS were successful.)
icelt
20/07/07 @ 17:25
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"Let's wait and see shall we. I mean, it's not like the xbox suffered without them (ninja gaiden, anyone?)"

Right, MS is not suffering at all:

Microsoft's Xbox Division Posts $1.9 Billion Loss
http://blog.wired.com/games/2007/07/micr...

"Losses for the Entertainment and Devices Division (EDD) increased by a gag-inducing 47% for the year ending June 30th...."
Lacero
20/07/07 @ 17:43
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"Oh and she is a great looking character."

And her main colours are red and white just like another fighting game hero :)

I can see the fan fiction already.

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