Heavenly Sword

Goddess of War.

Heavenly Sword is one of those annoying games that everyone has heard everything about, but nobody actually knows anything about. Of course you've heard of it; how could you not? It's one of Sony's great white hopes, one of the much-vaunted PS3 exclusives which have the unhappy fortune of being pivotal to the next salvo in the Great Console War of 2007.

But know about it? Well, we've known marginal details; we've known that it's a third-person action game starring a red-headed lady with a fine line in swinging around very large swords. We've known that it's being developed by British studio Ninja Theory, and that renowned actor Andy Serkis (you know, Gollum!) is involved with it...

...And, despite this being one of Sony's headliners, that's actually all we've really known about Heavenly Sword, with the primary source of info being an incredibly short, restricted demo which is now around 15 months old. Since then, next to nothing. Until now.

Now we've played an up-to-date version of Ninja Theory's opus. Pull up a pew, and we'll tell you all about it.

In the Beginning

'Heavenly Sword' Screenshot 1

Our heroine, Nariko - an in-game shot, not a render. Ninja Theory aren't kidding about the effort that went into their characters.

The question, really, is where to start. When Ninja Theory showed off Heavenly Sword to us in London recently, they started with the cut-scenes - something they're understandably proud of. After all, they had New Zealand's Weta Workshop (you know, Lord of the Rings!) break new ground in the motion capture technology used for them, and Andy Serkis (you know, Gol... Hang on, we've done this one already) as dramatic director for the whole thing.

(We like the idea of a "dramatic director"; we imagine it to be something like Stephen Spielberg, but with vastly exaggerated hand gestures, a mysterious personal gust of wind which blows his hair around at opportune moments, and regular tearful flounces back to his trailer to post on LiveJournal. But we digress).

Cut-scenes play well to a wider press audience, we suppose, and Heavenly Sword's cut-scenes more than most. They've certainly lifted the bar in this area, so much so that they look almost like a movie, and they've got that chap who played Gollum and King Kong so that's probably good for a photo piece in a newspaper or maybe in the back of Heat magazine.

Okay, stop twitching. We know. It's Eurogamer, not Eurocut-scene-watcher, no matter how much we like Metal Gear Solid. So, with all apologies to the lovely Mr Serkis (who played Gollum, you know), we were somewhat concerned when half an hour of presentation about the cut-scenes ended with five minutes of brief talk about the game. Thankfully, the game was in residence to speak for itself. Let's talk about the game. [Yes, let's. - Stern Ed]

'Heavenly Sword' Screenshot 2

The lady in action, in Fast stance. This is an early stage - the background detail is particularly impressive.

Heavenly Sword is, by Ninja Theory's own admission, a resolute attempt at creating a new videogame icon (and, by extension, a new videogame franchise) in the form of Nariko, the heroine of the piece. Blessed with flowing, flame-coloured locks, exotic features on one of the most detailed and expressive faces we've ever seen in a game, a penchant for fairly revealing clothing and a pair of bloody great swords, Nariko certainly fits the bill.

Most of what you need to know about the structure of the game is right there in the sub-heading; this is Goddess of War. The game sees you progressing through the storyline by beating the stuffing out of countless enemies in an increasingly brutal manner, interspersed with occasional interactive scenes where you need to tap out on-screen button combinations.

Those interactive scenes seemed pretty regular from the sections which we played, and often play a role in combat with bosses or powerful enemies (much like God of War). More lengthy interactive scenes see you pressing buttons to navigate through astonishingly cinematic feats - in the first demo level we saw, Nariko slides down massive anchor cables to a suspended platform, flipping from cable to cable as her enemies cut them off in an attempt to dislodge her. It's epic stuff. We strongly suspect it may be one of the first levels.

The Lady's Not For Turning

'Heavenly Sword' Screenshot 3

A later stage of the game. Although it's set in a medieval fantasy world, Heavenly Sword draws much of its artistic inspiration from eastern history and mythology.

Once you're on the platform, it's time to go crazy. Nariko wields a remarkable blade which has three different modes, or stances. The default stance is "fast", in which you slice and dice at relatively close range with a pair of blades. Hold down L1 and you switch to ranged stance, swinging around your blades on the end of chains. Hold R1 and you're in heavy stance, which inflicts massive damage with a single, slow blade.

There are only two standard attack buttons - triangle and circle - so most of the game mechanics are built around this stance system. You can flick between stances instantly, which allows for combos to be built up using moves from multiple stances, a technique that in turn allows you to build up some fairly unique and powerful move-sets.

The block system is also based off your stance. Each enemy attack has a certain glow; blue means you'll block it in Fast stance, yellow means you'll block it in Heavy stance. Red means you can't block it at all, and getting the hell out of the way would be a fine plan. Finally, tap the triangle button at exactly the right time (a little flash on screen indicates this) and you'll execute a counter move.

The objective, according to Ninja Theory's developers, has been to create a fighting system which has enough depth to work like a beat-'em-up in one-on-one fights, but which is also fun in large brawls and even on massive battlefields. The game's battles do range from taking on single enemies to running around a battle with 2500 participants, taking in just about everything in between along the way. Overall though it's a tricky proposition, and certainly ambitious.

Based on our play time with the game, Heavenly Sword takes a damn good stab at such a tough challenge. The controls feel fluid and dynamic, with incredibly well choreographed moves blending together to form great-looking combos even during our earliest fumbling experiments. Little tactics like doing a spinning Ranged attack to knock back a scrum of approaching enemies came naturally, while chaining attacks from different stances together seemed to be the key to hitting the weak points of armoured or shielded foes.

No game of this sort would be complete without some satisfyingly brutal finishing moves, and Nariko brings plenty of those to the table. As you play, you charge up "orbs" for special attacks, which can then be executed using the circle button - one special for each stance. These specials can be eye-wateringly brutal (we're really not fond of the Heavy stance special attack which sees the sword slammed into the crotch of a retreating enemy), but also sport some tactical depth. The ranged special, for example, clears a breathing space around Nariko by swinging around a single impaled enemy on a pair of chains - ideal in a tight corner.

'Heavenly Sword' Screenshot 4

Nariko was just as surprised as everyone else when the captain's crotch suddenly exploded in the middle of the fight.

Unfortunately, we don't feel like we've played enough of the game to say whether the combat is as good as God of War's, but what we can say is that there's absolutely no reason why what we've seen of Heavenly Sword couldn't blossom into a combat system as deep and satisfying as God of War's over the course of the full game. It's all very promising.

Very Special Moves

The game has some tricks of its own to bring to the table, too. Almost every object in the environment can be destroyed, and as you fight the various levels will pile up with corpses and the debris of shattered furniture and fittings - all of which is subject to physics, and makes a glorious mess.

You can also pick up the bulk of the objects in the game and hurl them at enemies. This even demonstrates an actually rather sensible use of the Sixaxis functionality of the PS3 - there's a little bit of aftertouch on everything you throw, which means you can steer objects in flight by tilting the pad.

Later in the game, there are also points where you play as Nariko's companion, Kai - a younger girl who seems half-feral, and is armed with a very big crossbow. Her stages are specifically laid out as shoot-'em-up stages, from what we saw, and have a unique set of puzzles - we especially liked one which required that you set arrows on fire by shooting them through torches. Oh, and the crossbow bolts, too, have Sixaxis aftertouch on them.

'Heavenly Sword' Screenshot 5

The problem with calling this game 'beautiful' is that... Well... It's that we think his dangling, pendulous man-nipples are burned into our brains. We see them when we close our eyes. It never ends.

Of course, Heavenly Sword wouldn't be much of a showcase for the PS3 without having stunning graphics - and that's one area where the game isn't likely to attract much criticism. It's one of the best-looking titles we've ever seen, with incredibly detailed scenery stretching hundreds of metres into the distance - complemented by life-like and superbly animated foes, even in scenes where there are dozens on screen at once.

Indeed, the whole affair comes across as being simply beautiful - with some points in the game having an almost (dare we say it?) ICO-esque feel thanks to the large-scale puzzles and vast, ancient architecture which reaches off into the distance.

And then you have the characters. Yes, it's cut-scene stuff, but Weta and Ninja Theory absolutely deserve praise in this department. According to Serkis, this is the first time that multiple actors have been motion-captured acting out scenes together, with both their body movements and their facial expression being captured. Frankly, the benefits of the technique shine through clearly.

'Heavenly Sword' Screenshot 6

Shiny motion-blur has never looked quite so lethal. In motion, these effects make battles look incredibly fast and fluid.

The characters are given an astonishing level of depth and emotion by their actors, who imbue the tale - focused on Serkis' wonderfully insane and malevolent King Bohan - with a truly Shakespearean feel. Nariko, her compatriots and her foes don't just have a set of facial expressions to suit all circumstances; they genuinely emote, and react, and provide exactly the sort of powerful character performances that you don't expect to find in a videogame.

Ninja Theory's claims for the game may be somewhat optimistic - there was talk of combining the drama of Kurosawa with the visual flair of Hero, of videogames entering a Golden Era not unlike that of film, all of which may be somewhat premature. However, what we've seen of Heavenly Sword so far suggests a game strong enough to stand up in the face of its own hype.

It's got killer looks, fluid, fun gameplay, a genuinely superb heroine - and, lest we forget, the best cut-scenes you've ever seen in a videogame. Comparisons with God of War are easy, and not remotely unfair, but if there's a sin in producing a visually stunning, professionally executed title in the God of War mould for a next-gen system, then it's not one our faith condemns. Besides, it's got that bloke who played Gollum in it - what more could you want?

Comments (70) Latest comment 5 years ago

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  • lambtron #1 5 years ago

    The videos I saw of this from E3 suggested two things to me.

    1. The cutscenes look really great.
    2. The actual gameplay looked boring.

    I REALLY hope that it was just the guy playing was a complete noob and made it look rubbish. At least this preview seems to suggest that.
    Edited by 1 at 20/07/07 @ 13:27
  • The-Bodybuilder #2 5 years ago

    SOunds more promising than killzone 2, that's for sure.
    It deserves more hype too.

    Now all we can do is just wait and see...
  • Yossarian #3 5 years ago

    you're not clever with your 'Goddess of War' thing either, I'll let you know. that has been a gaf meme for some time now.
  • Paulanator #4 5 years ago

    Looks really good. Wonder if it will play as good as it looks.
  • david78 #5 5 years ago

  • RedPanda #6 5 years ago

    Post deleted at 14:31:59 28-01-2012
  • RedPanda #7 5 years ago

    Post deleted at 14:31:59 28-01-2012
  • TedBaker #8 5 years ago

    Great environments, characters are okay. Totally not impressed with the glaringly obviously flat playing areas.

    The glow attack indicators really kill the idea of freeform attack moves previosuly suggested by the early trailers. Still, it'd be interesting to see what kind of audience this game is intended for if you need to reduce a potentially great game mechanic to a handholding experience.
  • Peew971 #9 5 years ago

    At this time, LBP and this are the only games that would make me want a PS3. I'm still crying, remembering this developer used to be under MS Games Studios :(
    MS are fools!
  • The-Bodybuilder #10 5 years ago

    >"MS are fools!"

    Let's wait and see shall we. I mean, it's not like the xbox suffered without them (ninja gaiden, anyone?)
  • Santino #11 5 years ago

    if that first shot is 'in game' how the hell am i supposed to see what i'm doing with the camera stuck to her face? ;) surely "rendered using a more detailed character model than during gameplay" would be more appropriate and less misleading caption? i don't want a combat system as 'deep' as god of wars, otherwise i will probably get bored with the fighting element around 3/4s of the way through again. i demand more from my action games dammit, every time i read something about this i want it less and less.
  • Mindstorm #12 5 years ago

    expect something not too complicated, but accessible by an average gamer. This title is supposed to push ps3 sales after all. You hardcore bunch are likely to find it simple and "dumbed down".
  • MightyMouse #13 5 years ago

    I don't know, it won't be as difficult as some games but surely its cinematic quality will make up for that even if you are a hardcore gamer? Personally I think that the gameplay actually looks rather good, definitely looking forward to this.
  • Caimbeul #14 5 years ago

  • Killerbee #15 5 years ago

    Looks and sounds pretty good. If Ninja Theory manage to nail what made God of War so great, then It's a definite purchase for me.

    Er, once I get a PS3, natch.
  • skillian #16 5 years ago

    if that first shot is 'in game' how the hell am i supposed to see what i'm doing with the camera stuck to her face? ;) surely "rendered using a more detailed character model than during gameplay" would be more appropriate and less misleading caption?

    EG's screenshots are always like that. They're in-game in the sense that the graphics look like that if you detached the camera and whirled it round to a more 'exciting' position, but I agree they are very annoying if you're trying to gauge how the game actually plays.

    At least you got a couple of proper shots below it.
    Edited by 1 at 20/07/07 @ 14:26
  • Psychotext #17 5 years ago

    God of war combat is deep?

    Fun, yes.
    Satisfying, yes.
    Brutal, yes.

    Deep, no.
  • pjmaybe #18 5 years ago

    \o/

    Sounds just fine to me. Pity there's not a bit more to it, but as shallow but very pretty gaming experiences go, I'll be all over this like Razz on a chinese convent

    Peej
  • onyxbox #19 5 years ago

    looks good to me. demo will be out soon so all those that speculate it isn't going to be any good can try before they buy anyway... so why all the negativity?
  • Huntcjna #20 5 years ago

    I watched a cracking segment about this on gamer TV a couple of weeks back with Serkis talking it up and back then I thought it would be a PS3 seller for me. After seeing the E3 footage I am even more convinced.
  • menage #21 5 years ago

    I would buy a PS3 for this.

    If I had more money and if I knew I would touch it again after 15 hours.

    I played both GoWs and I thought they we're great. Completed them in 15 hours and never touched them again. Still, If I had a PS3 I would buy this yesterday. sadly it doesn't work the other way around.

    Pricecut!!!:p
  • konniehuqfan #22 5 years ago

  • LeD #23 5 years ago

    Sounds like it's coming together really well. Can't wait!
  • SBfistfun #24 5 years ago

    Sounds promising

    Not 400 quid to play it promising though
  • IAmBatman #25 5 years ago

    You'd hope it would be good after 4 years.
  • MrsPacMan #26 5 years ago

  • Schiraman #27 5 years ago

    Hmm... well IMO God of War is kinda overrated (mostly good fun but not a great game, and I got bored of GoW2) so comparisons make me wary. Also if it's really as much of a rip-off as it sounds then that's pretty disappointing in general, don't Ninja Theory have any ideas of their own?
  • bumgut #28 5 years ago

    Too much bloom in this game.
  • JediMasterMalik #29 5 years ago

    Sounds great, I love 3rd person action games, so this is right up my alley.
  • Triggerhappytel #30 5 years ago

    Schiraman: "Hmm... well IMO God of War is kinda overrated (mostly good fun but not a great game, and I got bored of GoW2) so comparisons make me wary."


    Have fun in the vast minority...
  • Schiraman #31 5 years ago

    @Triggerhappytel

    Heh, and why on Earth would I care if I'm in the minority WRT my opinion on a game? For a start it's pretty safe to say that even coming to this site puts me in a minority group as far as opinions on games are concerned - you only have to look at the game charts to see that ;)

    But really, God of War isn't all that. It's a pretty and fairly fun action game. I enjoyed it, but it's not the second coming of gaming and it certainly isn't the best game on the PS2. And GoW2 is a very generic 'more of the same' sequel, if that's all you want from a game then fair enough but TBH I got bored of it.

    So if Heavenly Sword is even more of the same but with prettier graphics, then I fail to be excited about it. Here's hoping it's sufficiently different to actually exceed GoW rather than just struggling to equal it.
  • morriss #32 5 years ago

    Something to look forward too! \o/
  • nickthegun #33 5 years ago

    Yeah, it looked pretty cool on Heroes.
  • JediMasterMalik #34 5 years ago

  • UncleLou #35 5 years ago

    Not really my type of game, but the main character looks stunning, technically as well as, well, aesthetically, if you want. Incredible work.
  • TheJuriel #36 5 years ago

    The constant God of War references annoyed me too. That game looked and played okay, but it wasn't really remarkable - just some easy, harmless tumbling about. Me playing Devil May Cry 3 at the same time, just made GoW look really bad, bland and unchallenging in comparison.
  • JediMasterMalik #37 5 years ago

    What's with all the GoW hate? I guess it's not for everyone but play it in the hardest difficulty and it is challenging. I think it scales well for different playing styles.
  • drumbaby #38 5 years ago

    Defo first day purchase...and ffs, roll on demo day.
  • drumbaby #39 5 years ago

    "God of war combat is deep?

    Fun, yes.
    Satisfying, yes.
    Brutal, yes.

    Deep, no. "

    You've not seen the dauntingly huge list of combos plainly listed in GOW's menus then, right?
  • spongebob #40 5 years ago

    Well, it sounds more original than Killzone 2 for sure. Who knows if it's better than that, if you even can compare such different titles. We'll see when we see the reviews and the games and the demos of the games.
  • monkie_king #41 5 years ago

    @drumbaby: so you've not played Ninja Gaiden then, right? ;)

    GoW isn't exactly shallow, but it's pretty button-mashy.
    Edited by 1 at 20/07/07 @ 17:49
  • JediMasterMalik #42 5 years ago

    Well, when you compare it to the best combat system of all time, it may well be seen that way. The combat is not the only part of a game.
  • JYM60 #43 5 years ago

    Pleased EG liked it. Roll on demo.
  • kangarootoo #44 5 years ago

    @drumbaby

    A huge list of combos does not inherently make combat deep imo.

    The depth would come from each of those combos having a time and a place within the game to best shine, so an experienced player can always use the right tool for the job (so to speak). If any one of 8 combos will do the job in many situations, that isn't necessarily what I would personally call deep.

    Whether GoW has depth is not at all my point btw. I'm not really qualified to say as I've barely played it.
  • #45 5 years ago

    This game will be awesome. I want this game badly.

    Looking forward to the july 26. PSN EU demo.
  • Scimarad #46 5 years ago

    "Heavenly Sword is, by Ninja Theory's own admission, a resolute attempt at creating a new videogame icon (and, by extension, a new videogame franchise) in the form of Nariko, the heroine of the piece."

    So she doesn't die at the end, then;-)

    I heard you mention large-scale puzzles. Doese this mean you have seen some non-action/combat based gameplay based around solving puzzles?

    Oh and she is a great looking character.
  • Machetazo #47 5 years ago

    Puzzles is a promising mention. I hope the demo will be next week, as I'm eager to find out how it actually PLAYS, which despite the amount of coverage...I still can't believe "simple", is accurate - although the GS chaps did show some fun sections featuring Kai, during their E3 program. (Made me think perhaps a spin-off wouldn't be out-of-the-question if HS were successful.)
  • icelt #48 5 years ago

    "Let's wait and see shall we. I mean, it's not like the xbox suffered without them (ninja gaiden, anyone?)"

    Right, MS is not suffering at all:

    Microsoft's Xbox Division Posts $1.9 Billion Loss
    [link url=http://blog.wired.com/games/2007/07/microsofts-xbox.html
    ]http://bl og.wired.com/games/2007/07/micr...[/link]

    "Losses for the Entertainment and Devices Division (EDD) increased by a gag-inducing 47% for the year ending June 30th...."
  • Lacero #49 5 years ago

    "Oh and she is a great looking character."

    And her main colours are red and white just like another fighting game hero :)

    I can see the fan fiction already.
  • smoothn00dle #50 5 years ago

    this game will be first up console war next... I think it will sold over 2 million copy.. because no competition on PS3 right now
  • finty13 #51 5 years ago

    Yeah it sounds promising, but the more i read about it the more its beginning to sound like a scrolling beat-em-up which doesn't interest me.
  • drumbaby #52 5 years ago

    "@drumbaby: so you've not played Ninja Gaiden then, right? ;) "

    Well yes, I played the Sigma demo a few times....a curiously clinical affair with zero atmosphere....imho. No likee. No buyee...just yet anyhow. All that combat depth, yet no soul. :(

    Games like NG and especially DMC 3 may be deeper than GOW, but that doesn't make GOW shallow or 'undeep'. :)
  • JediMasterMalik #53 5 years ago

    @Damage.inc - A troubled development does not mean it will be a bad game or that people shouldn't be interested in it.
  • drumbaby #54 5 years ago

    "The depth would come from each of those combos having a time and a place within the game to best shine, so an experienced player can always use the right tool for the job (so to speak). If any one of 8 combos will do the job in many situations, that isn't necessarily what I would personally call deep. "

    Doing the job doesn't necessarily mean twatting a boss until it expires asap. If linking combos together to get the highest chain involves knowing your combo list then I'd call that pretty deep too. And you can get insanely high combo scores in GOW...IF you know what you're doing.
  • captain-future #55 5 years ago

    I don't get the hype... from all I've seen from Heavenly Swords... it looks to me exactly like God of War (just swap the hero/heroine)??
  • JYM60 #56 5 years ago

    Yeah, God of War's fucking shit.
  • Steroyd #57 5 years ago

    Yeah looks like God of War especialy the parts with Kai's RE4 esque bits and fighting army's in the thousands with a projectile weapon like a bazook... wait a minute!
  • GMWPS3 #58 5 years ago

    Heavenly Sword sounds like it will be amazing! Though the previewer seems somehow unhappy that it is a great game.?? This was a weird preview. Starting with the lame jokes in the begining and not sounding sincere with all the amazing stuff he was reporting like the face emotions etc. Usually, the previewers really jump on all the new stuff.

    Anyways, this game is on my must buy list, now!
  • Daymare #59 5 years ago

    Kratos would kick all your asses, plus Dante's and Ryu's, while they're busy thinking about what's the best combo to be used against him!

    /stretching my "fanboi" muscles

    Kghm.
  • jlaakso #60 5 years ago

    This is so beautifully designed visually that it's high on my radar, and currently one of the very few reasons I'm at all interested in a PS3. However, the highest recommendation comes from Ninja Theory's last offering, the stellar Kung Fu Chaos on the Xbox. If there's one game last-gen that deserved more buyers, it's Kung Fu Chaos.
  • ThreeOutsideDown #61 5 years ago

    i don't think there's any doubt that this game will be a great technical showcase for the ps3.

    but i've a nagging feeling that the gameplay is going to fall short of alot of people's expectations.

    time will tell...
  • Decap #62 5 years ago

    I think this game looks boring.. and when it comes out many people are going to be disappointed. Curse of over-expectations and hype. :|
    But then again.. PS3 doesnt have anything else to offer atm so I also bet its going to sell a bunch of copies anyway.
  • Cider-X #63 5 years ago

    Looking forward to the demo. The selection of downloads on the PS3 is abysmal
  • bumgut #64 5 years ago

    I'd bum her in the gob.
  • 3william56 #65 5 years ago

    Hmmm... wonder if there'll be a crossover when her and Kratos get together for some red and white jiggy wid it action. Would be one hell of a QTE, that one.

    3 hours of button presses and stick wiggles later...
  • Iora #66 5 years ago

    Wait a minute! did you hear?.......Andy Serkis is in this.

    I was worried that the combat system would be too Gods of war button mashfest but i like the idea of the stances and coloured counter attacks.

    My interest is peaked.
  • kangarootoo #67 5 years ago

    @drumbaby

    Hey, I didn't say GoW wasn't deep, just that having lots of moves in itself was no guarantee of depth.

    If you need to combine moves in specific ways to get the best combos, then I would agree with you that sounds like a deep combat system.
  • kangarootoo #68 5 years ago

    I'm not a major fan of GoW, but I understand shed loads of people like it.

    So how come people are levelling "it looks like GoW" as a critisism? Isn't kind of like looking at a car, shrugging and saying "looks like a Ferrari"?

    If its GoW with better gfx, no bad thing surely?
  • bdc #69 5 years ago

    Heavenly Sword has a way better combat system than God of War. I just button mash in God of War 2, but with Heavenly Sword, I actually try to go for specific combos that suit the situation, and counter-attacks, as well as stances. It's a much better game.
  • Les #70 5 years ago

    Demo is nice but short. After seeing the trailers on the net it looked very simple but it's more challenging than I'd thought. Just button mashing doesn't work very well, like bdc said. There are some occasional framerate issues (in the second part at least), hope those will be ironed out. The throwing capability is quite fun.

    Wether it'll be better than GoW remains to be seen. Will be quite hard to match that game's epic story and setting. The 3-5 minutes that the demo lasts surely doesn't provide the answer.