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Heavenly Sword First Impressions

PlayStation 3 First Impressions by Rob Fahey

20 July, 2007

Page 2 of 2. <- Page 1

The objective, according to Ninja Theory's developers, has been to create a fighting system which has enough depth to work like a beat-'em-up in one-on-one fights, but which is also fun in large brawls and even on massive battlefields. The game's battles do range from taking on single enemies to running around a battle with 2500 participants, taking in just about everything in between along the way. Overall though it's a tricky proposition, and certainly ambitious.

Based on our play time with the game, Heavenly Sword takes a damn good stab at such a tough challenge. The controls feel fluid and dynamic, with incredibly well choreographed moves blending together to form great-looking combos even during our earliest fumbling experiments. Little tactics like doing a spinning Ranged attack to knock back a scrum of approaching enemies came naturally, while chaining attacks from different stances together seemed to be the key to hitting the weak points of armoured or shielded foes.

No game of this sort would be complete without some satisfyingly brutal finishing moves, and Nariko brings plenty of those to the table. As you play, you charge up "orbs" for special attacks, which can then be executed using the circle button - one special for each stance. These specials can be eye-wateringly brutal (we're really not fond of the Heavy stance special attack which sees the sword slammed into the crotch of a retreating enemy), but also sport some tactical depth. The ranged special, for example, clears a breathing space around Nariko by swinging around a single impaled enemy on a pair of chains - ideal in a tight corner.

'Heavenly Sword' Screenshot 4

Nariko was just as surprised as everyone else when the captain's crotch suddenly exploded in the middle of the fight.

Unfortunately, we don't feel like we've played enough of the game to say whether the combat is as good as God of War's, but what we can say is that there's absolutely no reason why what we've seen of Heavenly Sword couldn't blossom into a combat system as deep and satisfying as God of War's over the course of the full game. It's all very promising.

Very Special Moves

The game has some tricks of its own to bring to the table, too. Almost every object in the environment can be destroyed, and as you fight the various levels will pile up with corpses and the debris of shattered furniture and fittings - all of which is subject to physics, and makes a glorious mess.

You can also pick up the bulk of the objects in the game and hurl them at enemies. This even demonstrates an actually rather sensible use of the Sixaxis functionality of the PS3 - there's a little bit of aftertouch on everything you throw, which means you can steer objects in flight by tilting the pad.

Later in the game, there are also points where you play as Nariko's companion, Kai - a younger girl who seems half-feral, and is armed with a very big crossbow. Her stages are specifically laid out as shoot-'em-up stages, from what we saw, and have a unique set of puzzles - we especially liked one which required that you set arrows on fire by shooting them through torches. Oh, and the crossbow bolts, too, have Sixaxis aftertouch on them.

'Heavenly Sword' Screenshot 5

The problem with calling this game 'beautiful' is that... Well... It's that we think his dangling, pendulous man-nipples are burned into our brains. We see them when we close our eyes. It never ends.

Of course, Heavenly Sword wouldn't be much of a showcase for the PS3 without having stunning graphics - and that's one area where the game isn't likely to attract much criticism. It's one of the best-looking titles we've ever seen, with incredibly detailed scenery stretching hundreds of metres into the distance - complemented by life-like and superbly animated foes, even in scenes where there are dozens on screen at once.

Indeed, the whole affair comes across as being simply beautiful - with some points in the game having an almost (dare we say it?) ICO-esque feel thanks to the large-scale puzzles and vast, ancient architecture which reaches off into the distance.

And then you have the characters. Yes, it's cut-scene stuff, but Weta and Ninja Theory absolutely deserve praise in this department. According to Serkis, this is the first time that multiple actors have been motion-captured acting out scenes together, with both their body movements and their facial expression being captured. Frankly, the benefits of the technique shine through clearly.

'Heavenly Sword' Screenshot 6

Shiny motion-blur has never looked quite so lethal. In motion, these effects make battles look incredibly fast and fluid.

The characters are given an astonishing level of depth and emotion by their actors, who imbue the tale - focused on Serkis' wonderfully insane and malevolent King Bohan - with a truly Shakespearean feel. Nariko, her compatriots and her foes don't just have a set of facial expressions to suit all circumstances; they genuinely emote, and react, and provide exactly the sort of powerful character performances that you don't expect to find in a videogame.

Ninja Theory's claims for the game may be somewhat optimistic - there was talk of combining the drama of Kurosawa with the visual flair of Hero, of videogames entering a Golden Era not unlike that of film, all of which may be somewhat premature. However, what we've seen of Heavenly Sword so far suggests a game strong enough to stand up in the face of its own hype.

It's got killer looks, fluid, fun gameplay, a genuinely superb heroine - and, lest we forget, the best cut-scenes you've ever seen in a videogame. Comparisons with God of War are easy, and not remotely unfair, but if there's a sin in producing a visually stunning, professionally executed title in the God of War mould for a next-gen system, then it's not one our faith condemns. Besides, it's got that bloke who played Gollum in it - what more could you want?

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Comments: 1-50 of 71 in total | next 50 »

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lambtron
20/07/07 @ 12:27
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The videos I saw of this from E3 suggested two things to me.

1. The cutscenes look really great.
2. The actual gameplay looked boring.

I REALLY hope that it was just the guy playing was a complete noob and made it look rubbish. At least this preview seems to suggest that.
Edited 1 times, most recently on 20/07/07 @ 13:27
disc
20/07/07 @ 12:31
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Sounds great, want.
The Bodybuilder
20/07/07 @ 12:32
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SOunds more promising than killzone 2, that's for sure.
It deserves more hype too.

Now all we can do is just wait and see...
Yossarian
20/07/07 @ 12:32
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you're not clever with your 'Goddess of War' thing either, I'll let you know. that has been a gaf meme for some time now.
Paulanator
20/07/07 @ 12:32
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Looks really good. Wonder if it will play as good as it looks.
david78
20/07/07 @ 12:33
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Yum.
RedPanda
20/07/07 @ 12:37
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"The block system is also based off your stance. Each enemy attack has a certain glow; blue means you'll block it in Fast stance, yellow means you'll block it in Heavy stance."

That sounds crap. I don't want glows, I want to learn by experience. Y'know, for a sense of achievement.
RedPanda
20/07/07 @ 12:43
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Did you find the enemies particularly challenging? From the trailers I've seen it looked relatively simple to take them out. They kinda just stood there and took whatever you cared to dish out.
TedBaker
20/07/07 @ 12:45
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Great environments, characters are okay. Totally not impressed with the glaringly obviously flat playing areas.

The glow attack indicators really kill the idea of freeform attack moves previosuly suggested by the early trailers. Still, it'd be interesting to see what kind of audience this game is intended for if you need to reduce a potentially great game mechanic to a handholding experience.
Peew971
20/07/07 @ 12:45
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At this time, LBP and this are the only games that would make me want a PS3. I'm still crying, remembering this developer used to be under MS Games Studios :(
MS are fools!
The Bodybuilder
20/07/07 @ 12:48
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>"MS are fools!"

Let's wait and see shall we. I mean, it's not like the xbox suffered without them (ninja gaiden, anyone?)
Santino
20/07/07 @ 12:48
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if that first shot is 'in game' how the hell am i supposed to see what i'm doing with the camera stuck to her face? ;) surely "rendered using a more detailed character model than during gameplay" would be more appropriate and less misleading caption? i don't want a combat system as 'deep' as god of wars, otherwise i will probably get bored with the fighting element around 3/4s of the way through again. i demand more from my action games dammit, every time i read something about this i want it less and less.
Mindstorm
20/07/07 @ 12:53
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expect something not too complicated, but accessible by an average gamer. This title is supposed to push ps3 sales after all. You hardcore bunch are likely to find it simple and "dumbed down".
MightyMouse
20/07/07 @ 12:56
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I don't know, it won't be as difficult as some games but surely its cinematic quality will make up for that even if you are a hardcore gamer? Personally I think that the gameplay actually looks rather good, definitely looking forward to this.
Caimbeul
20/07/07 @ 13:00
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Sounds good.
Killerbee
20/07/07 @ 13:16
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Looks and sounds pretty good. If Ninja Theory manage to nail what made God of War so great, then It's a definite purchase for me.

Er, once I get a PS3, natch.
skillian
20/07/07 @ 13:25
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if that first shot is 'in game' how the hell am i supposed to see what i'm doing with the camera stuck to her face? ;) surely "rendered using a more detailed character model than during gameplay" would be more appropriate and less misleading caption?

EG's screenshots are always like that. They're in-game in the sense that the graphics look like that if you detached the camera and whirled it round to a more 'exciting' position, but I agree they are very annoying if you're trying to gauge how the game actually plays.

At least you got a couple of proper shots below it.
Edited 1 times, most recently on 20/07/07 @ 14:26
Psychotext
20/07/07 @ 13:26
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God of war combat is deep?

Fun, yes.
Satisfying, yes.
Brutal, yes.

Deep, no.
pjmaybe
20/07/07 @ 13:33
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\o/

Sounds just fine to me. Pity there's not a bit more to it, but as shallow but very pretty gaming experiences go, I'll be all over this like Razz on a chinese convent

Peej
onyxbox
20/07/07 @ 13:38
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looks good to me. demo will be out soon so all those that speculate it isn't going to be any good can try before they buy anyway... so why all the negativity?
Huntcjna
20/07/07 @ 13:40
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I watched a cracking segment about this on gamer TV a couple of weeks back with Serkis talking it up and back then I thought it would be a PS3 seller for me. After seeing the E3 footage I am even more convinced.
menage
20/07/07 @ 13:48
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I would buy a PS3 for this.

If I had more money and if I knew I would touch it again after 15 hours.

I played both GoWs and I thought they we're great. Completed them in 15 hours and never touched them again. Still, If I had a PS3 I would buy this yesterday. sadly it doesn't work the other way around.

Pricecut!!!:P
konniehuqfan
20/07/07 @ 14:03
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maggie thatcher!!
LeD
20/07/07 @ 14:04
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Sounds like it's coming together really well. Can't wait!
SBfistfun
20/07/07 @ 14:18
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Sounds promising

Not 400 quid to play it promising though
IAmBatman
20/07/07 @ 14:24
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You'd hope it would be good after 4 years.
MrsPacMan
20/07/07 @ 14:36
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CRAP!
Schiraman
20/07/07 @ 14:40
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Hmm... well IMO God of War is kinda overrated (mostly good fun but not a great game, and I got bored of GoW2) so comparisons make me wary. Also if it's really as much of a rip-off as it sounds then that's pretty disappointing in general, don't Ninja Theory have any ideas of their own?
bumgut
20/07/07 @ 14:41
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Too much bloom in this game.
JediMasterMalik
20/07/07 @ 14:42
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Sounds great, I love 3rd person action games, so this is right up my alley.
Triggerhappytel
20/07/07 @ 14:49
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Schiraman: "Hmm... well IMO God of War is kinda overrated (mostly good fun but not a great game, and I got bored of GoW2) so comparisons make me wary."


Have fun in the vast minority...
Schiraman
20/07/07 @ 15:09
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@Triggerhappytel

Heh, and why on Earth would I care if I'm in the minority WRT my opinion on a game? For a start it's pretty safe to say that even coming to this site puts me in a minority group as far as opinions on games are concerned - you only have to look at the game charts to see that ;)

But really, God of War isn't all that. It's a pretty and fairly fun action game. I enjoyed it, but it's not the second coming of gaming and it certainly isn't the best game on the PS2. And GoW2 is a very generic 'more of the same' sequel, if that's all you want from a game then fair enough but TBH I got bored of it.

So if Heavenly Sword is even more of the same but with prettier graphics, then I fail to be excited about it. Here's hoping it's sufficiently different to actually exceed GoW rather than just struggling to equal it.
morriss
20/07/07 @ 15:12
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Something to look forward too! \o/
nickthegun
20/07/07 @ 15:15
#34
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Yeah, it looked pretty cool on Heroes.
JediMasterMalik
20/07/07 @ 15:21
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Oh, you again. :/
UncleLou
20/07/07 @ 15:32
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Not really my type of game, but the main character looks stunning, technically as well as, well, aesthetically, if you want. Incredible work.
TheJuriel
20/07/07 @ 15:48
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The constant God of War references annoyed me too. That game looked and played okay, but it wasn't really remarkable - just some easy, harmless tumbling about. Me playing Devil May Cry 3 at the same time, just made GoW look really bad, bland and unchallenging in comparison.
JediMasterMalik
20/07/07 @ 16:16
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What's with all the GoW hate? I guess it's not for everyone but play it in the hardest difficulty and it is challenging. I think it scales well for different playing styles.
drumbaby
20/07/07 @ 16:34
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Defo first day purchase...and ffs, roll on demo day.
drumbaby
20/07/07 @ 16:36
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"God of war combat is deep?

Fun, yes.
Satisfying, yes.
Brutal, yes.

Deep, no. "

You've not seen the dauntingly huge list of combos plainly listed in GOW's menus then, right?
spongebob
20/07/07 @ 16:40
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Well, it sounds more original than Killzone 2 for sure. Who knows if it's better than that, if you even can compare such different titles. We'll see when we see the reviews and the games and the demos of the games.
monkie_king
20/07/07 @ 16:48
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@drumbaby: so you've not played Ninja Gaiden then, right? ;)

GoW isn't exactly shallow, but it's pretty button-mashy.
Edited 1 times, most recently on 20/07/07 @ 17:49
JediMasterMalik
20/07/07 @ 16:54
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Well, when you compare it to the best combat system of all time, it may well be seen that way. The combat is not the only part of a game.
JYM60
20/07/07 @ 17:08
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Pleased EG liked it. Roll on demo.
kangarootoo
20/07/07 @ 17:11
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@drumbaby

A huge list of combos does not inherently make combat deep imo.

The depth would come from each of those combos having a time and a place within the game to best shine, so an experienced player can always use the right tool for the job (so to speak). If any one of 8 combos will do the job in many situations, that isn't necessarily what I would personally call deep.

Whether GoW has depth is not at all my point btw. I'm not really qualified to say as I've barely played it.
20/07/07 @ 17:12
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This game will be awesome. I want this game badly.

Looking forward to the july 26. PSN EU demo.
Scimarad
20/07/07 @ 17:13
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"Heavenly Sword is, by Ninja Theory's own admission, a resolute attempt at creating a new videogame icon (and, by extension, a new videogame franchise) in the form of Nariko, the heroine of the piece."

So she doesn't die at the end, then;-)

I heard you mention large-scale puzzles. Doese this mean you have seen some non-action/combat based gameplay based around solving puzzles?

Oh and she is a great looking character.
Machetazo
20/07/07 @ 17:22
#48
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Puzzles is a promising mention. I hope the demo will be next week, as I'm eager to find out how it actually PLAYS, which despite the amount of coverage...I still can't believe "simple", is accurate - although the GS chaps did show some fun sections featuring Kai, during their E3 program. (Made me think perhaps a spin-off wouldn't be out-of-the-question if HS were successful.)
icelt
20/07/07 @ 17:25
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"Let's wait and see shall we. I mean, it's not like the xbox suffered without them (ninja gaiden, anyone?)"

Right, MS is not suffering at all:

Microsoft's Xbox Division Posts $1.9 Billion Loss
http://blog.wired.com/games/2007/07/micr...

"Losses for the Entertainment and Devices Division (EDD) increased by a gag-inducing 47% for the year ending June 30th...."
Lacero
20/07/07 @ 17:43
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"Oh and she is a great looking character."

And her main colours are red and white just like another fighting game hero :)

I can see the fan fiction already.

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