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GC: Silicon Knights' Denis Dyack Interview

PC Xbox 360 PlayStation 3
Interview by Tom Bramwell

22 August, 2007

Page 1 of 3. Page 2 ->

Of all the discussions at the Games Convention Developer's Conference, Denis Dyack's stood out partly because he was making a contentious point rather than a safe one, and partly because of the sheer degree to which his argument inspires discussion. At the time of writing, our write-up of his speech has been met with nearly 250 comments - more than three times as many as Julian Eggebrecht's keynote, which effectively had full-on pornography in it. Dyack believes that a unified gaming platform is inevitable, arguing that the history of commoditisation in other industries guarantees it. We sat down with Dyack, president of Too Human developer Silicon Knights, and put some of your and our queries to him.

Eurogamer: To a lot of people in the games industry - and Don Daglow was the example yesterday - there have been very obvious and recurring cycles of console hardware, and you obviously see things changing, and you're casting your eyes wider than simply the games industry to inform that view. Even put into the perspective of the arguments you were making, however, there's quite a lot of scepticism, and disbelief that Sony, Microsoft and Nintendo will stop throwing money at console development.

Denis Dyack: I absolutely think they will never try to give that up, but market forces and the forces of monetisation have historically always overthrown those forces. You cannot stop commoditisation of technology, and the more toys and widgets that you put into something, it's almost inversely proportional to value.

Take a cell-phone as an example. When you first got them, they could do one thing - they could take calls. Now you can play games, you can get email, you can listen to music - but the prices of these things are continuing to drop as it's becoming commoditised, and now if you look at the cell-phone market generally there's hundreds of different kinds of phones and they're all pretty much the same, and they have no value, and they're given away with cell-phone plans.

The monopolistic model works well when someone dominates the market, because then you can predict where your sales are going to be. In this current games marketplace where the split is becoming very difficult, I think it's just going to accelerate the commoditisation, where the business model won't hold any more, and it's not a matter of whether Microsoft or Sony wants to stop; it's if the market forces can bear that type of monopolistic model, and I don't think they will. I think eventually it's going to fall through.

'GC: Silicon Knights' Denis Dyack' Screenshot 1

Eurogamer: People were struggling to grasp how a unified specification would exist without companies like Sony, Microsoft and Nintendo, and what kind of role they would have. In this kind of cycle there needs to be overlapping R&D cycles, and people want to know who would be responsible for that in a unified console market.

Denis Dyack: I think it would be something that would be very similar to the ESRB (Entertainment Software Ratings Board). Essentially you have all the publishers and developers getting together and saying 'here's the standard specifications that we're going to go with', and obviously I'm not saying that technology is going to stand still - I talked about how it's been shown that technology is logarithmically increasing - so every five years or so they would adjust the standard.

The really important thing is that it's just like a DVD player - when you buy that disc, you know it's going to play in that system, and it's that kind of specification that we have to have, and it's essentially a consortium of people with common understanding. Eventually, as the technology advances, the difference between the technologies is going to be so small that there might not even need to be an understanding.

Eurogamer: You were saying that at the moment there's effectively a convergence of end product in that the PS3 and 360 are pumping out the same stuff. I think it's just difficult for people to see how what you describe would happen on a micro level, because I think they can see the bigger idea as something that could take hold - they just can't really make the leap in their heads along the different stages.

Denis Dyack: These concepts - I guess they're micro and macro economics - aren't things that people particularly think about in the videogame industry. I certainly don't know a lot about those things. I come from a human interface perspective, I understand the history of technology and how technology affects society, and because of that I've been exposed to commoditisation and some of the good and bad effects of that, and these are really complex. You just can't sit back and really take it in very quickly.

Some would define the videogame industry from Nintendo on. If that's really the case, there hasn't been a lot of time yet in our industry. That's what I said earlier with Don's talk - I really liked it, but I think it really missed a lot of the long-term stuff and I think that we're not going to continue to cycle. I don't think we can, because we're getting to the breaking point now where games are becoming so expensive, under so many market pressures, that the old model won't hold any more.

One thing he said that I really loved was that the definition of a next-gen product is how big the marketing budget is. I thought that was absolutely true because, if you look at what I'm saying, there really is no true next generation. The technology's ceasing to matter, and the software is overcoming the value of the hardware.

'GC: Silicon Knights' Denis Dyack' Screenshot 2

Eurogamer: With a lot of the technologies you mentioned like DVD and cameras, the actual core element of it - the moving picture, the capturing of a picture - was crystallised very early on, and has been evolved. But with interactive entertainment, there is more of a fluidic technological side to it - Nintendo Wii obviously is doing things that none of the consoles beforehand were really doing and I'm wondering if that throws anything else into the mix that maybe suggests you can't map it to that model.

Denis Dyack: It could be that we take longer because of the current market, but I would actually say the Wii, in most cases, if you take away the input device, it's really similar to the GameCube, and so they've got a single piece of hardware, and the question to ask is 'would that piece of hardware work on the 360?'

Eurogamer: What I'm saying is that with interactive entertainment what you're doing with your hands is as vitally important as what you're seeing on the screen - I suppose the thing is if you feel it has already become standardised. I think you touched on that yesterday, briefly?

Denis Dyack: I said it wouldn't matter. At least I tried to say that. I think the answer to what you're saying is the whole idea of accelerating technology. A lot of people say that Moore's Law is going to stop the speed at which computers evolve, but Moore's Law and what it limits is going to be superseded by a different technology like optical computing or parallel computing or molecular memory. Another type of divergent technology will come in and take over that.

I think the controller for the Wii is one type of those types of technology. Whether we're using a monitor or we're having games directly piped into our retinas - because I think that will eventually occur - that is really not going to dictate how fast we come to a standardisation. And, actually, the more of these things that happen, the more likely standardisation is to occur.

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Comments: 1-50 of 156 in total | next 50 »

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afghan_jones
22/08/07 @ 07:28
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Oh do stop it.

The very idea of devs & publishers all getting together and all agreeing on what the tech limitations will be and then being able to lay down the law to hardware companies on what they are allowed to produce and when is an utter joke.

Penis Dyack should shut up and get back to trying to actually make Too Human. Despite it sounding more and more like a pile of gash as time goes by.

in a unified environment the wii wouldnt have happened. It would have bee nakin ot the lightgun where one company makes it for one game but there is little need for other devs to make games that use it. The whole success of the wiimote is that its tied into the hardware.

The guys living in a dream world.
aabyssx
22/08/07 @ 07:32
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> just like a DVD player - when you buy that disc, you know it's going to play in that system

Blu-ray VS. HDDVD, anyone?
SIDEARM
22/08/07 @ 07:33
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Denis your just embarassing yourself now dear. Why not have a nice cup of tea?
zoidberg
22/08/07 @ 07:34
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woohoo "RETINA games" woohoo!
JohnnyWashnGo
22/08/07 @ 07:36
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I really don't think he understands economics at all judging by what he is saying. I also think he is trying to push forward an agenda of which he is the only proponent.

A unified console would not work, full stop.

His examples are all bad to begin with. Mobile phones, which being near ubiqitous, still have different OSes meaning that an app written for Windows Mobile will not run on a phone with Symbian etc. You could argue that a java jvm on each phone solves that problem but as a java developer I would tend to disagree, it just brings it own unique flavour of problems.

Dvd players are another example which he likes to throw around. Well, let me tell you that my first generation Kenwood dvd player (which is very nice btw) will not play DVD RW or DVD R. There is a platform that takes shiny silver DVD discs and plays them well, but only if they are original, bought from a store DVDs. If you burn your own, it will not play them.

I would rather not get into a situation where my games console only plays a subset of the games it could play because I happened to by the Sega version which doesn't support something or other. Which is probably the way the 360 is going with it hard drive attachment or lack thereof for some people.

Get we treat this guys ramblings in the same way we would treat the words of peter molyneux - with a great big pinch of salt and something to forget about in 10 seconds?

zoidberg
22/08/07 @ 07:40
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oh, second to last question is not bolded and eurogamer-ed...
afghan_jones
22/08/07 @ 07:41
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Thinking about it, there simply are no existing truly unified formats for anything.

DVD - HDDVD, BluRay, DVDR+. DVDR-, DVDRW, UMD

VHS vs Betamax

CDs, MP3CDs, CDRW, CDR, CD-ROM, DataCD, MINIDisc

Its all bollocks. And half his examples make no sense. Car simply are not comparable as there is no equivalent of a 'game' which they have to all be able to accept. The only thing you put in them all is petrol, and even then, there are several different kinds anyway.

Mobile phones dont have to accept a 'game' equivalent except java games and even then they need optimisation for each platform.

Them ore I think about it the more I think the man is borderline insane.
TonyCocaCola
22/08/07 @ 07:42
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usually standardisation occurs within a few years i.e betamax and VHS and im guessing we'll see the same thing with HDDVD and Bluray. Im sure if there was ever gonna be a standardisation of gaming hardware then it would have already happened.
Dr.Mott
22/08/07 @ 07:54
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As much as I know it will never happen, I wouldn't mind being able to buy Halo, Mario and Ratchet & Clank for a single platform.
cubbymoore
22/08/07 @ 08:00
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Cars run on roads. Jesus work it out.
Sebo
22/08/07 @ 08:01
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I'm absolutely astounded that this guy is the president of a games company. His inability to grasp how key players in this industry make money just flabbergasts me.

He constantly uses the word commodization, suggesting that we are reaching the point where the technology can no longer get any better, yet according to him one day games will be beamed into your retina. Somewhat of a contradiction there Mr Dyack is it not?

Having thought long and hard on this, the closest we will get to a basic standard is that if a group of publishers, say EA, Konami, etc get together and develop their own chip set for Nintendo, Microsoft and Sony to incorporate in their machines? The amount that would cost them in R&D, it would probably be worthwhile that consortium releasing its own console to make a return. But with Nintendo, Sony and Microsoft still there, it just makes the market even more fragmented - FURTHER AWAY FROM UNIFIED THAN BEFORE!!!



Rev. Stuart Campbell
22/08/07 @ 08:05
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"Thinking about it, there simply are no existing truly unified formats for anything."

Oh do shush. DVD is in every meaningful sense unified - you'd have to be some sort of spacker to buy a DVD player that wouldn't play any DVD. TV is unified. Music is unified (sure, you can buy it on different formats, but everything will plug into the same amp). Radio is unified. Blu-Ray vs HDDVD is a different kettle of fish altogether - it's not unified, and look what a fucking mess it is, and how few people are prepared to buy into it until it is. Sooner or later one or the other will come out on top and we'll have a de facto unified format for high-def video. Unification is always the way of the market, and it's only the ingrained economic immaturity of the videogames business that's delaying it. It'll be very interesting to see how many players there are in the next generation, now that there's basically nowhere meaningful to go with tech specs.

Still, congrats on the "Penis Dyack" gag. I'm sure your mum is really proud of you, even though it doesn't really work because "Penis" doesn't rhyme with "Denis". It's trying your best that matters.
Edited 1 times, most recently on 22/08/07 @ 09:06
Arwin
22/08/07 @ 08:06
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Obviously this is what you get from working with Microsoft too long. What he basically means is that now he's been over to the dark side, he's absolutely sure that the Empire will win the day. ;)

All joking aside, I don't think he's even close to right. As the market expands, we will get more players and more niche players. We'll see some level of standardisation on the software side (akin to say Java and Flash, or even Id and Epic's engines), but in terms of the hardware that will run the games, they will diverge and get unique features that will (continue to) be fully exploited by dedicated developers.
Bertie [staff]
22/08/07 @ 08:06
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oh, second to last question is not bolded and eurogamer-ed...

Whoops. Will fix.
Sebo
22/08/07 @ 08:12
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@Rev Stuart Campbell,

All of those things you mention, TV, DVD, music, don't use the player itself to create the art. That is a fundamental difference.

Standardisation will only ever occur in this industry if one company creates a monopoly. In other words it has to reach the point that two of the current big three no longer finds it financially viable to have their own consoles, and not other outside company finds it attractive either.

Nintendo are making a packet from the Wii right now, as far as I know the 360 is turning over profit too. Only the PS3 is struggling and that's simply because Sony overestimated the spending power of the market.

A unified platform won't make any of the big three any more money. Some developers are just going to have to learn to scale back their projects if they want to make cash. Sad, but true.
Edited 1 times, most recently on 22/08/07 @ 09:18
Strac
22/08/07 @ 08:15
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Actually, the MSX was quite a good example. Lots of good games (until it went too japan-centric and I could not read anything anymore ;) and an open platform supported by Panasonic, Philips and Sony all of which ran the games.
Most of the Konami NES games were remakes of the original MSX versions (like Metal Gear, Vampire Killer/Castlevania, etc)
The only thing is that I don't really see a difference between a PC and a console in this way (the MSX was sort of both too actually). Mostly it would be a standardized pc with minimum specs and a standardized gaming OS. why not?
afghan_jones
22/08/07 @ 08:18
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@Rev.Stuart

DVD is currently unified to an extent, yes, but as you mentioned the industrys inability to reach agreement on the HDDVD Bluray issue is an indication of why this wont work for games. Dyack describes companies getting together every 5 years and deciding a new standard and we all know that just cant happen.

Radio isnt unified, theres DAB, FM, AM , MW , LW and not every radio supports every type of broadcast.
IAmBatman
22/08/07 @ 08:26
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> just like a DVD player - when you buy that disc, you know it's going to play in that system

That's not even true - a few years back I remember there were lots of problems with certain discs not working in certain players.
IAmBatman
22/08/07 @ 08:28
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> sure, you can buy it on different formats, but everything will plug into the same amp

Using that argument consoles are already unified, because they all plug into the same TV. You need something before the amp that will play all of the different formats.
TonyCocaCola
22/08/07 @ 08:33
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I knew what he meant
Schiraman
22/08/07 @ 08:34
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@Rev. Stuart Campbell
+1

You guys need to wake up and start looking beyond the teeny-tiny console world. The current situation with consoles is the exception, not the rule and Dyack is right: sooner or later economic pressure is going to force a more standards-led approach.

He's also right that it'll be a very good thing for gamers, so what you're all bitching about is beyond me...
Edited 1 times, most recently on 22/08/07 @ 09:34
Zomoniac
22/08/07 @ 08:36
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Aren't AM and MW the same thing?
IAmBatman
22/08/07 @ 08:42
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> He's also right that it'll be a very good thing for gamers, so what you're all bitching about is beyond me...

If you leave it entirely up to publishers to decide when their game is okay to release, you're in for a shock. Platform holder requirement checklists have saved gamers from more pain than they realise.
kangarootoo
22/08/07 @ 08:42
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@Rev. Stuart Campbell

"Music is unified (sure, you can buy it on different formats, but everything will plug into the same amp)"

Sorry man, but that analogy sucks ass.

By that measure all games consoles are ALREADY unified (sure, they won't play the same games, but everything will plug into the same TV).


All you seem to be saying is that some things are unified (tea cups for instance) and some things aren't (music players, despite what tosh you suggest to the contrary), which is the same thing everyone else is saying. The only difference is you are being your usual rude and superior self from the off.

Oh and well done indeed for being the first full grown adult I have heard in years use the word "spacker" as an insult. How extraordinarily mature of you.


Aaaanyway, the one thing Dyack doesn't discuss at all is licensing revenue. The main source of income for any console vendor is the licensing fees from games published on their platform. A open unlicensed platform would kiss goodbye to that revenue, so where exactly is the motivation for any of the big three to make a console?

Mobile phone companies make profits from each actual phone sold. We the customers don't pay that full whack, it gets subsidised by the phone service supplier, who make their dosh back via your contract.

I'm not saying no other solution exists (there are a few, which we can discuss here of course), but for Dyack to not even mention it doesn't really suggest things have been thought through properly.
kangarootoo
22/08/07 @ 08:42
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@IAmBatman

snap :D
tiddles
22/08/07 @ 08:44
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stuartcampbelllol
kangarootoo
22/08/07 @ 08:45
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@Schiraman

"The current situation with consoles is the exception, not the rule"

The exception to what exactly? Games consoles have operated a closed platform system since their very creation.

PC gaming is the only open (as in unlicensed) platform, and even that is not completely unified as several PC platforms exist (MacOS and so on).


As for whether its good for gamers, no one is "bitching" about that. People are simply saying they don't believe what he describes is feasible. A hyperthetical but unworkable situation is not good for gamers if it can't exist, right?
Edited 1 times, most recently on 22/08/07 @ 09:46
figgis
22/08/07 @ 08:50
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Games are very much lead by technical advancement. A unified format will make things much harder for the layman wanting to get into gaming. Each player will not be identical, certain things will work with certain players and not with others. Look at the PC gaming market, do you want console gaming to become such a minefield?

If you want to push a unified format release the game on the PC and don't sign an exclusivity agreement with MS. Wait a minute that won't make you as much money will it?
kangarootoo
22/08/07 @ 08:51
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Now I think about it, there are plenty of apparently unified markets that are in fact not entirely unified.

1. I can't put diesel in my petrol engine powered car.

2. I can't fit any old blades to my lawn mower.

3. Even my curtains rails aren't all of the same type.

4. If I go on holiday, I need an adapter to plug in my electrical devices.


I could co on. Unification, my arse.
Trip SkyWay
22/08/07 @ 08:52
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Interesting interview. Nice one.
Martin
22/08/07 @ 08:52
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I think the guy's spot on.

It won't happen within the next generation of consoles but at some time we will reach a point were it's very little to gain from improvement.

I hate car comparisons but I will resort to one as they work very well. Looking back we can clearly see that the early cars were slow, dangerous and uncomfortable. Today you can walk in off the street and buy a great car for very little money.

Sure, car manufacturers are pouring money into R&D but on the whole the basic Mercedes, Volvo, Vauxhall/Opel, Volkswagen, what have you have been the same for decades.

The new Mercs/Beemers/Audis have very nifty high-tech gadgets and the new Volvos become more and more safe for every iteration and so on but it's not like yesteryears model was a horrible car that no-one likes.

The minimum requirements of a car (for the vast majority) has been set 10-15 years ago.

I know you have the Bugatti Veyron and all the other supercars but these are so niche that they're insignifaicant on the whole - even if the Bugatti costs £400k or whatever it is. They're not setting any standards - quite the contrary.

I think that consoles will reach this stage sooner or later as well. Yes, a console is quite a bit more complex than a car but as hardware capability rises, complexity can actually decrease.

Let's say, for the sake of argument, that C# takes off as a platform independent language. When you have insane amounts of processing power - as Dyack suggests - it won't matter that C# is 10-30% slower (wild guesstimates) than compiled code as the console runs at a billion GHz anyhow.

This means that all developers can write their code in C# and have it run on all consoles - no matter the manufacturer.

Just because it didn't work on mobile phones (which still only have a few players when it comes to OS's) doesn't mean it can't work on concoles.

You have to remember that he isn't talking about Sony, Microsaoft, Nintendo and others to join hands and start making The One Console to rule them all. They would still make their own consoles - just made to a industry standard set of specifications.

Compare with the current gen. Let's ponder for a moment what the playing field would look like if the PS3, Wii and X360 all could play the same games - what would be left to compete on?

Well, the PS3 can do a lot more than play games - it is after all being branded as an entertainment hub. Would that be enough for you to go with a PS3?

The Wii is small, quiet and has a very interesting interface model in the shape of the Wiimote. It wouldn't work great on all games but those that used it are often very fun. Would that be enough to buy a Wii?

The 360 has a competitive price but up until recently also problems with overheating. MS has a very well done on-line component that handles (among other things) patches and voice-chat though. Would that convince you to buy the 360?

So no, I don't think Dyack is off his rockers but I do think that we'll have to wait another generation or two before this happens.

Edit: Damn, I thought I had all the typos before I pressed submit. :/
Edited 2 times, most recently on 22/08/07 @ 09:55
afghan_jones
22/08/07 @ 08:53
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@kanga

exactly. there are no truly unified markets that I can think of.
TonyCocaCola
22/08/07 @ 08:55
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I think a unified format would push prices up. I mean, you would walk into a game store on one side you have your pc games, on the other you have your unified console format. Who gets the money for the games sold? Is it some of it split between each console company? Do you have to regester the game on your console so the companies can work out whos owed what? If none of the money goes to the console companies then they will push their prices up, there would be no more subsidizing of console prices.

Lets say someone makes a game with sex in it, nintendo arnt gonna want that game on their platform, could they stop that game from being used on their platform? If so then that would defy the whole point of the unified game media.
Mentalist(air)
22/08/07 @ 08:57
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Oh, christ, didn't we go through this all yesterday?
TonyCocaCola
22/08/07 @ 09:00
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Its an interesting subject man.
Rodney
22/08/07 @ 09:01
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Wouldnt it be great if there was a unified standard and Sega re-entered the market with the Mega Drive 3! That would make me so happy.

mingster
22/08/07 @ 09:01
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'spacker' is a good word.

Slightly non-pc but good still.
Martin
22/08/07 @ 09:04
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The whole point of a "unified console" is to make sure that it's easier to get a game to work on the console, not the other way around.

You can't compare it to PC gaming because there is no standard whatsoever for what a "gaming PC" is supposed to be.

Developers aren't shunning the PC because lack of licensing money - they shun it because it is notoriously hard to develop for it.

As for Nintendo deciding that they don't want sex on their console - well, if they agree to this set of unified console standards it's not up to them to decide that anymore.

Then again, you can't hold them liable for that just as you can't hold Panasonic liable if someone watches child pornography on one of their DVD-players.

The question "how will the hardware manufacturers make money" has already been answered; just like the mobile phone manufacturers. If Microsoft gets a good enough online service up and running they might as well just drop out of console hardware at all, pay Sony for a console and bundle it with a 24 month subscription to Live.

I'd also like to point out that comparing consoles to lawnmowers is, well, incredibly stupid. They really don't operate within the same type of market.

Edit: In a hurry + a lot to say = speling eorrs.
Edited 1 times, most recently on 22/08/07 @ 10:06
Mentalist(air)
22/08/07 @ 09:08
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> TV is unified

Why can't I watch Lost without buying a satellite dish and a Sky subscription then?

Even TV isn't completely unified, and it's in the middle of a format transition that's due to last until 2012 to boot.
zuljin
22/08/07 @ 09:09
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@afghan_jones
"Thinking about it, there simply are no existing truly unified formats for anything.
DVD - HDDVD, BluRay, DVDR+. DVDR-, DVDRW, UMD"

I think you may have missed the point. It is still a standard, so if you buy a DVD player, all DVDs you buy should work on that player. Notice he also says the standard changes every 5 years or so.

EDIT: typo

EDIT 2: Got to the party late and Rev. Stuart Campbell has sorted everyone out already. Damn me for getting up late.
Edited 2 times, most recently on 22/08/07 @ 10:11
Sebo
22/08/07 @ 09:11
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@martin

For typing a very very lot, you've said very very little my friend.
mingster
22/08/07 @ 09:13
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What i don't get is its been done before and didn't work..
3DO and MSX even Saturn and wasn't there a panasonic gamecube.

So why would it be different in the future?

Why are there different kinds of plugs for power outlets in different countries...

Why aren't all lightbulbs bayonet fixings? some are screw in etc..

Even nature likes diversity... if everything was the same it would be boring.
Sebo
22/08/07 @ 09:16
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Does anyone know the average amount a company has to spend on porting a title to another platform? I'd hazard that its a drop in the ocean in their finances in comparison to how much the big three risk to lose in a unified standard market. Thus, it shall never happen.
afghan_jones
22/08/07 @ 09:21
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@zuljin

Yes, he says that the standard changes every 5 years but there are literally no examples of this. the closest we have is DVD changing to HD/BluRay. The DVD 'generation' has gone on for closer to 10 years now and all signs indicate that it will be a good while yet before HD/blu ray becomes the standard if it ever does.

its all pie in the sky ideas with little thought to how it would actually work in practice.
TonyCocaCola
22/08/07 @ 09:22
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@ Sebo
Exactly man
Edited 1 times, most recently on 22/08/07 @ 10:22
Monkey-Wizard-Ken
22/08/07 @ 09:26
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A standard set-top box that plays games is defiantly on the horizon.
But it'll have someone’s logo on it.
Why else would MS and Sony be throwing billions into this industry?
In the short term, a unified game format is just one developers dream.
In fact, Denis Dyack should probably shut up and concentrate on making games.
And stop upsetting Epic
Schiraman
22/08/07 @ 09:27
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@afghan_jones: "exactly. there are no truly unified markets that I can think of."

Well I can think of quite a few, and several have already been mentioned, so I'm guessing you weren't paying a whole lot of attention.

DVD players for example: lots of different companies make them, they have varying features - but they all play DVDs, because DVDs are an agreed-upon standard. This is what Dyack is suggesting could happen with games consoles - that developers and hardware companies could come together and agree a standard in much the same way as DVDs were agreed upon.
Schiraman
22/08/07 @ 09:28
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@kangarootoo

When I said the current console market is the exception not the rule, I meant it was the exception to normal business practice in the electronics market. In general the big players in any market are those that are more standardised. You don't see Toshiba or LG selling their own non-compatible TVs that won't work with PAL or NTSC but only receive their own, special format. When companies try that kind of thing it either dies, becomes a small niche (like MiniDisc or UMD) or is accepted as a standard and takes off (like CD or DVD).

You give power sockets as an example of something that's non-standard. But actually that's a really bad example, and pretty obviously so: any device you buy in the UK will use the same, standard kind of socket. That might not be the same standard as sockets in the US, but that's like TV being split between PAL and NTSC - they're still standards, there are just several standards split by region - because those regions aren't in competition with one another.

It's not as if every time you buy a toaster you have to decide whether you want a Microsoft plug or a Sony plug for it. You buy a toaster and it has the right plug for your country. Because it's standard.

The fact that diesel and petrol cars aren't compatible with one another is also not a good example: they are also both standards. It's not as if all Fords use petrol and all Vauxhalls use diesel. Both companies make both.

So yes, you might end up with multiple gaming standards too: for example a high-definition, expensive standard (let's call it the Extreme Gaming Standard) and a lower-priced, more conservative standard (Family Gaming Standard) that could co-exist - with various different companies (Sony, MS, LG, Hitachi, etc.) producing consoles to meet both standards.

That would still be a much more unified, standardised marketplace than the one we have currently, and would be much better for gamers. As Dyack said - you wouldn't catch MS charging £100+ for a hard-drive in a competitive, open marketplace...


zuljin
22/08/07 @ 09:29
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@afghan_jones
I disagree, I think its a fantastic idea, but yes you're right, it will need a heck of a lot of thought.

@Sebo
"I'd hazard that its a drop in the ocean in their finances in comparison to how much the big three risk to lose in a unified standard market. Thus, it shall never happen."

Hardware is a big loss to Sony and MS. Standardising a single console means they can focus on what makes them more money, games. Not to mention a single platform could end up having an audience of about 200 million.
Hunam
22/08/07 @ 09:29
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Can you change the picture, im sick of looking at his stupid smug ignorant face.

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