Game-creating game announced for 360
Microsoft's Kodu coming in the spring.
Microsoft used its presentation at the Consumer Electronics Game Show yesterday to reveal Kodu, an easy-to-use game-creation package that will be released on the Xbox Live Community Games Channel in the spring.
Kodu can be operated with just an Xbox 360 controller, and to demonstrate its ease of use, a 12 year-old joined Xbox boss Robbie Bach on stage to demo it.
A graphical interface allows you to put together "action-reaction" programming commands based on simple concepts "like vision, hearing and time". You'll be able to piece together game-style "playgrounds" from 200 or so building blocks, or tinker with preloaded levels.
Going by photos from the presentation, the interface seems to use circular selection menus, and to represent commands and rules as strings of icons.
GameSpot's CES report said the young demonstrator manipulated it with "blinding speed". Looking, apparently, "like a simplified version of such programming tools as the Unreal Engine 3, the tool lets players tinker with wire frames, edit event timing, tweak colors, and speed up or slow down gameplay," GameSpot said.
Kodu is intended to serve as an introduction to the basic principles of game design, and to "prevent common programming mistakes", according to lead designer Matt MacLaurin. It will sit alongside the more sophisticated XNA programming environment as a way to create games for the 360 Community Games Channel.
It was designed by Microsoft Research as a tool for children, although the marketing men have had the genius idea of selling it as the Brain Training of user-generated content. "Kodu is the newest game to keep minds of all ages sharp by developing logic, problem-solving and creative thinking skills," said the press release, feeling very pleased with itself.
As yet it's unclear what the limitations are on the games you can create with Kodu, or what (if any) the cost of the package will be, but we'll be watching it with great interest.
You may also like...
-
Dear Esther Review
-
Motorola Xoom 2 Tablet Reviews
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Project Draco's final name is Crimson Dragon
-
Rockstar mulling LA Noire 2 development
-
Latest SSX footage shows off Moby
-
Sony confirms PS Vita 1st Party digital only game prices
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
DICE working on multiple Battlefield 3 fixes
-
3DS Ambassador Super Mario Bros. game updated
-
Face-Off: Final Fantasy 13-2
-
Mojang: no plans for Minecraft on Vita
-
Who Killed Rare?
-
Halo 4 Master Chief action figure flaunts new suit design
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Uncharted: Golden Abyss trailer readies for launch
-
PlayStation Vita trailer launches new Sony campaign
-
Wii RPG Pandora's Tower release date
-
EGTV: Eurogamer playtests PlayStation Vita









Comments (35) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Letting a 50 odd year old demo it would have been more impressive.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I want "normal" games.
Comment below viewing threshold Show
The fact that stuff like this actually works (putting a 12-year old who's received extensive training with the tool for the past 6 months to successfully create the impression of ease of use) makes me feel sad about humanity.
Comment below viewing threshold Show
I love to see developers trying out new stuff like this, looking forward to seeing more of it
Comment below viewing threshold Show
"Well as LBP can testify, that's a recipe for a badly playing game with really poor sales, so let's hope that doesnt happen, eh?
Still ragin that LBP is better than Gears2 then?
Don't worry, it'll get easier with every passing day.
Also the high sales=good game theory is somewhat stupid.
Comment below viewing threshold Show
huh? is that some sort of formula now? In my place, I rule... in yours... *someone else* does.
So someone other than me=saying what game is the best theory is somewhat stupid.
Comment below viewing threshold Show
for puzzlers (like portal or braid) this sort of tool would work really well.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comparing i to Clickteam products that require keyboards and mouse, properties boxes etc is silly.
This is for xbox360 and pc using a controller.
It looks like a great way to introduce children to the concepts/decisions needed for programming in a visual way with no technical knowledge needed.
It looks very easy so a selection of 'Character > Controller 1 > A Button > Move Forward' all via the icons in the menu makes a character move forward when you press a on controller 1.' It all seems contextual aswell so when you get to the a button icon it only shows actions that an a button can do etc etc.
I dont see how anyone can see this as a bad thing if it helps children get into programming it must be a good thing. Like i said this does nto teach someone how to program but thinking in the correct way to achieve it (and hiding away that technical stuff until later on when maybe they will then look at XNA)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"where are the games?"
Jeez. You really are a fanboy moron, aren't you? The upcoming games for 360 are a mere quick Google search away. Or even a quick browse of the Xbox website.
Fancy that, Microsoft hiding away a sample list of all the upcoming games on their platform's homepage. Who'd a thunk it? It's like they don't want anyone to know about them, isn't it?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Everything I tried to make sucked harder than a granny with an egg in her mouth.
Something tells me that I won't be any better with Kodu. If a twelve-year-old can use it well that probably excludes me from being any good at it.
Comment below viewing threshold Show
LBP is now approaching 2m worldwide. It may not be a behemoth but I'd hardly call that "really poor".
"I'm not getting into this debate AGAIN."
There is a very simple way to avoid it you know
Comment below viewing threshold Show
Marketing people maybe. Development budget? It was made by a much, much smaller team than many of todays big titles.
Comment below viewing threshold Show
Incidentally the only PS3 Christmas release to outsell it worldwide on PS3 was CoD:WaW.
Comment below viewing threshold Show
Comment below viewing threshold Show
"Hehe, that's hardly an achievement compared to game sales for the other consoles!
True, shot in the foot by Sony's inability to sell consoles a little - however it was only outsold by 3 Xbox 360 titles too. (Fable 2, CoDWaW & Gears 2 - all sequels to well performing titles you'll note).
Comment below viewing threshold Show
CoDWaW - 4.2m (360) / 2.5m (PS3)
Fable 2 - 2.3m
Madden NFL 09 - 2m (360) / 1.4m (PS3)
LBP - 1.8m
Fallout 3 - 1.8m (360) / 1.1m (PS3)
I missed Madden out last time as I didn't realise it was a Christmas release. If you are feeling generous you can factor in the installed bases and the LBP sales then leapfrog Fable 2 & Madden as well
Comment below viewing threshold Show
Well, if enough people jump on board and start creating stuff, there's bound to be some genius ideas that come from it.
Comment below viewing threshold Show
Coming second in the PS3 sales chart to a sequel to the best selling title of last year and only beaten by a few 360 titles - all sequels - and still selling reasonably still does not = "really poor sales" and I can't see how you can claim otherwise. When you made the claim did you even know what the figures were?
Comment below viewing threshold Show
Comment below viewing threshold Show
A little in my defense I did say the figures needed some salt. Plus you may as well apply the same dodginess to the other figures. Kaz also didn't say when the 1.3 million figure was up to and a good 400k were within the last three weeks for the figures I used - so maybe not so far off.
Comment below viewing threshold Show
"bioreit, list me two firsty party games that aren't halo coming this year worth getting excited about. go on i'm reasonable, i'll admit if they are. (check my wanted list to gauge a sense of what i consider exciting) until you do it's you that is the moron for not recognising the serve lack of known exclusives this year on 360. how many more halos do we need? "
So, not only a fanboy idiot, also a LAZY fanboy idiot. And also one who wants to control what games are allowable. Okay, two games off the top of my head published by MGS are Alan Wake and Forza 3, although I think the latter is still in vague "slated for a 2009 release" territory. How about Ninja Blade? Or Mass Effect 2?
How's that then?
/awaits fanboy splutterings of "but...but......those aren't actually programmed by Microsoft.....but....but....RROD....no Blu-Ray... *brain explodes*
Comment below viewing threshold Show
I'd say Forza 3 was near definite for this year, they are a dev which can consistently deliver to schedule from previous experience and unlike a certain other we won't mention *cough* Polyphony *cough*