Forza dev investigating Natal
Next instalment to be sans controller?
Forza Motorsport developer Turn 10 appears to be gearing up for a Natal-powered project.
Buried in a job posting for a business development manager was a challenge to "set strategy and drive high-quality game content for our next generation games including the Natal platform".
And that's that; no further mention of Natal was made.
It's unsurprising that a Microsoft internal studio should be pushing hard to support a brand-new Microsoft technology.
But it's exciting to think that a fully Natal-powered racing game may be only as far as Forza Motorsport 4 away.
Project Natal - still a codename, remember - will launch this autumn, when it will go head-to-head with Sony's delayed PS3 wand, which may be called Arc.
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Comments (22) Latest comment 2 years ago
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Perhaps they're going to do the same thing GT5 will do with head tracking.
"Project Natal - still a codename, remember - will launch this autumn, when it will go head-to-head with Sony's delayed PS3 wand, which may be called Arc. "
Who knows, maybe Forza 4 will go head to head with the delayed GT5 too at this rate, hehe.
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However head tracking would certainly be useful, if implemented well
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There's plenty of opportunity to use Natal in conjunction with the controller, like a head-tracking system for a psuedo-3D display, or more likely the use of Natal for customising your paint job and vinyls or installing new components manually as a side-game.
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I expect that this will be for either PGR5 or maybe (hopefully) DLC for Forza 3 that adds head tracking. Most likey the former though.
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Like the people above I suspect that Natal will be used to give head tracking features similar to GT5 and probably be used as another option for menu navigation, I reckon every first party title will use Natal for menu navigation once it comes out. Will be interesting to see what they come up with though.
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So, for example, you could set it so a turn of only 30 degrees would reflect in the camera as 90 degrees, this would allow you to even look backwards whilst still being able to see the screen.
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This is true if you had a multi display setup, three screens, then it would make sense. with a single screen however turning your head means turning your eyes at the same time just to maintain eye contact. It sounds pretty tiring. Eye(pupil) tracking makes far more sense. I really doubt i'd play GT5 with headtracking enabled unless it worked well in stereoscopic 3d.
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What? You mean 'turn us all female'?
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What? If you move your eyeballs away from the screen you definately won't be able to see it!
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So for Forza, I reckon the ideas about paint jobs and head-tracking are probably closer to the mark. But for an arcade game, like PGR? Steering might work. I've said it since Natal was first announced: I reckon T10 are doing PGR5, exclusively for Natal, and it'll be out this Christmas.
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