First Crackdown 2 info surfaces
4-player co-op! Deathmatch! Helicopters.
US magazine Game Informer has exclusively revealed the first detail on Crackdown 2, Microsoft's Xbox 360 action sequel in development at Ruffian Games, a splinter of original studio Realtime Worlds.
The game will feature four-player co-op, an all-new 16-player competitive multiplayer mode, two enemy factions, underground areas, new abilities and weapons. IGN has the details.
The original's Pacific City is back, but dramatically changed by a viral outbreak that turns its citizens into bloodthirsty creatures, especially at night. The Agency has retreated to its high-tech tower once more, and a new underground group called the Cell, described as similar to a Mad Max gang, has sprung up. There will be underground areas, your influence on events will be evident across the city, and missions are said to be more varied.
You'll advance your character in the same five skills, but each will unlock new abilities: a dash attack for agility, a helicopter for driving, for example. New weapons include a UV shotgun that fires light and a magnetic grenade.
Competitive multiplayer will feature a new, more skilful aiming system (presumably minus the lock-on) and - according to CVG - a "Call of Duty 4-style progression system".
Crackdown 2 is due out next year.
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Comments (29) Latest comment 2 years ago
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I loved the first Crackdown on the 360 (and the unrelated Megadrive game) but I think the boat sailed for this title a while back.
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Ruffian is probably a closer match to the original development team of Crackdown than Realtime Worlds would be capable of putting together these days.
It's like when a substantial part of the Goldeneye team left Rare to form Free Radical.
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True.. but they will also have normal gangs. I think this monster thing is mainly by night and mainly a "gang" that can be found in all zones.
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That is mostly spin on Dave Jones part. I was part of the original Crackdown team, and I'd estimate that about a third of the RTW staff that were on the project have since left the company, a third of them have joined Ruffian and a third have stayed at RTW, to work on APB and their other as-yet-unnanounced stuff.
In addition, the "bunch of Microsoft contractors who helped us finish the game", formerly Xengroup that comprise most of the rest of the original Ruffian staff (they've since hired new people), were with the team for about half of full and post-production, and were a significant contructive force in making it the game what it is, particularly on the graphics technology side.
Apart from two or three people who I know are still at RTW, there is noone who I, as someone especially proud of the first game and my involvement in it, would rather see making Crackdown 2. I would want to be with them, but I don't want to live in Dundee anymore.
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Does sound alot like Prototype. Was Crackdown 1 a superhero character or was the car/building climbing part of a patch?
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as someone born in dundee this made me LOL
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"'a helicopter for driving' - should that not be 'a helicopter for flying'?"
Although it reads poorly, I think that's right.
The idea is that, unlike the first game, the advances in each stat (increased by use) unlock new abilities and toys. You unlock the "Dash" ability by increasing your Agility stat. It sounds like if you increase your driving stat sufficiently, then the helicopter is unlocked, rather than having it available and then morphing it into a "Mad Max" choper as you increase your driving statistic like in the first game.
So "a helicopter" is what you get as a reward "for driving".
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Oh no ...
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The most you can hope for is system link.