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EVE: Dominion out December 1st News

MMO PC News by Oli Welsh

2 October, 2009

EVE Online developer CCP has just announced the release date for the space MMO's next free expansion, Dominion, at the game's Fanfest convention: December 1st.

The significance of that date is that it's also the day Iceland, CCP's home country, celebrates its sovereignty. Dominion's principle feature is an overhaul of the game's sovereignty mechanics - the means by which players capture space from each other.

Senior producer Torfi Frans Olafsson revealed that the next stop after Dominion will be to introduce planetary interactions to the game: the ability to own, manage, develop and manufacture on planet surfaces. This presumably ties in to the development of console shooter Dust 514, and will be discussed further when that's revealed to the public tomorrow afternoon. We'll have full details here on Eurogamer.

After planetary interaction, the plan is to finally release Walking In Stations - also known as Ambulation, or more recently Incarna - which will bring full 3D avatars to the game for the first time.

Oflasson hinted that the design of Walking In Stations had evolved considerably since the predominantly social space which was shown last year. "Our game designers have taken a spin on it which will be more pleasing to you," he said, before showing a teaser trailer which hinted that it might have a more gameplay-focused purpose.

"It's what I have to do to get what I need... Sometimes you need to get offline to get things done," read the captions in the video.

Olafsson also detailed the changes coming in Dominion. The new sovereignty system would focus on more tactical, less "grindy" gameplay, revolving around the placing and defence of claim markers.

It will go hand-in-hand with a new infrastructure upgrade system for sovereign space that would use time less heavily than the current upgrades, and empower players to make more decisions. It would also encourage players to live in and use their systems to eradicate what Olafsson called "AFK empires". Upgrades included a 'quantum flux generator' which would increase the incidence of wormholes in sovereign space.

Dominion will also introduce new, powerful fighter bomber class ships, intended to balance captial ships and return dreadnoughts to their original role of attacking stationary structures. Titans would be reduced in power, with their attacks becoming targeted rather than area-of-effect.

Spectacular new planet graphics, developed in conjunction with with the Dust 514 team in Singapore, will be introduced in Dominion. Some game elements will be moved closer to planets so players can enjoy these to the full.

Finally, a new mail system (paving the way for the New Eden social network) will arrive in Dominion, as well as a new in-game browser based on Google's Chromium.

More - including a full preview of Dust 514 - from Fanfest tomorrow afternoon.

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Comments: 1-9 of 9 in total

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Kremlik
02/10/09 @ 19:39
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So WiS - next summer? (if i'm remembering CCP's release patten) - That would make 'dusk' spring... Will CCP drop the bombshell and state the 'other' project is ready to go by the time WiS hits, considering EVE is basically a testbed for that? :)

Kinda fits their 'plan' made during the merger
Shigawire
02/10/09 @ 19:44
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So far this expansion sounds awesome
Spekingur
02/10/09 @ 21:12
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The planet system sounds awesome. We shall wait and see.
Eraysor
03/10/09 @ 12:14
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If they brought the monthly pricing in line with WoW in the UK, I might consider playing it again. At present, owing to the bad exchange rate, the monthly subscription is simply too much.
Nephirion
03/10/09 @ 17:21
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Ive gone back to Eve many times but just can't get past the lack of direct control over your ship the inability to be able to tab targets and the fact that alot of the missions are boring and repetitve unless your into pvp etc. The upgraded ships look nice but the original brown and grey planets look flat and plain in comparison. I am guessing that you need to be in a very good corp to be able to mix it up in pvp as the cost to replace gear and ships is pricey. I agree with Eraysor the pricing is also too high for such an old game.
Nameless-001
03/10/09 @ 21:47
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Considering this as an old game is simply stupid. Incredibly stupid. This is the more advanced and deep mmorpg in existence, and as soon as the three steps described in the article occur, it will mean other steps forward in tems of quality.
Syneisha
04/10/09 @ 19:06
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You don't need to be in a good pvp corp to make money, you don't need lots of money to take part in pvp. There are many corps out there that specialise in doing pvp is very cheap ships and making a mockey of those that spend up to 5x on a ship only to see it blown up by a small number of cheaper ships. Always very satisfying to see a fleet of 40 ships that cost maybe 120 million ISK blow up 5 ships that cost 500m +. Skill and organisation is always more important than a tripped out ship.
DodgyPast
04/10/09 @ 23:50
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Strangely enough the current EG founded corp is now doing pretty well at helping our members into PvP.

Many of us have spent time in FW, we've joined an alliance with a strong PvP background and we have people doing L4s all over empire helping our members to raise their standings quicker..... and had some nice wins from fluctuations in the wormhole loot market.

I've never had an issue affording to lose ships as my ability to earn has kept pace with the cost of the items I use. Yeah, it does mean a slightly different skill path in order to be able to be financially independent but without those losses meaning something then where would the fun be?

Can't wait for dominion since it's going to open up 0.0 for people like us.
Blacknimbus
05/10/09 @ 15:52
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If they ever get around to fixing the sound, I might come back.

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